by Max Barry

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Middle Earth RMB

WA Delegate: The Elven Realm of March of Maedhros (elected )

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Welcome to Middle Earth - Home to Fans of J.R.R. Tolkien's Universe
"Home is behind, the world ahead, and there are many paths to tread.
Through shadows to the edge of night, until the stars are all alight."


All WA Nations are required to endorse the King March of Maedhros.


Quote of the (indeterminate amount of time)
"To the Sea, to the Sea! The white gulls are crying,
The wind is blowing, and the white foam is flying.
West, west away, the round sun is falling."

Legolas, ROTK

The Prancing Pony - Bulletins
How to help Middle Earth!
Helpful Links
LinkMap of Middle Earth

Polls & Events
Tolkien RP Group

The Imladris Art Gallery
John Howe
You can find the gallery index here


A day may come when the courage of men fails… Linkbut it is not THIS day!



  1. 3

    (STARTED) (REGISTRATIONS OPEN) Middle Earth Role Play

    MetaGameplay by Dispatch . 28 reads.

  2. 3

    LotR Artist Gallery - A Musical Interlude

    FactbookCulture by Dor caranthir . 27 reads.

  3. 11

    How to help Middle Earth !

    MetaReference by Dispatch . 437 reads.

Embassies: Minas Tirith, Hell, Lothlorien, 10000 Islands, Mordor, The Shire, gondor, Hobbiton, and Middle Earth Roleplay.

Tags: Casual, Enormous, Fandom, Featured, Founderless, and Multi-Species.

Regional Power: High

Middle Earth contains 108 nations, the 153rd most in the world.

Today's World Census Report

The Least Corrupt Governments in Middle Earth

World Census agents tempted government officials with financial and other inducements to bend the rules and recorded how often their proposals were declined.

As a region, Middle Earth is ranked 19,946th in the world for Least Corrupt Governments.

NationWA CategoryMotto
1.The Humanist Geniocracy of RyfinLeft-wing Utopia Utopia“arod fael ar lain”
2.The Federation of Free Lands of FreeuliLiberal Democratic Socialists Open-Minded Education State“Dome un Taj”
3.The Disputed Territories of Dagor DagorathNew York Times Democracy Corporate-Dominated Sham Democracy“Last Battle and Day of Doom”
4.The Protectorate of TulkasNew York Times Democracy Corporate-Dominated Sham Democracy“Tulkas the Strong, Champion of Valinor”
5.The King Under the Mountain of Neo DragonCivil Rights Lovefest Brave Progressives“Do not meddle in the affairs of dragons.”
6.The Queendom of Sophia AstrumNew York Times Democracy Corporate-Dominated Sham Democracy“Divinum Feminine”
7.The Republic of NoldoriaCivil Rights Lovefest Brave Progressives“It is our weaknesses that make us strong”
8.The Republic of Girdle of MelianDemocratic Socialists Ordinary Caring Intelligent World Citizens“Ed' i'ear ar' elenea!”
9.The Planet Holder of Space2Inoffensive Centrist Democracy Fascists“Space1 over...”
10.The Commonwealth of OnodrimLiberal Democratic Socialists Open-Minded Education State“Tree-Host”
1234. . .1011»

Regional Happenings

More...

Middle Earth Regional Message Board

Thorin Oakenshield wrote:

The Gandalf in The Hobbit works as a bit of a trickster figure. Ultimately benevolent in the big picture, but not so reliable in the short term. Bilbo's most difficult decisions are made alone. The wizard must get out of the immediate picture for the hobbit protagonist to grow. Some of Gandalf's trickster characteristics, including the grumpiness, continue in LOTR. For storytelling, overpowered saviour figures with a hands-on approach would be awkward. They would provide easy, immediate solutions. No problem, no plot. Therefore Gandalf must be absent/busy elsewhere, reluctant to reveal and use his powers, limited in his powers, at times exhausted or doubting. Likewise, for Sam and Frodo in LOTR, he must become totally unavailable for them to grow as protagonists.

That's a nicely succinct and perceptive description of Gandalf's role. I suppose one way that Gandalf could have remained more present, without him feeling "overpowered," would have been to significantly raise the stakes regarding enemies encountered...but then it would have felt a bit like a Superman comic, probably.

Lady Eowyn wrote:Rest in peace, Ian Holm, 1931-2020 ... Voice of Frodo in the BBC audio drama 1981.

I saw that, too. Quite sad, though he lived a full life.

I should check out that BBC radio drama, I bet it's pretty good...

Elections, the end of the Drewpocalypse, and a new emissary report writer in this month's edition.


10000 Islands Emissary Update

Date: May 2020
Population: 2533
Delegate Endorsements: 774
Forum: Linkhttp://10000islands.proboards.com/
Discord: Linkhttps://discord.gg/mw27pug

TITO Command

Has your region been invaded, or do you want to get in touch with TITO? If so, contact one of the following nations:
~Chief Executive: Markanite.
~Field Commander: Kanta Hame.
~Tactical Officers: Shy Guyia, Smugglers and Mercs (EF), Mingulay Isle, THX1138.
~Executive Officers: Aschente, Hakketomat.

Government

As of this reportís publication, the Government of 10000 Islands consists of:
~Chief Executive: Markanite
~WA Delegate: Kuriko
~Senior Senator for Blue Canaria North (Emissary Report): Grea Kriopia
~Senator for Lyonnesse East (Houses): The United Royal Islands of Euramathania
~Senator for New Republica South (Debates and Discussions): Controlitia
~Senator for Himes West (RP): Marxist Germany
~Minister of Labor: HumanSanity
~Minister of Immigration: THX1138
~Minister of Education: The Tasmanian Islands

Information about other government officials of 10000 Islands can be found Linkhere.

May Elections

Scheduled elections took place in May for the positions of Senator for New Republica South and Senator for Blue Canaria North.

Controlitia of MSPP defeated Dorab of WIP with 32 votes to 28 to become Senator of New Republica South.

Grea Kriopia of MSPP defeated Shy Guyia, an Independent, with 47 votes to 17 to become Senator of Blue Canaria North

XKI thanks Pelanesomunk and HN67 for the previous service. Congratulations to the winning candidates!

Additional Government Changes

~ Some new faces joined the FA team as Valars was appointed Emissary to Warzone Sandbox and Wille-Harlia was appointed Emissary to Independent Order as XKI opened new embassies with both regions.
~ The Cultural Office continued to grow as HumanSanity hired Klick klack and Free Las Pinas as Cultural Office Assistants.
~ Additionally, Wille-Harlia was hired as Deputy Cartographer General to help out Paffnia with the regional map.
~ Delegate Kuriko and Tuga Nation were both hired as Account Maskers to help with the uptick in forum activity.
~ Xeknos, Vivolkha, Liberdon, and Anisopterra were all hired as a new batch of Official Endorsers to encourage WA members to endorse the Delegate.

Around the Islands

~ In May, XKI broke its all-time population record from 2013, reaching a peak of 3,230 nations! Chief Executive Markanite made it rain free tacos to Islanders in a week-long celebration. Strong thanks to all of our hard-working recruiters who helped out!
~ May's LinkFeatured Nation selected by the Ministry of Education was Thedairos. Relative newcomer Thedairos has been an active TITO member and an overall friendly presence in XKI, congrats Thed!
~ With the spike in population, our Welcome Buddies reached out to nearly 1500 new Islanders in May to help guide new nations through their first NS experiences. Welcome to all of our new nations and fantastic work done by our Welcoming Buddies!
~ Cultural Officer HumanSanity helped XKI join in on The North Pacific's monthly card pull event by contributing a S1 Kozmix and S2 Alkasia to the pull lineup which also included S1 Anime daisuki, S1 Solorni, and S2 Testlandia. No luck for Islanders this time around, but still lots of fun!
~ XKI was invited to the Mafia Universe WW World Championship once again and resident WW expert Aersoldorf stepped up to represent XKI. We wish him the best of luck and will be cheering him on from the stands!
~ At the end of May, the Cultural Office announced the first ever XKI Summer Olympics put together by Olympic Directors HumanSanity and Grea Kriopia, which will host a series of regional events and contests during the month of June. Some events include an issue writing contest, a card farming competition, and a Resistance game. Best of luck to each team and warm thanks to all of our guest judges!

XKI Game-Side

May's regional poll by Woonsocket asked Islanders what they hold near and dear in life.

This month’s RMB posts show what's really on Islander's minds during quarantine...

RMB = Fightclub
*UFO noises*
Quarantine workouts
Hang on a minute...
NS pickup lines
RMB Conspiracies
Horrifying revelations
Healthy eating habits

WA Affairs

May 02, 2020 GA Ban on the Administration of Unwanted Substances: Seeking to prevent the unconsentual administration of substances to protect bodily autonomy.
Author: Morover
10000 Islands discussion on this resolution: LinkLink
Regional vote: For 8 | Against 4
Delegate vote: For (weight 836)
Final WA vote: For 14543 (61.5%) | Against 9120 (38.5%)
Result: Passed May 6, becoming GAR#487

May 04, 2020 SC Commend Almonaster Nuevo: Based on the target's extensive graphic design work, dedication to the NationStates Worlds Fair, and service in the region of Canada.
Author: Makdon
10000 Islands discussion on this resolution: LinkLink
Regional vote: For 17 | Against 0
Delegate vote: For (weight 842)
Final WA vote: For 21925 (90.3%) | Against 2358 (9.7%)
Result: Passed May 8, becoming SCR#304

May 06, 2020 GA Standards for International Road Freight: An effort to harmonize international road freight regulations and requirements in all member states.
Author: The New Sicilian State
10000 Islands discussion on this resolution: LinkLink
Regional vote: For 3 | Against 11 | Abstain 1
Delegate vote: Against (weight 843)
Final WA vote: For 3996 (18%) | Against 18210 (82%)
Result: Failed to pass.

May 08, 2020 SC Condemn Psychotic Dictatorships: Seeking to condemn the target nation (IC) for its disregard of the World Assembly and crimes against humanity.
Author: Morover
10000 Islands discussion on this resolution: LinkLink
Regional vote: For 13 | Against 2
Delegate vote: For (weight 854)
Final WA vote: For 18009 (59%) | Against 3390 (41%)
Result: Passed May 12, becoming SCR#305

May 10, 2020 GA Repeal “Data Protection Accord”: An effort to revoke existing legislation on regulating data usage and collection.
Author: United Cats of America
10000 Islands discussion on this resolution: LinkLink
Regional vote: For 0 | Against 13
Delegate vote: Against (weight 866)
Final WA vote: For 3409 (14%) | Against 20886 (86%)
Result: Failed to pass

May 12, 2020 SC Commend Audioslavia: Highlighting the target’s engagement in (IC) international sports leagues and sports journalism.
Author: Electrum
10000 Islands discussion on this resolution: LinkLink
Regional vote: For 11 | Against 0
Delegate vote: For (weight 864)
Final WA vote: For 22372 (93.8%) | Against 1489 (6.2%)
Result: Passed May 16, becoming SCR#306

May 14, 2020 GA Requiring Promulgation of National Laws: An effort to require law promulgation to increase civic awareness.
Author: Sancta Romana Ecclesia
10000 Islands discussion on this resolution: LinkLink
Regional vote: For 11 | Against 3
Delegate vote: For (weight 855)
Final WA vote: For 9420 (41.4%) | Against 13342 (58.6%)
Result: Failed to pass.

May 16, 2020 SC Condemn Auphelia: Seeking to condemn the target for (IC) unchecked crimes against humanity.
Author: Aumeltopia
10000 Islands discussion on this resolution: LinkLink
Regional vote: For 7 | Against 7 | Abstain 1
Delegate vote: Abstain (weight 861)
Final WA vote: For 14537 (66%) | Against 7474 (34%)
Result: Passed May 20, becoming SCR#307

May 18, 2020 GA Repeal “Ensuring Safe Syringe Use”: For the purpose of revoking previous legislation on syringe use standards in health care.
Author: Morover
10000 Islands discussion on this resolution: LinkLink
Regional vote: For 6 | Against 9
Delegate vote: Against (weight: 854)
Final WA vote: For 19244 (83.6%) | Against 3770 (16.4%)
Result: Passed May 22, becoming GAR#488

May 20, 2020 SC Commend Candensia: Highlighting the target's work in issue writing, regional service in The Hole to Hide In, and WA legislation.
Author: Fauxia
10000 Islands discussion on this resolution: LinkLink
Regional vote: For 10 | Against 1
Delegate vote: For (weight 844)
Final WA vote: For 18797 (91.5%) | Against 1755 (8.5%)
Result: Passed May 24, becoming SCR#308

May 22, 2020 GA Ethical Treatment of Animals in Research: Seeking to prevent the infliction of harm on animals in research that requires animal experimentation.
Author: Maowi
10000 Islands discussion on this resolution: LinkLink
Regional vote: For 8 | Against 2
Delegate vote: For (weight 846)
Final WA vote: For 18363 (83.3%) | Against 3675 (16.7%)
Result: Passed May 26, becoming GAR#489

May 26, 2020 GA Military Identification Tag Act: Seeking to boost global security by simplifying military personnel identification.
Author: Alba and Cymru
10000 Islands discussion on this resolution: LinkLink
Regional vote: For 13 | Against 1 | Abstain 1
Delegate vote: For (weight 849)
Final WA vote: For 18296 (85%) | Against 3235 (15%)
Result: Passed May 30, becoming GAR#490

May 27, 2020 SC Commend Vilita and Turori: Seeking to commend the target's (IC) achievements in international sports leagues and work in hosting/creating international sports leagues.
Author: Francois Isidore
10000 Islands discussion on this resolution: LinkLink
Regional vote: For 10 | Against 0 | Abstain 1
Delegate vote: For (weight 842)
Final WA vote: For 18064 (90.9%) | Against 1818 (9.1%)
Result: Passed May 31, becoming SCR#309

May 30, 2020 GA Restrictions on Blood Sports: An effort to promote moral decency through regulating blood sports in terms of safety.
Author: Honeydewistania
10000 Islands discussion on this resolution: LinkLink
Regional vote: For 4 | Against 10
Delegate vote: Against (weight 826)
Final WA vote: For 8972 (43.7%) | Against 11554 (56.3%)
Result: Failed to pass

Meet A Nation Interview

In this edition, we have the distinct pleasure to sit down and talk with an Islander who has been with us for a long time but only recently returned from a few years absence. Controlitia has in the past served in TITO Command and on the Council of Nine and currently serves as the newly elected Senator for New Republica South and as a TITO Knight.

