NationStates News

News Archive: 2012 • 2011 • 2010 • 2009 • 2008 • 2007 • 2006 • 2005 • 2004 • 2003
Back, Kind of
And we're on a new server! But some data is taking an awful long time to copy across, so we're the kind of back where not everything works yet. Specifically, what's not working is new nation creation and old nation restoration. We should have that within the next day.
Also, not everyone's custom flag is displaying. Those have almost finished transferring, though! Resist the temptation to change yours, and it'll be restored shortly.
Thanks for bearing with us!
Update! Normal service has resumed.
Here Goes Nothing
Downtime imminent! As mentioned, the game will be down for a few hours as we migrate data to a new server. This will happen soon!
Onward, Ever Upward
Almost exactly three years ago, we boldly embarked on a quest to answer the great question: if I pay for hosting myself, am I going to go bankrupt or what?
Not yet! is the answer. We've been able to keep the game going and support its growth, as we've added our own forum (now home to 7 million posts and running on two servers) and nearly doubled active player numbers.
Now it's time to upgrade the game server! Because that thing is really struggling. There will be some game downtime over the next few days as we do that, during which you also won't be able to log in to the forums (although you'll still be able to browse them). Also, we have temporarily disabled nation restoration.
For those of you who have been with us all that time: really? You didn't... you didn't find anything better to do? Well... okay. And thanks.
Big World
Happy New Year! And for the first time, nations have started
hitting 20 billion population. Congratulations to the somewhat crowded
The Incorporated States of Korinekia for being first to pass
the milestone!
And very closely following:
The Republic of Kyupaa.
(These statistics sniffed out by handy resident number cruncher
Ballotonia.)
Analyze This
So! Now everyone has been successfully rejiggered (OH YES YOU HAVE), I can reveal that new feature. Nation pages now have an "Analysis" tab, which will take you to a whole new world of graphical excitement! Hmm. I could probably phrase that better. But click and see!
If you find raw numbers as stimulating as I do, you're in for a treat. Also, you might want to see someone. It can be serious problem. But in the meantime, add a bunch of nations to an Analysis page, pick a metric from the drop-down menu, and you can see exactly how they stack up.
Some metrics have a "World Average" line, but this hasn't been calculated for them all yet. So in many cases you'll have to wait to see where you sit compared to the "typical" NationStates nation. If such a thing exists. Which it does, because, mathematically, it has to. Did you just get a shiver? I did. Oooh, yeah. Numbers.
Algorithmic Rejiggeration
There's a nifty new feature coming along shortly, which will allow you to analyze your nations like never before. Well. That's maybe overstating it. To be honest, it lets you analyze your nations like before, only slightly more so.
Anyway, while testing this feature, it became clear that some of our internal algorithms—the things we use to, you know, simulate nations—are broken. They work fine most of the time. But at the extremes, in some situations, weird things can happen.
We've known this for a while, but let it ride, because, hey, it's NationStates. Weird things are supposed to happen. Also, my thinking was that if you've worked hard on making your nation weird like that, you deserve it. But what's become clear is that in a lot of cases, we've crossed over from weird to just plain nonsensical. Also, the results can be wildly counter-intuitive, so nations with bizarre internal values—values clear off the scale—often seem to get that way from luck more than hard work.
To correct this, there will be a Grand Rejiggering. For most nations, this will do nothing. Some, though, will see changes in their internal freedom values. These will probably be minor, but may be visible as a change in your Trend graph, in certain World Census rankings, and possibly (if you are rejiggered particularly hard) in your main Civil Rights, Economy, Political Freedoms ratings, as well as your overall Category.
Want to check exactly what will happen? Use the Rejiggeration Predictor!
My apologies for messing with nations in such a heavy-handed way, but hopefully the result will be a more realistic nation simulator. Although maybe "more realistic" is overstating it. I mean, "less ridiculous."
