by Max Barry

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Kingdoms Rp Info: Auranos (WIP)

Auranos: The Feudal Monarchy

A strong, lawful kingdom with a prestigious military history, Auranos’ people have always valued the ideals of justice, honor, and duty most highly, and are fiercely proud of their cultural heritage. But in spite of these lofty principles, this largely self-sufficient nation has grown more insular and isolationist in recent centuries. Auranos is the westernmost kingdom out of the main three, and the most plentiful and richest. Extraordinarily beautiful, Auranos is an enormous land filled with rich soil, evergreen lands, warm natural weather, and abundance of natural resources. Legend has it that since the goddess Cleiona managed to safely guard Auranos, it thus was the only one out of the three to survive unscathed by the Rune Wars. Now Auranos is in Turmoil. The capital, the Great City of Demacia, was founded as a refuge from sorcery after the nightmare of the Rune Wars, and built upon the riddle of petricite—a peculiar white stone that dampens magical energy. It is from here that the royal family has long seen to the defense of the outlying towns and villages, farmland, forests, and mountains rich with mineral resources. Those who dwell beyond the heavily guarded borders are increasingly viewed with suspicion, and many former allies have begun to look elsewhere for protection, in these uncertain times. Some dare to whisper that the golden age of Auranos has passed, and unless its people are willing to adapt to a changing world—something many believe they are simply incapable of doing—the kingdom’s decline may be inevitable. And all the petricite in the land will not protect Demacia from itself. Self-sufficient and agrarian, its society is inherently defensive and insular, valuing justice, honor, and duty above all else. From the natural sanctuary of western Valoran an ambitious new nation was built, where all were welcome, regardless of station or background, so long as they contributed to the good of the whole. Yet despite the country's noble beginnings the ideals of Auranos have twisted over the centuries, they're still driven by a common cause to disseminate benevolence and order for the betterment of their country. While priding themselves as the moral vanguards of Valoran, with their strength, courage and unity. But have adopted seemingly draconian measures to ensure that their moral code remains the only code by which one may live and prosper within the kingdom.Crime in any form is harshly punished: there are no misdemeanors within Auranos. Some detractors of Auranos (who criticize far from the reaches of the nation) claim this as proof of its inherent hypocrisy. Auranians counter this argument by pointing out that their justice system incorporates benevolence and mitigation into its verdicts. No one is punished without fair and just consideration of the circumstances involved. While others may continue to criticize the harshness of Auranian law, the Auranians stand by their convictions. Magic is particularly rare in Auranos and in the wake of how the country was formed, its people have been raised on folk tales about dark mages and powerful magic that had almost destroyed the world. Naturally, they have become suspicious of its power in all forms. Where this fear in destructive magic has even extended to distrust in foreign people, which has flourished as an insular nation that refuses to be inclusive with the rest of the world. The Laws of Stone dictate that any citizen or foreigner accepted inside the walls of Auranos if a mage is not allowed to use their magical abilities. The nation hides an ever-growing mage population by removing magical individuals from public society. Those discovered with the "affliction of magic" are either expelled from Auranos, turned to the Kingdom’s Mageseekers, or the Illuminators, secret orders tasked with guarding Demacia of magic. The unfortunate ones such as rebel mages are placed in secured Petricite prisons specially designed to nullify magical abilities of its prisoners. Some mages were able to break out from prison after realizing Petricites true capabilities such as Sylas, the Unshackled. These rebels have started a Mage Revolution to topple the tyrannical anti-mage government. Due to stricter actions against even the least magically gifted, many families and communities have also risen up against the nations archaic laws and regulations.

Ruling Family of Auranos
The Bellos family has ruled over Auranos from the very beginning. The Bellos family served side by side with the goddess Cleiona and after the devastating Rune Wars built the Great City of Demacia as a refuge from magic. The family is respected and held in the highest honor by its people but their enemies slander them as lazy, fat, and blind by greed and gluttony because of their isolationist and neutrality acts and attitude which “prevent” them from helping other kingdoms such as Paelsia who the nobility bullies due to the poor state of the kingdom. Members of the Bellos family have common traits: pale or slightly peach skin tones, blonde (dirty, platinum, etc) or brown hair, and blue or green eyes. The family focuses on their people above all and puts their people’s needs before the needs of allies and other kingdoms
King Corvin Bellos: Age 49
(Deceased) Queen Elena Bellos: Age 48

