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Get a peacemaker

Eternal hallownest

The ambassadors reception

New celadonia wrote:Get a peacemaker

Lol! I misread that as "Get a pacemaker"

Eternal hallownest

Insurrectionist celadonia

Celadonia

Sweet beretta of the night

Eternal hallownest

The ambassadors reception

Maxcon wrote:How do we send recruitment tgs?

Sorry for slow reply!
Try here for a good description.

Eternal hallownest and Maxcon

The ambassadors reception wrote:Sorry for slow reply!
Try here for a good description.

Thanks for the info!

Eternal hallownest

Tertium imperium romanum

1860

Hi guys.

The ambassadors reception and Eternal hallownest



~~~ Card Hunger Games ~~~
Total Massacre!

by Waiban, Harmonic Empire

Greetings, tributes, ‘tis Waiban once again! I’m just about to announce the results of our fourth run here, but before we get to it, I want to apologise for a teensy weensy mess-up during the simulation. The K/D rate went too dang high that it yeeted 30 tributes into the depths of hell within a span of 3 days. So… well… the next fifth run’s gonna be back to the simulation’s default K/D rate, but with more prizes! So stay tuned for the next run! E.


BUTCHER'S AWARD
Reformed capitalist scotland
Reward: page=deck/card=3004/season=2

FOURTH RUN - 48 TRIBUTES (3 DUMMIES)

The Chuck
The Bigtopia
Ignis cinere
Love and Nature
Lemonadia
Terra Britania
Boda
Vylixan
Marxist germany
Cult of Koem Kab
Luna Lovers
Son of Thousand Farmers

As the tributes stand on their podiums, the horn sounds.

Zeritae stays at the cornucopia for resources.

Valentine runs away from the Cornucopia.

Mahrenbach, Holoratus Retcon, Erickt, and Racoda share everything they gathered before running.

Stomachraider sixteen finds a canteen full of water.

Scotland pushes Voxija off a cliff during a knife fight.

Smiley Bob runs away from the Cornucopia.

The Chuck snatches a bottle of alcohol and a rag.

Honeydewistania finds a bow, some arrows, and a quiver.

Koem Kab finds a canteen full of water.

Lemonadia spears Toerana in the abdomen.

Noah runs away from the Cornucopia.

N00027 cannot handle the circumstances and commits suicide.

Castelia runs away from the Cornucopia.

Giovanniland snatches a pair of sais.

East Blepia runs away from the Cornucopia.

Harmonic Empire and Terra Britania fight for a bag. Terra Britania gives up and retreats.

9003 runs away from the Cornucopia.

Luna Lovers grabs a sword.

Aramythia runs away from the Cornucopia.

Love and Nature finds a canteen full of water.

Ignis Cinere runs away from the Cornucopia.

The Bigtopia, Xoriet, Boda, and Ballotonia share everything they gathered before running.

Recuecn cannot handle the circumstances and commits suicide.

Apostate grabs a sword.

Westinor runs away from the Cornucopia.

South Reinkalistan strangles Refuge Isle with a rope.

Sedgistan accidently steps on a landmine.

Awesomeland finds a bag full of explosives.

Vylixan snaps Cult of Koem Kab's neck.

Son of Thousand Farmers snatches a pair of sais.

Morover finds Seanat hiding in the cornucopia, but Seanat kills him.

Inven grabs a backpack, not realizing it is empty.

DGES runs away from the Cornucopia.

Marxist Germany breaks Stomachraider four's nose for a basket of bread.

Skundi cannot handle the circumstances and commits suicide.

Giovanniland travels to higher ground.

Terra Britania discovers a river.

Xoriet goes hunting.

Apostate tries to spear fish with a trident.

Smiley Bob dies trying to escape the arena.

Seanat goes hunting.

Luna Lovers dies trying to escape the arena.

Inven thinks about home.

Love and Nature sprains her ankle while running away from Erickt.

Castelia attacks Honeydewistania, but she manages to escape.

Stomachraider four receives clean water from an unknown sponsor.

The Chuck tries to spear fish with a trident.

Holoratus Retcon tends to Zeritae's wounds.

Ignis Cinere discovers a river.

Stomachraider sixteen falls into a pit and dies.

Ballotonia, Aramythia, and Koem Kab hunt for other tributes.

Racoda thinks about home.

East Blepia questions her sanity.

9003 practices his archery.

Mahrenbach, Son of Thousand Farmers, and DGES hunt for other tributes.

Noah and Marxist Germany work together to drown Boda.

The Bigtopia collects fruit from a tree.

Harmonic Empire tries to spear fish with a trident.

Vylixan makes a slingshot.

Scotland strangles Awesomeland with a rope.

South Reinkalistan defeats Westinor in a fight, but spares her life.

Valentine dies from an infection.

Lemonadia tries to sleep through the entire day.

Fallen Tributes 1

Lemonadia and Westinor sleep in shifts.

Noah destroys The Bigtopia's supplies while she is asleep.

Love and Nature's trap kills Marxist Germany.

Apostate destroys Stomachraider four's supplies while he is asleep.

Castelia receives fresh food from an unknown sponsor.

9003 receives medical supplies from an unknown sponsor.

DGES passes out from exhaustion.

Son of Thousand Farmers looks at the night sky.

Inven looks at the night sky.

Koem Kab loses sight of where she is.

Giovanniland convinces Honeydewistania to snuggle with him.

Erickt goes to sleep.

Harmonic Empire questions his sanity.

Vylixan and Ignis Cinere talk about the tributes still alive.

Aramythia taints Holoratus Retcon's food, killing him.

The Chuck and East Blepia tell stories about themselves to each other.

Ballotonia begs for Mahrenbach to kill him. She refuses, keeping Ballotonia alive.

Seanat receives clean water from an unknown sponsor.

Scotland attempts to start a fire, but is unsuccessful.

Zeritae is unable to start a fire and sleeps without warmth.

Terra Britania dies from thirst.

South Reinkalistan receives a hatchet from an unknown sponsor.

Xoriet tends to her wounds.

Racoda tends to his wounds.

Koem Kab thinks about home.

Seanat sprains her ankle while running away from 9003.

Giovanniland tends to Lemonadia's wounds.

Vylixan severely injures Honeydewistania, but puts her out of her misery.

Aramythia dies from an infection.

Son of Thousand Farmers hunts for other tributes.

Love and Nature sees smoke rising in the distance, but decides not to investigate.

Scotland scares East Blepia off.

Stomachraider four attempts to climb a tree, but falls to his death.

Racoda, South Reinkalistan, Zeritae, Xoriet, and Castelia track down and kill Apostate.

Harmonic Empire chases The Chuck.

The Bigtopia steals from Westinor while she isn't looking.

Erickt tries to spear fish with a trident.

Ballotonia overpowers Noah, killing him.

Ignis Cinere attacks Mahrenbach, but she manages to escape.

DGES runs away from Inven.

Fallen Tributes 2

Status

DGES destroys 9003's supplies while he is asleep.

Giovanniland and Zeritae fight Scotland and Westinor. Scotland and Westinor survive.

Ballotonia and Son of Thousand Farmers fight Erickt and Harmonic Empire. Ballotonia and Son of Thousand Farmers survive.

Vylixan receives an explosive from an unknown sponsor.

The Bigtopia screams for help.

Koem Kab goes to sleep.

Seanat and Castelia huddle for warmth.

South Reinkalistan, Mahrenbach, Love and Nature, and Xoriet sleep in shifts.

Inven is unable to start a fire and sleeps without warmth.

Racoda, Lemonadia, and The Chuck sleep in shifts.

Ignis Cinere spears East Blepia in the abdomen.

Scotland makes a slingshot.

Castelia pushes Inven off a cliff during a knife fight.

Koem Kab constructs a shack.

Ballotonia makes a wooden spear.

The Bigtopia and Son of Thousand Farmers hunt for other tributes.

Seanat scares South Reinkalistan off.

The Chuck steals from Mahrenbach while she isn't looking.

Love and Nature explores the arena.

Xoriet picks flowers.

Lemonadia camouflauges himself in the bushes.

Westinor defeats 9003 in a fight, but spares his life.

Ignis Cinere begs for DGES to kill her. She refuses, keeping Ignis Cinere alive.

Vylixan falls into a frozen lake and drowns.

Racoda sees smoke rising in the distance, but decides not to investigate.

Fallen Tributes 3

Lemonadia loses sight of where he is.

DGES stays awake all night.

Koem Kab, Ignis Cinere, Ballotonia, and Westinor sleep in shifts.

Seanat climbs a tree to rest.

South Reinkalistan looks at the night sky.

The Chuck and 9003 work together to drown Mahrenbach.

Xoriet, Love and Nature, and Racoda discuss the games and what might happen in the morning.

Scotland and Castelia tell stories about themselves to each other.

The Bigtopia climbs a tree to rest.

Son of Thousand Farmers tries to treat his infection.

Koem Kab travels to higher ground.

Racoda, DGES, The Bigtopia, Xoriet, and South Reinkalistan hunt for other tributes.

Lemonadia pushes Ignis Cinere off a cliff during a knife fight.

Love and Nature taints Seanat's food, killing her.

Westinor and 9003 hunt for other tributes.

The Chuck and Castelia split up to search for resources.

Scotland severely injures Ballotonia, but puts him out of his misery.

Son of Thousand Farmers searches for firewood.

Fallen Tributes 4

Status

Xoriet and The Bigtopia talk about the tributes still alive.

South Reinkalistan, 9003, Koem Kab, and The Chuck tell each other ghost stories to lighten the mood.

Scotland tends to Castelia's wounds.

Son of Thousand Farmers receives clean water from an unknown sponsor.

DGES looks at the night sky.

Racoda thinks about winning.

Love and Nature and Westinor talk about the tributes still alive.

Lemonadia thinks about home.

The cornucopia is replenished with food, supplies, weapons, and memoirs from the tributes' families.

Castelia kills Lemonadia for his supplies.

9003 sobs while gripping a photo of his friends and family.

Racoda, Scotland, and Love and Nature successfully ambush and kill The Bigtopia, South Reinkalistan, and DGES.

The Chuck sobs while gripping a photo of her friends and family.

Koem Kab decides not to go to The Feast.

Westinor convinces Son of Thousand Farmers to not kill her, only to kill him instead.

Xoriet falls into a frozen lake and drowns.

The Chuck defeats Koem Kab in a fight, but spares her life.

Westinor hunts for other tributes.

9003 defeats Racoda in a fight, but spares his life.

Scotland hunts for other tributes.

Castelia searches for firewood.

Love and Nature searches for firewood.

Fallen Tributes 5

Love and Nature and Racoda threaten a double suicide. It fails and they die.

Westinor and Castelia track down and kill Koem Kab.

9003 cooks his food before putting his fire out.

The Chuck stabs Scotland in the back with a trident.

9003 silently snaps The Chuck's neck.

Westinor makes a wooden spear.

Castelia hunts for other tributes.

Fallen Tributes 6

Status
[img]https://cdn.discordapp.com/attachments/539235305530589187/721480734312759336/unknown.png[img]

Westinor goes to sleep.

Castelia attempts to start a fire, but is unsuccessful.

9003 questions his sanity.

Castelia diverts 9003's attention and runs away.

Westinor accidently steps on a landmine.

Fallen Tributes 7

Castelia sets an explosive off, killing 9003.

Discord Link: LinkNS Trading Card
[Published 14/06/2020]


.

Read dispatch

The ambassadors reception, Mathuvan Union, and Eternal hallownest

Hello There

The ambassadors reception, Mathuvan Union, and Eternal hallownest

The ambassadors reception

Nuclear wastelands wrote:Hello There

Hello!
*Cuts you a slice of uranium cake*

Mathuvan Union and Eternal hallownest

Harmonic Empire wrote:


~~~ Card Hunger Games ~~~
Total Massacre!

by Waiban, Harmonic Empire

Greetings, tributes, ‘tis Waiban once again! I’m just about to announce the results of our fourth run here, but before we get to it, I want to apologise for a teensy weensy mess-up during the simulation. The K/D rate went too dang high that it yeeted 30 tributes into the depths of hell within a span of 3 days. So… well… the next fifth run’s gonna be back to the simulation’s default K/D rate, but with more prizes! So stay tuned for the next run! E.


