by Max Barry

Latest Forum Topics

Advertisement

Empire of Andrew RMB

WA Delegate: The EPCOT and Conch Republic of Timmy City (elected )

Founder: Imperospheric reclaimation

Last WA Update:

Board Activity History Admin Rank

Most World Assembly Endorsements: 166th Most Influential: 234th Most Cultured: 251st+37
Most Rebellious Youth: 261st Largest Black Market: 273rd Largest Publishing Industry: 324th Most Subsidized Industry: 383rd Highest Poor Incomes: 418th Highest Economic Output: 422nd Healthiest Citizens: 533rd Smartest Citizens: 540th Highest Average Incomes: 577th Most Scientifically Advanced: 588th Lowest Crime Rates: 630th Largest Information Technology Sector: 649th Most Inclusive: 649th Largest Governments: 652nd Most Advanced Public Transport: 664th Nicest Citizens: 674th Most Advanced Public Education: 785th Most Beautiful Environments: 802nd Most Developed: 807th Most Compassionate Citizens: 838th Largest Manufacturing Sector: 861st Most Corrupt Governments: 885th Most Advanced Law Enforcement: 908th Largest Arms Manufacturing Sector: 959th Most Popular Tourist Destinations: 968th Longest Average Lifespans: 1,117th Most Advanced Defense Forces: 1,142nd Most Eco-Friendly Governments: 1,157th Largest Welfare Programs: 1,219th Most Extensive Public Healthcare: 1,281st Most Nations: 1,296th Largest Furniture Restoration Industry: 1,318th Most Devout: 1,336th Highest Foreign Aid Spending: 1,374th Most Valuable International Artwork: 1,776th Most Efficient Economies: 2,000th Highest Wealthy Incomes: 2,040th
World Factbook Entry

Head Administrator and Marshal of the Empire of Andrew: Socialist Republic of Andrew
Enforcer: The Orson Empire
WAD: Timmy City
Minister of Territorial Affairs and Homeland: Novo Wagondia
PLEASE BE SURE TO ENDORSE THE WA DELEGATE IF YOU ARE A WA NATION!
If you want to join the EOA, please telegram Socialist Republic of Andrew or WAD.
LinkOur map
Link(without borders)
Newcomers: make sure to tg Novo Wagondia for information about free land through the New Nation Fund
LinkUCP Secondary HQ Location Map


Embassies: Sunalaya, Strategos Prime, Atlas, International Republican Union, United Federation of Planets, United Empire of Islam, Hellenic Civilization, Eastern Roman Empire, The Republic Nations, Nintendo, Astyria, Greater Dienstad, Alliance Of Armed Nations, The Illuminati, Nationalist Commonwealth of Free Regions, Eladen, and 21 others.Nelborne Union, League of Christian Nations, U R N, The Species Alliance, The Dirt Alliance, The Embassy, The Meme Must Go On, The Bar on the corner of every region, Asiana, Avadam Inn, Dauiland, International Debating Area, Regionless, The United Islands of the Atlantic, Salutations, Lardyland, Kingdom of Adonai, Barbaria, Montrandecs Neighbours, Northern Ocean, and The Unconventional Alliance.

Tags: Capitalist, Casual, Democratic, FT: FTL, Founderless, Future Tech, Medium, Modern Tech, Password, Post-Modern Tech, Regional Government, Role Player, and 2 others.Social, and Socialist.

Regional Power: Moderate

Empire of Andrew contains 11 nations, the 1,296th most in the world.

Today's World Census Report

The Most Armed in Empire of Andrew

World Census experts took their lives into their hands in order to ascertain the average number of deadly weapons per citizen.

As a region, Empire of Andrew is ranked 4,509th in the world for Most Armed.

NationWA CategoryMotto
1.The Infinite Empire of Cybus1Father Knows Best State Suspiciously Conservative Democracy“Nos autem vitam et mortem.”
2.The Commonwealth of United Kingdom of PolandScandinavian Liberal Paradise Normal“Live and Let live”
3.The Democratic Republic of The Unified Nations of FeluciaCivil Rights Lovefest Brave Progressives“Primogénitus ex cineribus bellum ex luce mundi.”
4.The Protectorate of The Raven TechnocracyNew York Times Democracy Corporate-Dominated Sham Democracy“For Science And Society!”
5.The Império Constitucional of Novo WagondiaCivil Rights Lovefest Brave Progressives“Slavery is the Daughter of Darkness”
6.The Empire of Socialist Republic of AndrewInoffensive Centrist Democracy Fascists“Legacies don't make men, men make legacies”
7.The Constitutional Principality of OcearaInoffensive Centrist Democracy Fascists“People, Country, Wealth.”
8.The Neo-Dominion of SterkistanInoffensive Centrist Democracy Fascists“You'll see the dead when you die, keep the living alive”
9.The EPCOT and Conch Republic of Timmy CityNew York Times Democracy Corporate-Dominated Sham Democracy“It started with a windbird”
10.The State of The Orson EmpireLeft-wing Utopia Utopia“Victory for Orson”
12»

Regional Happenings

More...

Empire of Andrew Regional Message Board

Novo Wagondia wrote:A topic we examined in my history class today has got me thinking, and I'd like to pose a question to all of you:

From where is 'membership' in your nation derived?

For some countries, such as Germany or Italy, membership in the state is legitimized through shared linguistic, ethnic, or religious ties (i.e. Czechia is the nation of Czech speakers, Denmark is the nation of Danish speakers, etc). This presumes that there is a relatively homogenous population who derive patriotic identity from this shared cultural experience. Other countries, such as France or the United States, are defined more by civic (rather than cultural) nationhood: to belong to either of them, you need only to hold citizenship. While there may be a majority language/ethnic group, you can belong to the minority and still be considered a full member of that nation.