Notable People
Tiana Crownguard: Age (High Marshall, Former leader of the Dauntless Vanguard)
Luxanna (Lux) Crownguard: Age 26 (Lady of Luminosity, Member of the Illuminators)
Garen Crownguard: Age 29 (The Might of Auranos, Leader of the Dauntless Vanguard)
Jarvan III Lightshield: Age 50
Jarvan IV Lightshield: 30 (The Exemplar of Auranos)
Catherine Lightshield: Age 51 (Nee Spiritmight)
Sylas of Dregborne: Age 28 (The Unshackled, Former Mage Seeker)
Sona Buvelle: Age 25 (Mave of Strings)
Kayle: Age ??? (The Judicator, The Protector)
Morgana: Age ??? (Fallen Angel, The Veiled One)
Lucian: Age 34 (The Purifier)
Senna: Age 32 (The Redeemer)
Poppy: Age ??? (Keeper of The Hammer, The Slayer)
Quinn: Age 28 (Auranos’ Wings)
Shauna Vayne: (The Night Hunter)
Xin’Zhao: Age 32 (The Seneschal of Auranos)
Shyvanna: Age ??? (The Half-Dragon)
Galio: Age ??? (The Colossus)
Fiora Laurent: Age 28 (The Grand Duelist)
Cithria of Cloudfield: Age 20 (Cithria the Bold)

History
Provenance
The history of Auranos and its culture stems from the cataclysm of after the Rune Wars. Where survivors who fled after the conflict had ventured into the west of Valoran with the hope of establishing safety away from the chaos. Some say it was while a cult of dark mages terrorized these displaced survivors, that they hid in an ancient and petrified forest where the sorcerers that chased suddenly found their magic was made ineffective by the strange woods. Deciding to take advantage of the unique power from this environment, these vagabonds set up a permanent residence. Eventually, knowledge of this curious new realm reached other refugees, who came seeking asylum and solidarity from the magic that was ravaging the rest of Runeterra. Within a short time, the united settlers had built themselves a sizable community, allied under a new nation they would come to call Auranos.

Winged Protectors
Many refugees fled the horrors of the Rune Wars. One such refugee was Kilam and his twin daughters, Kayle and Morgana. Hailing from Mount Targon their father sought a safer life for his daughters after their mother Mihira became an ascended host of the Aspect of Justice. Several years have passed and the conclusion of the Rune Wars, one day the sisters have received their mother's Starfire Spellblade from the sky and with which they unlocked their celestial powers, becoming additional ascended hosts for the Aspects of Justice. Together, they vowed to protect their new home of Auranos.

Battle of Zeffira
Kayle and Morgana flew to aid the people of Zeffira. While Kayle was busy dealing with the frontline attack, Morgana learned of a hidden wave of enemies attacking the city and left the frontlines to aid the citizens. After the battle, Kayle lost trust in her sister for leaving her on the battlefield.

Battle of the Winged Sisters
Warriors flocked to Kayle’s banner at Silvermere’s Peak, where she founded a judicator order to enforce the law and hunted down rebels and reavers with equal fervor. Kayle allowed Morgana to rehabilitate wrongdoers who appeared humble enough to admit their guilt. Gradually Kayle’s followers started to resent Morgana. Kayle’s protege, Ronas, attempted to imprison Morgana for her actions, which resulted in his death. Kayle, consumed by rage, looked down upon the city, and summoned her divine fire to cleanse the city of its sins. Morgana flew up to meet her, raising her blade to defend the innocent bellow. The Battle raged on, ruining the city and killing numerous of its inhabitants until it was abruptly halted by their father’s anguished cry. With the death of their father Kilam, both Kayle and Morgana left Demacia. Kayle isolated herself near the slopes of Mount Targon, seeking perfect celestial clarity. Morgana remained at the outlying wilds of Auranos where she rectifies wrongs she sees fit on an interpersonal level as the Veiled One.

Petricite Colossus
Quick to discover their homeland was rich in natural resources, the development of infrastructure for new cities and farmlands grew exponentially. But with progress and wealth came adversaries to the fledgling kingdom, ensuring that Auranos was at constant odds with ambitious conquerors. Yet there would be no fear of invaders capitalizing on magical warfare, and so Auranos’ small but elite infantry would always have the advantage when threats took place in their homeland. But not every battle took place within the kingdom's protective boundaries, as the most cunning enemies would attempt to draw out Auranos’ army where they would be far more susceptible to arcane attacks. Seeking out a means for more advanced protection, the leaders of Auranos enlisted Durand, the greatest artisan of the time, to sculpt a mobile instrument that could be useful in wars set abroad. Later revealed to be a statue titan, shaped in the form of half-man and half raptor- like the Silverwing's native to the highlands. Proven difficult to transfer in and out of Demacia but unquestionably effective once it was out on the battlefield, the Colossus has been used when necessary ever since.

Death of the King
More than a century ago, Limeros expansion brought the empire forces dangerously close to the lands protected by Auranos. On their nations' first and legendary clash, the King Callan I went to war with Limeros for the southern lands. But Limeros wouldn't bow, the war hero Sion charged against the Auranians, with the only true focus of killing their king. Callan's royal guardsmen believed they could halt his charge. They were wrong. He cut them down, one by one until only he and the king remained. Battered and fatigued, Sion continued the fight with the king. He battled Callan beyond the point of breaking and was finally bested… but not beaten. With his dying breath, he locked his fingers around the king's throat and broke the will of a nation. The Auranian King, Callan I, was dead.