BUTCHER'S AWARD
Reformed capitalist scotland
Reward: page=deck/card=3004/season=2

FOURTH RUN - 48 TRIBUTES (3 DUMMIES)

The Chuck
The Bigtopia
Ignis cinere
Love and Nature
Lemonadia
Terra Britania
Boda
Vylixan
Marxist germany
Cult of Koem Kab
Luna Lovers
Son of Thousand Farmers

As the tributes stand on their podiums, the horn sounds.

Zeritae stays at the cornucopia for resources.

Valentine runs away from the Cornucopia.

Mahrenbach, Holoratus Retcon, Erickt, and Racoda share everything they gathered before running.

Stomachraider sixteen finds a canteen full of water.

Scotland pushes Voxija off a cliff during a knife fight.

Smiley Bob runs away from the Cornucopia.

The Chuck snatches a bottle of alcohol and a rag.

Honeydewistania finds a bow, some arrows, and a quiver.

Koem Kab finds a canteen full of water.

Lemonadia spears Toerana in the abdomen.

Noah runs away from the Cornucopia.

N00027 cannot handle the circumstances and commits suicide.

Castelia runs away from the Cornucopia.

Giovanniland snatches a pair of sais.

East Blepia runs away from the Cornucopia.

Harmonic Empire and Terra Britania fight for a bag. Terra Britania gives up and retreats.

9003 runs away from the Cornucopia.

Luna Lovers grabs a sword.

Aramythia runs away from the Cornucopia.

Love and Nature finds a canteen full of water.

Ignis Cinere runs away from the Cornucopia.

The Bigtopia, Xoriet, Boda, and Ballotonia share everything they gathered before running.

Recuecn cannot handle the circumstances and commits suicide.

Apostate grabs a sword.

Westinor runs away from the Cornucopia.

South Reinkalistan strangles Refuge Isle with a rope.

Sedgistan accidently steps on a landmine.

Awesomeland finds a bag full of explosives.

Vylixan snaps Cult of Koem Kab's neck.

Son of Thousand Farmers snatches a pair of sais.

Morover finds Seanat hiding in the cornucopia, but Seanat kills him.

Inven grabs a backpack, not realizing it is empty.

DGES runs away from the Cornucopia.

Marxist Germany breaks Stomachraider four's nose for a basket of bread.

Skundi cannot handle the circumstances and commits suicide.

Giovanniland travels to higher ground.

Terra Britania discovers a river.

Xoriet goes hunting.

Apostate tries to spear fish with a trident.

Smiley Bob dies trying to escape the arena.

Seanat goes hunting.

Luna Lovers dies trying to escape the arena.

Inven thinks about home.

Love and Nature sprains her ankle while running away from Erickt.

Castelia attacks Honeydewistania, but she manages to escape.

Stomachraider four receives clean water from an unknown sponsor.

The Chuck tries to spear fish with a trident.

Holoratus Retcon tends to Zeritae's wounds.

Ignis Cinere discovers a river.

Stomachraider sixteen falls into a pit and dies.

Ballotonia, Aramythia, and Koem Kab hunt for other tributes.

Racoda thinks about home.

East Blepia questions her sanity.

9003 practices his archery.

Mahrenbach, Son of Thousand Farmers, and DGES hunt for other tributes.

Noah and Marxist Germany work together to drown Boda.

The Bigtopia collects fruit from a tree.

Harmonic Empire tries to spear fish with a trident.

Vylixan makes a slingshot.

Scotland strangles Awesomeland with a rope.

South Reinkalistan defeats Westinor in a fight, but spares her life.

Valentine dies from an infection.

Lemonadia tries to sleep through the entire day.

Fallen Tributes 1

Lemonadia and Westinor sleep in shifts.

Noah destroys The Bigtopia's supplies while she is asleep.

Love and Nature's trap kills Marxist Germany.

Apostate destroys Stomachraider four's supplies while he is asleep.

Castelia receives fresh food from an unknown sponsor.

9003 receives medical supplies from an unknown sponsor.

DGES passes out from exhaustion.

Son of Thousand Farmers looks at the night sky.

Inven looks at the night sky.

Koem Kab loses sight of where she is.

Giovanniland convinces Honeydewistania to snuggle with him.

Erickt goes to sleep.

Harmonic Empire questions his sanity.

Vylixan and Ignis Cinere talk about the tributes still alive.

Aramythia taints Holoratus Retcon's food, killing him.

The Chuck and East Blepia tell stories about themselves to each other.

Ballotonia begs for Mahrenbach to kill him. She refuses, keeping Ballotonia alive.

Seanat receives clean water from an unknown sponsor.

Scotland attempts to start a fire, but is unsuccessful.

Zeritae is unable to start a fire and sleeps without warmth.

Terra Britania dies from thirst.

South Reinkalistan receives a hatchet from an unknown sponsor.

Xoriet tends to her wounds.

Racoda tends to his wounds.

Koem Kab thinks about home.

Seanat sprains her ankle while running away from 9003.

Giovanniland tends to Lemonadia's wounds.

Vylixan severely injures Honeydewistania, but puts her out of her misery.

Aramythia dies from an infection.

Son of Thousand Farmers hunts for other tributes.

Love and Nature sees smoke rising in the distance, but decides not to investigate.

Scotland scares East Blepia off.

Stomachraider four attempts to climb a tree, but falls to his death.

Racoda, South Reinkalistan, Zeritae, Xoriet, and Castelia track down and kill Apostate.

Harmonic Empire chases The Chuck.

The Bigtopia steals from Westinor while she isn't looking.

Erickt tries to spear fish with a trident.

Ballotonia overpowers Noah, killing him.

Ignis Cinere attacks Mahrenbach, but she manages to escape.

DGES runs away from Inven.

Fallen Tributes 2

Status

DGES destroys 9003's supplies while he is asleep.

Giovanniland and Zeritae fight Scotland and Westinor. Scotland and Westinor survive.

Ballotonia and Son of Thousand Farmers fight Erickt and Harmonic Empire. Ballotonia and Son of Thousand Farmers survive.

Vylixan receives an explosive from an unknown sponsor.

The Bigtopia screams for help.

Koem Kab goes to sleep.

Seanat and Castelia huddle for warmth.

South Reinkalistan, Mahrenbach, Love and Nature, and Xoriet sleep in shifts.

Inven is unable to start a fire and sleeps without warmth.

Racoda, Lemonadia, and The Chuck sleep in shifts.

Ignis Cinere spears East Blepia in the abdomen.

Scotland makes a slingshot.

Castelia pushes Inven off a cliff during a knife fight.

Koem Kab constructs a shack.

Ballotonia makes a wooden spear.

The Bigtopia and Son of Thousand Farmers hunt for other tributes.

Seanat scares South Reinkalistan off.

The Chuck steals from Mahrenbach while she isn't looking.

Love and Nature explores the arena.

Xoriet picks flowers.

Lemonadia camouflauges himself in the bushes.

Westinor defeats 9003 in a fight, but spares his life.

Ignis Cinere begs for DGES to kill her. She refuses, keeping Ignis Cinere alive.

Vylixan falls into a frozen lake and drowns.

Racoda sees smoke rising in the distance, but decides not to investigate.

Fallen Tributes 3

Lemonadia loses sight of where he is.

DGES stays awake all night.

Koem Kab, Ignis Cinere, Ballotonia, and Westinor sleep in shifts.

Seanat climbs a tree to rest.

South Reinkalistan looks at the night sky.

The Chuck and 9003 work together to drown Mahrenbach.

Xoriet, Love and Nature, and Racoda discuss the games and what might happen in the morning.

Scotland and Castelia tell stories about themselves to each other.

The Bigtopia climbs a tree to rest.

Son of Thousand Farmers tries to treat his infection.

Koem Kab travels to higher ground.

Racoda, DGES, The Bigtopia, Xoriet, and South Reinkalistan hunt for other tributes.

Lemonadia pushes Ignis Cinere off a cliff during a knife fight.

Love and Nature taints Seanat's food, killing her.

Westinor and 9003 hunt for other tributes.

The Chuck and Castelia split up to search for resources.

Scotland severely injures Ballotonia, but puts him out of his misery.

Son of Thousand Farmers searches for firewood.

Fallen Tributes 4

Status

Xoriet and The Bigtopia talk about the tributes still alive.

South Reinkalistan, 9003, Koem Kab, and The Chuck tell each other ghost stories to lighten the mood.

Scotland tends to Castelia's wounds.

Son of Thousand Farmers receives clean water from an unknown sponsor.

DGES looks at the night sky.

Racoda thinks about winning.

Love and Nature and Westinor talk about the tributes still alive.

Lemonadia thinks about home.

The cornucopia is replenished with food, supplies, weapons, and memoirs from the tributes' families.

Castelia kills Lemonadia for his supplies.

9003 sobs while gripping a photo of his friends and family.

Racoda, Scotland, and Love and Nature successfully ambush and kill The Bigtopia, South Reinkalistan, and DGES.

The Chuck sobs while gripping a photo of her friends and family.

Koem Kab decides not to go to The Feast.

Westinor convinces Son of Thousand Farmers to not kill her, only to kill him instead.

Xoriet falls into a frozen lake and drowns.

The Chuck defeats Koem Kab in a fight, but spares her life.

Westinor hunts for other tributes.

9003 defeats Racoda in a fight, but spares his life.

Scotland hunts for other tributes.

Castelia searches for firewood.

Love and Nature searches for firewood.

Fallen Tributes 5

Love and Nature and Racoda threaten a double suicide. It fails and they die.

Westinor and Castelia track down and kill Koem Kab.

9003 cooks his food before putting his fire out.

The Chuck stabs Scotland in the back with a trident.

9003 silently snaps The Chuck's neck.

Westinor makes a wooden spear.

Castelia hunts for other tributes.

Fallen Tributes 6

Status
[img]https://cdn.discordapp.com/attachments/539235305530589187/721480734312759336/unknown.png[img]

Westinor goes to sleep.

Castelia attempts to start a fire, but is unsuccessful.

9003 questions his sanity.

Castelia diverts 9003's attention and runs away.

Westinor accidently steps on a landmine.

Fallen Tributes 7

Castelia sets an explosive off, killing 9003.

Discord Link: LinkNS Trading Card
[Published 14/06/2020]


.

Read dispatch

How do you decide who killed who?

Eternal hallownest

Extra Extra! Read all about it! Whats it really like in the CCD, well I decided to find out.

June 9th, 2020: I post my intentions on the RMB, and get a reply an hour or so later from Alexander the magnus. Apparently he/she welcomes me here, he/she wanted a reporter like myself to show the real truth about the CCD. He/she didn’t like the reputation the region held and thought it wasn’t reflective. We exchanged telegrams and he/she was nice enough to let me have a tour the next day. So far it’s been fine, but I am waiting to hear from Jocospor too see if I can be exempt from the “Hail the Confederation” rule. Yes, you must say “Hail the Confederation” after each RMB post. It’s a bit fascist if I do say so myself. But more on that later. Oh yes, and it doesn’t seem Alexander the magnus is in the government, so I wonder if I am truly welcome by the authority (edit: he/she was part of the government as the second President). But I shall find out as I am expecting a telegram from the government sooner or later. Now I have just seen this on the RMB:

------------------------------
An Official Announcement

By Edict of the Imperial Council, and by my order as Lord Secretary of the Confederations Ministry of Foreign Affairs, the nation of The Incorporated States of Free Press, is given amnesty from any Imperial Law codes that concern oaths or statements of loyalty, while they are here under the pretense of diplomatic relations and reporting. We encourage press relations between regions, and welcome your presence here for as long as needed to have an informed view on our community.

Hail the Confederation!

Ministry of Foreign Affairs
Lord Secretary Hunteth Veredon
--------------------------------

Which was posted by Valerox. I am much pleased to see this. As I had hoped that I wouldn’t have to comply with their somewhat extremist ways. But at the same time I see they are diplomatic and do not shun or ban journalism, something every region should embrace.

June 10th, 2020: I had sent a TG to all the members of government in the CCD asking them if there was anything that they would have me say in this article. I got a reply from the Shadow Emperor (make of that what you will) him/herself! He/she said that "The Emperor is satisfied with the Ministry of Foreign Affairs under Valerox coordinating any formal response to this.". I am a little disheartened seeing as I won't get as much as a "hello" from the Emperor, let alone an interview. I also received a TG from Zoo288 saying the following:

--------------------------------
Hello free press I for one am exited to hear you’re going to write a review on the CCD and look forward to read it when you finish!
--------------------------------

I commend such enthusiasm and am happy to see some citizens of the CCD welcome me here. I responded with a "thank you" and and estimation of my finishing date.