Aha, I had a class that delved into similar topics last year.
As for the Empire: It's more civic, but there are elements of a cultural connection as well.
Cybusians are bound together by a close historical, cultural, and genetic (70% of the population has some form of Blacklight infection; Evolved, Banshee/Banshiek, Orsonian) heritage, a religious bond, nationalism, and a shared outlook (the core assumptions of said outlook include a highly optimistic opinion of technology, science, and progress, strong support for individuality, and a belief in a civilizing mission). There is a separation between church and state, but Mercerism is a strong unifying factor.
The Empire is a vast and diverse nation, encompassing countless star systems, so the Empire promotes such things, as well as patriotism/nationalism as a unifying factor, to give its citizens some commonalities. Cybusian culture incorporates native ideas and cultures into itself, but many things are the same across the Empire, adding another commonality for citizens, particularly the sleek Art Deco aesthetic so popular on most worlds. Cybusians also have an extremely high literacy rate; books, magazines, newspapers, and journals are distributed across the Empire to promote a shared experience alongside audio, video, and digital media. And of course, civil and administrative procedures are essentially the same across the Empire, things like voting for a Didactian candidate of your choice, or paying taxes.

Combined Army:

The Combined Army was an invasion force created for the invasion of the Mamaran Empire, in accordance to the Grand Plan. Planning for this operation and the assembly of the invasion force began as early as 2006, when Emperor Turner assumed absolute power over Orson. The operation was to follow the "Middle Eastern strategy", as designed by Turner and Imperial High Command. The Middle East was viewed as the heartland of the Mamaran Empire, and the conquest of the region would cut off the Mamaran African and European territories from China and southeastern Asia. Imperial officers also sought to seize the vast oil fields of the Arabian Peninsula and the Persian Gulf region. Furthermore, the seizure of the Suez Canal in Egypt was viewed as critical for the Imperial war effort; the Suez Canal was a strategic chokepoint controlling between the Red Sea and the Mediterranean Sea, and its capture could allow Imperial forces to easily attack Mamaran forces in Europe. Finally, the Middle Eastern strategy would allow the capture of Constantinople, the jewel in the crown of Mamara, and its capture would be a major prestigious and propaganda victory for the Orsonians, symbolizing their victory in a rivalry stretching back centuries.

However, there was a faction of Imperial officers heavily concerned about the Chinese contribution to the enemy war effort, and proposed a secondary offensive into China. China had a vast population and immense amounts of resources, and ignoring it could allow the Mamarans to rebuild what they had lost in the Middle East and launch a counterattack. Ultimately, it was decided that China had to be contained, a task that would be given to separate armies in Burma and Southeast Asia, as well as the Imperial Navy (which was to attempt a blockade of China to prevent resources reaching the frontlines by sea); heavy strategic bombing was also to be performed against Chinese cities to devastate industrial capacity there, but these forces would be outside of the command of the Combined Army. As such, over the course of the next 14 years, trillions of Imperial Credits would be invested in the construction of countless aircraft, artillery, armor, support vehicles, ships, small arms, body armor, food supplies, etc., and the transfer of 11 million personnel (nearly half the strength of the entire armed forces) to the staging ground: the 1,200 kilometer long border between India and Pakistan. It was quite possibly the largest invasion force ever assembled in world history. High Comand had long realized the superpower that was the Mamaran Empire would be a major threat in any future war, and while millions of Imperial soldiers would fight valiantly in the Great African War against the Malians, the Mamarans would face the bulk of the Imperial war machine.

Combined Army Order of Battle, 2020:

The Combined Army was divided into four different army groups (hence its name), and the army groups further subdivided into their respective armies and divisions. While all under a unified command structure, each army group had various objectives they were expected to achieve over the course of the campaign, with the eventual goal of conquering the Middle East.

Army Group A
-Commander: Grand Marshal Denis Amnen (also the commander-in-chief of the entire Combined Army)
-Strength: 160 divisions (4,000,000 soldiers), 4000 tanks, 250,000 armored and support vehicles, 10,000 artillery pieces, 5000 aircraft
-Objectives: As the main force spearheading the assault into the Middle East, Army Group A is responsible for advancing over 4,000 kilometers towards Mamaran Turkey and Constantinople, capturing large swathes of the Middle East in the process and shattering Mamaran field armies assembled to counter the Combined Army. Army Group A is ultimately responsible for the capture and destruction of Constantinople, after which it is planned to be split into several different forces responsible for capturing the remaining Mamaran territories in Europe (Italy, Greece, and Bosnia) and assisting Imperial forces fighting in Africa.

Army Group B
-Commander: Marshal Gavin Vikor
-Strength: 120 divisions (3,000,000 soldiers), 2000 tanks, 170,000 armored and support vehicles, 8,000 artillery pieces, 3000 aircraft
-Objectives: Army Group B is dedicated to assisting Army Group A in their advance towards Turkey. After the expected assault through Pakistan, Iran, Iraq, Jordan, and Syria, Army Group B will be tasked with holding down the newly conquered territories, defending them from any potential enemy attack, and working to "pacify" the territories of any potential resistance alongside the Inquisition.

Army Group C
-Commander: Marshal Sara Graven
-Strength: 80 divisions (2,000,000 soldiers), 2500 tanks, 100,000 armored and support vehicles, 6,000 artillery pieces, 3000 aircraft
-Objectives: Army Group C has the task of conquering the Arabian Peninsula, securing the strategic and valuable oil fields in the region. A second critical goal form Army Group C is the capture of the Suez Canal, which it is expected to undertake once most resistance in Arabia has been wiped out. Additionally, High Command wishes for the cities of Mecca and Medina to be captured and destroyed, securing a major propaganda victory.

