by Max Barry

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The Great Chili RMB

WA Delegate (non-executive): The Borderlands of Wabacha (elected )

Founder: The Saviors of Synnadine

Last WA Update:

Board Activity History Admin Rank

Most Nations: 628th Most World Assembly Endorsements: 774th Largest Black Market: 1,608th+2
Most Influential: 1,709th Most Advanced Defense Forces: 2,087th
World Factbook Entry

Welcome to The Great Chili!
TGC was original founded in November 2012 by friends Senoheir and Wabacha.
Ultimately it fell extinct in May 2013 due to disagreements between the two on where the region should go
Eventually it was refounded in July 2014 by Synnadine, another friend of the two aforementioned nations and a member of the original TGC.
For better information on our region please refer to the pinned dispatches below, especially if you intend to roleplay at any point.
All WA nations are required to endorse the elected delegate, Wabacha

Plan on sticking around here? Join our Linkdiscord! Or not, honestly we never use it XD

Times We Were Featured Region
November 24, 2014
November 27, 2015
December 25, 2017
June 1, 2018
April 28, 2019



  1. 7

    RULES OF THE REGION

    MetaReference by Synnadine . 316 reads.

  2. 3

    BASICS OF THE REGION

    MetaGameplay by Synnadine . 268 reads.

  3. 2

    Immensus

    MetaReference by Synnadine . 140 reads.

  4. 2

    Native Locations to The Great Chili

    FactbookInternational by Shadow Hunters . 455 reads.

  5. 2

    Currently Discovered Sectors

    FactbookInternational by Shadow Hunters . 166 reads.

  6. 1

    The Keepers

    FactbookInternational by Shadow Hunters . 68 reads.

  7. 1

    The Greater Realms: Divinity and the Afterlife- CURRENTLY UNDERGOING UPDATES AND EDITS

    FactbookInternational by Shadow Hunters . 258 reads.

  8. 2

    Creatures of Immensus Threat Assessment System- WIP

    FactbookInternational by Shadow Hunters . 354 reads.

  9. 1

    Chilean Guard

    FactbookInternational by Shadow Hunters . 95 reads.

  10. 1

    Timeline of The Great Chili

    FactbookHistory by Synnadine Nation Factbooks . 146 reads.

  11. 1

    The Great Chili Character Interaction Index

    MetaReference by Wabacha . 123 reads.

  12. 1,509

    The Complete List of NSCodes

    MetaReference by Testlandia . 60,475 reads.

▼ 9 More

Embassies: Nationalist Commonwealth of Free Regions, The Illuminati, Angels of Derp, United States of America, The Empire of Tamriel, Winterfell, The Erviadus Galaxy, Avadam Inn, End 500, POLATION, The Embassy, Arconian Empire, The Insane Region, The Dirt Alliance, The Rose Garden, U R N, and 36 others.The Great Wonderland, The Great American Union, Laotis, The World of Remnant, Regionless, Homelands, Yarnia, Hollow Point, Union of Nationalists, The Dank Meme Alliance, The Bar on the corner of every region, Lardyland, SECFanatics, Brothers in Law, Christmas, Rogue CONclave, The Great Universe, Gypsy Lands, The Mysterious Raiders, Continents of Allyiran, Andromeda Galaxy Coalition, Existence, Salutations, Straw Hat Pirates, Zero Zero Zero Zero, The Wolf Clan, Australialia, The New Dogecoin Union, Celena, Ulthos, The Federation of the FA, The Rings Of Gold Casino, The Land blessed by Shiva, Fredonia, RAMS, and Merchandise of Alself.

Tags: Anime, Casual, Fandom, Fantasy Tech, Featured, Future Tech, Game Player, Magical, Medium, Modern Tech, Multi-Species, Outer Space, and 6 others.Past Tech, Post Apocalyptic, Post-Modern Tech, Puppet Storage, Role Player, and Video Game.

Regional Power: Moderate

The Great Chili contains 22 nations, the 628th most in the world.

Today's World Census Report

The Least Corrupt Governments in The Great Chili

World Census agents tempted government officials with financial and other inducements to bend the rules and recorded how often their proposals were declined.

As a region, The Great Chili is ranked 21,577th in the world for Least Corrupt Governments.

NationWA CategoryMotto
1.The Borderlands of WabachaDemocratic Socialists Ordinary Caring Intelligent World Citizens“A man who limits his interests limits his life.”
2.The Everyones Republic of SmialiaLiberal Democratic Socialists Open-Minded Education State“If you can't smile, you can't live :)”
3.The Saviors of SynnadineDemocratic Socialists Ordinary Caring Intelligent World Citizens“Never allow anyone to harm those dear to you”
4.The Colony of Synnadine Character FactbooksLiberal Democratic Socialists Open-Minded Education State“Nothing but my roleplay characters”
5.The Nomadic Peoples of Nomadic PeoplesAnarchy Post-Revolution Embryonic Society“By The Nomadic Peoples, For The Nomadic Peoples”
6.The Roleplay Boi of AeritaiInoffensive Centrist Democracy Fascists“Always Be Positive!”
7.The Institute of Shadow HuntersAuthoritarian Democracy Mouth-Breathing Creationists“Protect humanity from what they do not even know exists”
8.The Super Gay Adulting Bat of InsaneAngelsInoffensive Centrist Democracy Fascists“I'm never active oops”
9.The Honorable Elites of The Sangheili SeparatistDemocratic Socialists Ordinary Caring Intelligent World Citizens“Blood and Honor till the end.”
10.The Confederacy of Rival BoutCapitalist Paradise Corporate Slave State“Work in Progress, leave a tip.”
123»

Regional Happenings

More...

