3
Dispatch → Meta → Gameplay
THE W0RLD's Roleplay Guide
THE W0RLD is a roleplay region. In this region, we use real life statistics to roleplay our nations. That mean the stats must match the current RP year. Right now, THE W0RLD is set in the 20th Century, so all technology, population, and economy should match that time.1. To begin, you need to filling out a form that ask basic information about your nation. You can find the form below:
Required Information:
Nation Name:
Government Type:
Capital City:
Primary Culture:
State Religion:
Population:
Army size(differentiate navy and land force]
Population growth/year(check rl and remember ideologies u chose:
Optional (But Helpful, keep blank if needed):
Namespace i.e. Language/City names, etc.:
Preferred colour (hex):
Geography Preferences
Biome/terrain:
Neighbour preferences:
Flag/Banner: (Description or image link, if different from Nation flag.)
Lore:
Additional Notes:
[center][b]If you'd like to be on the map, please provide:[/b][/center] [b][u]Required Information[/u]:[/b] [list] [*][b]Nation Name[/b]: [*][b]Government Type[/b]: [*][b]Capital City[/b]: [*][b]Primary Culture[/b]: [*][b]State Religion[/b]: [b]Population[/b]: [b]Army size(differentiate navy and army][/b] [b] Population growth rate (check rl and remember the ideologies u chose)[/b] [/list] [b][u]Optional (But Helpful, keep blank if needed)[/u]:[/b] [list] [*][b]Namespace i.e. Language/City names, etc.[/b]: [*][b]Preferred colour (hex)[/b]: [*][b]Geography Preferences[/b] [list] [*]Biome/terrain: [*]Neighbour preferences: [/list] [*][b]Flag/Banner[/b]: [i](Description or image link, if different from Nation flag.)[/i] [*][b]Lore[/b]: [/list] [b]Additional Notes[/b]:
2. After completing the form, you must ping New Khemet to request your spot on the map. New Khemet will assign you a place based on your choice.
3. If the land you want is already claimed by another player, you have the option to rebel inside their territory. This means you are creating a rebel faction or breakaway state within their territories. However, the original owner of the land is allowed to fight back and try to crush your rebellion. You're not always expect help from others, and you must accept the risk. Still, both sides have the right to end the conflict peacefully if they agree to do so.
4. Once your nation is on the map, you are allowed to begin roleplaying.
1. No nation is perfect. Every country has problems, corruption, economic limits, and social tensions. Don’t make your nation unstoppable, loved by all, or immune to flaws. This makes RP more realistic and fun.
2. 3 days in real life = 1 year in RP (1 day = 4 months in RP). Keep this in mind when writing events like elections, reforms, or nation building. Don’t rush too much and also don’t go too slow either.
3. You can only play as one main nation. If you try to play more than one, the extra nation will be removed. But sometimes, the mods might ask someone to play as another nation just for a event, like rebels or enemies.
4. Everyone has a life outside this game. Not everyone can reply quickly. Be patient and give people time to respond. Don’t spam them or force fast replies.
5. No godmodding. You can’t control other people’s nations or outcomes without permission. You must accept losses, damage, and mistakes. Being overpowered ruins the RP for others.
6. No metagaming. Just because you know something out-of-character (like reading someone’s factbook/dispatch or chat messages) doesn’t mean your nation knows it in the roleplay. Keep OOC knowledge out of IC actions.
7. RP must be logical. You don’t have to follow real history exactly, but your actions must make sense. Don’t suddenly create impossible technology or a superpower from nothing.
8. All major events need time to develop (political change, economic growth, or building infrastructure), it can’t happen overnight. Big changes take years.
9. Disagreeing in RP is fine, but don’t bring it to real life. No harassment, hate, or toxic behavior. If you have problems, talk calmly or ask a rp mod for help.
10. Fast RP is not always better RP. Take time to write clearly and in a way that others can understand.
11. You can't copy other people's roleplay, messages, or dispatches/factbooks. If you want to use it, you must ask for their permission first.