Limerian Invasion
When the Auranian Prince Corovin received the honorary rank of general, he marched to the lands beyond the Argent Mountains, to bring stability to the almost lawless frontier created by Limerian presence. In response, the newly established Trifarian Legion was sent to the Gates of Mourning, a standing outpost close to the westernmost Limerian border. After Diadoro from the Dauntless Vanguard held the Gates of Mourning for an entire day, they fell to the Trifarian Legion. When word came that the Gates of Mourning had fallen, Corvin resolved to drive onward into Limerian territory, against the advice of his lieutenants. Inevitably, with the battalions spread so thin, Corvin was encircled and defeated by Limerian warbands before he even reached Trevale. Refusing to surrender, the prince and a handful of other survivors fled into the forests, only to be hounded for days by the Limerians. Eventually, pierced through his side by an arrow, Corvin collapsed into the shade of a fallen tree, where he would be saved by a purple-skinned woman. The supposed death of the prince affected all of Auranos, the king Callan III was in grief and Garen blamed himself for what happened, using all of his funds to aid the family of the fallen soldiers. He was recognized by the king himself for this demonstration of the Auranian ideals.

Unshackled
Raised in one of Auranos’ lesser quarters, Sylas of Dregbourne has come to symbolize the darker side of the Great City. As a boy, his ability to root out hidden sorcery caught the attention of the notorious mageseekers, who eventually imprisoned him for turning those same powers against them. Over the years after apprehending numerous mages for the order, Sylas began to doubt Auranian ideals as he began to notice numerous mages amidst its population, some of which were highborn protected by their status. Those doubts finally bloomed in one deadly, fateful event, when Sylas and his handlers encountered a mage living in hiding in the countryside. After discovering it was only a young girl, Sylas took pity on her. When he tried to shield the child from the mageseekers, he accidentally brushed against her skin. The girl's magic rushed through Sylas's body—but rather than killing him, it shot forth from his hands in raw, uncontrolled bursts. It was a talent he did not know he possessed, and it resulted in the deaths of three people, including his mageseeker mentor. Knowing he would be called a murderer, Sylas went on the run and quickly gained notoriety as one of the most dangerous mages in Auranos. Though he was still just a youth when Sylas was eventually apprehended he was sentenced to life imprisonment. He languished in the darkest depths of the mageseeker compound, forced to wear heavy shackles of magic-dampening petricite. After fifteen years, a young volunteer from the Illuminators named Luxanna stumbled into his cell. Over time the two forged an unusual and secretive bond: In exchange for Sylas' knowledge of the control of magic, Lux educated him about the world outside his cell, and brought him whatever books he desired, one of which was the Manuscript of Durand. The artisan's work was the foundation of Auranos’ defenses against malicious sorcery. But Sylas analyzed that Petricite was not recorded to actually suppress magic, but to absorb it—meaning that it was possible to expel the magic stored within his restraints. All he needed was a source of magic: a source like Lux. But she never visited Sylas again. Her family, the immensely powerful Crownguards, had learned of their contact and were furious that Lux had defied the law to help this vile criminal. Without explanation, Sylas was to be swiftly executed. On the scaffold, Lux pleaded for her friend's life, but her cries fell on deaf ears. As the headsman pushed past her to raise his sword, Sylas managed to touch against Lux with his chains. As he had predicted, her power surged into the petricite shackles, ready for him to unleash—and with that hijacked magic, Sylas blasted his way free, sparing only the terrified young Crownguard. Sylas destroyed the Mageseeker prison, liberating all the mages and assembling an indignant band to assault the monarchy. However, he and the seized Noble family of Lightshield discover the Royal Family had already been evacuated. Sylas prepared to execute the nobility, but Garen had assembled the Vanguard to battle the insurgency. Outmatched, the criminal absconded into the sewers out of the city, growing his revolution to one day destroy the authority that had oppressed mages across the land. Following the revolt, the Mageseekers cracked down on arresting the magical population within Auranos. Lux had opposed this persecution, but could not remain idle when Garen suggested framing others to hide her magic. She gathered a family of mages and escorted them through the same sewers, but encountered her brother one last time. Seeing that Lux had made her decision to leave, Garen allowed the mages to escape and said goodbye to his sister.

Turmoil
A month after Sylas's escape, Auranian mageseekers have begun to systematically gather and imprison or exile all known Mages within Auranos. Young and old, dangerous or benign, every person with even a trace of magical abilities were taken away from their homes and families. These drastic decisions lead to numerous revolts across the Kingdom. The people demanded their loved ones to be returned to them. One such similar instance happened in Meltridge. A diplomatic convoy from Arbormark was being escorted to the capital by the Auranian military and the Mageseekers. When they reached Meltridge, they were ambushed by the local villages demanding retribution for the capture of one of their beloved residents. Kyra was discovered to have had faint traces of magic within her at a very young age, but up until the escape of Sylas, she was not deemed any threat to the nation. Despite a small fight erupting, further escalation of violence was averted by the quick actions of a soldier named Cithria who stopped the fighting and promised the parents of Kyra that she would do anything within her power to bring their daughter back to them.