Three Million Ways To A Better World
The main page has a nation counter. Did you notice? Well, it does. And it recently ticked over three million. Three million nations! That's impressive, you have to admit. If NationStates was a country, we'd be bigger than Kuwait. And comprised of three million nations. Which each have a population of... wait. This doesn't make sense at all.
Congratulations to our 3,000,000th nation,
The Three Millionth Nation of Terrible Books!
Which was probably made with one eye on the counter, by the way. Bunch of nations all
created in a hurry. But still! That's pretty sweet!
And thank you to all of you, without whom there would be no nations at all! Except the ones I play myself, of course. But that's like a few thousand, tops.
The Three Brothers
Sometimes nations die. It's sad but true. They are neglected,
they stagnate, then they simply cease to exist. Empires, silenced.
Cultures, lost.
But sometimes they come back! And when they do, they've always refounded in
Lazarus,
the world's welcome-back region. Over the years,
thanks to this steady influx of resurrected nations, Lazarus has
grown to become
the world's largest region,
with over 6,700 residents.
Yesterday, something changed. The regions
Balder
and
Osiris
were created as official "sinkers,"
providing two new homes for returning nations.
For the first hour or two, things were pretty quiet. Then
people noticed.
Nations moved in. There were celebrations. Questions.
And, pretty soon, debates over how these regions should be run.
Who should be the Delegate? Various well-organized alliances—I'm
not sure if you've noticed, but we have those—got edgy
at the prospect of some other, well-organized alliance seizing
power. Shouldn't the region be left in the hands of the native
residents? But who were they? And didn't they need to be protected?
Solid questions. I don't know the answers. But after only half
a day, we can see differences in the new regions' emerging political structures.
Good luck, all.
Downtime, boooo
We've had two bouts of downtime over the last couple days. The first one lasted about
three hours, the second for about forty-five minutes. During this time, the game
went down completely. The forums stayed up but refused to let anybody log in,
since login details couldn't be authenticated against the game.
The problem seems to lie somewhere in our software (as opposed to a network fault or,
as is usually the case, a NOT-QUITE-SO-UNINTERRUPTIBLE power supply unit). We haven't
figured out what, exactly, so it's possible that this may happen again before
we do. But! Like I always say, every failure is a step along the road to success. So we are
succeeding SO HARD right now.
Welcome Back, Russia
The
Ancient Name Release Program
is underway, and a host of familiar-looking names have begun to
emerge.
So welcome back
Russia,
Korea,
Norway,
Scotland,
and
many more!
A Few New Looks
The Settings page looks different. So does the Create a Nation page. And not only that! Courtesy of Northrop-Grumman, we have gained a Dark theme. Select it under "Theme" in your nation's Settings to make it stick.
Reduce, Reuse, Recycle: The Ancient Nation Name Release Program
Since we began, over 2.97 million nations have been created. Wow. That's really close to three million. I just noticed that. We should have a prize for the three millionth nation.
Anyway, the point is, when you create a new nation, it's not easy to think of a unique name. You have to come up with something that hasn't been used any of the 2.97 million times someone did this before you. So new nations today tend to have names like somebody randomly mashed their forehead against the keyboard.
The solution has long been obvious: allow the names of long-dead nations to be re-used! And we've been planning this. But it was tricky, because the way the game is coded means—but you don't care about that. What you care about is that soon you'll be able to re-use old names!
Which names? Find out in The Boneyard! Here you can plug in a name and see if/when it will become available.
In a nutshell:
- A name will only become available for re-use if the previous owner is long-gone (ceased to exist five or more years ago), didn't hang around very long anyway (population of less than 250 million), and didn't do anything noteworthy (found an existing region, author a World Assembly resolution, get banned, etc).
- When a name is re-used, the previous owner will be permanently designated as "ancient" and will not be able to be resurrected. (Normally, you can bring back an old deleted nation just by entering the password.)
For details and discussion, please see this forum thread. This is also the place for your questions and comments, should you have any. Like: "What took this so long to get coded?" Although the answer to that is: "Shut up."
