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DispatchFactbookMilitary

by The United Federation of Daphomir. . 691 reads.

How To Grow Your Military - NS For Dummies

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HOW TO GROW YOUR COUNTRY'S MILITARY

I was running the country, doing totally normal government stuff when suddenly a random player called me. "Daphomir, I need your help!" he cried. "I don't know how to build up my military and become a militaristic superpower to defend myself in the popular online country simulator browser game NationStates!" Well, my dear friend. Not to worry, because I know how to do just that! I know how YOU can build your nation's military with little hassle to speak of! Forget about "human rights" or "giving your citizens low tax rates," because your nation won't have ANY of those things if it gets conquered by a foreign power! So strap in your seatbelts, grab your popcorn, and prepare thyself for a detailed guide on how YOU can build your nation's military to be great enough to make America’s military look like a sad birthday party!

Sponsorship time!

Before we dive into how you can make your military expand greater than the feeble human brain can comprehend, a quick word from the SPONSOR OF TODAY'S ARTICLE, Nord VPN! Get Nord VPN today so that you can ensure that your personal information and very questionable browsing history are NOT tracked by some random Russian guy in a Siberian outhouse or something like that. This is what VPNs do, right??? Anyways, let's get back to the article.

Issues

If you have EVER played NationStates in your life and made SOME attempt to grow your country, then you will likely have evaluated these things called "issues." Everybody knows what THOSE are. Anyways, how does this relate to building your military, you ask? It's simple! If you get an issue where one of the options says something about "Send in the military!" or "Blow those [so-and-so]s off the face of the earth!" or something like that, CLICK IT, and WITNESS your Defense Forces stats increase by that oh so vital 0-point-something percent, with irrelevant downsides to other things.

After all, why would the admins, who have spent the last TWENTY YEARS carefully maintaining the code of this game, just randomly decide "hey lets put an 'improve army' button into NationStates for no good reason," throwing out the idea of making this game as hard to learn as possible? Anyways, you get the idea. It’s never a good idea to implement that sort of thing!

Oh no, my Defense Forces are decreasing!!

Firstly, take a deep breath and calm yourself. In… and out… Secondly, the main reason why your defense stats are plummeting faster than your odds of being financially stable is because you have (allegedly) decided to splash a little bit of precious taxpayer money into OTHER things; healthcare, road construction, environmental crap, WELFARE- you get the idea. Anything civilian related is going to drain your defense capabilities (the precise extent of which depending on how liberal your nation is); that’s why the top hundreds in defense are mostly psychotic dictatorships or iron fist consumerists. Expanding on that…

Civil Rights and Political Freedoms, maybe some economic stuff in between

"oH bUt wHaT aBoUt cIviL rIgHTs aNd pOliTiCaL fReEdOmS anD sTuFf?" Screw those, it’s not like those die-hard liberals actually DO want to be nice to their citizens all while some random communist country says, "Oh look! Free real estate!" If you want to protect your nation and defend your beloved people, little playthings, human resources, or whatever the hell you call them, then a strong army is what you need! Just make sure you have a good economy to fund this army of yours though... I'm not gonna get into that, here's a link to an even better well made dispatch than this on improving your economy.

Forum Version | Dispatch Version


Not pictured: your economy


So I was having a chat with your mother last night.
“You’ve got to help!” she wailed, “my child is unable to run a nation with a good economy on the online browser-based nation simulation game NationStates!”

Well, as it so happens, I am just the man for the job. In this literary classic, I will guide both you and your mother through the various different methods you can use to turn your quaint little nations into economic juggernauts that will leave Joe Biden and Xi Jinping quaking in their boots. So buckle up to protect your fragile fleshy parts, and get ready to exploit your resources, enslave your children, and privatise your beaches. It’s economic boom time.

Step 1: Alexa, what are morals?
During your time answering issues, you may have come across some options and opinions which you considered to be somewhat unsavoury. However, you must remember the old adage that nice guys finish last… in the economy rankings of online browser-based nation simulator games. So let’s throw away any of those silly ‘feelings’ and get to making ourselves some economy.