The Great Chili Regional Message Board

As of lately, there has been a trend in forums to add memes on flag - apparently anime flag trend is out of fashion by now. I decided to jump in the bandwagon, and add the glorious bald eagle on my flag.

Wabacha wrote:Tag:World

Depends on the magic it antis. I've already done some work with antimagic fields used scientifically in regards some of my TAS work. Such things can either be focused on specific types of magic or cover a broad spectrum to some extent. Some magic types, like traditional and some witch magic (witch alchemy is for example not included) can be nullified rather simply, but to counter old magic you must specifically stop the connection to the patron entity, as the entity itself is most likely made of magic or spiritual energy and cannot be antimagic'ed. The only way to counter primal magic and instinct is to be stronger in either respectively. Spirit energy for the most part can only be canceled by itself.

Resistive properties of the Doumi (Mage and Hayes in the current year) are examples of personal nulls/counters against magic and spirit energy. The Crossed King is another example of f*ckyou powers against both spirit and planar (Paradise/Perdition/Veil) beings.

The main unspoken rule with antimagic is that each version has an upper limit. The most common versions are game changers up through G, an example being the demon containment spell Celecia used on Imps, Yolg, and the Knight of Hell that became part of Hellknight Maria. It can be used on anything G and below, but once you start getting into the gray area between G7 and the S ranks the spells start getting overwhelmed by the potency of the being that it's containing. Yolg again being a great example, as he never had an issue leaving the spells of his own volition multiple times.

Once you get into S ranks, and in our area Aura comes more into play, you will have to start getting more specific. Antimagic at this level will either have to be spells at the specific rank tou want to stop or higher, and/or cast but someone at that level or higher. And once something or someone breaks through the S3 barrier, like Sam has, even a S3 anti-magic spell would only make him struggle for a bit. If he was still a vampire anyways.

Some things are also impossible to antimagic, even under S. A number of creatures and beings are bound to a plane or alignment, and can only be stopped or harmed by specific materials. The Gilpwarg for example can only be harmed by Lawful weapons, materials, or spells. As antimagic is not an alignment based magic, it wouldn't stop the alignment requirement. Probably the most (IC) infamous example would be the Howding, which can only be harmed by a weapon dipped in the blood of its victims. Truly mythical/supernatural abilities cannot be countered by antimagic.

Though overall antimagic is an excellent tool against most magical creatures and spell casters and should be used a lot more. I'm always happy to see new ideas and applications for it.

So say, weapons with antimagic properties could only go so far before being useless against higher up creatures?

Silver Commonwealth wrote:As of lately, there has been a trend in forums to add memes on flag - apparently anime flag trend is out of fashion by now. I decided to jump in the bandwagon, and add the glorious bald eagle on my flag.

*Caws in freedom*

Hallo ☺️

Post self-deleted by Draxon Leie.

ZOCOM wrote:So say, weapons with antimagic properties could only go so far before being useless against higher up creatures?

Pretty much.

If you had a common anti-magic sword made to cancel out spells or effects on a strike, an uncommon or rare spell or effect would only be minorly effected if at all, where as a common spell would be cancelled. (As generic an example as I can make.)

Basically if you are making an anti magic weapon the source of the anti magic must be equal or greater than the magic you are canceling. As far as my understanding of it goes.

The Sangheili Separatist wrote:Pretty much.

If you had a common anti-magic sword made to cancel out spells or effects on a strike, an uncommon or rare spell or effect would only be minorly effected if at all, where as a common spell would be cancelled. (As generic an example as I can make.)

Basically if you are making an anti magic weapon the source of the anti magic must be equal or greater than the magic you are canceling. As far as my understanding of it goes.

Huh... Well at least now I have this to think about when going into some new upgrades for characters later on.

Draxon Leie wrote:Hallo ☺️

Welcome back!

Aeritai wrote:Welcome back!

Thankies!

The Sangheili Separatist wrote:Basically if you are making an anti magic weapon the source of the anti magic must be equal or greater than the magic you are canceling. As far as my understanding of it goes.

ZOCOM wrote:Huh... Well at least now I have this to think about when going into some new upgrades for characters later on.

That about sums it up, yeah. The same applies if you have innate anti magic stuff. If the magic exceeds your own ability, well you can't limit it.

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