GK: To start things off, do you have an earliest memory of XKI? If not, do you remember how you joined NS/XKI?

Control: I don’t really have a concrete earliest memory, but I do remember how I joined both NS and XKI. I joined NS because I came across Lexicon in a public library and liked it. When I looked into Max Barry more, I found out about NationStates. I played it for a bit and then started to get bored with just the one nation (Fosfjapias, named by keysmashing) and created a couple puppets to try for specific government types. One of those puppets got a recruiting telegram from Markanite that included some information about TITO, so I sent that puppet to XKI to join in and all of a sudden it was my main.

GK: So what made you decide to come back to NS after being away for a few years?

Control: I thought about checking in on XKI after years away due to the pandemic, but I rejoined because I wasn’t in college anymore. One of the main reasons that I CTE’d was that I was busy with schoolwork and clubs and such and didn’t have much time for NationStates. I was also usually in class at minor and doing homework or hanging out with friends at major, so I didn’t even have TITO to drive involvement. Now that I work a desk job, I can be around a lot more.

GK: Can you talk about some of the major changes you've noticed in XKI since returning?

Control: One thing that struck me was that politics have gotten more active. In my experience, XKI politics were broadly run along the lines of “if it ain’t broke, don’t fix it” and people didn’t really look to change much. Politics are much more active today and people are actively looking for things that we can improve and innovate on. You can also see a change in tone from the comments in my yaffice; it’d be a lot harder to see Barry going around and pretending to bribe senators today. It’s also odd to be in an XKI without Grub.

GK: And what about things that haven't changed? Do you feel like there are some aspects of XKI that have pretty much stayed the same?

Control: I feel like Taco Island has not changed much. Still spammy, still fun. XKI as a whole is as welcoming and laid back as ever. I don’t feel like TITO has changed all that much either, which works for me 😉

GK: I have to ask, with your extensive past work in TITO as a Knight and former member of Command, how does it feel to be back in action?

Control: It’s good to be back in the saddle and working to protect the people of NationStates from unconscionable griefing.

GK: And do you have any sage words of wisdom as an experienced player to newer nations?

Control: NationStates is what you make of it, so get involved but don’t overcommit. It’ll be boring if you let it be boring, it’ll be overwhelming if you get overinvolved. Find your sweet spot and it’s a great game.

GK: Lastly, can you describe XKI in a single word?

Control: Welcoming.

Until next month, your 10KI Update Staff is signing off - Grea Kriopia
Read dispatch

Hello, hope that its all right with everyone if I post a short notification from time to time when a new RP update comes.

UPDATE 02 for the Middle Earth Roleplay has been posted !

If you're interested to know what your friends or region members did in the past update, if you're a bit of a tolkienite yourself or if you're curious enough to read a dispatch, please feel free to view it via the following link:

** REMEMBER! ON EACH THREE UPDATES (on update 3, 6, 9, 12 ...) YOUR GET NEW SOLDIERS **






More info:





THE TALK FROM THE OLD UPDATE... :

.


The barbarians of Southern Lindon (message 1 of 2):
The humans of Southern Lindon are suspicious enough of the elves of Northern Lindon. Those arrogant high-elves with their ships, their weapons and their medicine. When the blight came to Southern Lindon where were the elves? They sailed back to Mithlond and to Northern Lindon, leaving the small communities of men to suffer from the pestilence of the land. Many have perished from sickness and from malnutrition, and the small groups here and there unite against one banner and one goal; not to trust elves ever again.
----
Provocation of the elves of Elvea-Falasse

.

Etyangoldi Alliance (message 1 of 2):
With a swift move the sword of Curufinwe Fallenstar killed the last dwarf of the fortress beneath the mountains of Moria. Blood spilled from the throat of the dwarf on the walls of the small ready room of the fortress, adding only to the mosaic of the other blood splatters of elf and dwarf alike that were decorating now the innards of the mountain. Some rest was now needed, especially after the perilous march up the mountains, the search for mithril, the climb on Caradhras peak, the fighting at the entrance of the fortress beneath Caradhras, the fighting on the corridors and culminating with the bloodbath on the halls of Khazad-dűm.

Interesting was also the fact that, beneath all the rubble of the fight and the dead, there was a party of dwarves with different clothes, distinct from the rest, more reddish and pompous in nature. Definitely did not belong in this wretchy harsh climate of the mountains. What that represents or who they are is a mystery right now, seeing as there's none left alive to tell the story. But ... wait ... there's a small blood trail leaving from the premises ... going through the halls ... and leaving, from where it appears to be the other side of the mountain. "I suppose that we're going to hear from them later on, if they survive ... " Curufinwe said.

"We rest today but tomorrow we're starting those machineries. You, emissary, go to the Trollshaws and tell them that we need some of their slaves to mine under these mountains. Tell them that part of the non aggression they expect from us has to be rewarded with small gestures like these. Add that trolls are not excluded from entering the Etyangoldi Alliance and watch how his eyes react to that", Curufinwe added.

In the mean time, from the riders Curufinwe sent to the four cardinal directions three have already arrived. The one to the North reported a dwarf settlement inhabiting Forochel, past the Trollshaws, the one to the west reported elves inhabiting parts of Lindon and the one to the South reported humans in Andrast and advancing in the old Pukel-Lands, uncomfortably close to the borders of the Etyangoldi Alliance.

"It seems we're surrounded on all sides by folks of every race. If I know how to take these orcs of Ettenmoors, I'm less certain of the Dwarves of Forochel and the Humans of Andrast. With the elves of Lindon I'm fairly certain that a bond exists, that transcends these petty sentiments and quarrels of who owns what in Middle Earth. Nonetheless, send an emissary to the elves of Lindon:
--- Exalted king Cirdan of the Elvea-Falasse, the elves of the Etyangoldi Alliance greet you warmly. I'm fairly sure that you have already noticed, but there's a shortage of elves living in the Middle Earth. So far, I know only of your folk and those of my alliance of elves and humans. The scarcity of our brethren means that we should stick together and offer any kind of assistance to one another. My scouts report that you even have a glorious shipyard in Mithlond with what I assume to be magnificent ships. You should consider entering the Etyangoldi Alliance and I can use your ships to sail my armies to other parts of Middle Earth, only to assume a better hold of the elvish land.

To show my benevolence, I propose that we split the lands of Eryn Vorn and Minhiriath among ourselves, and let those, and Cardolan, be the border that separates our two lands. Obviously, if you're not interested then my plan is to secure the shores and so to get both provinces for my alliance.---

Now, bring here another emissary!", and after a few moments, "Good. You will be sent to the humans of the Empire of Coldvar, with the following:
--- King Nikolai Nāves, congratulations on conquering the Pukel-Lands from the barbarian clans that resided there. Good call. The Etyangoldi Alliance has an eye on you for great potential, so we will be watching closely your next moves. A strong ally on our southern borders will mean that we can direct our attention elsewhere, as you also might have noticed, there are some really easy pickings to the east, past the White Mountains. There's also, what appears to be, a dwarf infestation. We just successfully cleared one of their outsposts deep in the mountains above the Redhorn gate. They must be stopped, they twist the fabrics of life by creating and using magical enchantments on armor, weapons, even doorways and gates. I'm sure that they even instill life in horrendous machineries, but that is still inconclusive from what we gathered so far.---"
, Curufinwe added, and smiled afterwards.

The scout did report that the Empire of Coldvar appears to be anti magic, so why not use this information to shape a mind? Who cares if Curufinwe himself uses enchanted armor or that he plans to use the mithril ore under the Misty Mountains to create weapons and armor imbued with magical properties? Not even his trusted advisors know the full extent of Curufinwe plans so an enemy king surely will not mind something he does not have knowledge of.

"Let's see. Slaves for the mines, alliance with the Elvea-Falasse, non-aggression pact for the time being with the humans of Coldvar ... ah, yes. And an attack on Minhiriath. Let's see what's the answer from King Cirdan on that Eryn Vorn realm ...

----
All army attacks Minhiriath
Sends an alliance proposal to the Elvea-Falasse
Sends a non aggression pact to the Empire of Coldvar


.

The Variag Order:
Looking through the scrolls and parchments on his inpromptu desk, ruler Ulwarth the First noticed no reply from the king of Rohan and from the Broken Tooth Tribe. Moreover, recent reports mentioned the Broken Tooth Tribe to have even advanced into Nurn. "It's not yet a declaration of war", Ulwarth muttered, "but it's quite close. We're going to wait for just a while longer and then we decide what to do with these two actors. Recruit some mercenaries from the Southron Oasis to guard the gap between Sutherland and Nurn while the bulk of the army is to go and unite the lands of Khand to the rest of the realm. Let's finish uniting these inhabitable lands so we can migrate north to greener pastures."

There were still some good news. The Empire of Coldvar agreed to a non aggression pact, even if there may be no common heritage between the two factions. But just to be sure, Ulwarth is going to send another message to king Nikolai Nāves:
" King Nikolai, let us use this non aggression plan as a stepping stone for our future cooperation. Perhaps we have no common ancestor, although we're both men of respect and rulers in our own right. In my previous message to you I hinted at the troubles we had in the past that brew past the Mountains of Shadow, in Gorgoroth, the magic in Mount Doom, the raids by the black forces and, obviously, the corruption, enslavement and sacrifices. I know that many of those dark chapters in our past forced good men to flee north towards Ithilien and west towards the elven shores."

----
Attack with all forces the province of Khand.
Still awaits some answer from Rohan and from the Broken Tooth Tribe.


.

The Woodland Enclave:
Some of the emissaries she dispatched a while ago to the west and to the east on the dwarf-road of Mirkwood have returned to the Woodland Enclave. They were waiting for the arrival of Barazturg in a long hall, ornated with ceremonious trinklets and decorated in red, definitely a leitmotif for the Woodland Enclave. Still waiting for the arrival of Barazturg from a hunt party, they were discussing and exchanging opinions regarding to what they saw in those distant realms, from the prosperous lands of the Iron Hills to the icy tundra and the icebays of Forochel. As Barazturg was announced to have arrived, silence fell. Its a well known fact in the Woodland Enclave that Barazturg has the first word, and one should never interrupt nor talk before her.

After formal greetings and minute talks regarding their experiences, the main idea was that both the dwarves of Forochel and the dwarves of the Iron Hills agree to working together and form an alliance. There's nothing known yet about the dwarves of Khazad-dűm and the dwarves of Blue Mountains, or if there still are any dwarves residing in those realms. Even so, the answers to the first call of unity are positive enough to warrant drafting an official alliance between the dwarf houses of the Woodland Enclave, of the Frostbeard Clan and of the Defender's Fjord.

After a few more days the final version of the draft was ready. Reading it minutiously, Barazturg took her pen and striked some words, changed some other here and there and finally exclamed "There we go. It's suitable. Send these parchments to be ratified by Leader Dralvik II of the Frostbeard Clan and by King Alexius Comnenus of the Defender's Fjord, so we enter into a formal alliance of mutual benefits, including military aid and exchanging of information."

Now Barazturg fell on darker thoughts. "The Blue Mountains are quite distant, so no news are still good news. But no reply from the High Pass and from the Redhorn Gate? Our emissaries made it back successfully from the harsh lands of Forochel ... I know, I know, there were reports of orcs and trolls roaming the lands, so maybe some ill-fate happened to the emissaries.".

After a few more moments of pondering, Barazturg added to her generals. "Let's rally our troops and move towards Anduin Vales. We'll send a party in the vanguard to investigate things before our main army arrives."

----
All army is to attack Anduin Vales
Send a parchment with the alliance to be ratified by the Frostbeard Clan and by the Kingdom of the Defender's Fjord.


.