I also discover some RPing.
nation=feuraxia/detail=factbook/id=1386234
Not being an RPer myself I don't quite know what to make of this. In the RMB post accompanying it apparently a treaty has been signed. The Emperor responded saying that the treaty should be ratified into the CCD code of law! What? This is quite the RP.

I also read this on the RMB

--------------------------------
*IMPORTANT*

To the Confederation,

The Imperial Council has recently engaged positively with various once-hostile factions across NationStates, including the World Assembly and NSGP.

A poll has been published concerning SCR#263 "Liberate Confederation of Corrupt Dictators". The region's input on this matter would be appreciated.

Hail the Confederation!

Imperial Offices
Confederation of Corrupt Dictators
--------------------------------

It looks like someone wants to liberate the region. Why? They haven't been raided and have never put up a password. I TG my new informer on the CCD to ask why. To paraphrase he/she says this: Lord Dominator wanted to show his/her power in the SC by passing a useless bill liberating the CCD, it is ridiculous and is "leftist hate". Jocospor, the Emperor, has put up a poll to see what the region thinks. Check the poll here:
page=poll/p=159242
It seems the region is not in favor of the resolution.

I had scheduled a meeting with Alexander the magnus to get to know more about the CCD. He/she sent me a telegram and hour before the meeting to make some thing clear. According to him/her (this he/she, him/her stuff is tiring) the CCD has never embraced Nazism and has "forbidden any swastika and a nations flag". Also the CCD has closed embassies with known fascist OOC (out of character, meaning in the real world) beliefs. He/she says that nations RP as fascist and are welcomed, but any real life fascist will be opposed. He/she also mentioned that because the CCD has apposed the "corrupt WA" they have been labeled as evil. Reading dispatched from the Emperor he/she does make a case against the so called "WA elite" that may have drawn so many nations here to the CCD.

Later I received a TG from a citizen nation describing their experience here in the CCD. This TG once again assuring that the CCD is not a fascist region in OOC belief and that its members make new nations feel at home. He (this time I got the pronouns) said that the CCD broke ties with a truly fascist region a week after he joined when they posted propaganda on the RMB. And I was glad to hear that the CCD, according to him, was the "the most friendly region I've ever been in."

June 11th, 2020: I wake up, look at the RMB and see this

--------------------------------
I say we FORCE this "reporter" to hail the Confederation or we eject him! He spits on our beliefs and mocks our tradition! We need him OUT! Screw him!

Hail the Confederation!
--------------------------------

Posted by Supolinia. He/she continues to say the following things, as I am defended by a few citizens that welcome my presence. An example:

-------------------------------
HE HAS A SNAKE TONGUE! HE SPEAKS LIES OF GOODWILL! WE NEED HIM OUT! HE DOESN'T "HAIL THE CONFEDERATION" AT THE END OF HIS POSTS! WHY IS IT THAT HE GETS TO BYPASS RULES AND WE DONT!? HE'S A RANDOM OUTSIDER! WHY ISN'T FREE PRESS ILLEGAL IN THIS REGION! IF I WERE IN CHARGE I WOULD OF SHOT HIM EJECT HIM!! I CANNOT STRESS ENOUGH HOW DISGUSTING AND OUT OF CHARACTER IT IS FOR OUR REGION TO OPENLY WELCOME A SPY FROM THE WA ELITE!!! HE'S TRYING TO SPILL THE DETAILS OF OUR REGION'S INNER WORKINGS IN HIS LITTLE "REPORT"! KILL HIM OR EJECT HIM! BANISH HIM!!!!

HAIL THE CONFEDERATION!
--------------------------------

He/she gains one nation in support, but many are against him/her. I tell Supolinia that I mean no harm and am just a journalist, I also have the consent of the Emperor (meanwhile he/she is not even in the government). To see the whole drama unfold use this link:
page=display_region_rmb/region=confederation_of_corrupt_dictators?start=28550

Things were going so smoothly, but now I feel a bit less welcome here. I am not a spy, well, you could say I am an observer for the public to learn the truth. I received an apologetic telegram and some RMB posts from CCD members that see the accusers belligerence as ridiculous. Apparently Supolinia does not represent the CCD as a whole.

On a better note the Emperor posted a new dispatch on the RMB and sent it out in a region wide TG. It was a dispatch for the purpose of "maintaining administrative transparency". The dispatch was a weekly report from influential members of the government, it will be a weekly publication detailing their work to the citizens of the CCD. I read it, nothing much to talk about. You can find it here:
page=dispatch/id=1387505

I had sent a TG to the Director of the Department of the Arts and Communications, Hms nhs, on the upcoming Technology exhibit of the CCD. It is to be hosted on the Discord (yes, they have a Discord) and the RMB. 10-15 nations will gather and show off prototypes and blueprints of new technology they have made. The full dispatch can be found here:
nation=hms_nhs/detail=factbook/id=1383096
This is a cultured and academic exhibition that gives the CCD a new dimension of community. I hope I can attend it from 3pm-5pm UTC (of course that's also my lunch hour..).

June 12th, 2020: I am savoring a slow news day. Not much to report. RP on the RMB and I have been invited to the Royal ball in The Yeetusa.

June 13th, 2020: Well, I'm just waiting for the final history report from a citizen. I can't go to the ball because my schedule doesn't allow it, oh well.

June 14th 2020: I finally able to report! I am paraphrasing per my informants requests.

11/24/2020 Jocospor, the Emperor, founds the CCD. It was a democracy and was run by a Chairman and his/her representatives.

6/6/2016 "Hail the Confederation" is instated into the rules, the CCD had been small for years but was gradually growing

*3 years of unimportant stuff*

2/9/2019 The Congress is formed, the precursor to the Senate

1/30/2020 Armageddon! Well, not quite. Many of the Elite in the CCD left as traitors, the CCD population was greatly diminished because of a rogue government official who kicked a bunch of nations and the Congress became the Senate. About 2 months later and the current President was uncovered as a traitor. Then the GenSec elections started, and the Emperor was beaten (apparently rigged by the WA elite). And now we come to present day. There were of course other trivial matters that happened along the way.

page=dispatch/id=1381032
So, the Code of Law seems a bit harsh. No speaking out against the Emperor or you may get ejected and banned? That to me shows their slightly fascist inclination.
page=dispatch/id=1327598
So this is part of what the CCD is known for, believing in and hating the "WA elite". The WA elite are the most powerful WA delegate of the biggest regions (like the Pacifics). The CCD takes the ideology that the WA elite has too much power over the WA. It is and ideology that makes sense, these few nations have too much power. But it also seeks to lessen the power of these nations that have been voted for and approved of. Its a controversial issue, one that I myself haven't come to a decision on yet.
page=dispatch/id=1317269
page=dispatch/id=525981
Well, the preamble gives a lot of power to the Emperor, it sounds like the Emperor is supreme and immortal. It looks like the CCD has two tiers to their government, the Senate and the Council. The Senate will probably fluctuate with the President and political party. The council looks more stable and will be consisted of very powerful and old members of the CCD. I also cannot help mentioning the "Lord of Loathing", and odd title if I ever heard one.
page=dispatch/id=1362498
This Imperial Senate seems very democratic. I must say it looks like it operates quite smoothly and makes sure democracy is followed, though some checks and balances are instated. To me, the Imperial Council is like a fascist cabinet solely ruled by the Emperor, while the Imperial Senate is the democratic little brother that makes the CCD a more truly democratic region.
nation=depackya/detail=factbook/id=1342272
Here we have the heroes of the CCD. Not much to say expect it's pretty nationalist but with honorable and fun intentions

Conclusion: I have received a warm welcome (for the most part, looking at you Supolinia), and have a twinge of sadness leaving the CCD. The CCD is not what every makes it seem like, its not full of extremists, trolls, or people with square mustaches. It really is a region created to be different. If you're a nation who wants to continue as an authoritarian state, then the CCD can be a haven. Be among your fellow dictators and RP, join the government, and make new friends. But now I am departing to wherever the news is, but as I leave I add the CCD to my dossier - maybe to return on vacation.

Read dispatch


(Sorry for some typos if you find any, I'm on a tight schedule)

Also: Any news you've heard of? Send it my way and I can go investigate it. (BTW this is a puppet, I've been on NS for awhile)

The ambassadors reception and Eternal hallownest

The ambassadors reception

Free press wrote:-snip-

Wow! That was interesting reading. I felt a bit like I was getting the RL inside scoop from North Korea. Thank you for sharing that.

page=dispatch/id=1387717
Hello, I am not sure if this is allowed here but I have decided to create an inter-regional religion for fun were we worship Shrek just send me a telegram if you want to join.

The ambassadors reception

The ambassadors reception wrote:Wow! That was interesting reading. I felt a bit like I was getting the RL inside scoop from North Korea. Thank you for sharing that.

Thanks. You must know all the happenings in NS, so where do you think I should go next to find my newest article?

Duskbringer wrote:How do you decide who killed who?

It is gonna be full RNG since i'm using simulator.
and it generate weird result.

Maxcon wrote:How do we send recruitment tgs?

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WELCOME | BASICS | GAMEPLAY | GLOSSARY
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WELCOME BASICS GAMEPLAY GLOSSARY
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||| WELCOME ||| | ||| WHAT IS NATIONSTATES? |||
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If you found this guide helpful, please upvote the dispatch to help others find it
Welcome to NationStates!

This guide will help if you are a new player to this game or an experienced player looking to expand your knowledge of NationStates.

This guide aims to help you:

  • Prepare you for the limitless possibilities;

  • Find out the varying aspects of this game; and

  • Manage your nation.

This guide is reasonably long, and as such, it is recommended that you refer to the table of contents to aid you in locating the specific information you may desire.

Before this guide begins, I would like to personally express thanks and credit to Testlandia, Euroslavia, and Goddess Relief Office who have kindly provided commendable information and tips to this guide.[1]


What is NationStates?

NationStates is a multiplayer online text-based game which simulates a government setting. It was created by author LinkMax Barry and was released on the 13th of November, 2002 as a means of promoting a novel Jennifer Government. The game has currently 223,380 active nations in 23,734 different regions.[2]

Players (under the guise of their nation) operate their own country by making decisions that have an impact on the economy, society, and culture of their people. The object of the game is to lead a country in the way the player finds the best. At the start of the game, the player chooses a few basic characteristics including the name of the country, flag, motto, currency, national animal, and style of government. Answers to a short questionnaire determine the initial ratings of the country's civil, economic, and political rights. The nation's population starts at five million and increases every day automatically with play.


||| WELCOME ||| ||| BASICS ||| ||| GAMEPLAY ||| GLOSSARY |||
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||| ISSUES ||| | ||| TELEGRAMS ||| | ||| POPULATION ||| | ||| DOSSIER ||| | ||| SETTINGS ||| | ||| PEOPLE, GOVENMENT, & THE ECONOMY ||| | ||| ANALYSIS |||
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Issues

Issues are political decisions that players make, which shape their nations as a result. The choices a player makes on issues directly affect the nation's civil rights, economic, and political freedom levels, as well as the national tax rate.
As time progresses, issues will determine the type of government a nation has, with the game categorizing the type from 'Democratic Socialists' to 'Psychotic Dictatorship'.

A player can decide how often he or she wishes to receive issues by accessing the settings page and choosing from a list of options under the sub-heading New Issues. The options available for selection are:

  • None;

  • One per weekday;

  • One per day;

  • Two per weekday;

  • Two per day; or

  • Vacation Mode (prevent a nation from receiving new issues and extending period after which a nation will be deleted for inactivity, from 28 days to 60 days).

Depending on the options a player selects, they will achieve varying ratings relating to their nation's Economy, Political Freedoms, and Civil Rights (visible on a nation's homepage).

A nation's government type is determined by an algorithm which calculates a nation's civil liberties, economic, and political freedoms and based on this result, allocates the nation a government type appropriate to that nation. There are 27 government types, ranging from Scandinavian Liberal Paradise to Iron Fist Socialists to Psychotic Dictatorship.

To view how many nations there are of each government category, please see the data compiled by Farengeto and provided in the below spoiler (data accurate as of the 8th of June 2020).