Army Group D
-Commander: Marshal Ideon Asard
-Strength: 80 divisions (2,000,000 soldiers), 3000 tanks, 100,000 armored and support vehicles, 5000 artillery pieces, 2000 aircraft
-Objectives: Army Group D is responsible for the capture and occupation of Central Asia. Once the main force of the Combined Army has pushed through Pakistan, Army Group D will begin moving through Afghanistan, gaining ground against Mamaran forces in the region until it has advanced north into Kazakhstan.

The Imperial Navy was to carry out support actions throughout the entire campaign, engaging Mamaran naval forces at sea and transporting in supplies for the frontlines. Attached to the Combined Army was a force of 500,000 Inquisitors, organized into 220 task forces; their goal was to carry out the other objectives of the Grand Plan, namely the subjugation and extermination of the human population in Mamara. The war in the Middle East was designed from the beginning to be a war of total annihilation, with city after city razed to the ground and the deaths of millions at the hands of the Orsonians; it would be a war so devastating that High Command believed that the Mamarans would crumble in the face of a devastating assault.

The Orson Empire wrote:Combined Army:

The Combined Army was an invasion force created for the invasion of the Mamaran Empire, in accordance to the Grand Plan. Planning for this operation and the assembly of the invasion force began as early as 2006, when Emperor Turner assumed absolute power over Orson. The operation was to follow the "Middle Eastern strategy", as designed by Turner and Imperial High Command. The Middle East was viewed as the heartland of the Mamaran Empire, and the conquest of the region would cut off the Mamaran African and European territories from China and southeastern Asia. Imperial officers also sought to seize the vast oil fields of the Arabian Peninsula and the Persian Gulf region. Furthermore, the seizure of the Suez Canal in Egypt was viewed as critical for the Imperial war effort; the Suez Canal was a strategic chokepoint controlling between the Red Sea and the Mediterranean Sea, and its capture could allow Imperial forces to easily attack Mamaran forces in Europe. Finally, the Middle Eastern strategy would allow the capture of Constantinople, the jewel in the crown of Mamara, and its capture would be a major prestigious and propaganda victory for the Orsonians, symbolizing their victory in a rivalry stretching back centuries.

However, there was a faction of Imperial officers heavily concerned about the Chinese contribution to the enemy war effort, and proposed a secondary offensive into China. China had a vast population and immense amounts of resources, and ignoring it could allow the Mamarans to rebuild what they had lost in the Middle East and launch a counterattack. Ultimately, it was decided that China had to be contained, a task that would be given to separate armies in Burma and Southeast Asia, as well as the Imperial Navy (which was to attempt a blockade of China to prevent resources reaching the frontlines by sea); heavy strategic bombing was also to be performed against Chinese cities to devastate industrial capacity there, but these forces would be outside of the command of the Combined Army. As such, over the course of the next 14 years, trillions of Imperial Credits would be invested in the construction of countless aircraft, artillery, armor, support vehicles, ships, small arms, body armor, food supplies, etc., and the transfer of 11 million personnel (nearly half the strength of the entire armed forces) to the staging ground: the 1,200 kilometer long border between India and Pakistan. It was quite possibly the largest invasion force ever assembled in world history. High Comand had long realized the superpower that was the Mamaran Empire would be a major threat in any future war, and while millions of Imperial soldiers would fight valiantly in the Great African War against the Malians, the Mamarans would face the bulk of the Imperial war machine.

Combined Army Order of Battle, 2020:

The Combined Army was divided into four different army groups (hence its name), and the army groups further subdivided into their respective armies and divisions. While all under a unified command structure, each army group had various objectives they were expected to achieve over the course of the campaign, with the eventual goal of conquering the Middle East.

Army Group A
-Commander: Grand Marshal Denis Amnen (also the commander-in-chief of the entire Combined Army)
-Strength: 160 divisions (4,000,000 soldiers), 4000 tanks, 250,000 armored and support vehicles, 10,000 artillery pieces, 5000 aircraft
-Objectives: As the main force spearheading the assault into the Middle East, Army Group A is responsible for advancing over 4,000 kilometers towards Mamaran Turkey and Constantinople, capturing large swathes of the Middle East in the process and shattering Mamaran field armies assembled to counter the Combined Army. Army Group A is ultimately responsible for the capture and destruction of Constantinople, after which it is planned to be split into several different forces responsible for capturing the remaining Mamaran territories in Europe (Italy, Greece, and Bosnia) and assisting Imperial forces fighting in Africa.

Army Group B
-Commander: Marshal Gavin Vikor
-Strength: 120 divisions (3,000,000 soldiers), 2000 tanks, 170,000 armored and support vehicles, 8,000 artillery pieces, 3000 aircraft
-Objectives: Army Group B is dedicated to assisting Army Group A in their advance towards Turkey. After the expected assault through Pakistan, Iran, Iraq, Jordan, and Syria, Army Group B will be tasked with holding down the newly conquered territories, defending them from any potential enemy attack, and working to "pacify" the territories of any potential resistance alongside the Inquisition.

Army Group C
-Commander: Marshal Sara Graven
-Strength: 80 divisions (2,000,000 soldiers), 2500 tanks, 100,000 armored and support vehicles, 6,000 artillery pieces, 3000 aircraft
-Objectives: Army Group C has the task of conquering the Arabian Peninsula, securing the strategic and valuable oil fields in the region. A second critical goal form Army Group C is the capture of the Suez Canal, which it is expected to undertake once most resistance in Arabia has been wiped out. Additionally, High Command wishes for the cities of Mecca and Medina to be captured and destroyed, securing a major propaganda victory.