Trollshaw Realm:
Reading the news from the elves of Etyangoldi Alliance and the dwarves of the Frostbeard Clan, Torogok felt a bit trapped between hammer and anvil. Not a good feeling for a ruler, but one that further cemented his motivation. Trolls were for far too long hunted, in some places even close to extintion. So the troll legacy of Ettenmoors has to live on, and has to live on through Torogok.
"Agree, and send to Curufinwe Fallenstar a fresh batch of slaves. We need to secure at least one border," Torogok told to his loyal squire. "Our wait has served its purpose. After the destruction of the last human bastion in Rhudaur we now leave the marshes of Ettenmoors to be the breeding grounds for future generations of trolls. Our attention is now towards the lands of Angmar, for a long overdue, but well deserved, punishment for them. We'll attack tomorrow.".

Torogok was remembering some memories from his distant past. He, too, has been hunted down, captured, and tormented by the evil race of hill-men of the Iron Home. In the chaos of the fights of Mount Gundabad between the hill-men, the orcs and dwarves, Torogok fled through a hidden pass in the mountains and reached Ettenmoors yet again. He swore never to trust men and to punish them on every occasion.
"Now bring me some of that tasty two-legged food, I'm hungry!", Torogok shouted.

----
Attack with all army the province of Angmar
Sends a batch of human slaves to Etyangoldi Alliance


.

Elvea-Falasse:

To the leadership of the people of South Lindon

In times past we where selfish and uncaring. It was wrong of us to deprive you of the abilities of produce and good health. On behalf of all the people of Starlight Coast, I'm sorry. At the present however I'd like to think we are wiser and have developed compassion and goodwill, it is with apologies that I offer you the normalization of relations and the beginning of trade and cultural exchange.
However reports have stated that your people are calling for revenge against us. It is my hope that you do not act upon this. Nevertheless if you do Elvea-Falasse stand ready to defend with honor and respect.
Respectfully yours,
Cirdan

To King Curufinwe and all of his Realm
Greeting and well met my fellow firstborn! Indeed in this age are kind are few and far spread. We accept your offer of an alliance. As for the territorial offerings and naval support, our people are not of the sort to engage in arms. Only when attacked or free people are threatened by Morgoth's Shadow will we rise to war. Of this I an sorry. If you wish to move into the lands mentioned, it is my hope and admonishment for you to do so for the benefit of both Elf and Man. And that you respect the sovereignty of those outside of your dominion who wish to be independent. Best wishes to you from the west.


.

Defender's Fjord:
Upon receiving the two Orcish messengers and reading Snicklefritz's message, King Alexius asked in a voice as cold as ice, "Where. Is. The. Dwarf. Emissary?" The two Orcs looked at each other in fear, and finally, the one on the right says, "Dead...Your Highness. Killed on the orders of our Chieftain Snicklefritz." The King stands up and says in a loud whisper, "Snicklefritz did what? Guards! Take this one away," he indicates to the one on the right. "imprison, him but treat him well. You.", he points to the other Orc. "Tell this to Snicklefritz.", he gets right in the Orc's face. "Tell him that if he doesn't want an alliance, so be it. But tell him to watch his back, he wouldn't want to be killed on my orders, now would he?" He then sends the Orc off on his way and turns to two dwarfs waiting uneasily outside. The King gestures them inside. "Deliver this scroll to Clan Frostbeard. Make haste, and do not be seen. "Do you understand? Can you do this?", he asks. The two dwarves nod and say, "Yes, my King." The King replies, "Then go, and may you be blessed with a safe journey, for the journey is long, perilous, and lined with wolf-hides." Before handing it to the dwarves, he reads it over one last time. It reads:
Dralvik II, King of the Frostbeard Clan, I hope you are well and that this message finds you well. We propose an alliance of dwarves between ourselves, you, and the Woodland Enclave, whom we are already allies with. Together we dwarves can unite and no one will be able to stop us.
He then seals the scroll and gives it to the messengers, and they leave. He then addresses the assembled men, "Dwarves, today we continue the reconquest of our native lands! For Dwarfkind!"

---
Sends emissaries to Frostbeard Clan requesting an alliance.
Attacks Grey Mountains with all army plus Hero.
Sends Orc back to Broken Tooth Clan


.

Clan Frostbeard (message 1 of 2):

The icy shore to Forochel looked an eternity away from him, when Baldur felt and heard the first volley of arrows. He risk a glance to the north and removed his shield from the shield wall formation and yelled: "Baruk Khazâd!” The dwarven divisions moved as one to the enemy hill. They continued to run, as the first rain of arrows was quickly followed by a second and a third. There was a cry out in terror for just an instant, and then silent. The wolf-hides's warchief met his doom with the rest of his soldiers.

"Thank Mahal", Dralvik II gasped: "… if it wasn't for our shields, they'd have pierced us through and through" Baldur nodded. Dralvik II and his commander stepped onto the top of the hill. The army settled tents, and the soldiers remembered their fallen with laughter and anecdotes with the evening meal.

In his tent, Dralvik II silently offered a prayer of thanks to his fallen kin, brought out a small journal from his belongings, and wrote a poem.
///////////////////////
////// The poem ///////
///////////////////////
Thundering footsteps
Heralded your pack.
Man and beast blazing trail together.

One in nature, each relying upon the other,
More than just man and beast,
One fallen antagonist,
Who lays defeat

Hail Mahal, Hail Frostbeard
Raise them in your songs
Who fought mad-wolf-hides
And claimed Emyn Uial for all

Hail the Dwarves! Our fallen
Glorious in battle
Axes that don't fail
These days ended in pain

Send Them to the halls!
Send Them!
Sure spirits
In the care of Mahal

Scale the night,
Towards the ride bright.

///////////////////////
///////////////////////

Dralvik II’s mind was lost in deep thought, and his babble was interrupted by the entrance of a soldier into the tent accompanied by the faint sound of horns.

"Pardon me, my lord. We have recibe a message of Cirdan the Shipwright, Elven king of the Elvea-Falasse, his delegation is waiting outside over the open plain", the soldier concluded with a gesture towards the entrance. With his ice blue eyes fixed in the entrance, Dralvik II responded: "... very well, I will attend them". He got up from his chair and went to the entrance accompanied by the soldier.

From among the delegates, an elf in bright green tunic and silver hair approached Dralvik II and gave him the terms for peace to the commander. The dwarf read it made a pause and nodded to the elven delegate. "I accept the proposal of your king, we will respet this alliance and I vow never to intrude on the elven homeland." The silver hair elf smile kindly.

Dralvik II looked around and gestured to Baldur, who ran to the main tent and returned with a small silver box decorated with gold and gave it to Dralvik II, whom opened it revealing a jewel.

"Bizârul, it means 'Son of the Valley'. This amulet shall be my token to your king, that so long as Cirdan's blood and oath hold true, yet so shall my blood and oath be true to your king. The blue diamond in the middle of the amulet, is the symbol of the Clan Frostbeard. It is surrounded by two other gems, one for Mahal and the other one for his wife the Queen of the Earth... but, surely the names Aüle and Yavanna are more familiar to your ears", Dralvik II smiled.

After enjoying the dwarven hospitality, the delegation began at first light the trip to his native land.

"Your father would have refused...", Baldur said, leaning on the head of his axe.

Dralvik II watched the group fade through the woods and said: "The Frostbeard warrior fights with a battle axe and shield or with a spear for the honor of the clan and their families. But it is also the generosity that shows the duty towards the family and the clan... yet again be have to keep fighting for the seek of our people. I will go to Khazâd-gund to fight the remaining wolf-hides tribes, you stay here and scout the area, I will send news as soon as possible", Baldur nodded.

----

Accepts the alliance and friendship with Elvea-Falasseand.
Sends the amulet Bizârul as a token of good faith to Elvea-Falasseand.


.

The Empire of Coldvar:

A man stands above a dead corpse of a Barbarian. His armor is bathed with blood. His cold blue eyes scan his surroundings.

A small boy runs up to him.
"Sir, a message."

The man answers in a rough voice.
"Who is it from?"

"The Etyangoldi Alliance, sir." The boy replies.

The man grabs the scroll. His bloody hands leave dark red smudges on the worn paper.
"Hmmm. They are elves. Elves are known for their cunning, and their magic. I would rather fight with a dwarf, but I don't need to fight. It would be a waste of men. Send a message that we accept the Non-aggression pact."

"Yes, sir." The boy scurries off.

The man turns toward the mountains. Soon an armored soldier joins him.

"Emperor, the men have been accounted for. We have lost around 300."

"Good men were lost today. We received a message from the Etyangoldi Alliance."

"Aren't they Elves, sir? They are dangerous people to side with."

"Yes. That is exactly why I want you to send scouts and spies to their provinces. I want to know what they are up to."

"It shall be done right away. Also sir, the troops are waiting for your orders."

"Good, have them set a swift pace for the province of Lamedon."

"Yes, sir."

He starts to walk towards the gathered troops. Just to be stopped by another squire.

"What is it now boy?"

The squire starts to shake.
"Sir, another message. It's from the Variag Order."

The Emperor grabs the scroll. Tears off the seal, and reads through it.

"You can find trouble anywhere you go.
Boy send a message back to the Variag Order. Tell them that I agreed to an Non-Aggression pact. Not an alliance. They will deal with their problems and we will deal with ours."

As he finished saying the last line. He felt a shift in the wind. His gaze flicked over his shoulder. A glint caught his eye. In a flash he tore his sword from it's sheath and swung it around his body. Two half's of the arrow fell harmlessly to the ground. He slowly turned back to the Squire.

The Squire was shaking and backing slowly.
"Ssssssiirrr, your eyes!"

Emperor Nikolai brought his sword in front of his face to see his reflection. His eyes normal blue color were replaced with a deep glowing red. He covered his eyes with his hand.

"Go! You have your orders!"
The Squire bolted.

He brought his sword back to his face. His eyes were their usual cold blue. He went to his soldiers.

----

Accepts the Non-Aggression with the Etyangoldi Alliance.
Attacks with 1700 soldiers and Hero the province of Lamedon.


.

Clan Frostbeard (message 2 of 2):

Dralvil II returned to Khazâd-gund days later, during an extremely harsh blizzard, and the kingdom rejoiced at the return of its king. Flanked by his personal guard, he entered the throne chamber and knelt before the statue of his father letting a tear slip. His silent grief was interrupted by heeding the voices of a group of dwarves in the corner, and he approached them.

"By my own beard!”, Dralvik II said as he put his hand on the shoulder of an old dwarf: "Why are you making so much scandal, Frulvik talk to me, who are these dwarves?"

“They are Easterners, your grace. Folks of King Alexius I Comnenus sovereign king of Withered Heath and ruler of The Kingdom of the Defender's Fjord. There were reports from other emissaries but given the weather conditions, I think they met their end in the thundra. But they...”, the elder dwarf look at Dralvik II and continued with a grumpy voice: "they bring a message but they don’t want to give me to me, and as your Steward, is my duty to control public relations in your absence...".

"It is not our intention to be disrespectful sir, we just want to ensure the message - your hands only", said the courier while performing a salute and ending the statement. Dralvik II, looked at the two messengers stopping at the patterns of their clothes that were so strange to him but at the same time fascinating, and said: "Very well then, give me the message let’s see its content..." He read it and excused himself in order to prepare a proper answer.

Returning with a rolled parchment Dralvik II said: "You...", pointing to one of the dwarves, "what's your name?". The messenger replied "Auxitius, your highness".

“Auxitius, you will remain in Khazâd-gund as my guest and you will tell me about the East and its customs, since they are foreign to my knowledge. And you!…” addressing the other dwarf, ”… you will deliver this parchment to your king”.

///////////////////////
// to King Alexius I //
///////////////////////
____________________________________________________________________________________________________________________________
Exalted King Alexius I Comnenus, sovereign king of Withered Heath and ruler of The Kingdom of the Defender's Fjord. I, Dralvik II son and heir of Drolvuk Frozenhelm, sovereign king of the Clan Frostbeard and ruler of Khazâd-gund greets you cordially.

I do agree with your vision of united dwarves, seeking the best for our peolpe. So far, I knew only of your allie of The Woodland Enclave in the East.

The Clan Frostbeard would be glad to call you friend and ally. To unify our agreement between the three dwarven lands I propose to open a merchant trail within The Woodland Enclave and our realms, order to benefit ourselves. Please let Barazturg know of my intentions.

Furthermore I realize that your soldiers are very well trained in the art of war, something that I admire, so I took the liberty of hosting Axitius to tell me about the customs of the East, more in these moments when I need to decimate the wolf-hides of my lands; surely he will keep you informed of the situation in my kingdom, and it seems fair to me.

We should stick together and offer any kind of assistance to one another. So if you ever find yourself in times of need send me the rune seal attached to this scroll and we will came to aid you.

May your hammer strike true,

Dalvik
____________________________________________________________________________________________________________________________
///////////////////////
///////////////////////

The messenger took the rune-seal parchment, saluted Dalvik II with a bow, and salute his partner with a forearm handshake and left.

----

Accepts the military Alliance with The Kingdom of the Defender's Fjord.
Sends dwarf back to Defender's Fjord.
Defender's Fjord learns about the Clan Frostbeard's moves through Auxitius.
Propose friendship with The Woodland Enclave.