Notable Places
The Great City of Demacia: The largest city in the Kingdom. The capital, located in the western part of Auranos, is the main political, cultural, religious, military, economic and educational center of the country. Auranos sees itself as a shining beacon of hope for humanity, and as such, the nation and its Capital are the visual representations of this concept. Towering spires punctuate its skyline; Petricite (a pale, magic-resistant stone) and marble are the materials of choice. The noble houses that reside within the city include Buvelle, Crownguard, and Laurent. The Royal Palace of House Bellos is from which the king of Aruanos reigns. The city also has a barracks and a penitentiary, like most cities throughout the kingdom. The Capital itself sits next to a harbor overlooking the Conqueror's Sea, with the majority of the surrounding towns resting on a plateau.
-Memorial Road: A pilgrimage road where Auranians give honor to their fallen from numerous wars.
-Galio Monument: Situated on the Memorial road, it is the resting place of the colossus known as Galio.
-Noble Family Residence: Located near the center of the capital, this wealthy district of the city is the seat of residence for most of the noble houses in the capital.
-The Last Gate: The main entrance to the Grand City of Demacia. Its road leads directly to Noble’s family residences and ends at the King's Rock in the center of the city.
-Sepulchral Halls: Main religious area of the city.
-The Circle of The Illuminators: A clandestine order headquartered in the city, the Illuminators are one of the few groups in Auranos where mages are accepted; members are tasked with protecting the kingdom's borders. One of its members is Lux.
-Temple of The Lightbringers: One of the oldest structures in the capital, this temple honors the legend of the Winged Protectors, which embodies the Auranian ideals of duty, honor, and tradition.
-Silverwing Aviaries: The complex is the capital’s main housing area for the Silverwing Raptors.
-City Harbor: The harbor is situated on its own rocky island. Due to the impassable rocky cliffside, the harbor area only connected to the rest of the city via a constructed bridge that spans across the surrounding cliffside.
-Dregbourne: One of the district settlements located in the western part of the capital. It is the birthplace of Sylas.
-Mageseeker Complex: A large headquarter for the Mageseekers, this building stands out because of its impressive colossal marble eagle standing on top of the building. It also houses Aurancian mages which are imprisoned and locked in order not to wreak havoc and destruction in the Capital. It also housed the infamous Sylas.
-Arcane Registry: A large library that houses magical tomes and books.
-Military District: The main army district of the city. It is the location of the kingdom's many military barracks and penitentiaries.
-Alabaster Library: The Library is one of the most beautiful houses of knowledge in all of Valoran; according to Taric, it houses the poetry of Tung among its many works.
-King’s Rock: A rocky mountain located in the center of the city from which The Citadel of the Dawn is carved from.
-The Citadel of Dawn: Situated in the center of the capital, it is the main palace of the royal Bellos dynasty.
-The Hall of Valor: The Throne Room, where fallen Auranian Warriors are remembered for their sacrifice.
-The Grand Plaza: Situated out front the Citadel of Dawn in the heart of the Great City is a wide, open courtyard welcoming mass crowds to applaud those honored by the crown.
-Palace Gardens: Located within the Grand Plaza area, the area was the favorite area of the late Queen Elena. The gardens are well maintained, with carefully placed topiary, sculptures, and other flora.
-The Shire of the Lion: A large building that is two stories, next to the palace. At the end of the building is a large fifty-foot statue of a lion made entirely of white quartz
The City of Gold: A City within a city. While the palace is in the main city, the royal family after long weeks in court at the palace or if they have time during their day they return to their castle located in the City of Gold. The city is walled off from the rest of the capital and many other nobles and important figures live here.
-Castle Bellos: Home to the ruling family of Bellos when they aren’t busy working at King’s Rock in the main city.
-The Temple of Cleiona: The main temple of prayer to the goddess Cleiona, goddess of fire and air. She values honor, justice, and loyalty. Animals correlated to her are Lions
-King’s Harbor: A private harbor of the nobility and the king where their personal ships are held
Hawk’s Brow: A mountain ridge home to many of the birds of prey of Auranos
Elder’s Pitch: A large petricite grove that is towards the east of the capital
The Radiant Coast: A large beach that stretches from the King’s Harbor northward. It is known white sand beaches and beautiful shells and stones that are buried in the sands as well as its crystal clear light blue water
Rocky Highlands: They are the mountainous region of northern Auranos, bordering with North Noxus.
Fossbarrow: Located in the far north of Auranos, bordering with the North Noxus. The town is named after the Auranian hero Fossian Crownguard, whose tomb is near the town itself. It was the site of a horrific incident between the Dauntless Vanguard and an unknown nightmarish shade that threatened the town. The town occupies the banks of the Serpentrion, a thundering river that rose in the mountains and snaked to the western coast. The town’s walls of polished granite follow the line of the hills, and the buildings within are wrought from stone, seasoned timber, and bottle-green roof tiles. The tower of a Lightbringer temple is located in the eastern part of town. The current Magistrate of Fossbarrow is Lady Giselle.
-Fossian Crownguard Tomb: Location where an evil spirit possessed a child which was later saved by Lux.
-Temple of The Lightbringers: A local temple of the Lightbringer, it is where Lux was stationed when the spirit attacked
High Silvermere: It is a large city in the rocky highlands of northern Auranos. It is known as the City of Raptors, due to its large native population of Silverwing raptors. The original Crownguard family mansion is located in High Silvermere, at the foot of Knight's Rock.
-Knight’s Rock: A rocky mount at the edge of a waterfall
-House Crownguard Mansion: The main home of the Crownguard family.
-Raptor Aviere: Located on the top of Knight's Rock, the Aerie is the headquarters of the Raptor-Knights and their mounts.
Petricite Grove: One of many similar forests in Aurnaos, it is the location of the rare petrified flora with magical absorbing properties. This particular grove is located just outside the capital a few miles away
-Auranian Vault: Deep beneath the ancient petricite groves, Ryze has found a forgotten vault where the volatile energies of the World Rune shards and the Elementia can be safely contained.
Unwendale: A remote mountain hamlet in the northeastern hinterlands of Auranos, Uwendale was the birthplace of Quinn and her brother Caleb. It is a thriving town of hunters and farmers, protected by mountain rangers expert in intercepting and killing any monsters that come down from the high peaks to hunt. The nearby towns harbor wyverns, rabid wolves, and bandits, though these foes were once thwarted by an unknown hero.
Zeffria: A great old city in the mainland of Auranos, it is here where Kayle and Morgana were raised by their father. It’s possible that this is where the refugees built their very first settlement and became Auranos’ very first capital but later destroyed by the battle between the Two Winged Sisters. This city is as large as the current capital
Couldfield: A settlement located in eastern Auranos, south of the Greenfang Mountains. Hometown of Cithria.
Greenfang Mountains: During the Battle of the Greenfangs, it was the site where Galio first awakened.
-Everpeak: A settlement located on the southeastern slopes of the Greenfang Mountains.
Graygate: One of the main entrances to Auranian territory. Located at the East Wall, Meltridge is its closest settlement. Arbormark representatives used this entrance to get inside Auranos.
Meltridge: A settlement located in the eastern part of Auranos. Meltridge was the peaceful settlement before the Mage rebellion. While ignored due to their small amount of magic, the rebellion prompted the Mageseekers to gather all the inhabitants of Meltridge with even a shred of magic within them. This has almost led to a civil unrest against the Auranian military and Mageseekers.
Paisfield: A settlement located in eastern Auranos, south of the Greenfang Mountains.
Evenmoor: A mountain settlement, it was the site of the Battle of Evenmoor where Jarvan IV led the Auranian forces against a force known as the Argoth.
Lower Auranos: A coastal plains region in Auranos
-Cloudwoods: A coastal forest just south of the Capital. Cloudwoods is made out of thick, towering evergreen redbarks that form an imposing skyline south of the Great City. It is an ideal place to hide from any search parties, and a good foraging ground.
-Vaskasia: A group of coastal settlements known for their timber industry
-Jandelle: A settlement located to the east of Demacia City. A Limerian assassin struck down Castle Jandelle’s commander. The killer escaped battalions of knights dispatched to capture him, but Quinn and Valor tracked and killed the assassin after a night of lethal traps, counterattacks and ambushes. She returned with the assassin’s blade, earning the nickname, Demacia’s Wings.
-The Golden Round: A large and lavish theater where royalty come to watch its numerous plays. Magga, a famous actress, once played on its stages.
-Terbisia: A riverside settlement located in Lower Auranos of southern Auranos, south of the Greenfang Mountains. It was badly destroyed after an earthquake. Lux and the Illuminators came to give aid to the devastated city.
Needlebrook: An isolated coastal settlement, this town was the first refuge of the famous actress Magga after her previous companions' murders.
Wrenwall: A fortified border settlement located at the mountains next to the Argent Mountains.
-Wrenwall Castle: It was built as a safe haven for refugees during the cataclysmic upheaval of the Rune Wars. This was where Jarvan IV and Shyvana slew the black dragon known as Yvva.
Serpentrion River: A thundering river that rose in the mountains and snaked to the western coast.
-Edessa: The closest of four nearby, clustered towns to Demacia City, located in the north-east part of Auranos on the banks of the Serpentrion River.
-Lissus: The third of four clustered villages, and the third stop on the way from Demacia City to High Silvermere.
-Pinara: The second of four clustered villages, and the second stop on the way from Demacia City to High Silvermere.
-Velorus: The closest of four clustered towns to High Silvermere.
Westerley: A peninsula at the west most part of Auranos.
-Dawnhold: Dawnhold is a coastal fortified settlement. At the Battle of Dawnhold, Limerian sea-wolf fleet was defeated by Knight Varya of the Dauntless Vanguard. She set their ships ablaze and even wounded nigh unto death, cut down their berserk leader. Rodion, her twin brother, had sailed north to Frostheld and burned the Limerian harbor city to the ground, so that no others would dare sail south to wreak havoc again.