[align=left][font=Avenir, Segoe UI][size=110][/size][/font][/align]

Government Category

Nation Count

Percentage

Inoffensive Centrist Democracy

52643

23.58%

Democratic Socialists

16958

7.60%

Iron Fist Consumerists

16719

7.49%

Anarchy

15750

7.06%

New York Times Democracy

15130

6.78%

Psychotic Dictatorship

13611

6.10%

Father Knows Best State

11356

5.09%

Civil Rights Lovefest

10677

4.78%

Moralistic Democracy

9530

4.27%

Left-wing Utopia

7038

3.15%

Liberal Democratic Socialists

6700

3.00%

Corrupt Dictatorship

6489

2.91%

Capitalist Paradise

5626

2.52%

Corporate Bordello

5236

2.35%

Left-Leaning College State

4705

2.11%

Corporate Police State

4241

1.90%

Scandinavian Liberal Paradise

4198

1.88%

Authoritarian Democracy

3556

1.59%

Compulsory Consumerist State

3056

1.37%

Right-wing Utopia

1933

0.87%

Capitalizt

1598

0.72%

Iron Fist Socialists

1494

0.67%

Conservative Democracy

1005

0.45%

Free-Market Paradise

935

0.42%

Libertarian Police State

901

0.40%

Tyranny by Majority

820

0.37%

Benevolent Dictatorship

772

0.35%

Mother Knows Best State

546

0.24%

[The following information has been kindly provided by Goddess Relief Office and reproduced here with his express permission. You are invited to read this guide to different issue types for more comprehensive information on this subject.]

NationStates has five different categories in which issues are organized into; general, population-based, issue options, statistics, and special issues.

  • General issues:

    General issues form the majority of issues that a nation will receive. Issues of this type are randomly generated with there being no precondition to receiving them.

    Examples of general issues include:

  • Population-based issues

    Population-based issues are those which can only be unlocked by a nation's population. If a player chooses to dismiss issues of this type when he/she received them or chooses an option that he/she may later regret, the player will still be able to receive population-based issues. However, the player will receive the specific issue later and not immediately after dismissing it. Through such issues, a player will be granted the ability to edit the player's capital city, leader, and national religion.

    Examples of population-based issues include:

  • Issue-option

    Issue-option is only unlock-able when a nation chooses a specific option to one issue. The result of the issue and the effect of the decision on the nation will be a catalyst for an Issue-option issue.

    Examples of issue-based issues include:

  • Statistic-based issues

    Statistic-based issues can be unlocked when a nation has reached a pre-determined statistic relevant to the issue. Depending on how a player chooses to lead his/her nation, different statistics will apply to the nation. For example, a nation which is led in a dictatorial fashion will most likely receive an issue which relates to tyrannical nations, for example, the issue Too Low on Laws, Says Citizens. However, a nation that has high political freedoms would not receive such issues.

    Examples of statistic-based issues include:

  • Special issues

    Special issues do not occur often and are a rarity. For example, World Assembly Woes are only unlock able by member-states of the World Assembly.

    Similar to special issues, there are easter egg issues which reward nations with a unique badge to be displayed on nations' main page. There are several easter egg issues available. However, the methods of attaining them vary. For a more detailed discussion on easter egg issues, please refer to this discussion.


Telegrams

Telegrams are private messages that can be sent between players. When a nation is founded, it will receive approximately two dozen telegrams from regions seeking to recruit new nations.

A player can choose to filter telegrams he/she receives by accessing Telegram Preferences. There are four categories a player can select:

  • Recruitment: Recruitment telegrams are sent by nations attempting to convince players to join their regions.

  • WA Campaign: WA proposal authors may send WA-member nations telegrams of this sort to lobby for a player's vote.

  • Region (official): Founders and (if allowed) World Assembly Delegates may send regional telegrams without the need for stamps. Unless selected, these telegrams will be sent to every nation residing in the region.

  • External: External telegrams are sent using stamps and in-which the author had not pre-selected the telegram label of 'recruitment' or 'campaign'.

A player may choose to block particular nations from sending him/her telegrams. A player may add a nation to the Ignore List by writing the nation's name in the search box of Telegram Preferences. Alternatively, the player can click on a telegram's timestamp which will link to a page showcasing the individual telegram, with there being a 'Block Sender' link near its bottom-right.

NationStates is a free game however there are upgrades available to a player. One such upgrade is an Inbox upgrade which is part of packages: Supporter, Postmaster, and Postmaster-General.

    Supporter will:
    • remove ads (for faster page loads);

    • reward with a supporter trophy for your nation page;

    • last forever;

    • permanently reserve nation name; and

    • give a player a 'warm, fuzzy feeling of supporting NationStates.'

    Postmaster:

    • includes the aforementioned benefits of Supporter;

    • expand folders to hold a 100 telegrams each (up from 20 telegrams);

    • create 3 additional custom folders; and

    • create a 'deleted items' folder which will retain a maximum of 100 deleted telegrams.

    Postmaster-General:

    • includes the aforementioned benefits of both Supporter and Postmaster;

    • expand folders to hold an unlimited number of telegrams;

    • create an unlimited number of custom folders; and

    • includes 500 telegram stamps.

Telegram stamps allow players to send multiple telegrams at one single time. Normally, a player would only be able to send a telegram to a maximum of eight nations. Mass telegrams using telegram stamps can reach substantial numbers of nations quickly and easily and provide Delivery Reports which detail who has received a telegram and who has not.

A player can personalize the telegram sent by applying %NATION% to the text of the telegram. This will automatically translate to the nation's name when he/she receives it.

    Similarly a player can select a particular group to receive the telegram:
    • region: <Name> will send a telegram to every nation residing in the region listed.

    • tag: New<Number> will send telegrams to the aforementioned number of newly founded nations.

    • tag: Refounded<Number> will send telegrams to the aforementioned number of refounded nations.

    • tag: NewDelegates<Number> will send telegrams to the aforementioned number of new World Assembly Delegates nations.

    • tag: Delegates will send a telegram to the every Delegate.

    • tag: WA will send a telegram to the every nation who retains current membership to the World Assembly.

    • tab: All will send a telegram to every nation in NationStates.

    • tag: Welcome will send an automatic greeting to new arrivals in their region. However, telegrams of these sort can only be sent by a Founder or Delegate of a region.


Population

A newly-founded nation in NationStates begins with a population of 5 million. Every 24 hours, the population of a nation increases. The higher the population rises, the greater the population increases per day, up until the population reaches 62 million.

The population of a newly-created nation increases by 1 million per day.

The population of a nation is related to the descriptor of its size. As a nation's population increases, it progresses through a series of size descriptors, which are: fledgling, tiny, small, large, very large, huge, massive, colossal, and gargantuan. As a nation's population increases, it eventually gains several new custom nation traits, including the capital city (250 million), the nation name pretitle (500 million), the nation's leader (750 million), and the national religion (1 billion).

[align=left][font=Avenir, Segoe UI][size=110] [/size][/font][/align]

Population Mark

Change(s)

5 million

The starting population, with the population size descriptor 'fledgling', and a population growth rate of 1 million per day.

7 million

The population size descriptor changes to 'tiny'.

10 million

The population growth rate increases to 2 million per day.

20 million

The population size descriptor changes to 'small'. The population growth rate increases to 3 million per day.

32 million

The population growth rate increases to 4 million per day.

40 million

The population growth rate increases to 5 million per day.

50 million

The population size descriptor changes to 'large'. The population growth rate increases to 6 million per day.

62 million

The population growth rate becomes randomly variable, ranging from 5 million per day to 7 million per day. The population growth rate does not change after this.

100 million

The population size descriptor changes to 'very large'.

200 million

The population size descriptor changes to 'huge'.

250 million

The nation can receive the issue to create a custom-named national capitol.

500 million

The nation name pretitle changes from multiple-choice to a custom text field. The player may submit issues from now on, at the issues page.

750 million

The player will have the option of stating the leader of their nation as well as attributing the national motto to said-individual.

1 billion

The population size descriptor changes to 'massive'. The nation can receive the issue to create a custom-named national religion.

5 billion

The population size descriptor changes to 'colossal'.

10 billion

The population size descriptor changes to 'gargantuan'.


Dossier

A nation's dossier is a compilation of brief information on other nations & regions which a player can select. It allows the player to easily move between nations/regions the player considers of interest and can be a useful tool in maintaining track of puppet nations a player may have.

The brief information provided in the dossier is limited to the nation's name, the nation's WA category (for example, left-wing utopia), when the nation was last active, the region in which the nation resides, and the WA status of the nation (whether the nation is a member of the World Assembly).

Similarly, the dossier provides brief information on regions that players choose to feature in their dossier. The information is limited to the name of the region, the population of the region, and the name of the region's World Assembly Delegate.

Another feature is Advanced Dossier. This feature allows for greater control of the nations which feature in a player's dossier. As opposed to having to independently select nations, a player can upload a text file to NationStates featuring nations' names. Alternatively, a player can download a text file that contains the identity of the nations in the dossier.


Settings

The settings page allows a player to modify aspects of his/her nation. A player can set the currency, motto, demonyms, national animal, et cetera. The settings page also provides players with the opportunity to change their nation's password, flag, and select banners.

Banners are a rotating, targeted, customizable, unlock-able set of images on the nation's page. There are over 250 banners, which unlock upon achieving various feats, such as developing a strong economy or reaching high levels of political corruption. There are also custom slots for uploading a players' own images, once they have reached particular population levels. For a full list illustrating every banner achievable, you are invited to Linkview this collection.


People, Government, & the Economy

People: A pie-chart and accompanying percentages illustrating the leading causes of death throughout a player's nation, for example, old age.

Government: An illustration and accompanying percentages showing the distribution of your budget, for example, education, environment, healthcare, public transport, and administration. The illustration also details the amount of a player's currency and the percentage of the player's total gross domestic product (GDP) spent on government expenditure.

Economy: An illustration of the division of the public, private, and state-owned sectors. Here, a player can also read the total GDP of the nation and the GDP per person.


Analysis

Each day, there are two updates in NationStates. The major update occurs at approximately 00:00-01:00 Eastern Standard Time/Eastern Daylight Savings Time (EST/EDT). The minor update occurs at approximately 12:00-13:00 EST/EDT. Due to a large number of nations and regions, these updates may take an hour.

In the major update, NationStates generates a World Census Report on a particular subject and will rank all nations and regions from highest to lowest. Such topics include 'Most Extreme', 'Most Cultured' and 'Best Healthcare'. If a nation scores highly in these reports, the player may expect to be rewarded with either a silver or gold badge which will feature on the main page of the player (top 10% and 5%, respectfully).


||| WELCOME ||| BASICS ||| ||| GAMEPLAY ||| ||| GLOSSARY |||
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||| REGION ||| | ||| WORLD ASSEMBLY ||| | ||| ROLEPLAY ||| | ||| BBCODE |||
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Region

In NationStates, regions is to a nation how a real-life country/city is to a person. It is a community of nations which generally incorporates at least five basic social values that all regions, regardless of their ideological foundation, are expected to provide and uphold for the benefit of their citizens. These values are security, freedom; order; justice; and welfare. This is not to say that there are no regions in whom's founding ideals differ from those stated. There are thousands of regions in NationStates, each with its own personality and direction, for example, a Pokemon-themed region, a Communist region, or a democratic region.

Different regions have different focus points, some choose to be specifically themed with a general-purpose whilst others are just a casual gathering place for nations. The defining aspect of regions is their home-pages (which you can locate by clicking on a region's link). The regional home-page showcases a wide range of customizable features:

  • World Factbook Entry;

  • Regional flag;

  • Dispatches;

  • Regional tags;

  • Embassies;

  • World Census Report;

  • Regional polls; and the

  • Regional Message Board (RMB)

Nations can select the region they want to belong to by various means; accidental stumbling upon, specific searches, recruitment telegrams, looking at regional tags, etc.

For a comprehensive guide to "Building a region", you are invited to view this forum thread.


World Assembly

Given the international diplomacy theme which underpins NationStates, an important aspect of the game is an institution called the World Assembly (WA) formerly known as the United Nations. This is a fairly large component of the game and therefore this guide will detail it under sub-sections (highlighted in bold)

Membership to the World Assembly is entirely voluntary. A player may choose to join this organisation and in doing so, gain them in-game functions of being able to endorse other nations as well as receive endorsements. However, the player also submits their nation to the effects generated by various WA proposals. This may have an inadvertent effect on a nation's statistics, for example, their military situation (ability to construct nuclear weapons may be limited by a WA General Assembly resolution). A player can choose to join the World Assembly by clicking on the 'Apply to join' button in the World Assembly page.

