by Max Barry

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Region: The Leftist Assembly

I would like to thank each and every one of you for confirming me and Secretary Kavagrad for appointing me as your Minister of Roleplay. I will do all within my abilities to serve The Leftist Assembly well and do the Assemblians proud. While I have your attention, you should definitely join the Roleplay! More information can be found here.

Joining the RP


Join the discord server. Our RP is hosted on a separately from the main TLA server, a link to which can be found here (https://discord.gg/DFrZDmHGmP
)

Get involved. In order to begin participating in the RP follow the steps provided in 'Creating a Nation' below. Beyond that feel free to collaborate with your fellow players in '#general' or let everyone know what's happening inside your nation in 'news' or ''internal-politics.'

In Game Rules


1) Terms for voiding role-play. A scenario may only be voided if the main parties (not players who come in after it begins) agree to it. This is to prevent players from backing out when they stray into hot water and bring an actual sense of consequences to their IC actions. Players will ask why this rule exists in particular. It's to force a feeling of consequences and gravity to the actions of everybody in the region.

2) Terms for removal from the map. A player may be removed from the map if A) their nation is inactive, and attempts to get said player involved go unanswered. Said nation will not actually be removed, but rather will be played in the RP as a collapse of government, and may serve as one of many potential excuses for expansion. The in-character world leaders and organizations will determine the fate of the nation in question. B) A player asks that their nation is removed from the map. Players who leave the RP are allowed to return, but only so many times, lets say 3.

3) No ignoring canon (mixed IC/OOC). Angry with somebody? Want to ignore their existence in your canon? Too bad! Each player's canon is Estian canon, and what is and what is not canon is decided on by the MoRP (with contribution from the community). Basically, deal with it or don't play. If you have a complaint about a nation, take it up with the MoRP.

4) No metagaming. Metagaming is taking OOC knowledge IC in order to gain / improve upon yourself, or your nation. This includes hearing or reading about players talking about planning troop movements on Discord and suddenly you know about it IC. This is poor sportsmanship and will not be tolerated.

5) No powergaming/godmodding. Powergaming is forcing an action upon your opponent without their permission or consultation. This would be like Granvik firing a missile at an Emburan warship and having it hit and destroy it in the same post. Powergaming makes it so Embuer Mitan is unable to do anything to prevent this action. More on this topic and 'OOC Planning' can be read in 'How to be a good role-player' below.

6) No land-grabbing! Land-grabbing is something that all role-players hate. It is widely defined as invading a nation for no reason other than wanting to own their land. For example, if say France were to attack the UK and invade them just because they wanted to rule over the UK with no other stated reason, that'd be land-grabbing. You must have a very good reason for the deployment of troops in this RP, which will be touched on later.

7) No trolling. Don't ruin the fun for everyone else.

8) No nukes. While this may be a Modern Tech RP nukes will not be involved. This is a personal decision as military action in this RP will be carefully planned out to ensure a fun and interactive experience for all those involved (and nukes will ruin all of the hard work the MoRP and players have put into planning a war. Nukes in an RP like this are boring, either they just sit there and do nothing or blow up and ruin the whole show. One more time for the people in the back, No nukes!

9) Non-Player Countries: Better known as NPCs, are nations controlled by the MoRP for the purpose of generating / implementing in-character lore / story elements. As well as triggering special world events for players to participate in.

Creating a Nation


Land Acquisition: Upon creating a nation players will have to choose which 'Province' their nation will call home. Players may make all requests to be placed on the map in the '#ooc-map-requests' channel on discord. When applying for a spot it is strongly recommend that players take a look at the 'Climate Map' before posting a land claim. When posting a claim it is encouraged that players include locations of cities, capitols, ports, etc of their nation within their claim, but these may be added later if not included in the initial post. Players should keep their claims reasonable, as in don't claim half the map as your own. The size of a claim may be reduced if the MoRP feels it is too large. If you would like assistance determining the size of your claim feel free to post in an #ooc channel or send a private message to the MoRP.

Expansion: Expansion is not necessary, but most players seem to want to grow their nations up big and strong. During the RP players may increase the size of their nation via adequate RP time / having adequate reason to expand (see No landgrabbing rule above). If a player's border is next to unclaimed territory, your expansion attempts may be more limited as a lack of available land could discourage the creation of nations from new players if there are limited choices to pick from. Unclaimed land is primarily for them, but exceptions are possible, just make sure to run any expansion ideas past the MoRP (via private message or an #ooc channel) before acting on them. If your nation shares a border with another country however, there will be opportunities to RP larger expansions, if and when the opportunity presents itself and everyone concerned has agreed. Many of these opportunities will come from NPC events throughout the RP, and depending on international response, could lead to nations increasing their borders. Expansion is not necessary, but most players seem to want to grow their nations up big and strong.