The stat economic freedom is linked to the economy, though these two stats are different. In general, anything which increases the freedom of businesses to do whatever they like will boost your economy. Therefore, you need to start legalising all the fun stuff: Destroying your forests? Check. Abolishing minimum wage? Of course. Child slavery? Oh, we really are having a fun day now, aren’t we? And that reminds me, this dispatch is brought to you by Nord VPN. for just a small monthly fee of however much it costs, you can convince your girlfriend that it’s not you who keeps printing out all those inappropriate photos of anthromorphised household objects; it must be that Russian guy who’s hacked into your computer. idk what VPNs do, but I’m sure it’s something like that. Whatever, let’s get back on with our economic domination.

Step 2: Nationstates is a perfectly balanced game with no exploits
Let’s say, hypothetically, that you’re one of those bleeding-heart liberals who insists on giving their citizens some form of human rights. Ugh. Unfortunately, all that industry regulation, labour laws, and disgusting welfare is going to leave your economy stumbling into bankruptcy like your father stumbling drunk into a brothel.

Wouldn’t it be nice if Nationstates simply had a ‘make economy better’ button? We all know, however, that the admins have spent years slowly developing the game and its stat calculations, making sure that everything is balanced and there is no cheat code to get to the top.

Haha, I lied. Nationstates has a broken stat, and it goes by the name of business subsidisation. If you don’t know what this is, it is the Nationstates equivalent of an invincibility star, except it just keeps on going. Basically, every time you read something along the lines of ‘“We need more funds,” says the CEO of XYZIndustries’, you can just click the button for an instant economy boost with little downside. Is this even for an industry that your nation actually has? Don’t worry, the economic boom button has little concern for reality; it dutifully gives you that stat increase that you need. You can use this as much as you like, limits are an unnecessary human concept!

You might worry that adding corporate welfare to your already significant healthcare spending, public transport maintenance, and comprehensive education system might be a little costly. You might be concerned as you see your average tax rate rise beyond 100%, but worry not! Tax is just a number, and it’s a number you can easily ignore because the simulation does not punish you for having a tax rate that makes North Korea look libertarian. So long as you’re happy to have a disposable income stat that looks like the UK’s score at Eurovision, you’ve got nothing to worry about!

Step 3: Just pick whatever, really.
The world moves fast today. You’re a busy person. Running a good economy on an online browser-based nation simulator game sure sounds like wild time, but you’ve got deals to close and places to be; no time left for actual strategy and tactics. Well don’t worry my dear, you can play NationStates in the same way a pigeon plays chess - just kick stuff around at random - and you can win.

Now I confess, I have never run any nations which pick randomly or systematically with no care for what the issues are actually about; so if I see further than others, it is only by standing on the shoulders of giants. The four nations: Always choosing the first option, I Always Choose The First Option, Always choosing the last option, and I Always Choose The Last Option all have economies of 100/100. Now, I can’t verify that the restrictions stated in their nation names have actually been followed, but these appear to be two players who have reached the same conclusion, and I consider that to be scientifically sound evidence because I’m too lazy to do the testing myself.

Basically, in order to have a sub-par economy, you have to be actively trying to do so. Sure, like an E-scooter with a puncture, picking options without reading them isn’t going to be the most optimum road to success, but it will get you there eventually.

This is the end.
Remember to SMASH that like button and leave a comment up your arse because I have no interest in other people’s opinions.

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Other things
Well dear reader, there you have it: the Daphomirian guide on how to expand your military in the most chill political simulator game in the depths of the internet. This dispatch was inspired by a slightly better one on the economy from Pencil Sharpeners 2; go read it, it’s good. Anyways, make sure to SMASH THAT LIKE BUTTON (preferably not hard enough to destroy your screen), and leave a comment below. Screw you, civil rights activists!

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