.

The Broken Tooth Tribe:

Snicklefritz sat brooding on an outcrop of rocks, watching his troops scurry about the camp.

Like rats, he thought to himself, gnawing at a bone from his meal.

All about him orcs scampered and scuttled, shouting at one another until spittle flew, pawing at everything within reach.

They mewl like elf pups not yet weaned from their mother’s breast.

Snicklefritz felt alone. He had grown to become “a large boar in a little dell.” But now, all of the lesser boars had begun to wear on his patience. They crowded in on all sides and made him feel confined. And yet alone.

What Snicklefritz required was a larger dell. There were other “large boars” out there that he might measure himself against: man-boars, elf boars...even dull-witted dwarf-boars. He would find them, tear away their lands, scatter their kinsfolk, and listen to their servile pleas. He would make them recognize in him an equal. He would carve out a place for himself at their tables.

This reminded Snicklefritz of the messengers he had sent. That had been weeks ago, by now, though he’d not received word back. Dead, surely. It matters not. Dwarves are an inscrutable, cryptic people, and one can never know why they choose one act over another. But they would receive their just deserts, in time...

-----

Attack Gorgoroth with full army and Hero


.

The barbarians of Southern Lindon (message 2 of 2):
"King Cirdan, maybe we were a bit too hasty when judging you.

I've asked around, and you are a fair king. Perhaps your words do weigh a bit so, in this case,your words will not fall on deaf ears. Therefore, I am willing to accept your olive branch in the name of the tribes of Southern Lindon. It will take a lot of time to mend old wounds, but in due time, things could change.

We ask as a first sign from you for a shipment of medicine and food and for a dozen elves to come and teach the freefolk of the Southern lands of Lindon high education."


.

Etyangoldi Alliance (message 2 of 2):
The forced march towards Minhiriath proved to be too much of a toll for the weary soldiers of Curufinwe's Etyangoldi Alliance. Realizing this, Curufinwe agreed to a change of plans; the attack of Enedhwaith instead of Minhiriath.

----
Attack of Enedhwaith instead of Minhiriath


.

Rohan:
-none-

.






The ATTACKS and DIPLOMACY that happened in the last update :

ATTACKS:

  • Etyangoldi Alliance - successfully conquered 1 province: Enedhwaith.

  • The Woodland Enclave - successfully conquered 1 province: Anduin Vales.

  • The Variag Order - successfully conquered 1 province: Khand.

  • Trollshaw Realm - successfully conquered 1 province: Angmar.

  • The Empire of Coldvar - successfully conquered 1 province: Lamedon.

  • The Defender's Fjord - successfully conquered 1 province: Grey Mountain.

  • The Broken Tooth Tribe - successfully conquered 1 province: Gorgoroth.

DIPLOMACY:

  • Elvea-Falasse and The Etyangoldi Alliance have entered into an ALLIANCE.

  • Clan Frostbeard and The Defender's Fjord have entered into an ALLIANCE.

  • Clan Frostbeard and Elvea-Falasse have entered into an ALLIANCE.

  • Clan Frostbeard and The Woodland Enclave have agreed to a FRIENDSHIP.

  • The Empire of Coldvar and The Etyangoldi Alliance have agreed to a NON AGGRESSION PACT for 3 turns.








The Map of Middle Earth Roleplay - Update 02:
The Map of this Update can be found LinkHERE.
** IF you want to check out the other updates, go LinkHERE **






PANEL OF PLAYING KINGDOMS:




    • Kingdom's Name: Broken Tooth Tribe

    • NS Player: Dwarf

    • RP nation: Wild Hunt

    • Race: Orcs

    • Leader: Snicklefritz

    • Hero: type D, Snicklefritz (same as Leader)

    • NS Stats: -5% effectiveness

    • Favouritism: 56 (+ 0% effectiveness)

    • Regions under command: (4) : Gorgoroth, Horse Plains (C), Nurn, Upper Nurn

    • Armies under command: 1920 Orcs in Gorgoroth (with Hero)




    • Kingdom's Name: Clan Frostbeard

    • NS Player: Dwarven Mines

    • RP nation: Clan Frostbeard

    • Race: Dwarves

    • Leader: Dralvik II

    • Hero: type D, Balur

    • NS Stats: +5% effectiveness

    • Favouritism: 56 (+ 0% effectiveness)

    • Regions under command: (3) : Emyn Uial, Forochel (C), River Lhun

    • Armies under command: 870 Dwarves in Emyn Uial (with Hero)




    • Kingdom's Name: Elvea-Falasse

    • NS Player: Kingdom of the Unicorn 02

    • RP nation: Elvea-Falasse

    • Race: Elves

    • Leader: Cirdan

    • Hero: type D, Gannoriel

    • NS Stats: +5% effectiveness

    • Favouritism: 24 (-5% effectiveness)

    • Regions under command: (2) : Northern Lindon, Mithlond (C)

    • Armies under command: 1000 Elves in Mithlond (with Hero)




    • Kingdom's Name: Empire of Coldvar

    • NS Player: New Margaux

    • RP nation: New Margaux

    • Race: Humans

    • Leader: Nikolai Nāves

    • Hero: type D, Nikolai Nāves (same as Leader)

    • NS Stats: +10% effectiveness

    • Favouritism: 56 (+ 0% effectiveness)

    • Regions under command: (4) : Andrast (C), Anfalas, Lamedon, Pukel-Land

    • Armies under command: 1410 Humans in Lamedon (with Hero)




    • Kingdom's Name: Rohan || ** Not currently playing **

    • NS Player: Echoriath

    • RP nation: ** no RP nation yet! **

    • Race: Humans

    • Leader: Theoden

    • Hero: type A, Theoden (same as Leader)

    • NS Stats: +0% effectiveness

    • Favouritism: 50 (+ 0% effectiveness)

    • Regions under command: (2) : Anorien, Rohan (C)

    • Armies under command: 2000 Humans in Rohan (with Hero)




    • Kingdom's Name: The Defender's Fjord

    • NS Player: Wille-Harlia

    • RP nation: -Wille-Harlia-

    • Race: Dwarves

    • Leader: King Alexius Comnenus

    • Hero: type C, Erasmus Dragonsword

    • NS Stats: +5% effectiveness

    • Favouritism: 46 (+ 0% effectiveness)

    • Regions under command: (4) : Grey Mountain, Iron Hills, Northern Rhovanion, Withered Heath (C)

    • Armies under command: 730 Dwarves in Grey Mountain (with Hero)




    • Kingdom's Name: (NPC) Druwaith Folk

    • Race: Humans

    • Leader: Barahir

    • Regions under command: (3) : Dagorlad, Ithilien (C), Foothills

    • Armies under command: 1600 Humans in Ithilien




    • Kingdom's Name: (NPC) Etyangoldi Alliance

    • Race: Elves

    • Leader: Curufinwe Fallenstar

    • Regions under command: (5) : Cardolan, Dunland, Enedhwaith, Hollin (C), Redhorn Gate

    • Armies under command: 520 Elves in Enedhwaith




    • Kingdom's Name: (NPC) Gundabad Dwellers

    • Race: Orcs

    • Leader: Cvog the Vicious

    • Regions under command: (3) : High Pass, Gundabad (C), Upper Anduin

    • Armies under command: 2400 Orcs in Gundabad




    • Kingdom's Name: (NPC) Kingdom of Arthedain

    • Race: Humans

    • Leader: Amlaith Minyatur

    • Regions under command: (3) : Eastern Arthedain, Southern Arthedain (C), The Shire

    • Armies under command: 1600 Humans in Southern Arthedain




    • Kingdom's Name: (NPC) The Variag Order

    • Race: Humans

    • Leader: Ulwarth the First

    • Regions under command: (3) : Khand, Near Harad, Sutherland (C)

    • Armies under command: 1280 Humans in Khand




    • Kingdom's Name: (NPC) The Woodland Enclave

    • Race: Dwarves

    • Leader: Barazturg (female)

    • Regions under command: (4) : Anduin Vales, Hearth of Mirkwood, Western Mirkwood (C), Woodland Realm

    • Armies under command: 650 Dwarves in Anduin Vales




    • Kingdom's Name: (NPC) Trollshaw Realm

    • Race: Orcs

    • Leader: Torogok

    • Regions under command: (4) : Angmar, Ettenmoors (C), Rhudaur, Upper Rhudaur

    • Armies under command: 1870 Orcs in Ettenmoors




    • Kingdom's Name: N/A












DIPLOMATIC STATUS THROUGHOUT THE REALM:


  1. Broken Tooth Tribe

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  2. Clan Frostbeard

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Elvea-Falasse

      • The Defender's Fjord

    • Friendship (military assistance - NO, access on other's land - YES):

      • The Woodland Enclave

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  3. Elvea-Falasse

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Clan Frostbeard

      • Etyangoldi Alliance

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  4. Empire of Coldvar

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • The Variag Order (2 turns remaining)

      • Etyangoldi Alliance (3 turns remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  5. Rohan

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  6. The Defender's Fjord

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Clan Frostbeard

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  7. (NPC) Druwaith Folk

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  8. (NPC) Etyangoldi Alliance

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Elvea-Falasse

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • Trollshaw Realm (2 turns remaining)

      • Empire of Coldvar (3 turns remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  9. (NPC) Gundabad Dwellers

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  10. (NPC) Kingdom of Arthedain

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  11. (NPC) The Variag Order

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • Empire of Coldvar (2 turns remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  12. (NPC) The Woodland Enclave

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • Clan Frostbeard

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  13. (NPC) Trollshaw Realm

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • The Variag Order (2 turns remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  14. (Unfilled Slot)

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-










Wars timeout status throughout the realm:

  • No wars right now !
    (just wait ...)








RANKING: Most Provinces Controlled:


- (1st): (NPC) Etyangoldi Alliance (5 of 7)
- (2nd): (Player) Broken Tooth Tribe (4 of 5)
- (3rd): (Player) Empire of Coldvar (4 of 5)
- (Player) The Defender's Fjord (4 of 5)
- (NPC) The Woodland Enclave (4 of 7)
- (NPC) Trollshaw Realm (4 of 7)
- (NPC) The Variag Order (3 of 5)
- (Player) Clan Frostbeard (3 of 5)
- (NPC) Druwaith Folk (3 of 5)
- (NPC) Gundabad Dwellers (3 of 5)
- (NPC) Kingdom of Arthedain (3 of 5)
- (Player) Elvea-Falasse (2 of 5)
- (Player) Rohan (2 of 5)
- (Unfilled Slot)







NPC talk and decisions of this update:
.

Druwaith Folk:
As the lands of Rohan and Anorien have been left unattended by the absent king of Rohan, the Dru folk of Anorien and Ithilien laid claims to the lands of Ithilien, the empty lands of Dagorlad and the forests of the Foothills.

Generations of suffering, hunt and persecution based on their savage looks, small stature and glowing red eyes made them secretive and suspicious, and so only a small number of contacts with their outside world were made throught the years; One could definitely say that all the Druwaith Folk want to do is to be hidden and to live in peace, in their own magical mysterious ways.

The recent incursions outside of their own world have one reason, and that reason has a name: Barahir, the ruler of the Dru Folk. For the moment their plans are unknown.

----


.

Etyangoldi Alliance:
The decision to move the attack on Enedhwaith instead of Minhiriath, while having logistical reasons, proved to be a success. But, as always, a resounding victory is never enough for Curufinwe Fallenstar, as his next orders are to leave camp and attack Northern Cardolan next.

Shortly after giving the orders of attack, two Alliance soldiers came into the encampment with what appeared to be a couple of men with dim eyes.
"What is the meaning of this? Who are they?", Curufinwe asked the soldiers that stood still in front of him.
"King Curufinwe, as you well know, you sent the horsemen vanguard to pursue the rest of the rebels after Enedhwaith fell. On the border between Enedhwaith and the Pukel-Lands they noticed these men crossing over in an unmarked place. If it were not for our attack and the subsequent pursuit we might never have caught them. They have nothing on themselves and they refuse to talk."
King Curufinwe looked at the men brought in front of him. Analyzing their faces and apparel, Curufinwe addressed them:
"Welcome to the Etyangoldi Alliance. Who might you be? Perhaps desertors from the Empire of Coldvar? Or mercenaries, looking for greater glory?". Curufinwe grinned, like he knew a secret no one else does. "Tell me now, friends!"
----
Attack with all forces Northern Cardolan
Ask who are the men caught crossing the border from the Empire of Coldvar


.

Gundabad Dwellers:
After the fall of Angmar to the trolls of Trollshaw Realm the orcs and hill-men fled the province and regrouped in the mountains of Gundabad. The orcish forces of the fortress of Gundabad, ruled by Cvog the Vicious, welcomed them and, there, with the other orcish forces of the realm, proclaimed the rise of a new faction, the Gundabad Dwellers, under the rule of Cvog.

The primary goal of the Gundabad Dwellers is to reclaim Angmar, and so Cvog sent a declaration of war to the Trollshaw Realms, followed by the words:
"Ya cursed troll, leave Angmar now or be killed, you and all of your nasty ugly stupid brothers"

----
Send declaration of war to Trollshaw Realms


.