Army Group D
-Commander: Marshal Ideon Asard
-Strength: 80 divisions (2,000,000 soldiers), 3000 tanks, 100,000 armored and support vehicles, 5000 artillery pieces, 2000 aircraft
-Objectives: Army Group D is responsible for the capture and occupation of Central Asia. Once the main force of the Combined Army has pushed through Pakistan, Army Group D will begin moving through Afghanistan, gaining ground against Mamaran forces in the region until it has advanced north into Kazakhstan.

The Imperial Navy was to carry out support actions throughout the entire campaign, engaging Mamaran naval forces at sea and transporting in supplies for the frontlines. Attached to the Combined Army was a force of 500,000 Inquisitors, organized into 220 task forces; their goal was to carry out the other objectives of the Grand Plan, namely the subjugation and extermination of the human population in Mamara. The war in the Middle East was designed from the beginning to be a war of total annihilation, with city after city razed to the ground and the deaths of millions at the hands of the Orsonians; it would be a war so devastating that High Command believed that the Mamarans would crumble in the face of a devastating assault.

Interesting that you sought to exterminate the Human population rather than enslave them or put them to good use. Then again, anything a Human can do, an Orsonian can better, but you are basically passing up free forced labor.
Also, great job! Always interesting to see more pieces of The Grand Plan fall into place.

I feel like I should rename Torchwood, for obvious reasons, but something like Imperial Intelligence just seems so...bland. Part of me was thinking "The Agency of Shadows", in keeping their intelligence gathering directive and use of stealth Prowlers, but that seems too melodramatic; I need something in between.

Decided to make a new Redlight character, since all it has is Elizabeth (and it’s countless terrifying horrors, but those aren’t characters).
The Crimson Hierophant:
Mysterious and strangely charismatic male Runner, successful enough that Elizabeth herself has taken notice and allowed his mind to be remade in new bodies if he is killed, and to take on a form that is almost identical to Alex’s (his has red hair and green eyes, unlike Alex’s brown hair and icy blue eyes). Hates Johannes Vanderberg with a passion, and his god, The Yellow King. Extremely dangerous in combat. Known by the Servants of The Red Queen (crazed cultists who worship Elizabeth and think Redlight will purify them, but are blissfully unaware of its horrors) as The Crimson Hierophant.
Obviously, Alex will be very very annoyed at his existence, since he’s basically an attempt by Elizabeth to make herself a new Alex (more so for her own amusement than for anything else, because she’s still quite obsessed with Alex). He's probably rather jealous and angry at Alex, for the same reason.
I’m not sure if he should have an individual name or not, since Runners do have the unique quality of being semi-independent from the Hivemind (they have their own personalities and such, but are ultimately still connected to the Hivemind and Elizabeth).
I think he might start by infiltrating Imperial worlds and briefly altering his appearance to look just like Alex, start getting devoted followers, and then brutally infect and incorporate them into Redlight.
Find more info on Runners here:

The Redlight Virus

An ancient and terrifying virus created by Elizabeth Green, Alexander Mercer’s ancient lover, Redlight is constantly adapting and developing new forms to combat tactics and weapons, allowing it to remain competitive. The virus is extremely malleable, and can infect almost anything in existence, with the notable exception of Drakul, and can corrupt and interface with technology. The virus is led by Elizabeth Green and the Redlight Hivemind, which consists of the minds of every infected individual, now worshipping Elizabeth, regarding her as their "Mother", or "The Red Queen".

Hives:
Local “headquarters” of Redlight, they are tough and hard to destroy, made of hardened biomass with looser layers to absorb shockwaves from explosions. Hives function as local nerve centers for Redlight, coordinating offensives and defensive efforts, and “gestating” Hunters and other creatures made from pure Redlight biomass. It creates and disperses millions of Redlight spores and vines to infect anything that has yet been infected, and directs infected organisms in the area. Hives can cause adaptations in local Redlight to react to strategies, such as creating psionic shields to defeat energy or particle weapons, or creating “pseudo-lead”, a biological equivalent to lead to resist some varieties of ionizing radiation. If a Hive is destroyed, the Redlight virus in the area would, due to a lack of coordination, become uncoordinated and feral, more infectious due to a lack of control, but without tactics. Despite this possible threat, Redlight continues to make Hives, and, even more threateningly, Elizabeth Green functions as a walking Hive, dramatically improving the coordination and infectiousness of the virus simply by being nearby.
Hives can be made from infected buildings, underground, or capital ships.

The Red Wastes:
The area under Redlight control, to which the initial Redlight invasion was pushed back. Redlight dug in this area, fortifying it against orbital or ground attack, advanced networks of defenses (consisting of various things, biological, psionic, and infected technology) and armored Hives being created, Redlight biomass constantly being produced and stockpiled and made into new forms.
On the other side, all the various nations that share a border with this area have heavily fortified it, many installing fortified stations and planets full of defenses. The LCPN has collaborated to form a vast “Calluex Line” named for Henry Calleux, the prime minister of the small Lanerean Republic, an LCPN nation, after Calluex had, after ensuring the capital had been evacuated as best it could be, detonated several thermonuclear warheads hidden across the planet, jacketed in massive amounts of radioactive materials in an attempt to deal a blow to Redlight by contaminating everything they had infected on the planet. The Republic valiantly helped push Redlight back and reclaimed their capital planet, purifying it of radiation. The Line was named in honor of his sacrifice. The Republic maintains a quarter of their fleet monitoring their portion of the Line, in collaboration with Cybusian, Technate, and other LCPN patrols.
Skirmishes between Redlight forces and uninfected forces are common, as both parties seek to expand and push back, respectively, new weapons and Redlight forms being tested all the time.

Redlight forms

Warrior: Equipped with a biomass blade and an arm capable of firing bundles of infectious tendrils, the Warrior is a former Orsonian, Evolved, or Human now serving the Hivemind. They can operate vehicles and use weapons if need be, but their strength lies in their numbers, infectiousness, and the ability to quickly regenerate most wounds.