Delegate are elected by a region to serve as their representative at the World Assembly. Unlike ordinary members, they can approve newly-suggested resolutions. Delegates may also have administrative control over their region, though this is entirely dependent on the settings decided with the region's creation.

Becoming a delegate can be an easy or difficult process, depending on the circumstances. To be elected, a nation needs endorsements (a minimum of two) from the majority of members in their respective regions. Whilst a region composed of said-nation and a friend(s) can guarantee the nation the delegacy, larger regions with a vast collection of players are often much more challenging. Not only must the nation convince people to support their cause (and potentially have the current delegate demoted), the nation needs to hold this position by respecting the demands of the region.

Gaining endorsements, you've decided to join a bigger region with little to no support from friends, here are a few tips to receive the endorsements needed: (note: the following is the author's own opinion)

  1. Patience is a godsend. Don't expect to march in some random region and have endorsements thrown at you. You need to prove your place.

  2. Get friendly with some of the other nations, people who you can count on to support your ascent to power.

  3. If they have one, find out about the current delegate. Is he well-liked? Does he listen to the nation's wishes? Does he abuse his power? Use this to your advantage...

  4. NationStates truly is a game of politics and roleplaying. To that end, feel free to blackmail and bribe your peers.

Councils, the World Assembly is divided into two entities; the General Assembly and the Security Council [3]:

The General Assembly is concerned with passing international law: resolutions to improve human rights, environmental standards, and the like. They have an immediate and material effect on all WA member nations, and can change your laws and category. For example, if you are a protectionist nation, and the WA passes a resolution promoting free trade, you may find your nation becoming abruptly more capitalist.

Broadly speaking, the General Assembly does not concern itself with individual nations or regions, but humanity as a whole. It has a vibrant roleplaying community in the General Assembly forum, which debates and drafts legislation.

The Security Council, on the other hand, is very much about specifics. It passes resolutions that Condemn or Commend particular nations or regions, and authorises Liberations, by removing a Delegate's authority to set a regional password (usually to restore order following its capture by invaders). Compared to the General Assembly, it is more concerned with gameplay (regional politics, invasions) than roleplaying.

Both Councils function similarly in that they accept proposals, which enter the voting floor to be voted on as resolutions. Each Council may have a resolution at vote at the same time.

To vote for a resolution, click on its link within the World Assembly tab. You'll be taken to a page giving you the full details, including the category, resolution number, and who proposed the resolution. Below that, you'll find a complete explanation, with the option of voting For or Against.

To pass your own resolution, you need at least two endorsements from members of your region. Once you have those, you can propose your resolution to the World Assembly. However, before people are given the chance to vote on it, it needs to be approved by 6% of the World Assembly Regional Delegates. If it reaches the necessary number of approvals, it will be brought onto the voting floor, where all members of the WA can make your resolution law, or fail to pass it. (note: the following is the author's own opinion)

When you decide to pass your resolution, you have two choices. You can create a brand new one, or you can attempt to repeal an old one.

Creating a new resolution is basically one that does not currently exist. If you do so, make sure you look through all previous resolutions. There's nothing more embarrassing than attempting to introduce laws on toilet paper which already exist...

If you too are angered about the increase of tax on tea bags, then you have the chance to get things changed! You can vote to re-appeal a resolution, which will render the resolution in question null and void. This is normally when old laws conflict with new methods.

Tips on Passing a Resolution:

  1. Gather up support within your region. If it was proposed by someone, all the better!

  2. Spread the word on the forums. There is a section dedicated to the discussion of resolutions. You can make friends and get some critique on your law, which will let you make the edits necessary to give it an air of professionalism.

  3. Don't get too frustrated if your resolution doesn't make it to the voting floor. You can always try again.

Influence is a game-determined categorisation applied to each nation. A nation's influence is a measure of how 'well-respected' a nation is considered in its current region. Nations earn influence in a region the longer they remain there, and the more WA endorsements they have accumulated. When a nation leaves, though, its influence in that region will begin to decline.

Influence serves an important gameplay purpose. The ability of WA Delegates to eject and ban nations from their region, and to password-protect it, is limited by their Influence. Delegates consume some of their Influence to exercise their power, so the more often the Delegate uses their influence, the more difficult it is for them to wield those powers in the future.

When a nation moves to a region, it does not influence within that region. Nations accrue influence in a region by remaining in the region, and by receiving endorsements from the region’s members. Arguably, being a member of the WA has no value unless the nation gains endorsements, the more endorsements one gets, the more influence one will accrue.

The regional influence is equal to the sum of the national influence of all its members (updated each game-update (refer to Analysis)), and is displayed as a ranking on a scale ranging from ‘moderate’ to ‘Extremely High’.

The national influence ranking (ranging from ‘Minnow’ to ‘Hermit’) is determined by the ratio of national influence to total regional influence and the previous WA update.

Influence levels achievable

[align=left][/align]

Influence Level

31

Zero

30

Unproven

29

Hatchling

28

Newcomer

27

Nipper

26

Minnow

25

Sprat

24

Shoeshiner

23

Page

22

Squire

21

Apprentice

20

Vassal

19

Truckler

18

Handshaker

17

Duckspeaker

16

Envoy

15

Diplomat

14

Ambassador

13

Auxiliary

12

Negotiator

11

Contender

10

Instigator

9

Dealmaker

8

Enforcer

7

Eminence Grise

6

Powerbroker

5

Power

4

Superpower

3

Dominator

2

Hegemony

1

Hermit


Roleplay

[The following advice has been kindly provided by Euroslavia and reproduced here with his express permission. Should you wish to further explore this dynamic aspect of NationStates, you are invited to read the many roleplay guides available in the forum.]

Welcome to 'Getting Started with Nationstates'. This (advice) will provide the basic framework for general rules and learning and all things in regards to how to properly Role Playing in the International Incidents and Nationstates forums. The following is merely a snippet of advice, please visit this forum thread for more comprehensive information and advice relating to roleplaying in International Incidents.

  • Work things out OOC: First piece of advice is fairly simple; you will find that when you start a roleplay with a nation you may have combat with, you will find that most of the time you will both have different technologies and ideas on how the roleplay will go. As such it’s important to work out any problems OOC before you start the RP. You can do this in MSN, telegram or even in a separate thread… if you don’t do this you may waste a lot of time arguing with the other nation over the power of your weapon, why they aren’t taking enough damage and so on.

  • Spelling, Grammar and Format: This is a quick addition, but basically if you want to be understood you should make it easier to read for everyone else. You should try and make sure that you’re spelling it reasonable, your grammar is ok and your format makes it easy for people to read. The best way to achieve this is to use a program like Win Word to spell check your post and maybe even point out some grammar problems.

  • Its freeform baby!: Yeah, I know I should have pointed this out earlier, but it goes without saying. You can RP anything you want and there is little anyone can do about it. Remember, while you can roleplay anything, you can also ignore anything. So while you can RP your nation being the best in the universe, everyone else can ignore such a claim and choose not to RP with you. That’s the beauty of freeform, and it’s the greatest frustration. This is why you should be reasonable.

  • Be descriptive: This isn’t really as important, but it makes the thread a whole lot better. The more description you put into it, the more interesting it is to read and the more you will enjoy the roleplay on the whole.

  • Have fun: It gets forgotten a lot of the time but Nationstates is just a game; albeit an addictive game which takes a lot of time and effort for some people. The important thing is to have fun; if you are not having fun then you should try something else. Tired of having wars with everyone? Chill out and try something else, make peace with those you fight or have a peace conference… that way you automatically have a character/diplomatic roleplay.

To garner more information on general roleplaying, the author strongly recommends a visit to the forum thread Roleplaying Tips and Suggestions.

Roleplaying in NationStates is such an exciting and fun aspect of the game, as such, there are thousands of people all around you who would be happy to help you, you need only ask. Similarly, if you are stuck on something or would just like a bit of advice here and there, the forum contains dozens of guides and helpful tips. Always remember, the world is full of possibilities and you are only limited by your imagination.


BBCode

Players not accustomed to formatting may have noticed custom markup tags being used in the regional message board, the NS Forum or in Dispatches. These custom markups help to format a text to make it bold, italics, add images, add url, etc. These are known as BBCode or Bulletin Board Code.

BBCode or Bulletin Board Code is a lightweight markup language generally used internet-wide format posts in blogs and message boards.
The BBCode tags usually have a beginning and ending tag similar to HTML. BBCodes are usually indicated by the square brackets [ ] and contain a keyword within the [] tag, and the ending tags have the same keyword with a backslash ” / ” preceding the keyword. These BBCodes are parsed during the run-time to produce HTML or XHTML that can be understood by the browsers. It should be noted that players need to nest the tags properly as otherwise, it might not work.

[The following information has been kindly provided by Testlandia and reproduced here with his express permission. The following list is not exhaustive. To view the full list, please consult with this dispatch, the Complete List of NSCodes.]

These BBCode-like tags can be used in Dispatches, Telegrams, Regional Message Board (RMB) posts, Regional World Factbook Entries (WFEs), and World Assembly proposals. Not all tags are valid for all message types: see below.

Name

Validity

Code

Result

Bold

Everywhere

[b]Nation[/b]

Nation

Italic

Everywhere

[i]States[/i]

States

Underline

Everywhere

[u]online[/u]

online

Strike

Everywhere

[strike]game[/strike]

game

Background

Dispatches

[background=#0080FF]text highlight[/background]

text highlight

Background-block

Dispatches

[background-block=yellow]Block highlight[/background-block]

Block highlight

Size

Dispatches

[size=150]Guide[/size]

Guide

Font

Dispatches

[font=Newtimesroman]John Smith[/font]

John Smith

Nation

Everywhere

[nation]Amerion[/nation]
[nation=short]Amerion[/nation]
[nation=short+noflag]Amerion[/nation]
[nation=long]Amerion[/nation]

Amerion
Amerion
Amerion
The 😈 Admiral General 👿 of Amerion

Region

Everywhere

[region]the South Pacific[/region]

the South Pacific

WA proposal

Everywhere

[proposal=chester_pearson_1421530135]War Crimes Tribunal[/proposal]

War Crimes Tribunal

WA resolution

Everywhere

[resolution=GA#2]The Rights and Duties law[/resolution]

The Rights and Duties law

Spoiler

Everywhere

[spoiler]Hi[/spoiler]
[spoiler=Greetings]Hi[/spoiler]

Hi
Hi

Link

Dispatches & WFE

[url=http://maxbarry.com/]Max Barry[/url] created NationStates

LinkMax Barry created NationStates

Anchor

Dispatches

[anchor=A][/anchor]The anchor will be placed here

[url=/page=dispatch/id=444406#A]Anchor link[/url]

The anchor will be placed here

Anchor link

Image

Dispatches

[img]https://i.imgur.com/9h8jAdi.png?1[/img]

Quote

RMB & Dispatches

[quote=amerion;100000]Oppa Gangnam Style[/quote]

Amerion wrote:Oppa Gangnam Style

List

Everywhere

[list][*]Bullet
[*]List[/list]
[list=1][*]Number
[*]List[/list]
[list=a][*]Alphabetical
[*]List[/list]
[list=I][*]Roman
[*]Numerals
[*]List[list]

  • Bullet

  • List

  1. Number

  2. List

  1. Alphabetical

  2. List

  1. Roman

  2. Numerals

  3. List

    Unformatted text

    Everywhere

    [pre]You bold like [b]this[/b]!
    [/pre]

    You bold like [b]this[/b]!

    Color

    Dispatches & WFE

    [color=red]Red text[/color]
    [color=#0431B4]Blue text[/color]

    Red text
    Blue text

    Alignment

    Dispatches

    [align=right]Right-aligned[/align]
    [center]Center-aligned[/center]
    [align=left]Left-aligned[/align]

    Right-aligned
    Center-aligned
    Left-aligned

    Indentation

    Dispatches

    [tab=10]This is an indent[/tab]

    This is an indent

    Horizontal Line

    Dispatches

    [hr]


    Box

    Dispatches

    [box]This is a box[/box]

    This is a box


    ||| WELCOME ||| BASICS ||| GAMEPLAY ||| ||| GLOSSARY ||| |||
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    Term

    Definition

    Ban

    An act which prevents a nation from entering a given region.

