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Dispatch → Bulletin → Policy
Roleplay in The Frontier of Brittania
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1. Firstly, move to our Roleplay Region, The Frontier of Brittania. Then, be sure to apply for citizenship here and endorse our delegate,
Peace and Wars. This is a requirement for joining.2. To begin, you need to fill out a form that asks basic information about your RP nation. MAKE SURE TO BE REALISTIC!!!
Nation Name (Your ingame nation name):
Nation Denonym (This will be your alien race name):
Government Type:
Capital City:
Primary Culture:
State Religion:
Population:
Military size:
Population growth rate (Please remember that this will be affected by which ideology you chose):
Optional (But VERY Helpful):
Namespace, i.e., Language/City names, etc.:
Preferred colour (hex):
Map Preferences
Location on Map:
Neighbour preferences:
Flag/Banner (Your nation flag):
Lore:
3. After completing the form, send it to
Peace and Wars to request your spot on the map.
Peace and Wars will assign you a place based on your choice.
4. If the land you want is already claimed by another player, you have the option to rebel inside their territory. This means you are creating a rebel faction or breakaway state within their territory. However, the original owner of the land is allowed to fight back and try to crush your rebellion. You won’t always receive help from others, and you must accept the risk. Still, both sides have the right to end the conflict peacefully if they agree to do so.
5. Once your nation is on the map, you are allowed to begin roleplaying.
Peace and Order and War (Alt account
Peace and Wars)
It has a democratic government, and a large Warian Space Navy.
The capital city is located on the planet HB 4560, which is a water world.
The nation has no state religion or definitive culture.
It has a population of 2 billion, which grows by 0.05 billion every year.
ROLEPLAY RULES |
1: No nation is perfect. Every country has problems, corruption, economic limits, and social tensions. Don’t make your nation unstoppable, loved by all, or immune to flaws. This makes RP more realistic and fun. |
2: 4 days in real life = 1 year in RP (1 day = 3 months in RP). Keep this in mind when writing events like elections, reforms, or nation-building. Don’t rush too much, and also don’t go too slow either. |
3: You can only play as one hmain nation. If you try to play more than one, the extra nation will be removed. But sometimes, the mods might ask someone to play as another nation just for an event, like rebels or enemies. |
4: Everyone has a life outside this game. Not everyone can reply quickly. Be patient and give people time to respond. Don’t spam them or force fast replies. |
5: No godmodding. You can’t control other people’s nations or outcomes without permission. You must accept losses, damage, and mistakes. Being overpowered ruins the RP for others. |
6: No metagaming. Just because you know something out of character (like reading someone’s factbook/dispatch or chat messages) doesn’t mean your nation knows it in the roleplay. Keep OOC knowledge out of IC actions. |
7: RP must be logical. As the RP is more futuristic, technology will be more advanced than modern-day technology, but no hyper-relativistic missiles or super obliterator plasma cannons should suddenly appear in your nation without warning. |
8: All major events need time to develop (political change, economic growth, or building infrastructure). It can’t happen overnight. Big changes take years. |
9: Disagreeing in RP is fine, but don’t bring it to real life. No harassment, hate, or toxic behavior. If you have problems, talk calmly or ask an RP mod for help. |
10: Fast RP is not always better RP. Take time to write clearly and in a way that others can understand. |
11: You cannot copy other people's roleplay or messages. However, you may take inspiration from others’ roleplay or messages. |