Stalkers: Highly maneuverable and agile organisms, Stalkers are able to cling to walls or ceilings, and have inhuman reflexes. One arm is a long whip with barbs coated in Redlight to lash out and infect people, the other arm a long range “rifle” firing hardened pods that can penetrate armor before bursting apart into a number of vines which infect anyone nearby. They can use the whipfist to grab foes from far away and carry them off to be infected, so Stalkers are more threatening than they may seem at first glance.

Hunter: Hulking ape-like forms, albeit without any hair, Hunters are large and heavily muscled, able to rip apart tanks and armored vehicles to get to the crew inside. Able to shrug off heavy munitions and regenerate most injuries, Hunters are typically the most threatening Redlight form encountered.

Witches: A Witch is an infected Banshee or other psionic or magic-user. Both male and female, Witches are a significant threat, able to use whatever powers they could in life, amplified by Elizabeth Greens psionic might. A Witch can dissolve tanks but leave the crew intact, obliterate starships, or directly take control of the minds of those without sufficient psionic protection or willpower to resist and incorporate them into the hivemind before their bodies are even infected.

Hive Guardians:
The strongest “regular” Redlight form, equal in strength to a Runner, perhaps stronger due to their combat optimization, Hive Guardians act as Redlight “officers” and walking tanks, guarding Hives from ground attack. Due to the malleability of Redlight, these creatures have three main “forms” they can effortlessly switch between.
The first, designated by Torchwood as “Lancer” is an organism optimized for long range combat. It is a triple-legged form, it’s body consisting of muscles and a “barrel”, as well as several large chambers in which the “Lancer” creates highly destructive spheres of bio-plasma, to melt apart tanks, airburst and melt scores of robots, or track aircraft like ball lightning. “Lancers” fire the same bio-plasma as other Redlight forms, but they are much more accurate and can create much more of it, ensuring a steady steam of long range and highly destructive bio-plasma.
The second form, known by Torchwood analysts as the “Knight”, is a bipedal form, similar to an Evolved, and capable of achieving similar speeds and reaction times. The principal weapons of a “Knight” is a sharp blade of biomass capable of cutting through almost any armor like a hot knife through butter, replacing one arm. The other arm is a vast mass of tendrils designed to ensnare and trap enemies, capable of ensnaring and disarming infantry, or burrowing into and destroying robots, and hampering and slowly destroying vehicles until they reach and infect the crew. “Knights” are incredibly fast, agile, and capable of incredible reaction times, even dodging Hardlight sniper fire at times.
The final form is known by Torchwood as the “Rook”. It is a vast and well-armored form, lumbering on four legs. It sports a massive Bio-Plasma Cannon on its back, and often integrates its own biomass into that of the Hive itself for further armor. It acts as a specialized anti-armor role, it’s immense cannon firing bio-plasma that melts and burns whatever it touches. Shields are overwhelmed by the sheer force, and tanks and armored vehicles are quickly reduced to flaming wrecks. It can also fire indirectly, acting as devastating artillery, every single Redlight entity on the planet feeding it targeting data.
No matter their form, Hive Guardians are incredibly tough, and can withstand even fire from main battle tanks, for limited periods. They have access to incredible psionic abilities, capable of crumpling tanks and slamming aircraft to the ground, firing magical lightning in the form of green ball lightning which tracks its targets, and they can augment their armor with psionic shields, among other things. Hive Guardians are incredibly lethal combatants, and Torchwood is thankful they are rarely deployed for offensive operations, except alongside Elizabeth Green’s avatar, and in that case, Torchwood and Imperial High Command generally consider a battle lost if an avatar arrives anyway. Thanks to their reliance on non-psionic weapons, they can fight just as effectively under the influence of Nullwave or Psywave Siphons.

Technopaths:
Unique in that they incorporate technology into them, Technopaths are mobile corrupted AI, surrounded by highly psionically active Redlight, vastly increasing the power of said AI and allowing it to interface with systems it should not be able to interface with. Technopaths work to subvert and manipulate technology, scrambling sensors, jamming communications, corrupting AI and robots, and hacking into things. They can remotely manipulate systems that are, technologically, isolated from networks, psionic shielding being required to protect them from Technopath interference.
Technopaths are rarer than most, but can immediately and irreversibly turn the tide of a battle.

Silencer:
A rare Redlight form created after Elizabeth’s Avatar was destroyed, Silencers exist to incapacitate magic-users. They are bipedal, with a pulsing, brain-like mass emerging from the neck ‘stalk’. This mass emits a strange energy, similar to the Nullwave tech used by the Empire, that effectively cuts off all psionic and magical abilities, including the abilities of local Redlight forms. The connection to the Hivemind remains intact. The Silencer has two arms which consist of huge masses of tendrils to reach out and snag magic-users, now incapacitated, and then drag them closer. The chest of the Silencer can split open and bathe the target in an emerald green light, during which they appear to go instantly limp and appear dead, after which claws emerge from the chest and obliterate and devour the body. The purpose of this light is unknown, though it has been speculated that it is some way of devouring the soul or consciousness of the magic-user, incorporating it directly into the Hivemind, in a direct response to Soul Mages. Surviving magic-users report feeling irrationally terrified, cold, and ’shrouded in darkness’ when around Silencers, and when the light is used, they reported panic, terror, and an intense desire to get as far away from the creature as is possible, simply calling it ‘wrong’.
Silencers are hardy and durable, difficult to kill due to their quick regeneration. They are a rare sight, but can turn the tide of a battle in Redlight’s favor. Due to their abilities, they are never deployed alongside Technopaths.

