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by The Imperial Realm of Gothgraff and Lilium. . 348 reads.

Vampirism



"VAMPIRISM IS MUCH MORE THAN A LIVING MYTH, ITS A WAY OF LIFE.""
— HG COUNT FREDEGÄR, VAMPIRIC REPRESENTATIVE TO THE IMPERIAL GOVERNMENT


VAMPIRISM
THE OCCULT OF GOTHGRAFF AND LILIUM


an Imperial Gothilum Vampiric Seal.


BASIC INFO

ESTABLISHED

-IY3500

COUNTRY OF ORIGIN

GOTHGRAFF AND LILIUM

DEMONYM

VAMPIRIC

FOLLOWERS

65,760

OCCULT CENTER

SCNIVIDIA

LEADERSHIP

DARA OF OZGRAFFIUM:
· RHIMA GETICA I
DARA OF SAFRAX:
· AIRIC RECITACH II
DARA OF THEODANA:
· ELJA HISNARA V
DARA OF NAVONA:
· GAISERIC THRASTULA III
DARA OF NARIM:
· FELETHEUS VANDIL XI


VAMPIRISM:


Vampirism, is an Occult way of life within the Imperial Realm practiced by a fraction of the total population. Vampires subsist by the feeding of blood from the living; both human and non-human. They gain an impressive amount of abilities when transforming into a Vampire due to the close interaction with Dark Arcane Magic and stuff of Esoteric origin. Vampires fall under "Undead" in the Imperial Gothilum Civil Registration Ministry however it can vary between person based on their Characteristics and Abilities.

Vampires have existed as long as Humans have, with them being human in origin. Due to their connection with Dark Arcane Magic and their corrupt connection with Saba they have become mutated yet still carry on. Despite being outnumbered million times over, they are apex-predators and just as Intelligent as we are. The Organization of the Vampire Houses and the order that was brought along with it has seen them become high-ranking members of society, hermits, and everything in between; hiding in plain sight or with cliques. They are generally found underground or hidden in isolated buildings in sparse areas, with distinguishable cliques and clans in different regions.


DESCRIPTION AND ATTRIBUTES


a Portrayal of a frail Vampire biting somebody in the IY1407 Film:
The Bloodmyre

While there is not a way to make a single, definitive description of a vampire, there are many elements which are closely associated with Vampires and Vampirism once someone has turned. Vampires generally have snow-white skin yet could have intense accents of purple or red and can be anywhere from skinny and decrepit to Strong and lively, grotesque to preternaturally beautiful, based on their Vampiric Will, bloodline, and Blood Intake. However, there are many different sub-species of Vampires that take in other bodily fluids or Arcane Energy. Another frequently cited characteristic is the inability to cast a reflection or shadow, as well an inability to be photographed or be caught film.

Vampires are both pack and solitary creatures; aside from hunting, they are commonly found with their "Houses" that work just like Imperial Gothilum Nobility. These Houses Vampires are generally comprised of their Close Family as well as Humans that have turned, however they are ill-treated in some circles. Vampires can speak Gothilum as well have a language of their own that has slowly started to die out of thousands of years, their words are often slurred due to their sharp fangs.


ABILITIES

Humans can be transformed into Vampires in a plethora of ways. The most common way is the involuntary drinking of vampire blood. Why some Vampires turn humans into other vampires is debated, however it is attested to that its based of what the Vampire is to gain; whether that be added muscle to a Vampiric House or Physical/Emotion attachment. The other way to turn into a vampire is through Corrupted interaction with the Dark Arcane Arts, specifically stuff that comes of vampiric origin.


a Model of a Vampire's Claws.
  • Raw Strength: Despite some Vampires being hundreds of years old, they are exceptionally strong with most having the ability to take out a man in about three punches, and can carry that strength behind any weapon as well as in their bite. As well as this, Vampire Nails are immensely sharp, with the ability to slice through flesh.

  • Heightened Senses: Vampiric Senses are unprecedented, with the Ability to hear, smell, and see many times better than your average human, along with the ability to echolocate and detect small amounts of vibrations produced by others through the ground. Its known that Vampires can smell a small fruit sized wound from a kilometer away.

  • Heightened Mobility: Vampires have the ability to jump almost nine meters and can run at speeds of near fifty kilometers per hour. They are as well exceedingly flexible and great reaction speed.

  • Exceptional Healing: While they are not invincible, Vampires heal stupid quick compared to humans. While this doesn't allow them to regrow limbs per say, it does allow them to be impaled and shot and be fully healed in a matter of days. However necessary to heal is the consumption of blood.

  • Arcane Ability: Due to their Corrupted Connection with Saba and interaction with the Dark Arcane Arts, most Vampires have atleast little amounts of Arcane Power; With the ability to take control of transformed-vampires through the power of Blood Controlling among the most powerful Vampires.

  • Reincarnation: a Vampire seemingly never dies, when a Vampire's heart is pierced and the Heart stops working, the Vampire's soul gets chewed up and spit out from the Underworld, if the Vampire's body is not properly disposed of through Burning or amputation/mutilation it could potentially come back to life after the body starts to automatically draws upon Dark Arcane Energy.


PROTECTION AND DESTRUCTION

Despite a standard Vampire's extraordinary healing capabilities, there are a number of ways to kill them. With the ability to have a limb fully cut off and have it be reattached without modern medicine and heal in a matter of days, the most common way to kill a Vampire is to pierce its heart; whether that be with a Wooden Stake to a standard Sword. Another way is to brute force the Vampire as they aren't invincible and dealing enough damage in a short amount of time is enough to kill a Vampire. Other ways include being lit on fire or decapitated. Despite the legacy of Vampires as nocturnal creatures, they do operate during the day and can be out in sunlight, however are stronger during the night.

There have been only a few things that can protect against a Vampire Attack or Ward them off to some degree. Döthmarist Symbolism, like the Növitys Cross or the Pendulum of Avai are said to emit an "Arcane Scent" that is highly repulsive to Vampiric Creatures, as well as some Flowers that are commonly found in the Southern Mountain Provinces. Equally, Vampires cannot cross running water on foot.


INFLUENCE

While Vampirism and Vampires are recognized by the Imperial Gothilum Government as Occult entities, they are equally recognized as a "Permissible Religion" due to Minor Vampiric Influence within the Government. Dating back thousands of years, the exceptional abilities and connections of the Vampires got them into cahoots with the Imperial Realm upon its foundation in IY1.

Culturally, the Vampire is a living myth. While it is extremely rare for information to be leaked on Vampiric Peoples and places of interest, the people within the Imperial Realm know they exist. Horrible and brutal scenes of crimes have been uncovered with clear vampiric involvement. Due to the existing, yet rare threat of Vampires in some parts of the country, it is common for people to put Növitys Crosses and other Döthmarist symbolism above their beds or doors in attempt to ward them off.

Through deals with the Government, Vampires are commonly given some sort of way in leeway in the court system due to their connections. It is common for Black Courts to exclude all people that aren't important to court cases when Vampires are involved, with Police treating vampire crimes differently from human-on-human crimes. In exchange for leeway and some ministries looking the other way, Vampire Society pays a hefty fine to the Government along with allows them to be biologically studied from time to time.


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