Fauna
-Crag Beast: Giant boar-like creatures. Crag Beasts are often sighted in the countryside where they frequently attack Auranian settlements. They adorn large tusks and sharp fangs. Their outer shell is protected by a thick layer of rocky-like skin which protects them from swords, spears and other weapons. The only place where their skin isn't as thick is at their belly region. Their soft skin, inner organs, and blood are of a blue-ish colour. Their size ranges from a house to a large tower. Poppy, Keeper of the Hammer of Orlon, once saved an entire settlement from one of these beasts.
-Silverwing Raptor: Griffin-like creatures native to the high crags of northern Auranos, raptors are rare and voracious predators known to attack lone farmers, and occasionally even armed convoys of soldiers Nevertheless, particularly exceptional individuals have made an art of building rapport with these noble beasts, forging such a bond that the raptor may permit itself to be ridden. These riders serve in the Auranian military, scouting ahead or harassing the enemy advance. The young raptors egg hatchlings have yellow and light blue feathers, growing into their signature silvery hue with maturity.
-Tuskvore: Predatory killers from the Auranian hinterlands known for their thick hide, the long razor-horns that crown their head, and a ferocious temperament. Quinn's brother Caleb was gored to death by one of these. A year later, she herself nearly met the same fate before being saved by Valor.
-Wyvern: Wyverns are members of the dragon family that are often mistaken for their cousins due to their similar appearances. The distinguishing features of a wyvern is that it only has two legs and one pair of wings as opposed to the four-legged dragons. They are often spotted attacking the Auranian countryside and are a frequent threat to villagers.
White Lions: Slightly larger than normal lions, these are sacred animals to Auranos and are said to have been created by Cleiona. They have white fur white that has a bluish hue under certain lights, and have glowing blue eyes. Along with fur they have bone like protrusion that act like scales or armor and horns top their head that looks similar to a crown almost
-Azurite Eagle: A bird of prey native to the mountains in Auranos. They are slightly larger than normal eagles and have a blueish purple color in their feathers. They usually trained and used by trackers and scouts in the military. Their talons are strong and can easily shred through light armor