Small Surprises
Whatever happened to mystery flights? You know, you'd pay a hundred bucks, turn up at the airport, and they'd fly you somewhere random. Ten years ago, everyone was doing mystery flights. They were so exciting. Now I never hear about them. I guess nowadays not knowing where or when exactly the airline is going to fly you somewhere is part of the standard package.
BADOOMTISH! Thank you, thank you. Anyway, the point is that the Regions and Nations pages now have a "Surprise Me" button, perfect for those times you want to visit someplace but don't care where. It will show you a randomly selected region or nation. Maybe even your own! That would be like the most disappointing mystery flight ever. But in this context, kind of eerily cool.
Boom Times
I've been distracted lately, with my first novel
being made into a movie
and my new book
Machine Man
coming out next month. It's no big deal. Seriously. Stop going on
about it.
So please excuse the lack of NationStates news updates. It's been a great few months for the site, with active nations briefly topping 90,000—almost double the number only a year or so ago!—before our traditional Northern Hemisphere summer lull. We have a couple of major features in the works, to be unveiled toward the end of the year, and we continue to implement minor bugfixes and minor improvements.
Such as this one! The real world has just gained its newest nation state, South Sudan. Thanks to our resident flag-maker Tiago Silva, we now include it in our list of inbuilt flags. Just to say hi.
Region Tags!
Sometimes an idea comes along which makes you go, "Why didn't we think of that before?" This is one of them. So, after a few weeks of work, debugging, slacking off, and still managing to be productive enough that my real boss doesn't fire me, I'm thrilled to present Region Tags.
One of the oldest problems with NationStates is finding regions that interest you. This will provide an easy way for delegates and founders to tag their regions and let other players search for them.
There is a ton more to be said about this change, and we are looking for player feedback, so please visit us in the forum.
Impending Apocalypses
There's a little checkbox in your Settings now that says, "Email me warnings of impending apocalypses." I thought this was pretty self-explanatory, but there have been questions, so I guess not. What it does is send you an email seven days before your nation will cease to exist due to inactivity. Which happens if you don't log in for 28 days, or 60 days with Vacation mode turned on.
(Deleted nations can be restored again. They just don't exist within the gameworld in the meantime.)
So basically: the checkbox means you'll get emailed if you don't log in for 21 days. Or 53 days in Vacation mode.
That actually wasn't self-explanatory at all, was it? I see that now.
Guest Post: The NationStates Olympics
There are many sides to NationStates. Some you know about. Some you don't want to. Seriously. Don't go there. But some are both obscure and awesome, so how are you supposed to discover them?
Guest posts! That's how! Here is our first one:
The NationStates Olympics
Guest post by Quintessence of Dust
Every year, roleplayers in the NationStates Sports forum hold two sets of Olympic Games: summer and winter. The program of sports is similar to that used at the real-life Olympics, but with a few differences: for example, women started competing in boxing at the NationStates Olympics several years ago, while this year's Winter Games featured a demonstration sport invented by a player.
Like most events in the Sports forum, Olympic results are generated using a program called a "scorinator". This combines a skill ranking for athletes assigned by the player, a bonus score earned by posting funny, interesting or inventive roleplays, and a random number element - this last feature is colloquially known as "Margaret", a mysterious goddess of fortuna believed to be swayed by sacrifices of rubber chickens.
One player hosts the Olympics, taking charge of generating the results and helping others roleplaying by providing information about the city and venues where the events take place; hosting is a very big responsibility, and the NationStates Olympic Council conducts a vote to determine who gets the duties each time. All players are free to participate by sending athletes and reporters.
Players competing in the Olympics can earn roleplaying bonuses for their characters and teams by posting reports of the previous day's action, interviews and profiles, or writing narrative storylines from one of their athlete's points of view. Inventive roleplayers have even gone so far as to create websites about the Olympics, record radio broadcasts, or draw cartoons.