Kingdom of Arthedain:
A warlord has been working in secret to establish a new faction. He has organized the rebellion in Southern Arthedain and declared himself the new ruler of the Kingdom of Arthedain. Due to bad blood with the Etyangoldi Alliance, a number of other rebellions in progress have declared allegiance to his faction, and so the Kingdom of Arthedain has claimed the lands of Eastern and Southern Arthedain and of The Shire.

In the small citadel west to the Baranduin river, Amlaith Minyatur, the self-proclaimed human king of Southern Arthedain, was studying some maps of the realm. A newly emerged faction can be easily swayed off if the ruler lacks the influence to keep hold of his realms. And even if his kingdom of Arthedain is new, his claim on the land should not have cause to be disputed as Amlaith Minyatur is a descendent of the House of Elros, the Half-elf.

To increase his influence, three matters now have to be resolved; the first is the annexation of Western Arthedain into the realms of the Kingdom of Arthedain, the second is the initiation of diplomatic talks with the nearby kingdoms, and the third is an official stance against the brutal treatment of barbarians and rebels by the Etyangoldi Alliance, as this was one of the main reasons the lands of The Shire and of the Eastern Arthedain joined the Kingdom of Arthedain.

"While my influence still lacks to stand against the Etyangoldi Alliance, I do have enough men to complete the lands. Prepare to attack Western Arthedain!", Amlaith Minyatur proclaimed to his men, while adding "... and give me fresh maps of the realms. I want to know the borders exactly between us and the Etyangoldi Alliance, as well as who else is nearby!"

----
Attack Western Arthedain with all soldiers.


.

The Variag Order:
The capture of Khand was one more step towards a complete union of the lands south of Nurn. With what few people still follow Ulwarth, and the mercenaries he'll recruit from Khand, Ulwarth reckons that it's enough to capture the ports and the rest of the realm of Harondor. Access to the Mouths of Anduin and to the Great Sea could mean a relationship with the Corsairs and the pirates of the sea and could mean more mercenaries and an open world.

The Broken Tooth Tribe was still a cause for worry. By now, no reply from the sent emissaries most definitely means that something ire happened. Locked in this part of the world, Ruler Ulwarth has a decision to make; going north is a given, but going north past the mountains of Gorgoroth, through Ithilien and Dagorland, or going north through Nurn?

Send another emissary to the Broken Tooth Tribe. Tell them that the Variag Order withdraws their Non Aggression offer.

----
Withdraws the non aggression offer that was sent to the Broken Tooth Tribe
Attack with all forces on Harondor


.

The Woodland Enclave:
In the palisade fort quickly constructed by her dwarf-engineers after the capture of Anduin Vales, Queen Barazturg was left speechless. The emissaries from the Defender's Fjord and from Clan Frostbeard arrived back to the Woodland Enclave and have met with the Queen. And Queen Barazturg was speechless. The emissaries stood still in front of her, waiting for her to speak. But Queen Barazturg was still speechless. The emissaries grew nervous. "Some heads will roll today..." one emissary whispered to the other. "By Anumidium, it won't be me!", the other dwarf replied.

But Queen Barazturg was still silent. After even more moments of uncomfortable silence, the Queen looked dead in the eyes and peacefully said:
"Yes. Tell me."
The emissaries then proceeded to inform the Queen that the dwarves of the Defender's Fjord have not yet agreed to the alliance while the dwarves of Clan Frostbeard agreed to only a Friendship agreement. The dwarf Queen sighed and replied "This saddens me even more on this already dark day. Dwarf unity, for some, are just words in the wind. That matters not. Leave now."
With that being said the emissaries quickly left, leaving the Queen alone in the room with only her thoughts.
The news of the vanguard that she sent hit her more deeply than she would have liked. Deserted dwarf-garrisons in High Pass and one of her emissaries that she sent to Redhorn Gate found dead at the borders between Foothills and Anduin Vales. And upon checking via hidden passages the fortress of Khazad-dűm, men bearing the stindards of the Trollshaw Realms only further confirmed the dark scene. "Certainly its the doing of the Trollfolk of Ettenmoors. Only they could muster such a resentment towards the dwarf-folk of the mountains. On this day, and from this day onwards, the trolls of Trollshaws are mortal enemies of the dwarves for their vicious attack on Redhorn Gate and, possibly, High Pass."

Her whole room filled with darker thoughts. Queen Barazturg needed some time away from these thoughts, needed to calm down. Needed to think straight.
"The orcs will suffer. But send them an official war declaration for now. We still need to get the lands of Southern Mirkwood and then we'll turn our attention towards them. And give notice of our dire and dark findings to the dwarves of the Defender's Fjorn", and, after a small pause, "and to those of Clan Frostbeard."

----
Send a declaration of war towards Trollshaw Realms
Attack with all forces Southern Mirkwood
Asks the dwarves of Defender's Fjord what is their official diplomatic stance


.

Trollshaw Realm:
With the capture of Angmar, Torogok the troll felt slightly vindicated. The years of captivity still have a bitter taste, and being in Angmar is a strong reminder of that.
"Don't just stand there! Come on in!" Torogok said to the shivering human by the door. "Are the troops ready to move to engage the remaining enemy forces? They were routed to Gundabad, but that will fall just as easily".
"Commander ... " said the human
Torogok growled.
"Ccccc..omander ... they allied with the orcs of Gundabad who mustered enough forces at the borders to make any attack from us be ... a certain ...." and the human stopped.
Torogok came closer to the man, grabbed him, got him up and stared him into the eyes.
"A certain what?" Torogok asked.
And with one last sigh, the human added "A certain defeat", knowing well what comes next and making peace with it.
"I need time to think," Torogok the troll said to himself, dropping the crushed bones of the human.

----


.





Read dispatch

Thank you, have a great day everyone!

21 hours ago: The Borderlands of Boisterous Balrogs arrived from Omo.

*snorts a laugh*

I know this raucous balrog. There's getting to be an unusual concentration of these things down here, eh A Balrog..?

Hello,

UPDATE 03 for the Middle Earth Roleplay has been posted !

If you're interested to know what your friends or region members did in the past update, if you're a bit of a tolkienite yourself or if you're curious enough to read a dispatch, please feel free to view it via the following link:

** REMEMBER! ON EACH THREE UPDATES (on update 3, 6, 9, 12 ...) YOUR GET NEW SOLDIERS **






More info:





THE TALK FROM THE OLD UPDATE... :

.


Druwaith Folk (message 1 of 2):
As the lands of Rohan and Anorien have been left unattended by the absent king of Rohan, the Dru folk of Anorien and Ithilien laid claims to the lands of Ithilien, the empty lands of Dagorlad and the forests of the Foothills.

Generations of suffering, hunt and persecution based on their savage looks, small stature and glowing red eyes made them secretive and suspicious, and so only a small number of contacts with their outside world were made throught the years; One could definitely say that all the Druwaith Folk want to do is to be hidden and to live in peace, in their own magical mysterious ways.

The recent incursions outside of their own world have one reason, and that reason has a name: Garahir, the ruler of the Dru Folk. For the moment their plans are unknown.

----


.

Etyangoldi Alliance (message 1 of 2):
The decision to move the attack on Enedhwaith instead of Minhiriath, while having logistical reasons, proved to be a success. But, as always, a resounding victory is never enough for Curufinwe Fallenstar, as his next orders are to leave camp and attack Northern Cardolan next.

Shortly after giving the orders of attack, two Alliance soldiers came into the encampment with what appeared to be a couple of men with dim eyes.
"What is the meaning of this? Who are they?", Curufinwe asked the soldiers that stood still in front of him.
"King Curufinwe, as you well know, you sent the horsemen vanguard to pursue the rest of the rebels after Enedhwaith fell. On the border between Enedhwaith and the Pukel-Lands they noticed these men crossing over in an unmarked place. If it were not for our attack and the subsequent pursuit we might never have caught them. They have nothing on themselves and they refuse to talk."
King Curufinwe looked at the men brought in front of him. Analyzing their faces and apparel, Curufinwe addressed them:
"Welcome to the Etyangoldi Alliance. Who might you be? Perhaps desertors from the Empire of Coldvar? Or mercenaries, looking for greater glory?". Curufinwe grinned, like he knew a secret no one else does. "Tell me now, friends!"
----
Attack with all forces Northern Cardolan
Ask who are the men caught crossing the border from the Empire of Coldvar


.

Gundabad Dwellers (message 1 of 2):
After the fall of Angmar to the trolls of Trollshaw Realm the orcs and hill-men fled the province and regrouped in the mountains of Gundabad. The orcish forces of the fortress of Gundabad, ruled by Cvog the Vicious, welcomed them and, there, with the other orcish forces of the realm, proclaimed the rise of a new faction, the Gundabad Dwellers, under the rule of Cvog.

The primary goal of the Gundabad Dwellers is to reclaim Angmar, and so Cvog sent a declaration of war to the Trollshaw Realms, followed by the words:
"Ya cursed troll, leave Angmar now or be killed, you and all of your nasty ugly stupid brothers"

----
Send declaration of war to Trollshaw Realms


.

Kingdom of Arthedain (message 1 of 2):
A warlord has been working in secret to establish a new faction. He has organized the rebellion in Southern Arthedain and declared himself the new ruler of the Kingdom of Arthedain. Due to bad blood with the Etyangoldi Alliance, a number of other rebellions in progress have declared allegiance to his faction, and so the Kingdom of Arthedain has claimed the lands of Eastern and Southern Arthedain and of The Shire.

In the small citadel west to the Baranduin river, Amlaith Minyatur, the self-proclaimed human king of Southern Arthedain, was studying some maps of the realm. A newly emerged faction can be easily swayed off if the ruler lacks the influence to keep hold of his realms. And even if his kingdom of Arthedain is new, his claim on the land should not have cause to be disputed as Amlaith Minyatur is a descendent of the House of Elros, the Half-elf.

To increase his influence, three matters now have to be resolved; the first is the annexation of Western Arthedain into the realms of the Kingdom of Arthedain, the second is the initiation of diplomatic talks with the nearby kingdoms, and the third is an official stance against the brutal treatment of barbarians and rebels by the Etyangoldi Alliance, as this was one of the main reasons the lands of The Shire and of the Eastern Arthedain joined the Kingdom of Arthedain.

"While my influence still lacks to stand against the Etyangoldi Alliance, I do have enough men to complete the lands. Prepare to attack Western Arthedain!", Amlaith Minyatur proclaimed to his men, while adding "... and give me fresh maps of the realms. I want to know the borders exactly between us and the Etyangoldi Alliance, as well as who else is nearby!"

----
Attack Western Arthedain with all soldiers.


.

The Variag Order:
The capture of Khand was one more step towards a complete union of the lands south of Nurn. With what few people still follow Ulwarth, and the mercenaries he'll recruit from Khand, Ulwarth reckons that it's enough to capture the ports and the rest of the realm of Harondor. Access to the Mouths of Anduin and to the Great Sea could mean a relationship with the Corsairs and the pirates of the sea and could mean more mercenaries and an open world.

The Broken Tooth Tribe was still a cause for worry. By now, no reply from the sent emissaries most definitely means that something ire happened. Locked in this part of the world, Ruler Ulwarth has a decision to make; going north is a given, but going north past the mountains of Gorgoroth, through Ithilien and Dagorlad, or going north through Nurn?

Send another emissary to the Broken Tooth Tribe. Tell them that the Variag Order withdraws their Non Aggression offer.

----
Withdraws the non aggression offer that was sent to the Broken Tooth Tribe
Attack with all forces on Harondor


.

The Woodland Enclave (message 1 of 2):
In the palisade fort quickly constructed by her dwarf-engineers after the capture of Anduin Vales, Queen Barazturg was left speechless. The emissaries from the Defender's Fjord and from Clan Frostbeard arrived back to the Woodland Enclave and have met with the Queen. And Queen Barazturg was speechless. The emissaries stood still in front of her, waiting for her to speak. But Queen Barazturg was still speechless. The emissaries grew nervous. "Some heads will roll today..." one emissary whispered to the other. "By Anumidium, it won't be me!", the other dwarf replied.

But Queen Barazturg was still silent. After even more moments of uncomfortable silence, the Queen looked dead in the eyes and peacefully said:
"Yes. Tell me."
The emissaries then proceeded to inform the Queen that the dwarves of the Defender's Fjord have not yet agreed to the alliance while the dwarves of Clan Frostbeard agreed to only a Friendship agreement. The dwarf Queen sighed and replied "This saddens me even more on this already dark day. Dwarf unity, for some, are just words in the wind. That matters not. Leave now."
With that being said the emissaries quickly left, leaving the Queen alone in the room with only her thoughts.
The news of the vanguard that she sent hit her more deeply than she would have liked. Deserted dwarf-garrisons in High Pass and one of her emissaries that she sent to Redhorn Gate found dead at the borders between Foothills and Anduin Vales. And upon checking via hidden passages the fortress of Khazad-dűm, men bearing the stindards of the Trollshaw Realms only further confirmed the dark scene. "Certainly its the doing of the Trollfolk of Ettenmoors. Only they could muster such a resentment towards the dwarf-folk of the mountains. On this day, and from this day onwards, the trolls of Trollshaws are mortal enemies of the dwarves for their vicious attack on Redhorn Gate and, possibly, High Pass."