Flora
-Petricite Tree: Petricite Trees are fossilized-like trees that were magically altered by Runes Wars. They have magic-dampening abilities as well as the ability to absorb magic. Several stories high, these white trees and their yellow leaves are as hard as stone. The early settlers of Auranos discovered a petrified forest that can dispel magic, and mixed this wood with ash and lime into the resistant material that is called Petricite. From this innovation, the walls of Auranos were established. The material used by Auranians in defensive walls, military, and public security. It is also used in Auranian architecture due to its white and elegant appearance.

Architecture
Auranian architecture is inspired by the Winged Sisters, mainly by The Protector, and is defined by its simplistic and yet elegant design. Buildings have vast courtyards, with lavished gardens and masonry. Other wealthier buildings have massive interiors, with sculptures seemingly part of the building's foundation. Large Petricite living trees are cut down, mixed with limestone to create a strong construction material. Most buildings are reinforced by petricite. The magic-nullifying substance is used as a tool while strengthening the structure, and is primarily used to ward off any magic from the area where the building is located. Wings and feathers are almost as common in Auranian art and architecture as swords and shields. While they recall the aspirational ideals of freedom and transcendence, they also highlight the kingdom's connections to the Silverwing raptors, some of the most impressive hunters found anywhere in Valoran.

Books
Canticle of the Winged Sisters: The Canticle is an epic poem retelling the story of the winged sisters Kayle and Morgana. The original scripture is held in the Crownguard family library in High Silvermere.
Mageseeker Handbook: The Mageseeker handbook is the main guide that all mageseekers must abide by.
Manuscript of Durand: The ancient manuscript of Durand stores the collective work of one of Auranos’ most respected engineers and crafters. It has detailed blueprints on how to create numerous Petricite infused tools, objects, and buildings, as well as sketches of animals and demons such as Beatrice.

Clothing
Auranian clothing uses the nation's iconic blue, white and gold colours. Mostly inspired by The Protector and its simplistic, elegant, and conservative architecture and the smoothness of petricite. Auranian armor and weapons are made out of Auranian steel. This perfected alloy of steel is highly regarded across Runeterra. It is rumored that Auranian armorers quench the metal in blessed waters, to offer protection from magic in battle.
-Sun Steel: Armor for the royal family is made of this golden steel allow, it can absorb some magic
-Blue Steel: Armor of the Crownguard family is made from this steel allow, it can also resist some magic
-Mageseeker Masks: Mageseekers wear half masks in order to signify they are acting under official capacity on behalf of the throne of Auranos and not under their normal social or military roles. However they are not ashamed of what they must do in order to keep Auranos safe from unchecked magic so they have no reason to conceal their identities.
-Precious Gems: Some primal elemental magic made its way into early Auranian hands in the form of precious gems. These were fashioned into jewelry such as pendants, brooches and even crowns.