Nation Information: The final (and most important) part of making your nation is... actually making it! We strongly recommend the use of our Linkregional wiki for the detailing of nations as it is the easiest to format and read format; but we will accept Google Docs. We'll require the following information: nation name (duh), flag, capital city, population, government type, military size, approximate economic power, and at least one person of note, preferably the head of government/state. We also advise that you include some further worldbuilding elements such as major cities, currency symbol and name, language(s), religion(s), suffrage, military branches and equipment, national symbols, and history. Feel free to ask for help in the Discord, our community or Minister of Roleplay would be happy to help!

https://discord.gg/4bv8UYV

Nation Description: * Indicates required fields

Flag -

Nation Name - *

Capital City - *

Population - *

Government - * (What kind of government does your nation have and how does it work?) *

People of Importance - * (Important/famous/infamous people in your nation, try to list at least one person) *

Currency Symbol -

Currency Name -

Largest Cities -

Demonym -

Dependent areas - (Overseas territories, colonies, etc. This category is for mid / late game nations who have expanded their nation's borders.)

History -

National Animal -

National Symbols -

National Holidays - (Date and background)

Ethnicities - (Majority and minorities)

Languages - (Official languages and dialects)

Religions - (Percentages, is there a state religion?)

Citizenship - (Is it given at birth? Can your population have it by descent? Can your citizens hold multiple citizenships? Can members of your population have naturalization?)

Suffrage - (Voting age, if voting exists)

Branches - (Give the military's different branches and their names, this is another mid / late game category for nations who have built up their military)

Weapons / Equipment -

Uniforms -

Vehicles -

Service Age - (What is the minimum age to join the military, what are the genders? Is there conscription or service obligation?)

Historical Disputes / Conflicts - (List of names / dates of national conflicts, with whom? Any territorial disputes?)

Additional Info


1) First of all, when starting, it can be useful to formulate some attributes that define one's nation. What will make it unique in terms of its government, sentiments, culture, etc? Is your nation a socialist paradise with free healthcare for all? Is your nation rogue and being led by some terrorist organization? Is your nation the military capital of the world? This is all up to you, and a good place to find inspiration for what some of your nation's policies might be is the NationStates policy dispatch (linked in the spoiler below).

2) You could be the most dictator-ish dictator the world has ever seen, or you could hold a direct democracy where the people of your nation vote to make laws. Does your nation have several branches of government, or is it just you and your posse? This also leads to who is your President, your Enlightened Emperor, your King, your Chairman, your leader. Do they have a cabinet? Does their cabinet have any power? Does your leader even listen to them when they speak? Do you have a Congress-type system? A Judicial Department? What do your citizens think of you? What are some of the laws or policies in your nation?

3) Now, be realistic in all this. Don't say, "I'm a mega rich leader who makes everything strict but my citizens love me!" If you're a strict dictator, your citizens will more than likely hate you, but you always have options in these matters. You could arrest the ones who voice their hatred publicly, but what would your neighbors think? If you'd be a direct democracy, you could run into problems a real direct democracy might have. This all goes into what your nation is really about. If you're not going to voice these, then at least know them in your mind. It makes role-playing a lot easier and much much more fun for everyone involved.

4) Activity in Discord is incredibly important. This is going to be a very hands on RP, so while you could just pick a spot on the map, dust your hands off, and walk away, I'll ask that you please not do that. Forming trade alliances, planning your economy, and building your nation alongside your fellow players is where all the fun is!

How to be a good role-player


1) Ask Questions. There are a lot of people here who are very much interested in helping you understand all about role-playing and its intricacies.
Be Courageous. This role-play offers a wide range of choices for the player. From the simple single player story, to very complex group stories. The community and MoRP are here to help you have a good experience.

2) What's the Best Way to Role-Play? If you're having fun, you're doing it right. If you're not having fun, ask the community and we'll see how we can help you.

3) No-win-scenario. The problem seems to be the mistaken idea that this is a game where you can "win" everything. This is not true. In fact, the truth is quite the opposite. Our story does not end when one player manages to dominate and overpower every other player. For example, you will never have a global empire, simply because that would push everyone else out.

4) OOC planning. For any story that involves multiple players, the ideal is to have a set outcome in mind. This can be a small win, a small loss, or a stalemate. But it forms the core of a story, going back and forth, letting everyone involved feel like they at least won by participating. You can win a couple of battles but still, lose the war. If none of the parties involved wants to negotiate with other players, then this goes against the rules of good sportsmanship. And that could make the entire story invalid. By that I mean, we don't take the events seriously and ignore the actions that were taken.

Technology Level


In this role-play, we will be using Modern Tech. Let me repeat that, we will be using Modern Tech. One more time, Modern Tech (abbreviated as MT). In role-playing, a Technology level (often shortened to Tech level) describes the country's level of technological advancement. For example, if a country role-plays with the technology we had in 1900, they would be a Past Tech country, while a country that role-plays with the technology we have now would be a Modern Tech country. This is one of the most commonly used technology levels there are in nation building RP. Players here will be using a similar level of technology to countries in the present day. As a consequence, this means alternate technology, post-modern technology or any form of future or futuristic technology is not allowed.

Read dispatch

- Podria
Minister of Roleplay

Unity in Diversity!

Kavagrad, Argentigrad, Greylyn, New samon, and 4 othersAntinios, Renjj, Alans Land, and Ruthkanda

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