Runners”:
The most dangerous form of Redlight infected, a Runner is Redlight’s version of an Evolved. They resemble Humans, Orsonians, or Evolved, and can pass blood or biomass tests, and can act like an ordinary, uninfected person. Runners are unique within Redlight, as they have a pseudo-independent mind. Due to their infiltration needs, they cannot be one of the basic infected, a shared consciousness. Rather, they have their own personality, albeit one dominated by their goal of infiltration and infection, and unfailingly loyal to Elizabeth Green. One may prefer to assume an alluring form and use charisma to infect officers, so Redlight may gain a strategic advantage, one may favor going from ship to ship to infect as many travelers as possible.
With every breath they take, the exhale millions of spores of a unique Redlight strain which does not immediately infect those who inhale it, but lies in wait for a signal from the Hivemind or the Runner, at which point they instantly begin reproducing, quickly infecting the individual. However, prior to this, the spores ‘jack in’ to the central nervous system and, through their Hivemind connection, begin sharing everything the individual sees, hears, and experiences, effectively turning the person into a sleeper agent for Redlight, all without their knowledge. However, this strain of Redlight will decay and cease to exist two weeks after initial infection, if it does not reproduce and fully infect the host within that time.
Runners are capable of drawing on the collective knowledge of the Hivemind, ensuring that whatever someone has been infected knew, the Runner can access whenever it becomes necessary, from military protocol to passcodes, personal information to local law, whatever it needs to blend in or gain an advantage.
Runners typically operate in one of two ways;
Some Runners will do as their name implies, and attempt to spread their particular strain of Redlight as far as possible into uninfected territory, giving Redlight a huge number of sleeper agents to activate and start huge infections behind enemy lines. This tactic often proves devastating, due to the sheer infectiousness of Redlight once an outbreak has begun.
Other Runners will, rather than simply wander, locate a strategic target and begin to saturate the target with their strain by moving to the target location and becoming a valued member of the community, all while secretly spreading their strain of Redlight across the target planet or location, continually replacing spores that have died from lack of activation. They can live in a community for years and never be suspected, until one day, they activate their strain and convert everyone they have infected into Redlight infected, typically overrunning the planet due to the percentage of the population infected by the Runner.
In the event a Runner has to enter combat, they are more than capable of eliminating or infecting any foe, as they can form biomass weapons similar to Evolved, but also have access to the full might of the Redlight Hivemind to engage in magical and psionic attacks similar to the kinds used by Banshees, psionically-active Orsonians, and sentient Drakul, and can even use an ability similar to The Murmer to incapacitate people. This makes them extremely dangerous in combat, or if they are somehow exposed. They are also unnaturally fast and agile, capable of dodging gunfire and even certain energy weapons if they are aware they are being targeted. In addition, they are capable of short range teleportation. They can subvert and trick sensors in a similar manner to an Ancient Drakul, helping them avoid detection.
Runners, similar to Elizabeth Green, can augment the intelligence, strength, coordination, and tactical ability of all nearby Redlight forms simply by existing, acting as a walking Hive, and sometimes Runners serve as ‘officers’ due to this. When Elizabeth herself enters the battlefield, Runners always accompany her avatar, functioning as ‘guards’.
The process of creating a Runner, if one exists, is completely unknown, but the fact that they exist in fairly low numbers (SIC: Roughly 200 at any time, and they’d be spread all across the universe, scattered throughout different nations, not acting as a unit) suggests they are hard to replace.

Redlight Bioships:
First seen in the Outbreak of 2351, Redlight bioships are organisms which exist to transport Redlight to other worlds, and engage enemy ships. There are no classes of bioships, only commonalities between all types. Most are armed with long barbed whips, the whips armed with hardened biomass capable of ripping through armor, as well as claws for close combat. Ranged weapons include powerful bio-plasma emitters, which can punch through shielding, as well as pods of biomass fired at missile-like speed, regenerating damage done to them by point defenses, until they smash into the hull. These either contain extremely potent acidic compounds that begin dissolving the hull, or they contain tons of Redlight biomass, which will either begin burrowing into the hull to infect the crew, or begin spreading across the exterior, ensnaring weapon systems, jamming and blocking sensors, and entering the interior of the ship through hangers and any other entrance it can find for its vines and tendrils to grow into. There are several other missile equivalents available to a bioship, ranging from a pod that, upon impacting small craft, releases swarms of worm like organisms that feed on metals, literally eating the fighter apart, to pods that are full of energy which manifests as an EMP, shutting down unshielded electronics. Bioships even have equivalents of small craft, fast and highly agile bioforms armed with smaller versions of the bioships weapons, the minds of fighter pilots remotely operating them from the safety of the Hivemind.
However, their potent weapon systems are not the most powerful assets available to a bioship. Every bioship creates an effect similar to that of a Hive, granting greater intelligence to every Redlight organism in the vicinity. In addition, if there are no anti-magic apparatus (Nullwave devices or Psywave Siphons) in the area, the bioship can act as a hub of psionic activity, unleashing devastating bolts of magical energy, teleporting Redlight forms directly into warships, obliterating small craft which attack it by unleashing a 360 degree pulse of magic, or, most insidiously, using psionic and the Hivemind to hijack AI and ‘infect’ them, turning them on the crew. There has even been a case where a bioship somehow directly attacked the minds of crew members of a cruiser, linking them all to the Hivemind and making them willingly give themselves up to be infected.
All bioships are heavily armored with thick layers of hardened biomass, and, like all Redlight organisms, are very hard to kill because of their ability to very rapidly regenerate damage.

Read factbook


Thoughts? I’ll develop him further later, if I decide to make him.

Novo Wagondia wrote:A topic we examined in my history class today has got me thinking, and I'd like to pose a question to all of you:

From where is 'membership' in your nation derived?