    Cease-To-Exist (CTE)

    The deletion of a nation after a period of inactivity lasting 28 days or 60 days if vacation mode is set. A nation can be 'refounded' by the owner by login.

    Eject

    An act of ejecting a nation from a region. This can be performed by the Founder (with cost to the nation) or by the Delegate (with an influence cost incurred on the Delegate). Nations who have been ejected will relocate involuntarily to The Rejected Realms.

    Feeders

    Regions that new nations are founded in. Sinkers include The Pacific, The North Pacific, The South Pacific, The West Pacific, and The East Pacific.

    Founder

    A nation who 'founded' the region and hence is the original inhabitant. The Founder, depending on access to the administration panel, has the power to ban, eject, banject nations, change tags, suppress RMB posts, change the flag, construct and close embassies, and change the World Factbook Entry.

    Sinkers

    Regions that nations returning to the game, or in the case of The Rejected Realms are ejected from a different region go to. Sinkers include Lazarus, Osiris, Balder, and The Rejected Realms.

    Out-of-Character (OOC)

    Post of this sort is used to convey messages unrelated to the roleplay, such as informing fellow players that you will be out of town for a week and therefore will not be online in NationStates.

    Puppets

    Nations created to be used secondary to the primary nation. Some players choose to use puppet nations as WA nations while others choose to use it to boost a region's population. Reasons vary and there is nothing wrong with creating puppets for one's purpose.

    Regional Message Board (RMB)

    A chat function visible in a region (scroll down the region's homepage). This aspect allows nations to communicate and displays their flag as well as allowing them to 'like' others' messages and quote them.

    Telegrams

    A private messaging system that acts as emails for NS.

    Warzones

    Regions which have no founder and cannot be refounded. In these regions, ejections/bannings do not incur an influence drain on the Delegate but can only last a limited amount of time. Warzones include Warzone Airspace, Warzone Africa, Warzone Europe, Warzone Asia, Warzone Australia, and Warzone Sandbox.

    World Assembly

    An institute of global governance in NationStates, similar to the United Nations in real-life.

    World Assembly Delegate

    A nation who possess the largest number of WA endorsements in the region, thereby allowing it to represent the region in the World Assembly.

    World Factbook Entry (WFE)

    World Factbook Entry is an area visible at the top of a region's homepage which describes the region, etc. Typically, it would state members of the region's governing entity, links to an offsite forum, etc.

    References

    [1] Testlandia, Euroslavia, and Goddess Relief Office contributed whole information towards sections regarding Bulletin Board Codes, Roleplay, and Issue Types, respectfully.

    [2] Exact figures may fluctuate over time as new nations are founded and existing nations are ceasing-to-exist.

    [3] This information on World Assembly Councils was sourced from Frequently Asked Questions.

    ·

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    The NationStates Guide
    ·

    ·
    ——
    ·
    ·
    Read dispatch

    William Beebe wrote:
    ·

    ·
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    WELCOME | BASICS | GAMEPLAY | GLOSSARY
    ·


    WELCOME BASICS GAMEPLAY GLOSSARY
    ··
    ·
    ||| WELCOME ||| | ||| WHAT IS NATIONSTATES? |||
    ·

    If you found this guide helpful, please upvote the dispatch to help others find it
    Welcome to NationStates!

    This guide will help if you are a new player to this game or an experienced player looking to expand your knowledge of NationStates.

    This guide aims to help you:

    • Prepare you for the limitless possibilities;

    • Find out the varying aspects of this game; and

    • Manage your nation.

    This guide is reasonably long, and as such, it is recommended that you refer to the table of contents to aid you in locating the specific information you may desire.

    Before this guide begins, I would like to personally express thanks and credit to Testlandia, Euroslavia, and Goddess Relief Office who have kindly provided commendable information and tips to this guide.[1]


    What is NationStates?

    NationStates is a multiplayer online text-based game which simulates a government setting. It was created by author LinkMax Barry and was released on the 13th of November, 2002 as a means of promoting a novel Jennifer Government. The game has currently 223,380 active nations in 23,734 different regions.[2]

    Players (under the guise of their nation) operate their own country by making decisions that have an impact on the economy, society, and culture of their people. The object of the game is to lead a country in the way the player finds the best. At the start of the game, the player chooses a few basic characteristics including the name of the country, flag, motto, currency, national animal, and style of government. Answers to a short questionnaire determine the initial ratings of the country's civil, economic, and political rights. The nation's population starts at five million and increases every day automatically with play.


    ||| WELCOME ||| ||| BASICS ||| ||| GAMEPLAY ||| GLOSSARY |||
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    ||| ISSUES ||| | ||| TELEGRAMS ||| | ||| POPULATION ||| | ||| DOSSIER ||| | ||| SETTINGS ||| | ||| PEOPLE, GOVENMENT, & THE ECONOMY ||| | ||| ANALYSIS |||
    ·

    Issues

    Issues are political decisions that players make, which shape their nations as a result. The choices a player makes on issues directly affect the nation's civil rights, economic, and political freedom levels, as well as the national tax rate.
    As time progresses, issues will determine the type of government a nation has, with the game categorizing the type from 'Democratic Socialists' to 'Psychotic Dictatorship'.

    A player can decide how often he or she wishes to receive issues by accessing the settings page and choosing from a list of options under the sub-heading New Issues. The options available for selection are:

    • None;

    • One per weekday;

    • One per day;

    • Two per weekday;

    • Two per day; or

    • Vacation Mode (prevent a nation from receiving new issues and extending period after which a nation will be deleted for inactivity, from 28 days to 60 days).

    Depending on the options a player selects, they will achieve varying ratings relating to their nation's Economy, Political Freedoms, and Civil Rights (visible on a nation's homepage).

    A nation's government type is determined by an algorithm which calculates a nation's civil liberties, economic, and political freedoms and based on this result, allocates the nation a government type appropriate to that nation. There are 27 government types, ranging from Scandinavian Liberal Paradise to Iron Fist Socialists to Psychotic Dictatorship.

    To view how many nations there are of each government category, please see the data compiled by Farengeto and provided in the below spoiler (data accurate as of the 8th of June 2020).

    [align=left][font=Avenir, Segoe UI][size=110][/size][/font][/align]

    Government Category

    Nation Count

    Percentage

    Inoffensive Centrist Democracy

    52643

    23.58%

    Democratic Socialists

    16958

    7.60%

    Iron Fist Consumerists

    16719

    7.49%

    Anarchy

    15750

    7.06%

    New York Times Democracy

    15130

    6.78%

    Psychotic Dictatorship

    13611

    6.10%

    Father Knows Best State

    11356

    5.09%

    Civil Rights Lovefest

    10677

    4.78%

    Moralistic Democracy

    9530

    4.27%

    Left-wing Utopia

    7038

    3.15%

    Liberal Democratic Socialists

    6700

    3.00%

    Corrupt Dictatorship

    6489

    2.91%

    Capitalist Paradise

    5626

    2.52%

    Corporate Bordello

    5236

    2.35%

    Left-Leaning College State

    4705

    2.11%

    Corporate Police State

    4241

    1.90%

    Scandinavian Liberal Paradise

    4198

    1.88%

    Authoritarian Democracy

    3556

    1.59%

    Compulsory Consumerist State

    3056

    1.37%

    Right-wing Utopia

    1933

    0.87%

    Capitalizt

    1598

    0.72%

    Iron Fist Socialists

    1494

    0.67%

    Conservative Democracy

    1005

    0.45%

    Free-Market Paradise

    935

    0.42%

    Libertarian Police State

    901

    0.40%

    Tyranny by Majority

    820

    0.37%

    Benevolent Dictatorship

    772

    0.35%

    Mother Knows Best State

    546

    0.24%

    [The following information has been kindly provided by Goddess Relief Office and reproduced here with his express permission. You are invited to read this guide to different issue types for more comprehensive information on this subject.]

    NationStates has five different categories in which issues are organized into; general, population-based, issue options, statistics, and special issues.

    • General issues:

      General issues form the majority of issues that a nation will receive. Issues of this type are randomly generated with there being no precondition to receiving them.

      Examples of general issues include:

    • Population-based issues

      Population-based issues are those which can only be unlocked by a nation's population. If a player chooses to dismiss issues of this type when he/she received them or chooses an option that he/she may later regret, the player will still be able to receive population-based issues. However, the player will receive the specific issue later and not immediately after dismissing it. Through such issues, a player will be granted the ability to edit the player's capital city, leader, and national religion.

      Examples of population-based issues include:

    • Issue-option

      Issue-option is only unlock-able when a nation chooses a specific option to one issue. The result of the issue and the effect of the decision on the nation will be a catalyst for an Issue-option issue.

      Examples of issue-based issues include:

    • Statistic-based issues

      Statistic-based issues can be unlocked when a nation has reached a pre-determined statistic relevant to the issue. Depending on how a player chooses to lead his/her nation, different statistics will apply to the nation. For example, a nation which is led in a dictatorial fashion will most likely receive an issue which relates to tyrannical nations, for example, the issue Too Low on Laws, Says Citizens. However, a nation that has high political freedoms would not receive such issues.

      Examples of statistic-based issues include:

    • Special issues

      Special issues do not occur often and are a rarity. For example, World Assembly Woes are only unlock able by member-states of the World Assembly.

      Similar to special issues, there are easter egg issues which reward nations with a unique badge to be displayed on nations' main page. There are several easter egg issues available. However, the methods of attaining them vary. For a more detailed discussion on easter egg issues, please refer to this discussion.


    Telegrams

    Telegrams are private messages that can be sent between players. When a nation is founded, it will receive approximately two dozen telegrams from regions seeking to recruit new nations.

    A player can choose to filter telegrams he/she receives by accessing Telegram Preferences. There are four categories a player can select:

    • Recruitment: Recruitment telegrams are sent by nations attempting to convince players to join their regions.

    • WA Campaign: WA proposal authors may send WA-member nations telegrams of this sort to lobby for a player's vote.

    • Region (official): Founders and (if allowed) World Assembly Delegates may send regional telegrams without the need for stamps. Unless selected, these telegrams will be sent to every nation residing in the region.

    • External: External telegrams are sent using stamps and in-which the author had not pre-selected the telegram label of 'recruitment' or 'campaign'.

    A player may choose to block particular nations from sending him/her telegrams. A player may add a nation to the Ignore List by writing the nation's name in the search box of Telegram Preferences. Alternatively, the player can click on a telegram's timestamp which will link to a page showcasing the individual telegram, with there being a 'Block Sender' link near its bottom-right.

    NationStates is a free game however there are upgrades available to a player. One such upgrade is an Inbox upgrade which is part of packages: Supporter, Postmaster, and Postmaster-General.

      Supporter will:
      • remove ads (for faster page loads);

      • reward with a supporter trophy for your nation page;

      • last forever;

      • permanently reserve nation name; and

      • give a player a 'warm, fuzzy feeling of supporting NationStates.'

      Postmaster:

      • includes the aforementioned benefits of Supporter;

      • expand folders to hold a 100 telegrams each (up from 20 telegrams);

      • create 3 additional custom folders; and

      • create a 'deleted items' folder which will retain a maximum of 100 deleted telegrams.

      Postmaster-General:

      • includes the aforementioned benefits of both Supporter and Postmaster;

      • expand folders to hold an unlimited number of telegrams;

      • create an unlimited number of custom folders; and

      • includes 500 telegram stamps.

    Telegram stamps allow players to send multiple telegrams at one single time. Normally, a player would only be able to send a telegram to a maximum of eight nations. Mass telegrams using telegram stamps can reach substantial numbers of nations quickly and easily and provide Delivery Reports which detail who has received a telegram and who has not.

    A player can personalize the telegram sent by applying %NATION% to the text of the telegram. This will automatically translate to the nation's name when he/she receives it.

      Similarly a player can select a particular group to receive the telegram:
      • region: <Name> will send a telegram to every nation residing in the region listed.

      • tag: New<Number> will send telegrams to the aforementioned number of newly founded nations.

      • tag: Refounded<Number> will send telegrams to the aforementioned number of refounded nations.

      • tag: NewDelegates<Number> will send telegrams to the aforementioned number of new World Assembly Delegates nations.

      • tag: Delegates will send a telegram to the every Delegate.

      • tag: WA will send a telegram to the every nation who retains current membership to the World Assembly.

