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DispatchBulletinPolicy

by Null666301. . 20 reads.

War! Guide

These are the rules when role-playing a war in Red Region.
1. Do not god-mod. This means you cannot have overpowered troops, refuse to take a hit, or roleplay for the enemy.
2. No OP Weapons. Tanks and MGs and related things are ok, but black hole guns and time stoppers and op stuff like that is prohibited.
3. No nuclear weapons. I hate nuclear stuff, and it's insane. This means no atomic bombs, missiles, etc.
4. When moving your troops, please (without doubleposting) span it over a few separate posts as troops cannot "teleport"
5. Don't start a war for no reason. If you join and immediately declare war with everyone you will be ejected. Previous events will lead to a war, such as tensions or controversy.
6. It is preferred that you do not reference NationStates issue outcomes in your war, or anywhere for that matter.
7. Wars must last one RP year and remain active. One RP year is 7 days.
8. To end a war, you must propose a peace treaty, all the negotiators need to make a Factbook for it, and it will be made official by me.
9. Your troops are 0.9% of your population. If Null666301 has a population of 103 million, they will have 927,000 troops.

These rules may be updated at any time.

Null666301

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