For some countries, such as Germany or Italy, membership in the state is legitimized through shared linguistic, ethnic, or religious ties (i.e. Czechia is the nation of Czech speakers, Denmark is the nation of Danish speakers, etc). This presumes that there is a relatively homogenous population who derive patriotic identity from this shared cultural experience. Other countries, such as France or the United States, are defined more by civic (rather than cultural) nationhood: to belong to either of them, you need only to hold citizenship. While there may be a majority language/ethnic group, you can belong to the minority and still be considered a full member of that nation.

Civic Citizenship is enshrined in the 1924 Constitution, it was believed among revolutionary representatives in the 1924 constitutional conference having too homogenized a population would make elections too safe and increase apathy among voters making each election less representative of the population than the last, and making it easier for a small group to seize power over a long period of centralization efforts until the people are incapable of preventing a dictatorship from forming.

To this end the Constitution of 1924 granted the authority to grant citizenship to a petition of existing citizens of the country, the numbers of people required to grant citizenship is fairly high from the perspective of someone on the ground, but is very low from the perspective up high in positions of major power. The government has never opposed a petition for citizenship, although it theoretically has the ability to do so by starting a nationwide referendum to strike down a petition for citizenship. Citizenship petitions have been challenged before by individual members of government or random citizens seeking to start an opposition referendum at the ground level, although they have failed almost every single time as the average citizen doesn't know enough about someone random to justify voting against that random person not getting citizenship. It only has real chances of working with government-backing and public information campaigns costing hundreds of millions of osperitas to educate the voters why the individual or individuals petitioning for citizenship ought not have citizenship.. Which would only be justifiable a cost in the event of the identification of sleeper agent cells sizeable enough to start petitions allowing spies to flood into the country. (Although the government might in such a scenario just opt to capture and execute the spy cell in accordance to the countries' laws allowing capital punishment for spies, a dead person can't sign petitions after all and there is no great love for foreign spies in the country.)

Oceara wrote:Civic Citizenship is enshrined in the 1924 Constitution, it was believed among revolutionary representatives in the 1924 constitutional conference having too homogenized a population would make elections too safe and increase apathy among voters making each election less representative of the population than the last, and making it easier for a small group to seize power over a long period of centralization efforts until the people are incapable of preventing a dictatorship from forming.

To this end the Constitution of 1924 granted the authority to grant citizenship to a petition of existing citizens of the country, the numbers of people required to grant citizenship is fairly high from the perspective of someone on the ground, but is very low from the perspective up high in positions of major power. The government has never opposed a petition for citizenship, although it theoretically has the ability to do so by starting a nationwide referendum to strike down a petition for citizenship. Citizenship petitions have been challenged before by individual members of government or random citizens seeking to start an opposition referendum at the ground level, although they have failed almost every single time as the average citizen doesn't know enough about someone random to justify voting against that random person not getting citizenship. It only has real chances of working with government-backing and public information campaigns costing hundreds of millions of osperitas to educate the voters why the individual or individuals petitioning for citizenship ought not have citizenship.. Which would only be justifiable a cost in the event of the identification of sleeper agent cells sizeable enough to start petitions allowing spies to flood into the country. (Although the government might in such a scenario just opt to capture and execute the spy cell in accordance to the countries' laws allowing capital punishment for spies, a dead person can't sign petitions after all and there is no great love for foreign spies in the country.)

It seems ludicrously petty to start a campaign to oppose a single person being granted citizenship.

Cybus1 wrote:It seems ludicrously petty to start a campaign to oppose a single person being granted citizenship.

Indeed, which is why they usually fail and why the government as a body never tried it. It would be a bad look.

(Occurring in 2396. Done with Cybus's approval.)

Supreme Commander Davin Berand has assembled the representatives of dozens of nations in the LPCN at his private palace on Titan, the capital world of the Federation. There, the representatives have officially defected from the LPCN, organizing themselves into the Anti-Cybusian Coalition. Berand has named himself the "Paramount Leader" of the Coalition, an obvious reference to Jerick Pallas's old title.

This new Coalition will have a unified command structure dominated by Federal High Command, with the purpose of planning a massive invasion of the Cybusian Empire. The formation of the Anti-Cybusian Coalition is the culmination of over a century of efforts by the Federation to infiltrate the LPCN. The Orsonians sought to surpass the Cybusian Empire as the dominant power in the universe and finally gain revenge over their former masters for enslaving them and the aftermath of the Rebellion. As such, the efforts of the Federation began with forming economic relations with a number of powers in the LPCN, and eventually signing secret alliances. Federal agents evoked dissatisfaction and eventual opposition of Cybusian cultural and economic dominance over their governments, offering an alternative path of autonomy and independence. This would not only provide useful manpower and warships to the Orsonian cause during the war, but turn the Cybusian's own creation against them in utter irony.

The last major Redlight incursion in 2351 accelerated the grand plan of the Federation. With the Federation suffering heavily during the incursion, the civilian government ultimately collapsed in the face of total annihilation. The "great game" for the control of the Orsonian world between the Senate and the Federal Military was finally settled, with the military assuming total control over the Federation. The position of Supreme Commander was created, acting as the permanent military dictator of the Federation; their authority could not be challenged by the Senate or the bureaucracy, with only the Federal High Court having enough power to reign them in. The Supreme Commander could pass laws and take action without the consent of the Senate, and this allowed the military to seek alliances and clandestinely aid LPCN nations without senatorial oversight. For Berand, the war could not have come at a better time. Most officers were aware that the legitimacy of the Hegemony was thin, and certainly a violation of the constitution. Elections had been suspended at the national level for decades, long after the Redlight incursion had been defeated, and unrest at the lack of representative democracy had already resulted in several major uprisings across Federation space. Even more concerning, Berand's own rivals in High Command were actively plotting against them, wanting a taste of the absolute power he wielded. As such, a major war would focus Orsonian aggression fully at the Cybusians, legitimizing Berand's own rule and forcing his enemies to bide their time.