The most recent Olympics were the Sixth Winter Olympics, hosted in the city of Ashton, Krytenia, in the Atlantian Oceania region. A total of 58 different NationStates took part in the Olympics, sending hundreds of athletes to compete in 15 different sports, plus the demonstration events of bandy (a Scandinavian game similar to ice hockey) and Winter Pentathlon (a multi-sport combination devised by Ad'ihan).
The Sixth Winter Olympics saw many dramatic moments, with new Olympic records set in several events, diplomatic crises, arrests, and even deaths of competitors; there were also some rather more light-hearted occurrences, such as teams skipping the competition to go on holiday to the beach, a bobsleigh team of women wearing fake beards so they could compete in a men's event, and numerous skiing Orthodox monks with very real beards. The world of NationStates has provided rather more variety of competitors than is the case in real life: athletes who won medals in Ashton included elves, dwarves, vulpines, and some surprisingly graceful figure skating bears.
Now there will be a break of several months for the Olympic Council before July or August, when they reconvene to vote on a host for the Sixth Summer Olympics, while in the Sports forum, other events take precedence. The oldest and largest sports competition in NationStates, the football World Cup, is heading into its 55th edition; there are stand alone events in many other popular sports, such as American football, baseball, basketball, cricket, ice hockey and both codes of rugby, as well as sports invented by NationStates players themselves.
If you want to learn more, check out the Guide to Sports Roleplaying and General Sports Roleplaying Questions threads, or look up some articles on NSwiki, the unofficial NationStates encyclopedia.
If you've got a piece of NationStates you'd like to share, please propose a guest post here.
Haxx0rs!
It's not easy, being well-known for April Fool's Day pranks. In the hours and days beforehand, many players were speculating what we might do. Is it even possible to prank people when they're prepared for a pranking?
Generally yes, I think we found. Although I am sorry to those of you who suffered minor heart attacks during the course of the "haxxing." It sounded funny in theory, but when you saw it on the screen, man, that really was terrifying. I know this because I forgot for a minute and scared myself.
April Fools aside, it's probably a good time to think about the passwords you use in your online life. Because many people do use easy-to-guess passwords, and do lose their accounts. If it's your NationStates nation, that's probably not the end of the world, but you'd hate it to happen to your email or Facebook.
P.S. For the record, this is what happened:
- When you logged on, you were notified of 337 bad login attempts.
- There was also a line saying you'd posted too many times on your Regional Message Board.
- Your nation's motto seemed to have been changed to "HAXX0RED!" (To everyone else, it looked the same as usual.)
- The last post on the RMB seemed to be from you, saying something inane. (No-one else could see this.)
- When you clicked the "Delete" button beside the fake post, it said, "April Fools."
omg downtime wtf
The site was down for about ten hours overnight. Well, actually, the site was fine. You just couldn't reach it. We don't know what happened yet, except that our web host had some kind of network breakdown. We're not sure if it was their fault (moose chewing through cable) or ours (too much traffic). Which would actually make it YOUR fault, now I think about it.
More thrilling details as they come to hand.
Regional Embassies Spread the Love
It's good to implement features that let people do more easily something they were already doing. Who can complain about that? I can rest easy, knowing it won't be like the Condemn & Commend resolutions, which people wanted to hang me for. I'm still haunted by that, you know. HAUNTED.
What was I talking about? Embassies! That's right. People have been informally creating diplomatic links between regions for years, and listing them in World Factbook Entries. Some are simple acknowledgements that regions have a few things in common. Others are full-blooded mutual defense pacts, complete with written terms. Some are I don't know what.
But now they can be formal. Founders and WA Delegates with access to Region Control can invite other regions to establish embassies, and, if the other party agrees, three days pass, and POW! There are embassies.
What do they do? EVERYTHING. Or nothing. It depends how you look at it. Technically nothing. Except make your region much more visible to anyone looking at the other region. And demonstrate your worth in interregional diplomacy. And possibly some stuff we'll add later. So basically everything.
The point is: nothing is worse.