      • tab: All will send a telegram to every nation in NationStates.

      • tag: Welcome will send an automatic greeting to new arrivals in their region. However, telegrams of these sort can only be sent by a Founder or Delegate of a region.


    Population

    A newly-founded nation in NationStates begins with a population of 5 million. Every 24 hours, the population of a nation increases. The higher the population rises, the greater the population increases per day, up until the population reaches 62 million.

    The population of a newly-created nation increases by 1 million per day.

    The population of a nation is related to the descriptor of its size. As a nation's population increases, it progresses through a series of size descriptors, which are: fledgling, tiny, small, large, very large, huge, massive, colossal, and gargantuan. As a nation's population increases, it eventually gains several new custom nation traits, including the capital city (250 million), the nation name pretitle (500 million), the nation's leader (750 million), and the national religion (1 billion).

    [align=left][font=Avenir, Segoe UI][size=110] [/size][/font][/align]

    Population Mark

    Change(s)

    5 million

    The starting population, with the population size descriptor 'fledgling', and a population growth rate of 1 million per day.

    7 million

    The population size descriptor changes to 'tiny'.

    10 million

    The population growth rate increases to 2 million per day.

    20 million

    The population size descriptor changes to 'small'. The population growth rate increases to 3 million per day.

    32 million

    The population growth rate increases to 4 million per day.

    40 million

    The population growth rate increases to 5 million per day.

    50 million

    The population size descriptor changes to 'large'. The population growth rate increases to 6 million per day.

    62 million

    The population growth rate becomes randomly variable, ranging from 5 million per day to 7 million per day. The population growth rate does not change after this.

    100 million

    The population size descriptor changes to 'very large'.

    200 million

    The population size descriptor changes to 'huge'.

    250 million

    The nation can receive the issue to create a custom-named national capitol.

    500 million

    The nation name pretitle changes from multiple-choice to a custom text field. The player may submit issues from now on, at the issues page.

    750 million

    The player will have the option of stating the leader of their nation as well as attributing the national motto to said-individual.

    1 billion

    The population size descriptor changes to 'massive'. The nation can receive the issue to create a custom-named national religion.

    5 billion

    The population size descriptor changes to 'colossal'.

    10 billion

    The population size descriptor changes to 'gargantuan'.


    Dossier

    A nation's dossier is a compilation of brief information on other nations & regions which a player can select. It allows the player to easily move between nations/regions the player considers of interest and can be a useful tool in maintaining track of puppet nations a player may have.

    The brief information provided in the dossier is limited to the nation's name, the nation's WA category (for example, left-wing utopia), when the nation was last active, the region in which the nation resides, and the WA status of the nation (whether the nation is a member of the World Assembly).

    Similarly, the dossier provides brief information on regions that players choose to feature in their dossier. The information is limited to the name of the region, the population of the region, and the name of the region's World Assembly Delegate.

    Another feature is Advanced Dossier. This feature allows for greater control of the nations which feature in a player's dossier. As opposed to having to independently select nations, a player can upload a text file to NationStates featuring nations' names. Alternatively, a player can download a text file that contains the identity of the nations in the dossier.


    Settings

    The settings page allows a player to modify aspects of his/her nation. A player can set the currency, motto, demonyms, national animal, et cetera. The settings page also provides players with the opportunity to change their nation's password, flag, and select banners.

    Banners are a rotating, targeted, customizable, unlock-able set of images on the nation's page. There are over 250 banners, which unlock upon achieving various feats, such as developing a strong economy or reaching high levels of political corruption. There are also custom slots for uploading a players' own images, once they have reached particular population levels. For a full list illustrating every banner achievable, you are invited to Linkview this collection.


    People, Government, & the Economy

    People: A pie-chart and accompanying percentages illustrating the leading causes of death throughout a player's nation, for example, old age.

    Government: An illustration and accompanying percentages showing the distribution of your budget, for example, education, environment, healthcare, public transport, and administration. The illustration also details the amount of a player's currency and the percentage of the player's total gross domestic product (GDP) spent on government expenditure.

    Economy: An illustration of the division of the public, private, and state-owned sectors. Here, a player can also read the total GDP of the nation and the GDP per person.


    Analysis

    Each day, there are two updates in NationStates. The major update occurs at approximately 00:00-01:00 Eastern Standard Time/Eastern Daylight Savings Time (EST/EDT). The minor update occurs at approximately 12:00-13:00 EST/EDT. Due to a large number of nations and regions, these updates may take an hour.

    In the major update, NationStates generates a World Census Report on a particular subject and will rank all nations and regions from highest to lowest. Such topics include 'Most Extreme', 'Most Cultured' and 'Best Healthcare'. If a nation scores highly in these reports, the player may expect to be rewarded with either a silver or gold badge which will feature on the main page of the player (top 10% and 5%, respectfully).


    ||| WELCOME ||| BASICS ||| ||| GAMEPLAY ||| ||| GLOSSARY |||
    ·
    ·
    ·
    ||| REGION ||| | ||| WORLD ASSEMBLY ||| | ||| ROLEPLAY ||| | ||| BBCODE |||
    ·

    Region

    In NationStates, regions is to a nation how a real-life country/city is to a person. It is a community of nations which generally incorporates at least five basic social values that all regions, regardless of their ideological foundation, are expected to provide and uphold for the benefit of their citizens. These values are security, freedom; order; justice; and welfare. This is not to say that there are no regions in whom's founding ideals differ from those stated. There are thousands of regions in NationStates, each with its own personality and direction, for example, a Pokemon-themed region, a Communist region, or a democratic region.

    Different regions have different focus points, some choose to be specifically themed with a general-purpose whilst others are just a casual gathering place for nations. The defining aspect of regions is their home-pages (which you can locate by clicking on a region's link). The regional home-page showcases a wide range of customizable features:

    • World Factbook Entry;

    • Regional flag;

    • Dispatches;

    • Regional tags;

    • Embassies;

    • World Census Report;

    • Regional polls; and the

    • Regional Message Board (RMB)

    Nations can select the region they want to belong to by various means; accidental stumbling upon, specific searches, recruitment telegrams, looking at regional tags, etc.

    For a comprehensive guide to "Building a region", you are invited to view this forum thread.


    World Assembly

    Given the international diplomacy theme which underpins NationStates, an important aspect of the game is an institution called the World Assembly (WA) formerly known as the United Nations. This is a fairly large component of the game and therefore this guide will detail it under sub-sections (highlighted in bold)

    Membership to the World Assembly is entirely voluntary. A player may choose to join this organisation and in doing so, gain them in-game functions of being able to endorse other nations as well as receive endorsements. However, the player also submits their nation to the effects generated by various WA proposals. This may have an inadvertent effect on a nation's statistics, for example, their military situation (ability to construct nuclear weapons may be limited by a WA General Assembly resolution). A player can choose to join the World Assembly by clicking on the 'Apply to join' button in the World Assembly page.

    Delegate are elected by a region to serve as their representative at the World Assembly. Unlike ordinary members, they can approve newly-suggested resolutions. Delegates may also have administrative control over their region, though this is entirely dependent on the settings decided with the region's creation.

    Becoming a delegate can be an easy or difficult process, depending on the circumstances. To be elected, a nation needs endorsements (a minimum of two) from the majority of members in their respective regions. Whilst a region composed of said-nation and a friend(s) can guarantee the nation the delegacy, larger regions with a vast collection of players are often much more challenging. Not only must the nation convince people to support their cause (and potentially have the current delegate demoted), the nation needs to hold this position by respecting the demands of the region.

    Gaining endorsements, you've decided to join a bigger region with little to no support from friends, here are a few tips to receive the endorsements needed: (note: the following is the author's own opinion)

    1. Patience is a godsend. Don't expect to march in some random region and have endorsements thrown at you. You need to prove your place.

    2. Get friendly with some of the other nations, people who you can count on to support your ascent to power.

    3. If they have one, find out about the current delegate. Is he well-liked? Does he listen to the nation's wishes? Does he abuse his power? Use this to your advantage...

    4. NationStates truly is a game of politics and roleplaying. To that end, feel free to blackmail and bribe your peers.

    Councils, the World Assembly is divided into two entities; the General Assembly and the Security Council [3]:

    The General Assembly is concerned with passing international law: resolutions to improve human rights, environmental standards, and the like. They have an immediate and material effect on all WA member nations, and can change your laws and category. For example, if you are a protectionist nation, and the WA passes a resolution promoting free trade, you may find your nation becoming abruptly more capitalist.

    Broadly speaking, the General Assembly does not concern itself with individual nations or regions, but humanity as a whole. It has a vibrant roleplaying community in the General Assembly forum, which debates and drafts legislation.

    The Security Council, on the other hand, is very much about specifics. It passes resolutions that Condemn or Commend particular nations or regions, and authorises Liberations, by removing a Delegate's authority to set a regional password (usually to restore order following its capture by invaders). Compared to the General Assembly, it is more concerned with gameplay (regional politics, invasions) than roleplaying.

    Both Councils function similarly in that they accept proposals, which enter the voting floor to be voted on as resolutions. Each Council may have a resolution at vote at the same time.

    To vote for a resolution, click on its link within the World Assembly tab. You'll be taken to a page giving you the full details, including the category, resolution number, and who proposed the resolution. Below that, you'll find a complete explanation, with the option of voting For or Against.

    To pass your own resolution, you need at least two endorsements from members of your region. Once you have those, you can propose your resolution to the World Assembly. However, before people are given the chance to vote on it, it needs to be approved by 6% of the World Assembly Regional Delegates. If it reaches the necessary number of approvals, it will be brought onto the voting floor, where all members of the WA can make your resolution law, or fail to pass it. (note: the following is the author's own opinion)

    When you decide to pass your resolution, you have two choices. You can create a brand new one, or you can attempt to repeal an old one.

    Creating a new resolution is basically one that does not currently exist. If you do so, make sure you look through all previous resolutions. There's nothing more embarrassing than attempting to introduce laws on toilet paper which already exist...

    If you too are angered about the increase of tax on tea bags, then you have the chance to get things changed! You can vote to re-appeal a resolution, which will render the resolution in question null and void. This is normally when old laws conflict with new methods.

    Tips on Passing a Resolution:

    1. Gather up support within your region. If it was proposed by someone, all the better!

    2. Spread the word on the forums. There is a section dedicated to the discussion of resolutions. You can make friends and get some critique on your law, which will let you make the edits necessary to give it an air of professionalism.

    3. Don't get too frustrated if your resolution doesn't make it to the voting floor. You can always try again.

    Influence is a game-determined categorisation applied to each nation. A nation's influence is a measure of how 'well-respected' a nation is considered in its current region. Nations earn influence in a region the longer they remain there, and the more WA endorsements they have accumulated. When a nation leaves, though, its influence in that region will begin to decline.

    Influence serves an important gameplay purpose. The ability of WA Delegates to eject and ban nations from their region, and to password-protect it, is limited by their Influence. Delegates consume some of their Influence to exercise their power, so the more often the Delegate uses their influence, the more difficult it is for them to wield those powers in the future.

    When a nation moves to a region, it does not influence within that region. Nations accrue influence in a region by remaining in the region, and by receiving endorsements from the region’s members. Arguably, being a member of the WA has no value unless the nation gains endorsements, the more endorsements one gets, the more influence one will accrue.

    The regional influence is equal to the sum of the national influence of all its members (updated each game-update (refer to Analysis)), and is displayed as a ranking on a scale ranging from ‘moderate’ to ‘Extremely High’.

    The national influence ranking (ranging from ‘Minnow’ to ‘Hermit’) is determined by the ratio of national influence to total regional influence and the previous WA update.

    Influence levels achievable

    [align=left][/align]

    Influence Level

    31

    Zero

    30

    Unproven

    29

    Hatchling

    28

    Newcomer

    27

    Nipper

    26

    Minnow

    25

    Sprat

    24

    Shoeshiner

    23

    Page

    22

    Squire

    21

    Apprentice

    20

    Vassal

    19

    Truckler

    18

    Handshaker

    17

    Duckspeaker

    16

    Envoy

    15

    Diplomat

    14

    Ambassador

    13

    Auxiliary

    12

    Negotiator

    11

    Contender

    10

    Instigator

    9

    Dealmaker

    8

    Enforcer

    7

    Eminence Grise

    6

    Powerbroker

    5

    Power

    4

    Superpower

    3

    Dominator

    2

    Hegemony

    1

    Hermit


    Roleplay

    [The following advice has been kindly provided by Euroslavia and reproduced here with his express permission. Should you wish to further explore this dynamic aspect of NationStates, you are invited to read the many roleplay guides available in the forum.]