Her whole room filled with darker thoughts. Queen Barazturg needed some time away from these thoughts, needed to calm down. Needed to think straight.
"The orcs will suffer. But send them an official war declaration for now. We still need to get the lands of Southern Mirkwood and then we'll turn our attention towards them. And give notice of our dire and dark findings to the dwarves of the Defender's Fjorn", and, after a small pause, "and to those of Clan Frostbeard."

----
Send a declaration of war towards Trollshaw Realms
Attack with all forces Southern Mirkwood
Asks the dwarves of Defender's Fjord what is their official diplomatic stance


.

Trollshaw Realm:
With the capture of Angmar, Torogok the troll felt slightly vindicated. The years of captivity still have a bitter taste, and being in Angmar is a strong reminder of that.
"Don't just stand there! Come on in!" Torogok said to the shivering human by the door. "Are the troops ready to move to engage the remaining enemy forces? They were routed to Gundabad, but that will fall just as easily".
"Commander ... " said the human
Torogok growled.
"Ccccc..omander ... they allied with the orcs of Gundabad who mustered enough forces at the borders to make any attack from us be ... a certain ...." and the human stopped.
Torogok came closer to the man, grabbed him, got him up and stared him into the eyes.
"A certain what?" Torogok asked.
And with one last sigh, the human added "A certain defeat", knowing well what comes next and making peace with it.
"I need time to think," Torogok the troll said to himself, dropping the crushed bones of the human.

----


.

The Empire of Coldvar (message 1 of 2):

Emperor Nikolai is bent over a map on his desk. He is moving small wooden pieces back and forth. Looking at reports from scouts from other regions. He is keeping a close eye on the other nations.

"Sir."

The Emperor continues to move wooden pieces. Mumbling to himself.

*Cough* "Sir."

The Emperor still does not address the man.

"Sir!"

The Emperor slowly looks up. A dangerous look in his eyes.

"Do you have a death wish?"

"Sir?"

The Emperor slowly stands. His hand on his sword.

"Are you deaf man? Or are you just stupid. I asked do you have a death wish!"

"No, sir."

"Then shut up! Give your damn message and get the hell out!"

"Yes, sir." The man hands the Emperor a message. And then he quickly leaves.

"Hmm. The reinforcements are arriving at the capital soon. Good."

Soon after the Emperor stopped reading, General Elkins strode in.

"Good morning sir. How are you doing?"

"Shut up. What news do you have?"

"Yes, sir. How do I tell you reports, if you told me to shut up?"

"God, I hate you. Just get on with it man!"

"Right sir. Recent reports say that the northern Dwarf nations are making an alliance. Scouts report seeing troops near Punkel-Land."

"Who are they?"

"Unknown at this time."

"The closest Kingdom near our northern border is the Etyangoldi Alliance. It is probably them."

"Probably. Our soldiers are a bit worn sir. We have pushed them non-stop through three provinces."

"Their rest will come soon. After we go crush another. Are the men ready? That is all I care about."

"Yes, sir. They stand ready to march."

"Give the orders."

"Yes, sir"
The General exits the tent.

Emperor Nikolai stares at the map and wonders if he could strike an alliance with the Dwarves.

----
Attack with 1410 troops and Hero the province of Belfalas.


.

The Empire of Coldvar (message 2 of 2) (SECRET POST):
The Emperor before he was interrupted by the messenger. Was drawing up quiet orders for the Black 18th.

The orders were to take their 210 men and split from the main group. They are ordered to travel and wait in Anfalas.
----
Send on the attack of Belfalas only 1200 soldiers and split 210 soldiers back from the main group and move to Anfalas


.

The Defender's Fjord:
As King Alexius is checking the maps of his realm, an emissary he sent to the Frostbeard Clan returns, and says, "My King, the ruler of the Frostbeard Clan gives you this message." The dwarf hands over a scroll that is decorated with a runic seal.

///////////////////////////
///////// MESSAGE /////////
Exalted King Alexius I Comnenus, sovereign king of Withered Heath and ruler of The Kingdom of the Defender's Fjord. I, Dralvik II son and heir of Drolvuk Frozenhelm, sovereign king of the Clan Frostbeard and ruler of Khazâd-gund greets you cordially.

I do agree with your vision of united dwarves, seeking the best for our peolpe. So far, I knew only of your allie of The Woodland Enclave in the East.

The Clan Frostbeard would be glad to call you friend and ally. To unify our agreement between the three dwarven lands I propose to open a merchant trail within The Woodland Enclave and our realms, order to benefit ourselves. Please let Barazturg know of my intentions.

Furthermore I realize that your soldiers are very well trained in the art of war, something that I admire, so I took the liberty of hosting Axitius to tell me about the customs of the East, more in these moments when I need to decimate the wolf-hides of my lands; surely he will keep you informed of the situation in my kingdom, and it seems fair to me.

We should stick together and offer any kind of assistance to one another. So if you ever find yourself in times of need send me the rune seal attached to this scroll and we will came to aid you.

May your hammer strike true,

Dalvik //////////////////
///////////////////////////

"I was about to ask you where Auxitius was," says the King. "You are dismissed." The dwarf walks out. Then an emissary from the Woodland Enclave walks in. "Your Highness, my Queen Barazturg sends you this parchment for you to sign, in order to make the alliance between your realm and her's official." The dwarf hands the scroll to the King. "It would be an honor", the King says, signing it. "Now return this to your Queen with my entry into your alliance. And inform her that the Frostbeard Clan wishes to open a trade route between the three of us. I have already said yes." The dwarf replies, "Yes, Your Highness", and he walks out. Alexius turns back to his maps. He thinks, hard. His southern borders secure, as it is only inhabited by barbarians who want nothing to do with the outside world. To the north and east are the mountains that demarcate the end of all Middle Earth. To the west is his ally, the Woodland Enclave, and the Orcish kingdom of Gundabad Dwellers, ruled, as. far as he knows, by King Cvog. Last time he sent a non-aggression pact request to an Orc, it didn't go so well. And plus, they are not that big of a kingdom, he thinks. So he decides that he will await a response from Queen Barazturg, and he will stay where he is.


.

Clan Frostbeard:

The doors opened wide, revealing a elderly dwarf carrying a scroll. The Steward look at Dralvik II, and said: "A report, my lord, from Commander Baldur stationed at Emyn Uial..."

"Hand it to me, Frulvik", Dralvik II said, reaching out his hand.

//////////////////////////////
//// Report from Emyn Uial borders
//////////////////////////////
____________________________________________________________________________________________________________________________
Dralvik,

The missing wolf-hides were found in the eastern border this morning. Dead, as expected. None of us bothered on digging a decent grave for those savages.

The bodies were found together, each suffering the same deformities; peeled and flesh plucked from the bone on the arms and face. There's little doubt that they were someone's or something's dinner.

Some of the trackers claim to see some trolls heading north days ago. I admit that I have seen none, and so I have no conclusive results to report at this time.

I can say with certainty that the attack on this woods seems to have been very fortuitous, and does not appear to correlate with what was initially thought of as an advance by trolls on dwarf lands.

While the hunters has yet to examine the findings, my inclination is to suggest that not only did the trolls did it, but that their assault was based on a specific directive and perhaps a leader's order.

I suggest sending a delegation of bear hunters, in their full-bodied spiked armor northeast to the Angmar Mountains, to verify if the rumor is true and if the trolls really are on the move.

My humble investigations shall continue as time permits.

Baldur
____________________________________________________________________________________________________________________________
//////////////////////////////
//////////////////////////////

Dralvik II's eyes moved from side to side, he looked thoughtful, waving a finger in the air, he said to Frulvik:"Do as he says, send the delegation to found out what is happening in those lands"

Dubiously, Frulvik said: "What if they really do run into trolls, my lord?"

"Then...", Dralvik II paused:"if they are hostile we will have to be ready to respond with all our weapons. My father did not sacrifice himself to see his people succumb to an external force... Alert the forges, tell the garrisons to prepare. A storm is coming..."

----
Sends emissaries to Angmar looking for trolls.
Ask the trolls of the Trollshaw Realm what their official diplomatic stance towards the Clan Frostbeard is.


.

Etyangoldi Alliance (message 2 of 2):

As the men from the Empire of Coldvar gave no answer to Curufinwe's question, he decided to invite all but one of them to his special guest quarters that have bars, with the remaining exception, the man that was shortest in statue, to be sent back to the Empire.

In the same time, Curufinwe heard of the reports of the nearby provinces of The Shire and Eastern Arthedain rebelling up and forming a new faction, the Kingdom of Arthedain.
"We're marching towards them anyway ..." was his only reply.

----
Send back one captured man to The Empire of Coldvar, escorted by two male (one having a scar on his right cheek) Alliance soldiers


.

Gundabad Dwellers (message 2 of 2):
Cvog suddenly realised that, besides the trolls of Trollshaws, his provinces were surrounded by dwarves. There's a long history of bitter fights between orcs and dwarves, especially in and around Gundabad as the province has historical significance for both races. Many a times in the past Gundabad traded hands between the two races, captured by the dwarves only to be later on swarmed by and recaptured by orcs.

Understandably there's a lot of bad blood between the two, and Cvog's aim is, for the time being, recapturing Angmar. So the best resolve is to ask for a non-aggression-pact to the dwarves; a fight on three fronts is impossible for his army.
"Send these messages to the dwarves of the Defender's Fjord and of the Woodland Enclave."
"Dwarf rulers nearby,
Lets put aside petty differences between orcs and dwarves for a few moments and agree to a non-aggression-pact. We want to turn our attention west, but our eastern borders are not yet secured.
We would not want to fight to reclaim our land of Angmar and turn around and see dwarves fighting to claim other parts of our land, namely Gundabad.
Let's agree to non-aggression for a while?"

----
Send a Non-Aggression-Pact request to the dwarves of The Defender's Fjord and to the Woodland Enclave


.

The Woodland Enclave (message 2 of 2):

The Queen received, at last, a message confirming the alliance between the two dwarf families, exclaiming to herself "we're brethren and sistren under the stars, now!". She drafted a quick answer to King Alexius Comnenus, but, in the process of writing, news came from the West. "More orcs?" Barazturg felt surprised.

The orcs of Gundabad were long-time enemies of the Woodland Enclave, even from the days of the past, of the awakening, a time when dwarves dwelled in Gundabad. In the recent past, however, small but constant incursions from orcs and sustained defeses by the dwarves made the lands unsuitable and unprosperous for all parties, and was left to the Gods and to the rebels and barbarians. Now the orcs managed to capture Gundabad and a few nearby provinces, including the High Pass in the mountains, reigniting an old spark in the Queen's eyes.

Returning to her message to her brethren, Alexius Comnenus the King of the dwarves of the Defender's Fjord, Queen Barazturg mentioned the following:
"Have the news of the fall of Gundabad to the orcs under Cvog reached you yet? If not, let me be the messenger ... Orcs again at our borders! I remind you that orcs viciously killed our brothers and sisters in the mountains of Redhorn Gate. Their thirst for dwarf blood demand immediate retribution! After my forces take Southern Mirkwood I I am to move towards Redhorn Gate to punish the Orcs of Trollshaw. I'll contact Dralvik the II'nd, the leader of the Clan Frostbeard, to secure an attack on the Trolls on two fronts. Perhaps you're willing to contribute to the fight, as well, as my ally?"

After a formal ending on that message, the Queen quickly drafted another message, this time to the Clan Frostbeard.
"Dralvik II, leader of dwarves from the west,
I remind you again of the dire news we received from the south; our emissaries turned up dead at the doorsteps of Redhorn Gate, and our intelligence put the Trolls of Trollshaw as responsible as their slave men are now working in the mines beneath the mountains. Soon I will be marching towards Redhorn Gate and towards the Trollshaws. They must be punished for their merciless attack on our brethren. Will you march with me, attacking them, when the times comes for the axes of the Woodland Enclave to turn their sharp ends towards them?"

Her plans to attack Redhorn Gate right after conquering Southern Mirkwood were cut a bit short by the rise of a new faction, the humans of Druwaith Folk. They laid claim to Foothills, the land between her provinces and Redhorn Gate. One last message was to be sent towards them:
"Send also a message to the Druwaith Folk, asking them to allow us to cross the border of Foothills with our armies, as we march towards Redhorn Gate, to reclaim it in the name of all dwarves."
----
Send a message to the Defender's Fjord letting them know of her future plans, no action required, but asked if they will follow along
Send a message to the Clan Frostbeard letting them know of her future plans, no action required, but asked if they will follow along
Send a message to the Druwaith Folk, asking for permission (a friendship) to cross into Foothills with the destination Redhorn Gate
Do not reply yet to the message from the Gundabad Dwellers


.

