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«12. . .2,4142,4152,4162,4172,4182,4192,420. . .2,6462,647»

Careful double posting ;)

Daarwyrth

Ao diplomatic mission friendly reminder not to double post :) If you'd like to add in a second bit to your post, please edit it in into your original message.

Ao diplomatic mission wrote:Do y'all have an offsite forum? My region uses a Taptalk and I already have an identity. We occasionally put out our region newspaper and share the info. If not I can share the news in Dispatches...probably.

We have an offsite forum (but it isn't very active at the moment) and we have a Discord server which is more active than the forums, but less active than the RMB. Links to both can be found at the top of the regional page!

Far away enough

Kuraiva wrote:How do I get the:

"The tax rate is 26.7%, but even higher for the wealthy"

For my nation?

You'll occasionally get issues that change tax rates, and through some of them, it'll start taxing wealthy people at higher rates.

Post self-deleted by McClandia Doge 2.

hello, are furries welcomed here?

Techno Furry wrote:hello, are furries welcomed here?

I wouldn't say we have a policy on that, I mean we're a lot less rude here than... Some people, I'm sure as long as you didn't say anything rude to us, we wouldn't be rude to you.

Prusmia wrote:I wouldn't say we have a policy on that, I mean we're a lot less rude here than... Some people, I'm sure as long as you didn't say anything rude to us, we wouldn't be rude to you.

ok, thank you!

Spooky mode enabled

Democratic Republic of Cacusia wrote:Spooky mode enabled

Welcome to the spoopy club!

And happy halloweeen!

Post by Chris iiii suppressed by Ruinenlust.

Kuraiva

🎃👹 HAPPY SANHAIN MONTH 👹🎃
May you cast away your old sins to the demons and monsters within

Democratic Republic of Cacusia wrote:Spooky mode enabled

Daarwyrth joined the spooky flag club.

Chris iiii wrote:Hi

Hello random nation that was founded yesterday. Just going from region to region saying random stuff I see.

Alright... got so involved with my conlang that I've since decided to split it up into 4 stinking factbooks. (In fairness, the Lexicon/Dictionary is quite pathetically empty atm.)

Finally getting to grammar... something I used to dread, but after having consumed an entire weekend learning about declensions and conjugation, actually find it surprisingly fun albeit horrendously complicated. (I won't get into the rabbit hole that I shamelessly forced into Ru's inbox.)

Suffice to say I've got a good few plans for Jutsaish, just gotta actually make them work together and also put them down somewhere (i.e. actually in the factbook). Odds are whatever I'm coming up with isn't considered all that naturalistic, but - to heck with it I say, I'm doing what I want and making my people suffer as a result. xD

Only thing I'm really concerned about is whether I still want to actually go through with a slight orthographic change regarding how either tones are marked (not huge on the "flat" tone as-is - feels like the "low tone" would be more accurate there), if they even should have separate letters (which, I do because they come from liquids [except high/low distinction; not going both methods though] and plus I just prefer how it looks [and ngl it's somehow easier for me] plus I have to copy/paste fewer characters but still), if staccato tones should be marked (... won't get into that here on the RMB), if I want my diactricalized nasals and y with g/y and i respectively, and if I want to add a lateral click or not (I kinda don't but the symbol for it is so neat ARG [strike]I spent way too much time deciding if I wanted to add trills and it led me down this horrendous rabbit hole). Somehow this is genuinely worse than grammar has been so far.

To all of those of you who conglang: y'all are brilliant. Honestly even if you make a bad conlang, still props to you. Please do share your work, I'd be most interested.
To all of those of you who do not: Don't get started... it will consume so much of your life. xD

Siornor, Ruinenlust, Lord Dominator, The void territories, and 3 othersNorthern Wood, Rakavo, and Garbelia

Jutsa wrote:Alright... got so involved with my conlang that I've since decided to split it up into 4 stinking factbooks. (In fairness, the Lexicon/Dictionary is quite pathetically empty atm.)

Finally getting to grammar... something I used to dread, but after having consumed an entire weekend learning about declensions and conjugation, actually find it surprisingly fun albeit horrendously complicated. (I won't get into the rabbit hole that I shamelessly forced into Ru's inbox.)

