by Max Barry

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AC-15
Health-85
Cantrips
Paradox rift
Fitzgeralds thing
Bolt of time
VoidBolt
Mage Hand
Mending
1st Lvl spells: 5 slots
Magic Missile
Expeditious retreat
Shield
Mage Armor
Chromatic Orb
2nd Lvl spells: 4 slots
Invisibility
Eyes of Fate
Para’s Portable Place
3rd Lvl spells: 4 slots
Counterspell
Dispel Magic
Psybeam
Magic Circle
4th lvl Spells: (4 slots)
Arcane Eye
Private Sanctum
Resilient Sphere
Secret Chest
5th Lvl spells: 3 slots
Telekinesis
Judgment
Soul Tap
O'Bannon's Siege Missiles
Wall of Force
6th Lvl spells:(3 slots)
Solar/Lunar Blast
Guards and Wards
True Seeing
Contingency
7th Lvl Spells: 2 slots
Harrowing Insanity
Illusoid
Reverse Gravity(Only in their pocket dimension)
8th Lvl Spells: 2 slots
Gravity Surge
Maze
9th Lvl spells: 1 slot

Zodiac mods:
Aquarius:
-Water Breathing
-Dex-18
-Str-13
-Has the spell "detect magic", "Locate Object", "Locate Creature", and "foresight"
Operates mostly as advisors in a military sense or as Humanitarians in a civilian sense.

Pisces:
(For battle just make them a beefed up Bard)
-Cha-20
-Wisdom-18
-Has the spell, "Weird"
When speaking the player must make a DC 18 Wisdom save or be charmed by a Pisces. They are not warriors though and have no role in the military

Aries:
-Can make themselves turn into the Huge size. Giving them a +2 AC, +50 health, and an extra 4d6 to unarmed strikes
-If they run 30 feet then make a successful attack they deal an extra 2d10 damage and knock the target prone upon failing a DC18 strength check
(Only when huge)
-Str-20
-Dex-7
-Gain the "Mage Fist" cantrip & "Arcane Hand", and "Power Word Kill"
-Typically used in the Vanguard as shock troopers, otherwise are typically used in heavy labour or construction.

Taurus:
-Once a Taurus makes a decision a DC-25 check is required in order to ever change its mind.
-But that decision is only made after they make absolutely sure they are making the right choice.
-Str-17
-Wis-17
-Gains the spell "Hold person", "Leomunds Tiny Hut", "Prismatic Wall"
-no dedicated military role. Taurans are mostly farmers. Although some are administrators.

Gemini:
-Impossible for them to lie
-Are capable of opening portals to any point in the world they have ever been too. In past times the Gemini leylines were the main way to get around the continent before the Gemini were imprisoned and the operators of the leylines killed.
-expertise in insight
Wis-20
Str-12
Con-20
-Gains the spell "Mirror Image", "Banishment", "Dimension Door", "Teleportation Circle", "Passwall", "Teleport", "Plane shift", and "Gate"

Cancer:
-Can spend an action to go into "shell mode" increasing its AC by 5 but reducing its movement to just 15ft.
AC-20
Health-120
Con-18
Str-18
-Has the sentinel feat
-Has the spell "Globe of Invulnerability",
-While normally not a military caste the Cancer's make useful tanks. Able to charge into enemy lines with hardly a scratch. Normally though Cancers can be found operating as civilian advisors for administrators or companies.

Leo:
All friends that the Leo can see get a +3 to all rolls they make(minus damage rolls)
Cha-18
Int-17
-Has the spell "Spatial swipe" a 15ft long rip in space opens up. Anyone caught in the line takes 1d6(Cantrip), "Power Word Stun", "Astral Projection"
-Leos are the leader caste. Simple as

Virgo:
-Can spend an entire action studying an opponent in order to gain an extra +3 to attack and damage rolls along with adv. on attack. For the rest of the encounter
Dex-17
Wis-20
Expertise on Perception and Investigation
-Has the "identify", "Greater Invisibility", "Time stop" spell
-Paradox does an extra die of damage
-Virgos are typically scouts, for the military, or detectives/inquisitors in the civilian sense.

Libra:
-Have 10s for all stats. But as a bonus action can make another person stats, temporarily 10 as well.
-Has an action for each enemy.
-Has the spell "see invisibility", "Imprisonment", "Psychic Scream"
-The Libra is the 2nd smallest caste(larger than the Gemini) and are typically seen as the judges for their magics makes everyone, no matter their stature, race, or intelligence, equal.

Scorpio:
-If they touch someone they can use their powers to displace parts of their body, causing a being to continuously take 1d6 damage until either dead, or they kill the Scorpio responsible
-Dex-20
-Strength-15
-Cha-17
-has access to the "Invisibility", "Wyrd Reconstruction", "Mass heal" spell
-Has multiattack
-By many Scorpios are seen as Assassins but the Caste is actually one of Medics and Doctors.

Sagittarius:
-Can spend a bonus action to mark a target, for a -5 roll they can gain a +10 to damage(Ranged attacks only)
-When firing a ranged weapon the Sagittarius negates any cover
-Dex-20
-Con-12
-Has access to the "Longstrider", "Railgun", "Nondetection", "Hayzenbyrg's superposition" spell
-A caste of hunters and archers the Sagittarians are unmatched by any being in the known world for archery.

AC-16
Health-100
Tremorsense-60ft.
Cantrips
Magic Stone
Mold Earth
1st Lvl. spells: 5 slots
Magic Missile
Shield
Mage Armor
Earth Tremor
2nd Lvl spells: 4 slots
Earthbind
Maximillian's Earthen Grasp
3rd Lvl spells: 4 slots
Erupting Earth
Wall of Sand
Meld into Stone
4th Lvl spells: 4 slots
Stoneshape
Stoneskin
5th Lvl spells: 3 slots
Transmute rock
Wall of stone
6th Lvl spells: 3 slots
bones of the earth
flesh to stone
investiture of stone
move earth
7th Lvl spells: 2 slots
Forcecage
Elemental Storm
8th Lvl spells: 2 slots
Earthquake
Maze
Blasting Bolt
Darunia's Explosive Sphere
9th Lvl spells: 1 slot
Calamitous strike

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