Kingdom of Arthedain (message 2 of 2):

Amlaith Minyatur received his maps, describing the most recent movements around his lands. To the north the dwarves of Clan Frostbeard, to the west the elves of Elvea-Falasse and to the South the humans of the Empire of Coldvar. Obviously, to the east, the elves of the Etyangoldi Alliance.

Moreover, reports of elves mustering at the borders of Cardolan, towards the eastern part of Southern Arthedain, made Amlaith Minyatur to panic a bit. Sure, he had an army to defend his Capitol, but the army was already on the way towards Western Arthedain.
The king of Arthedain had a fear that the elves of the Etyangoldi Alliance were to attack Southern Arthedain, so he recalled a part of his armies attacking Western Arthedain, specifically 400 soldiers.

Not declaring anything against the elves of Etyangoldi Alliance made the population of The Shire and of Eastern Arthedain restless, the public order in these lands being frail at best. Time was still needed. And some friends.
"King Cirdan of the Starlight Coast,
My name is Amlaith Minyatur and the origin of my bloodline can be traced back to the House of Elros. Even if we are not an elves, my people had, generally, good relations with them; especially the elves of the west. Now my heart is cloudy as I fear that we will soon have to cross swords with the elves of the Etyangoldi Alliance.

As you well know, they are far off the values and morals of elves and they live for war. I extend my good will to you and ask you to do the same towards me and do not turn against me if I turn against them."

----
Move 400 soldiers back to Southern Arthedain, remaining 1200 soldiers attacking Western Arthedain
Send an emissary to the elves of Elvea-Falasse, asking for non-interferrence in a possible fight against the Etyangoldi Alliance, their allies. If they agree, maybe also a Non-Aggression Pact or a Friendship.


.

Druwaith Folk (message 2 of 2):

Garahir, the leader of the Dru Folk, received word from the dwarves of the Woodland Enclave, asking for permission to cross the Foothills in order to attack Rhudaur Gate. His answer was to be negative, as the Dru humans do not trust any foreigners. There were many Dru refugees that were dwelling in the Foodhills, and seeing an army marching through their lands will definitely stir up bad memories.

"The answer is No. They are not to march their armies in the Foothills.", Garahir told his emissary to send as a reply back to Barazturg, the dwarf queen. And then he turned around towards another emissary and said "You will go towards the Redhorn Gate. Let them know of the plans of the dwarves."

"In the mean time, we'll unite the Dru folk of Brown Lands with the rest of our kind."

---
Send a message back to the Woodland Enclave, NO to passing through their lands.
Send a message to the owners of Redhorn Gate announcing of the Woodland Enclave intentions
Attack on Brown Lands with all forces.


.

Elvea-Falasse (message 1 of 2):
To Minyatur of the Arthedain Kingdom
The King of your latent foe, Curufinwe; had requested an alliance between his Kingdom and Elvea-Falasse, which we had accepted. However my people where unaware of any sort of evils that you say are committed by King Curufinwe. We have found it wise to heed every warning and investigate every claim. Being of the honored Dunedain of Men, and having dominion over a peaceful land home to your Halfling kin, we believe your words more so. I will send envoys to both you and the Etyangoldi Alliance to better learn of your situation. In the meantime please please elaborate on the condition between your kingdom and the eastern elves.

----
Sends attachment to both the Arthedain Kingdom and Etyangoldi Alliance


.

Elvea-Falasse (message 2 of 2) (SECRET POST):

----
Sends all elves with the hero to Southern Lindon, to help the local population and teach them


.

Broken Tooth Tribe:
-none-

.

Rohan:
-none-

.






The ATTACKS and DIPLOMACY that happened in the last update :

ATTACKS:

  • Druwaith Folk - successfully conquered 1 province: Brown Lands.

  • Etyangoldi Alliance - successfully conquered 1 province: Northern Cardolan.

  • Kingdom of Arthedain - successfully conquered 1 province: Western Arthedain.

  • The Variag Order - successfully conquered 1 province: Harondor.

  • The Woodland Enclave - successfully conquered 1 province: Southern Mirkwood.

  • Elvea-Falasse - successfully conquered 1 province: Southern Lindon.

  • The Empire of Coldvar - successfully conquered 1 province: Belfalas.

DIPLOMACY:

  • The Defender's Fjord and The Woodland Enclave have entered into an ALLIANCE.








The Map of Middle Earth Roleplay - Update 03:
The Map of this Update can be found LinkHERE.
** IF you want to check out the other updates, go LinkHERE **






PANEL OF PLAYING KINGDOMS:




    • Kingdom's Name: Broken Tooth Tribe

    • NS Player: Dwarf

    • RP nation: Wild Hunt

    • Race: Orcs

    • Leader: Snicklefritz

    • Hero: type D, Snicklefritz (same as Leader)

    • NS Stats: -5% effectiveness

    • Favouritism: 48 (+0% effectiveness)

    • Regions under command: (4) : Gorgoroth, Horse Plains (C), Nurn, Upper Nurn

    • Armies under command: 1920 Orcs in Gorgoroth (with Hero) and 2485 Orcs in Horse Plains




    • Kingdom's Name: Clan Frostbeard

    • NS Player: Dwarven Mines

    • RP nation: Clan Frostbeard

    • Race: Dwarves

    • Leader: Dralvik II

    • Hero: type D, Balur

    • NS Stats: +5% effectiveness

    • Favouritism: 48 (+0% effectiveness)

    • Regions under command: (3) : Emyn Uial, Forochel (C), River Lhun

    • Armies under command: 870 Dwarves in Emyn Uial (with Hero) and 690 Dwarves in Forochel




    • Kingdom's Name: Elvea-Falasse

    • NS Player: Kingdom of the Unicorn 02

    • RP nation: Elvea-Falasse

    • Race: Elves

    • Leader: Cirdan

    • Hero: type D, Gannoriel

    • NS Stats: +5% effectiveness

    • Favouritism: 17 (-5% effectiveness) ** Changed since last update! **

    • Regions under command: (3) : Northern Lindon, Mithlond (C), Southern Lindon

    • Armies under command: 850 Elves in Southern Lindon (with Hero) and 690 Elves in Mithlond




    • Kingdom's Name: Empire of Coldvar

    • NS Player: New Margaux

    • RP nation: New Margaux

    • Race: Humans

    • Leader: Nikolai Nāves

    • Hero: type D, Nikolai Nāves (same as Leader)

    • NS Stats: +0% effectiveness ** Changed since last update! **

    • Favouritism: 59 (+0% effectiveness)

    • Regions under command: (5) : Andrast (C), Anfalas, Belfalas, Lamedon, Pukel-Land

    • Armies under command: 875 Humans in Belfalas (with Hero), 210 Humans in Anfalas and 1930 Humans in Andrast




    • Kingdom's Name: Rohan || ** Not currently playing **

    • NS Player: Echoriath

    • RP nation: ** no RP nation yet! **

    • Race: Humans

    • Leader: Theoden

    • Hero: type A, Theoden (same as Leader)

    • NS Stats: +0% effectiveness

    • Favouritism: 50 (+0% effectiveness)

    • Regions under command: (2) : Anorien, Rohan (C)

    • Armies under command: 2960 Humans in Rohan (with Hero)




    • Kingdom's Name: The Defender's Fjord

    • NS Player: Wille-Harlia

    • RP nation: -Wille-Harlia-

    • Race: Dwarves

    • Leader: King Alexius Comnenus

    • Hero: type C, Erasmus Dragonsword

    • NS Stats: +5% effectiveness

    • Favouritism: 28 (+0% effectiveness)

    • Regions under command: (4) : Grey Mountain, Iron Hills, Northern Rhovanion, Withered Heath (C)

    • Armies under command: 730 Dwarves in Grey Mountain (with Hero) and 720 Dwarves in Withered Heath




    • Kingdom's Name: (NPC) Druwaith Folk

    • Race: Humans

    • Leader: Garahir

    • Regions under command: (4) : Brown Lands, Dagorlad, Ithilien (C), Foothills

    • Armies under command: 1280 Humans in Brown Lands and 1440 Humans in Ithilien




    • Kingdom's Name: (NPC) Etyangoldi Alliance

    • Race: Elves

    • Leader: Curufinwe Fallenstar

    • Regions under command: (6) : Cardolan, Dunland, Enedhwaith, Hollin (C), Northern Cardolan, Redhorn Gate

    • Armies under command: 350 Elves in Northern Cardolan and 960 Elves in Hollin




    • Kingdom's Name: (NPC) Gundabad Dwellers

    • Race: Orcs

    • Leader: Cvog the Vicious

    • Regions under command: (3) : High Pass, Gundabad (C), Upper Anduin

    • Armies under command: 4200 Orcs in Gundabad




    • Kingdom's Name: (NPC) Kingdom of Arthedain

    • Race: Humans

    • Leader: Amlaith Minyatur

    • Regions under command: (4) : Eastern Arthedain, Southern Arthedain (C), The Shire, Western Arthedain

    • Armies under command: 830 Humans in Western Arthedain and 1440 Humans in Southern Arthedain




    • Kingdom's Name: (NPC) The Variag Order

    • Race: Humans

    • Leader: Ulwarth the First

    • Regions under command: (4) : Khand, Harondor, Near Harad, Sutherland (C)

    • Armies under command: 910 Humans in Harondor and 1440 Humans in Sutherland




    • Kingdom's Name: (NPC) The Woodland Enclave

    • Race: Dwarves

    • Leader: Barazturg (female)

    • Regions under command: (5) : Anduin Vales, Hearth of Mirkwood, Southern Mirkwood, Western Mirkwood (C), Woodland Realm

    • Armies under command: 500 Dwarves in Southern Mirkwood and 840 Dwarves in Western Mirkwood




    • Kingdom's Name: (NPC) Trollshaw Realm

    • Race: Orcs

    • Leader: Torogok

    • Regions under command: (4) : Angmar, Ettenmoors (C), Rhudaur, Upper Rhudaur

    • Armies under command: 1870 Orcs in Angmar and 2160 Orcs in Ettenmoors




    • Kingdom's Name: N/A












DIPLOMATIC STATUS THROUGHOUT THE REALM:


  1. Broken Tooth Tribe

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  2. Clan Frostbeard

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Elvea-Falasse

      • The Defender's Fjord

    • Friendship (military assistance - NO, access on other's land - YES):

      • The Woodland Enclave

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  3. Elvea-Falasse

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Clan Frostbeard

      • Etyangoldi Alliance

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  4. Empire of Coldvar

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • The Variag Order (1 turn remaining)

      • Etyangoldi Alliance (2 turns remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  5. Rohan

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  6. The Defender's Fjord

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Clan Frostbeard

      • The Woodland Enclave

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  7. (NPC) Druwaith Folk

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  8. (NPC) Etyangoldi Alliance

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • Elvea-Falasse

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • Trollshaw Realm (1 turn remaining)

      • Empire of Coldvar (2 turns remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  9. (NPC) Gundabad Dwellers

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • Trollshaw Realm

    • Official Enemies (in war with, maximum 2):

      • -none-


  10. (NPC) Kingdom of Arthedain

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  11. (NPC) The Variag Order

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • Empire of Coldvar (1 turn remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  12. (NPC) The Woodland Enclave

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • The Defender's Fjord

    • Friendship (military assistance - NO, access on other's land - YES):

      • Clan Frostbeard

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • Trollshaw Realm

    • Official Enemies (in war with, maximum 2):

      • -none-


  13. (NPC) Trollshaw Realm

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • Etyangoldi Alliance (1 turn remaining)

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-


  14. (Unfilled Slot)

    • Official Allies (military assistance - YES, access on other's land - YES, maximum 2):

      • -none-

    • Friendship (military assistance - NO, access on other's land - YES):

      • -none-

    • Non Aggression Pacts (access on other's land - NO):

      • -none-

    • Declared as Enemies (but no war yet):

      • -none-

    • Official Enemies (in war with, maximum 2):

      • -none-










Wars timeout status throughout the realm:

  • No wars right now !
    (just wait ...)








RANKING: Most Provinces Controlled:


- (1st): (NPC) Etyangoldi Alliance (6 of 7)
- (2nd): (Player) Empire of Coldvar (5 of 5)
- (3rd): (NPC) The Woodland Enclave (5 of 7)
- (NPC) The Variag Order (4 of 5)
- (NPC) Druwaith Folk (4 of 5)
- (NPC) Kingdom of Arthedain (4 of 5)
- (Player) Broken Tooth Tribe (4 of 5)
- (Player) The Defender's Fjord (4 of 5)
- (NPC) Trollshaw Realm (4 of 7)
- (Player) Elvea-Falasse (3 of 5)
- (Player) Clan Frostbeard (3 of 5)
- (NPC) Gundabad Dwellers (3 of 5)
- (Player) Rohan (2 of 5)
- (Unfilled Slot)







NPC talk and decisions of this update:
.

Druwaith Folk:

The Dru folk somewhat resemble dwarves in stature, with their short thick legs, fat arms, fat bellies and heavy buttocks. The main difference between the Dru folk and the dwarves was their long, wide and expresionless face, flat noses, curly hair and big black eyes that glowed red when angered or threathened.