Suffice to say I've got a good few plans for Jutsaish, just gotta actually make them work together and also put them down somewhere (i.e. actually in the factbook). Odds are whatever I'm coming up with isn't considered all that naturalistic, but - to heck with it I say, I'm doing what I want and making my people suffer as a result. xD

To all of those of you who conglang: y'all are brilliant. Honestly even if you make a bad conlang, still props to you. Please do share your work, I'd be most interested.
To all of those of you who do not: Don't get started... it will consume so much of your life. xD

I've been slowly chipping away at devising Sierelbosh for a year now (and am still next to nowhere... I have an ever-changing alphabet and a rough idea of the grammar I want to use). I think it's got to be impossible to design a language that is truly akin to any naturally-evolved one.

I have several questions I'm curious to hear the answers to, I hope nobody will mind my just listing them rather than connecting them coherently in a paragraph - would love to hear answers on these from anybody and everybody, especially people who are making conlangs for their nations!

- What languages do you know IRL? Have you taken inspiration from any of these?
- Have you done much formal study/work in linguistics?
- What other resources do you draw from? (besides languages you know and formal experience)

As for me, I study Sanskrit and Chinese, which are both vastly different from English in vastly different ways. I also have limited phonetic experience with several other languages. Sanskrit has been very useful for me in terms of understanding declension and conjugation and developing a grammar, while Chinese has encouraged me to get creative and to figure out how to make that grammar unique in a significant way (i.e. actually designing a grammar from the top down, making intentional choices). I've taken a few courses in linguistics which have definitely just been generally helpful just in terms of thinking about what a language is and how it functions. Beyond all this, I think the best resource is other conlangs; Tolkien is obviously a huge inspiration (as always) and I will definitely be checking out all these new Jutsaish factbooks!

Also, for anyone who hasn't read it, there's a really nifty article about conlangs from NYT called "Utopian for Beginners" which I was assigned to read for one of my classes a couple years ago: https://www.newyorker.com/magazine/2012/12/24/utopian-for-beginners

Siornor wrote:I've been slowly chipping away at devising Sierelbosh for a year now (and am still next to nowhere... I have an ever-changing alphabet and a rough idea of the grammar I want to use). I think it's got to be impossible to design a language that is truly akin to any naturally-evolved one.

This is all-too relatable. I actually went over this in fair detail in the International Democratic Union discord (definitely recommend checking their region out lol) just last night, probably because I've been obsessed with getting grammar, i.e. actual progress, done in Jutsaish and consequently various other conlang shells I've had lying around (mainly Mozolephesian and Yukjuleidian, but also Carav, Entogan a couple others to a lesser degree).

Jutsaish itself used to be my first semi-successful conlang, and I still consider it a descendant of it even if they're nothing remotely alike. It still absolutely needs a ton of work imo, but it's better than anything I made afterward until I realized, many phonetic remakes and orthographic updates in, that it was a hyper-unrealistic kitchen sink monstrosity without any grammar - so the original with some small tweaks as Entogan, and the new kitchen sink with 90% of it thrown away as Jutsaish became their own distinct conlangs in an accidental form of language evolution.

Old Jutsaish on the other hand, which I really didn't want for Jutsa, I instead merged with my old naming scheme pseudo-conlang I used for Universe Sandbox planets, along with my second conlang's script (also sucked but less-so than most future ones lol) to become Carav (which still mainly uses Universe Sandbox for lore purposes and is my new naming system lol).

I tell you though, as much as I have learned in the years since, I still have so much to go. It's a huge time sync (and learning more early on imo helps a lot in actually getting things done and sticking with them, but it's not a 100% fix by any stretch). And don't even get started on naturalization - truly natural languages imply cultural norms, interaction with other languages (hard if you don't want any irl influences, means whole other conlangs), history and change over time and irregularities - most of which will confuse you beyond comprehension as well as any readers who might even begin to care about your work. Yeah, no, history's fun but I draw a line at a certain point. :')

Siornor wrote:- What languages do you know IRL? Have you taken inspiration from any of these?

English. xD

Trying to learn French though (in college actually). Definitely know bits and bobs here and there, like Greek and Russian orthography, a great many phonetic inventories (though most not by heart, mostly just odd facts and bookmarked African languages), and a tiny bit of Norwegian (was gonna learn it, decided not to). I'd be interested in maybe learning Russian (admittedly less-so atm), Welsh or Portuguese, but uh... yeah no baby steps - I'm lucky if I get my English under control.

And yes, I appreciate the irony of studying grammar for and spending dozens of hours on my conlang instead of French.

Siornor wrote:- Have you done much formal study/work in linguistics?