Tools
-Auranian Weaponry: Made from Auranian steel. The design ethos of Aurano is elegant, yet minimalist and austere. Its weapons, just like its armor, are not overly ornate.
-Mage Weaponry: In the past, objects of warding or focus for magical power were often disguised in various ways, to avoid the attention of the Mageseekers. In time, the true purpose of these objects may even have been forgotten, since they were handed down as innocuous family heirlooms, such as canes, staves, or scepters. Since Illuminators are now the only mages allowed to use magic, since the magic is light related and seen more as holy, they have weapons made from Rune Steel.
-Silver Steel: Is a steel alloy seen in the use of noble clothes and accessories or the blades of House Laurent or the bolts of House Vayne.
-Tellstones: A variant of Tellstones called "King's Gambit" is played in Auranos. It is named after a Auranosian King Caton the Great. King Caton of Auranos avoided civil war with a game of Tellstones, saving thousands of lives. Despite the game's popularity across Runeterra, no one seems to know where Tellstones originated. The Dauntless Vanguard play their own version of Tellstones, and use it to settle disputes within the ranks.

Mythos

Festivals
-Festival of The Slayer: A celebration to honor a monster hunter who saved numerous Auranian farms and villages from wyverns, rabid wolves, and bandits. Although this revered warrior had chosen to remain anonymous, that didn’t stop the villagers from celebrating "his" deeds. This slayer had been spotted near the town of Uwendale, leaving the first eyewitness accounts of "his" appearance. To commemorate the hero's bravery a stone statue was erected in "his" honor.
-Yellow Spring Festival: The Yellow Spring Festival is celebrated in Cloudfield. It celebrates the start of spring in the area which is indicated by the bloom of yellow flowers all across the hillsides.

Noble Houses
-Buvelle: Notable members are Sona. A family known for their patronage of the musical arts.
-Crownguard: Notable members are Tianna, Garen, and Luxanna. A paragon family of Auranian service. Crownguard is an honorific given to the family charged with protecting the king.
-Laurent: Notable members are Fiora. A family known for its long line of elite duelists. It is currently headed by Fiora Laurent after she caught her father cheating before a duel and fought him for control over the House.
-Lightshield: Notable members are Jarvan I, Jarvan II, Jarvan III, Catherine, Xin Zhao, and Jarvan IV. The right hand to the royal family since the dawn of Auranos.
-Spiritmight: Notable members Catherine. One of the most influential political forces in Auranos. Notably Lord Jarvan III deceased wife Lady Lightshield, formerly Lady Catherine Spiritmight, belongs to this family.
-Vayne: Notable members are Shauna. A family of demon and monster hunters. One of the few noble houses of the capital, The patron and matron of House Vayne was murdered by a fabled horned woman leaving the house uncontrolled and their only daughter Shauna Vayne, a figure of Auranian ruthlessness, and sought to bring the house back to power in a few years.

Magistrates
Magistrates are the provincial rulers of Auranos. They are tasked to enforce Auranian rule in cities or villages outside the capital.
-Giselle: Current Magistrate of Fossbarrow. Her son Luca was saved by Garen and Lux from demonic possession.

Military
The Auranian military is one of the strongest in all of Valoran, and until recently it was the only force capable of holding back the hunger of the military machine that is Limeros. Limeros has been the sworn enemy of Auranos since both settlements were founded hundreds of years ago. Their conflict is, at its core, a moral one. With such a night-and-day division of moral philosophy between Aruanos and Limeros, it is not hard to see why Auranos views its military requirements as a vital necessity for survival. EveryAuranian citizen is required to serve in its military for no less than three years. Even after this time, most Aruanians remain on active status in the nation's military reserve. Auranos’ army is often outnumbered, but is arguably the most elite, well-trained army in Runeterra. The resolve of Auranos’ military is alternately celebrated or despised, but always respected. Their "zero tolerance" moral code is strictly upheld by civilians and soldiers alike. In combat, this means Auranian troops may not make excuses, flee, or surrender by example. Thousands of great heroes have risen and fallen on the bloody battlefields between Auranos and its preeminent rival, Limeros.
-Sword and Shield: The smallest formation of Auranian soldiers is called a Shield. The warriors in each Shield are armed and armored almost identically. Battalions are composed of differently armed companies of Shields, and will often have units of specialists seconded to their command element, such as scouts, raptor riders, or duelists. The most prestigious battalion is undoubtedly the Dauntless Vanguard. At full strength, it numbers over the two thousand soldiers. Currently it is led by Garen, nephew of the High Marshal Tianna Crownguard.
-Measured Thread: As an indoctrination tool, the Auranian military utilizes The Measured Tread, a handbook which outlines the nation's ideology.
“Death is inevitable; one can only avoid defeat. To fight for justice in the name of Auranos. Victory for our allies, defeat for our enemies, and justice for all. When Auranians march forth, ridding Valoran of the evils of selfishness and greed under the pristine banner of justice, we know who we are and what we fight for, unapologetically. In our eternal forward march, we must stomp out evil all across Valoran wherever it may grow. Leave no stone unturned: the roots of one ignored weed will inevitably corrupt the whole of the garden.”
-Crown of Stone: The Crown of Stone is a ceremony that demands a dishonored soldier ascend Mount Targon. Known to all as a death sentence, few mortals have survived the climb. It was traditionally used by the dishonored to simply flee Auranos and make a new life in exile. Taric is among the few who decided to follow the rules and ended up not only surviving the climb but being chosen as an Aspect of Targon, becoming the Aspect of the Protector.