The Federal Military has begun full-scale mobilization, with billions of personnel being prepared for war against the Cybusians. The Senate will soon be assembled on Titan, with Berand planning to address the Senate and the nation regarding the planned war.

Cybus1
(Another one you might want to cut down when quoting just in case the Spoilers break when quoting and flood the RMB with a giant wall of text. Hopefully I caught most of my grammatical errors, but I wouldn't be too surprised if I didn't -- I have really strange writing habits.)
2230:

War Room, Segou
“The Cybusians are dismissive of our military strength and CIN will likely want to get this over with as quickly as possible to just get it off their to do list. This means they will likely assign lesser fleet officers to the operation to gain some experience and use their Smart AI to do most of the heavy lifting tactically at the beginning. Knowing their intentions to blitz the system, they will likely perform the first order optimal strategy against our forces in-system. This is easily calculated, so we can use a FOO Strategy against their own FOO Strategy and deliver terrible casualties within seconds of them entering the system.”

“Our goal here would be to cause the Smart AI to be kicked into backing away from the most efficient solutions to problems and to kick it into assessing that we are most vulnerable to by-the-books fleet strategies even though they take much, much, longer. Those assessments would be in fact correct, they would eventually win going by the books and playing the long game. Although by prolonging the conflict we can actually use psychological warfare to undermine their war effort and achieve victory politically.” Eric Pedro would finish what he was saying, allowing Keita to speak up “How many casualties per day do you expect, Eric?”

“Honestly? First day I estimate 2 Million Casualties on our side and between 2 and 4 million casualties on the Cybusians side.. More on the higher end due to the fact that each craft kill we land is several hundred to a couple thousand cybusian sailors. After they switch over to traditional fleet strategies I expect close to half a million per day on both sides, most of our casualties will be stress-induced rather than wounded or killed though, we could hold out for a maximum of 20 Months before we run through all of our reservists and are re-using them and risking psychological breakdowns even with our cycling endeavors. At that point I presume we'd have only 6 more months before we'd be depleted fully”

Anita would speak up “By the 3rd month their casualties will be large enough that they will not be willing to seek peace with us even if it costs them many, many more casualties to finish the 20 months of wearing us down to defeat us. We need some major successes in weakening their war support ideally within the first 40 days.”

Keita would nod “Yes, we do need to wrap this up quickly. Hopefully torchwood will be more concerned about their personnel than the military's personnel, we can exploit any moments of inaction by torchwood that gets CIN personnel killed to deepen the divide between the organizations. The Slower casualty rates will still be large enough per day to have significant emotional toll on citizens, and the increase in number of days they are seeing these casualties will make them feel the situation is far worse than it actually is simply from the Media doing what it does best: Reporting on current events and getting clicks and views.”

“The Bombardment of news reporting of another half a million deaths in the Cybusian Empire every day would no doubt color perceptions about the war among the Cybusian Empire. While we can say that what we are doing is necessary since we are defending ourselves from being made into an oppressed puppet state with exact opposite policies than our society was built upon. The Cybusian Regime cannot say the same, and if there are torchwood inaction reports in the news families of those affected would no doubt blame torchwood for doing nothing rather than blame us for doing the actual fighting. It is a normal response to grief to want to assign blame to parties that could prevent something but didn't rather than to someone that inflicted the damage in the first place.”

The conversation would further continue down the lines of battle planning (too intricate to add to this already large wall of text)...


Public Broadcast, two hours before ultimatum expiry.

“I have seen Alex's response, and his characterization of the demands as fair is ignorant at best, malicious at worst. Those demands are in fact worse for the ordinary citizens of the Confederation than even full annexation, those demands would put us out of the protection of Cybusian civil rights law but beholden to exploitation by Cybusian corporations with no limits on the extremity of the unethical behavior of the puppet regime the Cybusians would put in place to serve their corporate interests in Sol.”

“I sincerely hope that Alex will look a second time at those demands and see past the De Jure text and see what is the only thing that matters, the De Facto effects of what the text would do. Doing so will show why it is unacceptable, furthermore he claims that we are the ones committing acts of war when he has maintained a secret invasion of our country for 210 years and his claims that they didn't kill any of our countrymen might only be true insofar as direct connection. But by prolonging the wars we fight in, millions more of our countrymen die as a consequence of that extension of hostilities.”

“If the full effects of what his operations were doing was so innocuous than he would have no trouble declassifying all of their reports involving those operations on earth from 2020 to 2060. I suspect that he will not declassify all of that information as it would undermine his narrative of a justice expedition. We both know that those agents did their job of weakening us and it wasn't for the national security of the Cybusian Empire, it was to make us easier to conquer later.. Because after all you are in charge of an imperialistic colonial power by your own admission and conquest is their primary objective, although you left out the other two words to soften it under the word Empire on it's own.”

“I don't expect good faith from the head of state of an imperialistic colonial power, but should he surprise me he may find us pleasant to work with. Until he makes a good faith effort to compromise, I will be making my defense preparations for that Valiant battle he seems so adamant about getting.” - Prime Minister Adama Keita.

The Stellar Confederation has called up the Mandatory Reserve(Which makes up 20% of the population in 2230), but hasn't begun moving stuff to Miria yet. Instead waiting for the Cybusians to declare war before they move in.

The Secret Staff Office has begun intensely watching Cybusian social media to use it to tip off the Fleet when the Cybusians make their jump to Miria as part of Operation: Flash Blaze which was tasked with breaking the Cybusian Blitz and buying time for Political successes.

Forum View

Advertisement