Nothing formal - purely self-taught lol. Last weekend alone I spent way too much time looking up declensions and conjugation and parts of speech on the wikipedia, but yeah I've also read bits and bobs in a conlang book (The Art of the Language by David Peterson), research on various languages, way too much about phonetics and uh... yeah actually that's mostly it lol. I've a friend who's studying phonetics professionally and uh... hoo boy, some of the hyper-detailed stuff is scary even to me lol.

Edit: Then I go on hiatus for months at a time cause I spent too much time doing that and have other things I really need to get done, only to forget a chunk of it, forget what I'm doing with my conlang, and have to start all over.

Siornor wrote:- What other resources do you draw from? (besides languages you know and formal experience)

I try to draw off of various languages for various projects, but admittedly I also try to create my own content too lol. For sure, Jutsaish is largely inspired by southeast Asian languages (like Cantonese and Vietnamese; see contour tones, implosives, some analytic bits, noun classifiers and logographs [even the main script is largely inspired by Tibetan]), and somewhat by Austronesian languages (mainly with voiceless consonants / several places of articulation, lots of nasals, some word constructions) and south/west African languages (mainly clicks, also implosives, and underlying register tones).

For Grammar I admit that I suspect I'm leaning more towards the fusional languages of Europe for conjugation, but aside from some wacky bits I'm hoping to make it devolve analytically like English has (although to a lesser extent). I also originally was going for a mini-alphabet-abugida thing sorta like with some Indian scripts, but I talked myself (with a little nudge from a friend or two) into making it more abjad-like as in Semitic languages. (It does look cleaner, although reading might be absurd...)

My being fairly new to this, I highly doubt I'm doing "great", but it's fun and it's progress, and certainly is something unique (though... maybe more of an optative "certainly".. xD)

Why did you guys have to be so smart ? If I were to quote every bit of interesting text I read here I'd need an RMB all for myself...

So, from a Greek POV...
"The way Greece in particular was treated was horrendous"

That's right, Uan aa Boa. We felt so humiliated...
But on the other hand I do understand when other countries find the way we do things here infuriating and frustrating, and it takes like forever to do just about any thing around here because you get buried in red tape and bureaucratic rabbit holes and take it from me, we take few things seriously and it really makes me sad...

Daarwyrth

::: Official Foreign Affairs Post :::

It is my absolute pleasure to welcome Murmuria into our team of ambassadors as our voice of friendship in The Rejected Realms. I'm convinced they'll do a lovely job of being our region's voice among our friends and allies in TRR, good luck!

If this post interested you in taking up a posting with Forest's team of ambassadors, please feel free to have a look at our programme here:

Forest Ambassadorships

Thank you for your interest in filling the role of Ambassador on behalf of Forest! As an Ambassador, you will fulfill a vital role, serving as the primary link and liaison between us and our friends in other regions. The duties of an Ambassador are assigned by the Forest Keeper and the designated Foreign Minister of Forest, and may change from time to time or in response to specific events, but the basics are fairly straightforward:

Duties of a Forest Ambassador

1) Regularly visit your embassy region's page, and keep current on any notable discussion in their RMB or forums.

2) Make sure to introduce yourself to the region on their RMB, and occasionally chime in to say hello, participate in their conversations where it's appropriate, and respond to any inquiries about Forest. If your assigned region has a foreign minister, make sure to directly contact them on your arrival to say hello and make yourself known.

3) Notify the region when Forest has an event that our allies are welcome to join, and notify Forest when the ally has an event we can join. This can often be readily accomplished by cross-posting the link to an event’s dispatch.

4) If something major goes down (positive, negative, or just especially interesting), pass along word to Forest's government so we are aware of what is going on. This might include things like elections for executive positions, major changes in laws, or dangerous events like raids.

5) Comply with the laws and rules of the embassy region where you are working! Remember that you are serving as a representative of all of Forest, so please act appropriately and in accordance with the guidelines of that region’s government. If a situation comes up where you do not feel like you can legitimately act in such a manner, please immediately notify Forest’s government for guidance and support.

6) Other minor tasks may come up, but generally speaking, an Ambassadorship is a social role focused on maintaining pleasant relationships with our friends in other regions, and ensuring easy two-way communications should the need arise.

Frequently Asked Questions

Q: Do I have to move there?
A: No, you don’t have to move there. The nation we know you as should remain a resident of Forest. Many regions permit embassy allies to post to their RMB, so you should be able to communicate effectively in that manner, if you wish to use your primary Forest account as your Ambassador persona.