So when the stumpy and fat Dru folk of the Noman-lands heard about a dwarf army at the border between the Mirkwood Forest and the edge of the Brown Lands, their eyes immediately turned red and many went in hiding. The few that were brave enough went on towards Garahir's army that was nearby, as Garahir just recently arrived with his tribesmen and secured the Brown Lands. After informing Garahir, a stand-still between the Dru folk and the dwarves of The Woodland Enclave ensued.

There was visible tension in the air, after the refusal from the Druwaith Folk to let the dwarves cross into the Foothills on their quest towards Redhorn Gate.
Afraid for his realm, Garahir turned around and inquired about other factions that can guarantee his realm's safety. Thus, he sent a message to the humans of Rohan, of the Coldvar Empire and of the Variag Order, as well as to the orcs of the Broken Tooth Tribe.

To the humans of Rohan:
"King Theoden, due to your benevolent nature the Dru folk have risen and are now strong. However, we fear for our lands and we ask of assistance. Please reply."

To the humans of the Empire of Coldvar:
"Humans of Anfalas, know that the marshes of Ithilien, the Foothills and the devastated regions of Dagorlad and the Brown Lands are all inhabited by the Dru folk. We do not want anything to do with the outside realm, as we like to live in our own world. We will protect your western borders as long as you protect our eastern ones. Please reply."

To the humans of the Variag Order:
"Humans of the South, we've heard of your long history in the deserted lands south of the mountains of Nurn and Gorgoroth. We have a similar story as many of our folk migrated to these lands from Khand and Harondor in the distant past. We're now inhabiting the deserted lands of Brown Lands and Dagorlad and we strive to survive in this land where we can be hidden and have peace. But to have peace we need secure borders. Will you reply?"

One more message, to the orcs of the Broken Tooth Tribe. The eyes of Garahir suddenly turned red. The Dru folk had distrust for all outside races and a deep hatred of orcs. Yes, the Dru folk were both feared and loathed by other Men of the region and they were considered little better than Orcs, and there was much enmity between those peoples. But the history between the Dru folk and Orcs was far darker than the persecutions from Men throughout the years.

Garahir hoped to change the general state of affairs between the Dru folk and the Men races with his recent messages, but a normalization of affairs between the Dru and the Orcs was, maybe, also in order. Selecting one of his guards to send the message to the orcs, Garahid wrote the following:
"To the Broken Tooth Tribe, we know that to the east of our Dagorlad lie your capitol and that to the south of the mountains of Gorgoroth lie your fortresses. And we also know that your armies border our provinces. From all the races, the Orcs are the ones we trust the least. But we want peace with all of the outside world, so we bring a peace offer and non aggression until the end of times."

----
Send a message to Rohan, asking for non-aggression
Send a message to The Empire of Coldvar, asking for non-aggression
Send a message to The Variag Order, asking for non-aggression
Send a message to the Broken Tooth Tribe, asking for non-aggression


.

Etyangoldi Alliance:
King Curufinwe received a message from the odd humans of the Druwaith Folk, announcing that the dwarves of The Woodland Enclave were planning to attack the Redhorn Gate. "What an ugly race of creatures, these Dru folk are. At first I thought that they were dwarves as their definitely resemble somes. Was just about to execute them ... " Curufinwe mentioned.

This changed his plans. Knowing that a dwarf retribution might come towards his lands is not very timely, especially now that his Non Aggression Pact with the Empire of Coldvar is to cease and that the Kingdom of Arthedain is still a nuisance. But none of these are urgent. An ally to the west of the Kingdom of Arthedain will definitely deter any incursions into his lands from the humans of Arthedain and the dwarves of the Woodland Enclave were still far away from Redhorn Gate, so the humans of the Empire of Coldvar were, now, the biggest threat. Especially since there were reports of curious movements at the borders between the two factions, some of them concluded with men of the Empire locked up in the Etyangoldi Alliance's cells.

"Why make someone an enemy when you can keep them closer and fight on other fronts?" Curufinwe thought to himself, adding "Send a message to the Empire of Coldvar" to one of most trusted vanguard elves.
"To Nikolai Naves of the Empire of Coldvar,
The Non Aggression Pact between our two realms is to end soon enough. We definitely can say that we both profited from it, and that it proved that we can live in mutal respect of our borders and desires. Personally, I share your expansionism ideals and I propose a union beween us in the form of a confederation of the South, of Etyangoldi Alliance and the Empire of Coldvar. Together we definitely can conquer the East, the West and the North. And, obviously, we will divide equally the spoils of the land."

King Curufinwe's attention turned towards the Trollfolk of Ettenmoors. They proved to be loyal enough. And if an attack from the dwarves is imminent, then a buffer between him and the dwarves is going to be really helpful. Surely, the trolls lack the understanding of these subtle nuances of things, so there's no need to let them know of the full scale of the problem. The following message was for the trolls:
"Torogok of the Trolls,
Your fealty towards the Etyangoldi Alliance in the recent past has not been unnoticed. The Non Aggression-Pact between our two races is soon going to expire, so I am going to extend to you an offer of an official Friendship. It's the best I can do seeing as I already have as ally one elf and, possibly, the humans of the South. We send you this offer as we've had contacts from the east announcing us that dwarves set their axes towards you, so we want to help as you've helped us in the past."

That should have been enough of official enactments if it wasnt for the envoy from Elvea-Falasse asking for updates between, what can it be, between the Kingdom of Arthedain and the Etyangoldi Alliance. As a reply was expected, the following was noted:
"Ally from the west, race of my race and friend,

You've asked about Arthedain. Know that the Kingdom of Arthedain is nothing more than a kingdom in passing in our lifespan. We've seen so many of them that we lost count. Do you not remember, since the old days up to now? Indeed, the ambitions of Men pale when put to the time scale that the Valar bestowed Elves with. Little guilds beneath a chieftain and little chieftains beneath a ruler? Please ... we will deal with them and absorb their lands back into our Alliance. After all, the Valar offered to us the guidance for all other races, under one banner to rule Middle Earth. Thus, the Men of the realm will be better protected against the outside forces if they are part of our Alliance. Our fair, honest Alliance of Men, Elves, even of Orcs! Can you imagine? An alliance of all races? Well.. except the dark shadows coming from the East ... but do not worry of that, as we will keep your borders secure from any threats coming from the East.

Certainly you agree that Arthedain must remain a part of our Alliance."

----
Send a proposal of an Alliance to the Empire of Coldvar under the form of a Confederacy
Send a proposal of a friendship to the Trollshaw Realms
Send a message back to the Elvea-Falasse explaining about the Kingdom of Arthedain situation


.

Gundabad Dwellers:
The orcs of Gundabad spent the last period of time gathering even more orcs. And even more orcs. An attack of Angmar was imminent, but were these orcs even enough?
Cvog ran the numbers in his head ... the numbers seemed correct. His spies informed of an 1870 troll-army in Angmar, and with the garrison ... they could win.

----
Attack with all 4200 orcs the province of Angmar


.

Kingdom of Arthedain:
Amlaith Minyatur received the emissary from the Elvea-Falasse and drafted a reply.
"King Cirdan of the Mithlond and of the Lindon Elves,
Your most recent message put hopes in our souls and hearts. The elves of the Alliance are ruthless conquerors, they act very much so like a crumbling empire ... draining all the resources of the land and conscripting all the souls that could muster weapons into their so-called "Alliance". We have first-hand experiences from the folk of The Shire, for example, that broke-off from the hold of the Etyangoldi and joined our Kingdom.

If not contained, we are unsure what will happen to us ... and, I fear, to the rest of the world. Thus, we will declare war on them, but we have to make sure that you understand our intentions and agree to our plea."

----
Send an emissary back to the Elvea-Falasse, explaining about the Etyangoldi Alliance situation


.

The Variag Order:
Ulwarth plans for uniting the nomads of Khand, Sutherland and Harondor are complete. Now its time for expansion. But before any of this, there was the matter of the non aggression pact with the Empire of Coldvar. It's soon expiring. Ulwarth liked how things were in the past in his relationship with the Empire, and so things can continue.

"Send a new Non-Aggression pact request to the Empire of Coldvar. Tell them that we respect their desires, and we will turn our attention to things in our part of the world, they to things in their part of the world, and that our borders are safe."

"Now, as that matter is taken care of, try and contact the Corsairs of the Great Sea. Tell them that there's enough riches in Middle Earth and that, if they'd like, they can dock in Harondor and dig up some of the treasures awaiting them. Also that we are in search for more able men as we're attacking the fortresses of Mordor at the plateau of Gorgoroth and in the plains Nurn. The lands are inhabited by a cunning race of orcs, but nothing the corsairs have not encountered on the seas."

The last was a notification to the Broken Tooth Tribe orcs of the new status quo between the two factions; does not matter if this emissary gets lost in the orc's lands, like the ones that were sent before; the thought has to count.
With that in mind, the preparations for the armies are put in motion. They'll attack Nurn with all the mercenaries Ulwarth has mustered in such a short time. The small detachment still present on the mountain gap at the entrance to Nurn was to report of any enemy movements.

----
Request a continuation of the Non Aggression-Pact to the Empire of Coldvar
Declare the Broken Tooth Tribe as enemies
Attack on Nurn with all forces, 2350 soldiers


.

The Woodland Enclave:
Queen Barazturg did not like, at all, the message from the Druwaith Folk. Redhorn Gate was to be reclaimed. With so much passion, she personally and her army in Southern Mirkwod will clear the way for the attack. The Dru folk might mind, but it is for the greater dwarf glory. The dwarves of Middle Earth are neither weak nor to be toyed with.

----
Attack with 500 soldiers from Southern Mirkwood the province of Foothills, without declaring the Druwaith Folk as enemies
Move the 840 soldiers from Western Mirkwood to Anduin Vales


.

Trollshaw Realm:

While stationed in Angmar, Torogok received the message from the King Curufinwe of the Etyangoldi Alliance and leered over it. "Fealty?", Torogok put emphasis on this word. "Heh, the trolls of Trollshaw have no fealty for the Etyangoldi Alliance, they're merely a convenience. Especially now that we're in bad terms with the Orcs of Gundabad and with the dwarves of the Woodland Enclave. So we'll agree with their friendship request, even if we do not agree with their terms. For now it's more important to keep our borders to the South secured.".
Torogok called one emissary from the newer batch of human emissaries. You could tell that they represent the function by the fact that they do not have weaponsn but still have all their limbs attached.
"So tell them that we agree. And you better come back again with their answer. Don't you dare run away ..." Torogok said to the emissary.

In the mean time, news of dwarf-hunters from the West, from the dwarf lands of Forochel, reached the ear of Torogok. They were definitely trying to spy on their forces camped in Angmar. Knowing well of the war declaration of the dwarves of the Woodland Enclave, Torogok expected that this war party was sent exactly to check the state of affairs and strength of his armies. Nonetheless, this was the first interaction between Clan Frostbeard and the Trollshaws, and Torogok was big but not that stupid. There was no official stance from Clan Frostbeard, so he'll not assume that they are enemies just because they're dwarves. Although its tempting, there's enough trouble on the eastern borders ... and to create trouble on the west is ... careless, at best. Torogok did not advance so much just to be crushed by his ego.

Thus, an attack party was to be send to try to capture and not to kill the dwarf-hunters encroaching into his lands. Torogok stressed on this. The dwarves are to be captured, not killed. If the dwarves surrender they will be interrogated and asked about their leader whereabouts and plans. If they refuse to surrender then they will be treated accordingly. And if they have anything interesting to say, they'll be escorted directly to Torogok.

And, finally, in order to secure all the border provinces against the Orcs of Gundabad, a redistribution of forces was necessary. It was decided to bring in 860 slave-soldiers freshly trained in Ettenmoors towards the fortress of Angmar and to station them there.
----
Send 860 soldiers from Ettenmoors towards Angmar
Send an armed party to meet the dwarf-hunter party that was sent by the Clan Frostbeard. The Clan Frostbeard decides if the dwarves surrender and talk with Torogok (if they surrender they will meet Torogok in person) or if they do not surrender and either die or flee in the fight


.





Read dispatch

Thank you, have a great day everyone!

Dwarf wrote:21 hours ago: The Borderlands of Boisterous Balrogs arrived from Omo.

*snorts a laugh*

I know this raucous balrog. There's getting to be an unusual concentration of these things down here, eh A Balrog..?

I actually noticed that too.
A lot of Balrogs turning up in Middle Earth as of recently ...
Should we fear or not?

Tatarica wrote:I actually noticed that too.
A lot of Balrogs turning up in Middle Earth as of recently ...
Should we fear or not?

Hmm, could be a balrog uprising. One always has to keep an eye on the native balrog population, lest they grow restless while you're not looking.

I suspect these are relatively domesticated balrogs, in our case.

It all proceeds as planned.

Uh, I mean, pay no attention to the Balrogs. I'm sure their motives for coming here are completely innocent.

Are you familiar with the LOTR art of Donato Giancola? Do you like some of his character portrayals?

page=poll/p=160404

Lady Galadriel wrote:Are you familiar with the LOTR art of Donato Giancola? Do you like some of his character portrayals?

page=poll/p=160404

I'm familiar with them now, thanks for pointing them out. Pretty impressive.

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