Ranks
-Navy: Auranian collection of warships and trade ships
-Captain: A person in command of a ship
-Admiral: Leader of a naval fleet
-War-chef: A military chef in charge of feeding armies
-Soldier: Regular infantry of the military
-Guard: Enforcers or guardians of a city, town, village, place, or individuals
-Guard-Captain: A person in charge of a Guard group
-Drill-Master: A title given to main drill instructor of future soldiers
-Ranger-Knight: An elite title given to rangers
-Raptor- Knight: An emlite title given to knights trained to ride Silverwinged Raptors
-Knight: A person awarded a non-hereditary title by the sovereign in recognition of merit or service
-Radiant: A title given to a member of the Illuminator order
-Adept: A title given to a member of the Mageseeker order
-Senior Adept: A title given to senior lord seeker members of the Mageseeker order
-Sentinel: A title given to member of the Sentinel of Light order
-Seneschal: Title of a bodyguard and advisor to noble families
-Proctor-Corporal: A ranked member of the military. Sometimes used interchangeably with Corporal
-Shield-Sergeant: A rank of non-commissioned officer. Sometimes used interchangeably with Sergeant
-Officer: A higher ranked member of the military
-Sword-Captain: A person in command of a group of elite soldiers. Sometimes used interchangeably with Captain
-Commander: A person in authority over a body of troops or a military operation
-General: A leader of an army
-High Marshal: Highest known rank below ruling the Monarchs

Special Forces
-Dauntless Vanguard: The Dauntless Vanguard are an elite order of warriors tasked in tackling the most dangerous missions in Auranos as well as beyond.
-Auranian Elite Guard: A Branch of the military specifically tasked at protecting the royal ruling family such as the King and its heir.
-Mageseekers: The Mageseekers are an order whose primary task is to locate and secure any magical individual in the country.
-Sentinels of Light: An elite order of warriors tasked at fighting the undead, such as those of the Shadow Isles.
-Illuminators: A sizable force of this religious order are trained to use their light magic to defend the kingdom

Organizations
-Dauntless Vanguard: The Dauntless Vanguard are an elite order of warriors tasked in tackling the most dangerous missions in Auranos as well as beyond. Each of their members are one of the most well trained soldiers in the Kingdom, being adept with numerous weapons as well as having a wide knowledge of battle tactics and warfare. Garen Crownguard is the current leader of the Dauntless Vanguard (previously it was his aunt, Tianna Crownguard) is also tasked at protecting the future King or Queen of Auranos.
-Illuminators: The Illuminators are a charitable religious order of Auranos working to help the sick and the poor, they also have a sizable military force. The Illuminators have been secretly recruiting people with magical abilities and helping them conceal their abilities from the public. Luxanna Crownguard became a volunteer in the ranks of the Illuminators, aiding people in need, even prisoners such as Sylas before his escape. They are also the only ones allowed to use magic as it is light magic which is seen as holy and a gift from the winged sister of justice.
-Mageseekers: The Mageseekers are an order whose primary task is to locate and secure any magical individual in the country. They are also tasked with accompanying any envoys outside of Auranos who are known to have magical abilities during their stay in the kingdom. If "magical affliction" is noticed in children, they would be taken away from their families and either locked up or given the opportunity to work as Mageseekers themselves. Sylas was once a Mageseeker, being convinced by his parents to give himself up to the order. His magical talents were proven useful in tracking down and securing numerous mages until the young mage eventually rebelled against the order and decided to protect and fight for his fellow mages. Currently the Mageseekers are also tasked at rounding up or killing any rebel mage as well as apprehending their leader Sylas. The Mageseekers wear half masks to signify they are working in official capacity on behalf of the throne but are not ashamed of keeping Auranos safe from unchecked magic thus they have no reason to fully conceal their identities. The Mageseekers would prefer mages to renounce magic, so Auranos can still benefit from their talents but those who are recalcitrant and ignorant to the danger they can pose will still be persecuted.
-Sentinels of Light: The Sentinels of Light are an ancient sacred order that could be traced back its origins to the Blessed Isles, where the Black Mist originated. Currently residing in Auranos, their task is to defend Runeterra from the undying spirits of the Shadow Isles. Each hunter of the order is given a relic-stone weapon as their main weapon for hunting. A Sentinel uses the weapon by channeling their souls into light. While inside Thresh's lantern, Senna freed some Sentinels souls, who possessed lost knowledge of the Ruination's origins, and of her curse. Now, their goal is to find the Ruined King and stop him at any cost.

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