Q: Can I use or move there with an alt?
A: Absolutely! This is encouraged, if the embassy region permits it, as it lets you fully immerse yourself in the embassy region’s culture and communications. It is polite to verify with the region’s government that they are ok with ambassadors in residence (smaller regions in particular may like to know everybody they have present), but generally speaking regions are very welcoming to ambassadors.

Q: How much should I participate?
A: Some regions are happy to have resident ambassadors participate fully as citizens, while others will draw a distinction between “full time” residents and those who represent outside interests. Generally speaking, when you first introduce yourself would be a good time to ask how much they would like you to participate. If given no guidance, I would suggest that it is appropriate to be social and join discussions, but is probably best to refrain from voting on weighty matters of government in regional polls, unless specifically invited to do so. Ambassadors are there to communicate with regional governments, not change them.

Q: What if I don’t know how to respond to a query?
A: Contact the Forest Keeper and Foreign Minister! You aren’t expected to know everything, have all the answers, or make policy decisions and commitments. You’re there to help make sure questions and answers move smoothly back and forth, and to facilitate the passage of information between governments.

Does being an ambassador sound like it might be for you? Contact Daarwyrth about open opportunities with the Forest ambassador program!

Current ambassadors:

Chan island (Ambassador to The Bar on the corner of every region)
East skirsburg (Ambassador to Europe)
Furilisca (Ambassador to Canada)
Garbelia (Ambassador to Antarctica)
Jutsa (Ambassador to International Democratic Union)
Mozworld (Ambassador to A Liberal Haven)
Murmuria (Ambassador to The Rejected Realms)
Northern Wood (Ambassador to Texas)
Ownzone (Ambassador to The Region That Has No Big Banks)
Prusmia (Ambassador to The North Pacific)
Uan aa Boa (Ambassador to Philosophy 115 and Haiku)

Open postings:

Read dispatch

Siornor wrote:I think it's got to be impossible to design a language that is truly akin to any naturally-evolved one.

Just take a look at JRR Tolkien's body of work! The Lord of the Rings, and everything associated with it, exists because Tolkien was trying to figure out the influences necessary to properly develop a language.

A language needs people who speak it. People need a culture. Cultures interact with other cultures. Those interactions are influenced by places. Places come with history. History gives rise to legends. Legends have different interpretations. Interpretations lead to disagreements. Etc etc etc

So, you know, it's easy! All you need is 50 years and 50,000 pages, and you'll have the outline just about ready to go :-D

Welp, I think I can confidently say I'm sick of the ancient Greek philosophers and their nonsense. They all make claims that are either (a) laughably incorrect, since they didn't have the capability to know otherwise, or (b) unfalsifiable and unprovable, since it's just linguistic flourish. Socrates alone avoids falling into this, since his thing was just showing that no one knows anything. I hope we get to a point in society where we have the time to talk about nothing as much as Plato did.

But I will never be sick of nature. Though it can make you sick. Wash your hands. Fun nature fact! Our current models of evolution have RNA predating cells altogether, with RNA reproducing without any living things, then becoming DNA (since it's more stable, which would be selected for), then having phospholipid shell structures actually form cells around it. It's a bit of a stretch to say that it's a nature fact, but my Invertebrate Zoology prof got Covid, so that's on hold right now.

Behold my new halloween flag!

(I definitely made it from A to Z, I swear guys)

Siornor, Daarwyrth, Lord Dominator, Northern Wood, and 2 othersGarbelia, and Kase

what do you think of deserts

Jutsa, Lord Dominator, and Kase

Enhancee wrote:what do you think of deserts

Either delicious or neat places depending on how good your spelling is.

Siornor, Jutsa, Lord Dominator, Difinbelk, and 1 otherKase

NOOOOOOOOO....

I ACCIDENTALLY DROPPED WELFARE 😫😫😫

I look at the MWQ site to get my basket weaving up and don't read the issue solutions... I only realised it bunned off welfare at the last second 😥😫

Verdant Haven wrote:Just take a look at JRR Tolkien's body of work! The Lord of the Rings, and everything associated with it, exists because Tolkien was trying to figure out the influences necessary to properly develop a language.

A language needs people who speak it. People need a culture. Cultures interact with other cultures. Those interactions are influenced by places. Places come with history. History gives rise to legends. Legends have different interpretations. Interpretations lead to disagreements. Etc etc etc

So, you know, it's easy! All you need is 50 years and 50,000 pages, and you'll have the outline just about ready to go :-D

And then there is the strategy of "make places and people have names that *sound* like they could be from the same language, but otherwise screw that, conlanging is hard. :P

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