    Welcome to 'Getting Started with Nationstates'. This (advice) will provide the basic framework for general rules and learning and all things in regards to how to properly Role Playing in the International Incidents and Nationstates forums. The following is merely a snippet of advice, please visit this forum thread for more comprehensive information and advice relating to roleplaying in International Incidents.

    • Work things out OOC: First piece of advice is fairly simple; you will find that when you start a roleplay with a nation you may have combat with, you will find that most of the time you will both have different technologies and ideas on how the roleplay will go. As such it’s important to work out any problems OOC before you start the RP. You can do this in MSN, telegram or even in a separate thread… if you don’t do this you may waste a lot of time arguing with the other nation over the power of your weapon, why they aren’t taking enough damage and so on.

    • Spelling, Grammar and Format: This is a quick addition, but basically if you want to be understood you should make it easier to read for everyone else. You should try and make sure that you’re spelling it reasonable, your grammar is ok and your format makes it easy for people to read. The best way to achieve this is to use a program like Win Word to spell check your post and maybe even point out some grammar problems.

    • Its freeform baby!: Yeah, I know I should have pointed this out earlier, but it goes without saying. You can RP anything you want and there is little anyone can do about it. Remember, while you can roleplay anything, you can also ignore anything. So while you can RP your nation being the best in the universe, everyone else can ignore such a claim and choose not to RP with you. That’s the beauty of freeform, and it’s the greatest frustration. This is why you should be reasonable.

    • Be descriptive: This isn’t really as important, but it makes the thread a whole lot better. The more description you put into it, the more interesting it is to read and the more you will enjoy the roleplay on the whole.

    • Have fun: It gets forgotten a lot of the time but Nationstates is just a game; albeit an addictive game which takes a lot of time and effort for some people. The important thing is to have fun; if you are not having fun then you should try something else. Tired of having wars with everyone? Chill out and try something else, make peace with those you fight or have a peace conference… that way you automatically have a character/diplomatic roleplay.

    To garner more information on general roleplaying, the author strongly recommends a visit to the forum thread Roleplaying Tips and Suggestions.

    Roleplaying in NationStates is such an exciting and fun aspect of the game, as such, there are thousands of people all around you who would be happy to help you, you need only ask. Similarly, if you are stuck on something or would just like a bit of advice here and there, the forum contains dozens of guides and helpful tips. Always remember, the world is full of possibilities and you are only limited by your imagination.


    BBCode

    Players not accustomed to formatting may have noticed custom markup tags being used in the regional message board, the NS Forum or in Dispatches. These custom markups help to format a text to make it bold, italics, add images, add url, etc. These are known as BBCode or Bulletin Board Code.

    BBCode or Bulletin Board Code is a lightweight markup language generally used internet-wide format posts in blogs and message boards.
    The BBCode tags usually have a beginning and ending tag similar to HTML. BBCodes are usually indicated by the square brackets [ ] and contain a keyword within the [] tag, and the ending tags have the same keyword with a backslash ” / ” preceding the keyword. These BBCodes are parsed during the run-time to produce HTML or XHTML that can be understood by the browsers. It should be noted that players need to nest the tags properly as otherwise, it might not work.

    [The following information has been kindly provided by Testlandia and reproduced here with his express permission. The following list is not exhaustive. To view the full list, please consult with this dispatch, the Complete List of NSCodes.]

    These BBCode-like tags can be used in Dispatches, Telegrams, Regional Message Board (RMB) posts, Regional World Factbook Entries (WFEs), and World Assembly proposals. Not all tags are valid for all message types: see below.

    Name

    Validity

    Code

    Result

    Bold

    Everywhere

    [b]Nation[/b]

    Nation

    Italic

    Everywhere

    [i]States[/i]

    States

    Underline

    Everywhere

    [u]online[/u]

    online

    Strike

    Everywhere

    [strike]game[/strike]

    game

    Background

    Dispatches

    [background=#0080FF]text highlight[/background]

    text highlight

    Background-block

    Dispatches

    [background-block=yellow]Block highlight[/background-block]

    Block highlight

    Size

    Dispatches

    [size=150]Guide[/size]

    Guide

    Font

    Dispatches

    [font=Newtimesroman]John Smith[/font]

    John Smith

    Nation

    Everywhere

    [nation]Amerion[/nation]
    [nation=short]Amerion[/nation]
    [nation=short+noflag]Amerion[/nation]
    [nation=long]Amerion[/nation]

    Amerion
    Amerion
    Amerion
    The 😈 Admiral General 👿 of Amerion

    Region

    Everywhere

    [region]the South Pacific[/region]

    the South Pacific

    WA proposal

    Everywhere

    [proposal=chester_pearson_1421530135]War Crimes Tribunal[/proposal]

    War Crimes Tribunal

    WA resolution

    Everywhere

    [resolution=GA#2]The Rights and Duties law[/resolution]

    The Rights and Duties law

    Spoiler

    Everywhere

    [spoiler]Hi[/spoiler]
    [spoiler=Greetings]Hi[/spoiler]

    Hi
    Hi

    Link

    Dispatches & WFE

    [url=http://maxbarry.com/]Max Barry[/url] created NationStates

    LinkMax Barry created NationStates

    Anchor

    Dispatches

    [anchor=A][/anchor]The anchor will be placed here
    
    [url=/page=dispatch/id=444406#A]Anchor link[/url]

    The anchor will be placed here

    Anchor link

    Image

    Dispatches

    [img]https://i.imgur.com/9h8jAdi.png?1[/img]

    Quote

    RMB & Dispatches

    [quote=amerion;100000]Oppa Gangnam Style[/quote]

    Amerion wrote:Oppa Gangnam Style

    List

    Everywhere

    [list][*]Bullet
    [*]List[/list]
    [list=1][*]Number
    [*]List[/list]
    [list=a][*]Alphabetical
    [*]List[/list]
    [list=I][*]Roman
    [*]Numerals
    [*]List[list]

    • Bullet

    • List

    1. Number

    2. List

    1. Alphabetical

    2. List

    1. Roman

    2. Numerals

    3. List

      Unformatted text

      Everywhere

      [pre]You bold like [b]this[/b]!
      [/pre]

      You bold like [b]this[/b]!

      Color

      Dispatches & WFE

      [color=red]Red text[/color]
      [color=#0431B4]Blue text[/color]

      Red text
      Blue text

      Alignment

      Dispatches

      [align=right]Right-aligned[/align]
      [center]Center-aligned[/center]
      [align=left]Left-aligned[/align]

      Right-aligned
      Center-aligned
      Left-aligned

      Indentation

      Dispatches

      [tab=10]This is an indent[/tab]

      This is an indent

      Horizontal Line

      Dispatches

      [hr]


      Box

      Dispatches

      [box]This is a box[/box]

      This is a box


      ||| WELCOME ||| BASICS ||| GAMEPLAY ||| ||| GLOSSARY ||| |||
      ·
      ·
      ·
      ·

      Term

      Definition

      Ban

      An act which prevents a nation from entering a given region.

      Cease-To-Exist (CTE)

      The deletion of a nation after a period of inactivity lasting 28 days or 60 days if vacation mode is set. A nation can be 'refounded' by the owner by login.

      Eject

      An act of ejecting a nation from a region. This can be performed by the Founder (with cost to the nation) or by the Delegate (with an influence cost incurred on the Delegate). Nations who have been ejected will relocate involuntarily to The Rejected Realms.

      Feeders

      Regions that new nations are founded in. Sinkers include The Pacific, The North Pacific, The South Pacific, The West Pacific, and The East Pacific.

      Founder

      A nation who 'founded' the region and hence is the original inhabitant. The Founder, depending on access to the administration panel, has the power to ban, eject, banject nations, change tags, suppress RMB posts, change the flag, construct and close embassies, and change the World Factbook Entry.

      Sinkers

      Regions that nations returning to the game, or in the case of The Rejected Realms are ejected from a different region go to. Sinkers include Lazarus, Osiris, Balder, and The Rejected Realms.

      Out-of-Character (OOC)

      Post of this sort is used to convey messages unrelated to the roleplay, such as informing fellow players that you will be out of town for a week and therefore will not be online in NationStates.

      Puppets

      Nations created to be used secondary to the primary nation. Some players choose to use puppet nations as WA nations while others choose to use it to boost a region's population. Reasons vary and there is nothing wrong with creating puppets for one's purpose.

      Regional Message Board (RMB)

      A chat function visible in a region (scroll down the region's homepage). This aspect allows nations to communicate and displays their flag as well as allowing them to 'like' others' messages and quote them.

      Telegrams

      A private messaging system that acts as emails for NS.

      Warzones

      Regions which have no founder and cannot be refounded. In these regions, ejections/bannings do not incur an influence drain on the Delegate but can only last a limited amount of time. Warzones include Warzone Airspace, Warzone Africa, Warzone Europe, Warzone Asia, Warzone Australia, and Warzone Sandbox.

      World Assembly

      An institute of global governance in NationStates, similar to the United Nations in real-life.

      World Assembly Delegate

      A nation who possess the largest number of WA endorsements in the region, thereby allowing it to represent the region in the World Assembly.

      World Factbook Entry (WFE)

      World Factbook Entry is an area visible at the top of a region's homepage which describes the region, etc. Typically, it would state members of the region's governing entity, links to an offsite forum, etc.

      References

      [1] Testlandia, Euroslavia, and Goddess Relief Office contributed whole information towards sections regarding Bulletin Board Codes, Roleplay, and Issue Types, respectfully.

      [2] Exact figures may fluctuate over time as new nations are founded and existing nations are ceasing-to-exist.

      [3] This information on World Assembly Councils was sourced from Frequently Asked Questions.

      ·

      ·

      The NationStates Guide
      ·

      ·
      ——
      ·
      ·
      Read dispatch

      and don't forget those stamps

      Hello people of NS! Where should I go next for my new article? The Pacifics? Or perhaps TBH?

      The ambassadors reception and Mercenary ceo

      The ambassadors reception

      Free press wrote:Hello people of NS! Where should I go next for my new article? The Pacifics? Or perhaps TBH?

      The Pacific was in NS's bad books a while back, I forget why. Interference in another GCRs politics? They promised reform, so it could be interesting to review what happened, what the reforms are, and how effective they've been.
      Lily are a record breaking raider group. They'd be worth a visit, but I think you'd need to join their Discord to get the best scoops.
      Lardyland are another region it would be fascinating to hear more about. They have a reputation for being spammy, but that may have changed long ago.

      Free press wrote:Hello people of NS! Where should I go next for my new article? The Pacifics? Or perhaps TBH?

      Some of the recent posts on this RMB mentioned the Raid on the embassy collector region of SECFanatics, and the apparent efforts by defenders to undo the results of the raid. That might be a good event to explore in more detail.

      Mercenary ceo

      🌍 TourAdvisor
      Click Here
      📖 WFE
      💚💚💚💚🖤 (4)

      "This is a region dedicated to clickbait"
      I actually clicked there. Their clickbait is extremely effective, and I highly recommend clicking on it ;)

      The ambassadors reception, The sladerstan, and Click-here

      The ambassadors reception

      Mercenary ceo wrote:🌍 TourAdvisor
      Click Here
      📖 WFE
      💚💚💚💚🖤 (4)

      "This is a region dedicated to clickbait"
      I actually clicked there. Their clickbait is extremely effective, and I highly recommend clicking on it ;)

      Lol!
      This review is click bait - I went and checked out the region's WFE.

      The sladerstan

      The sladerstan

      Sladerstan

      The ambassadors reception wrote:Lol!
      This review is click bait - I went and checked out the region's WFE.

      Hey can you open embassies with my region F7 Multiverse?

      Edit: Thanks!

      The ambassadors reception

      The sladerstan wrote:Hey can you open embassies with my region F7 Multiverse?

      Edit: Thanks!

      My pleasure!

      The sladerstan

      Demonos ministry of foreign affairs

      Lady Vera

      Hello. Are there any regions here looking for embassy construction? Demonos is looking to expand and bring RP to an inter-regional level.

      The sladerstan

      «12. . .343344345346347348349. . .836837»

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