by Max Barry

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Looks like we have some League of Annoying Neighbors in here. Gonna contribute one quite soon. This might end Lillo's neutral foreign policy ... "We decided to enter an alliance because our sandboxes started running crazy." Plans shalt be made.

Lillorainen wrote:Looks like we have some League of Annoying Neighbors in here. Gonna contribute one quite soon. This might end Lillo's neutral foreign policy ... "We decided to enter an alliance because our sandboxes started running crazy." Plans shalt be made.

If you want it to have a factbook-spot with the other NPC-Nations, throw me a TG and it shall go to the others.

Lillorainen

The Selkie wrote:If you want it to have a factbook-spot with the other NPC-Nations, throw me a TG and it shall go to the others.

Sure, I'm gonna notify you in that case. Good to know there are templates for it, it will make it easier for me.

Lillorainen wrote:Sure, I'm gonna notify you in that case. Good to know there are templates for it, it will make it easier for me.

Well, the templates are optional and since the code-tags don't work in factbooks, I'll have to send them to you for maximum efficiency...

Lillorainen

The Selkie wrote:Well, the templates are optional and since the code-tags don't work in factbooks, I'll have to send them to you for maximum efficiency...

Will be no big issue. Gonna manage that somehow ^^

hey guys, pretty excited to be here as it seems like everything I've been looking for in a region (RP heavy focus, smallish, no set map that ruins my own plans, no silly regional government roles that forget that we are playing *entire nations*, etc. lol)

first things first: I need to start figuring out what my border nations are like. Most likely I'll just come up with them myself and add them to the NPC pile, but if anyone likes the idea of being near Ru we can discuss what exactly that might mean. lol. If they stay NPCs they'll probably be in Ru's sphere of influence to some degree or another so if Ru is a part of the SEA, they'd likely be as well.

Oh Also, getting to know the other nations here, Selkie's is the only one I've interacted with before.

The Selkie and Lillorainen

Welcome, Ru, glad to have you here! And I find it wonderful, that you like it here! Please feel right at home.

Neighbours and NPC-Nations, when you have ideas, feel free to post them here. From our Merchant Spring Festival, I always figured, that there is a bit of a distance between Ru and the Lands of the Selkie/the Free Lands, otherwise it would make little to no sense for Juliana to come with such high expectations and for Ruvian Silk to be so much sought after and rare. But maybe we could install an intermediate?
As for neighbours, is Ru a continental power with land-neighbours or a sea power with sea-neighbours or both?

Ru- and Lillorainen

Nice to see you in, Ru, welcome!

Guessing from the map you've got in your factbook, you have land neighbors, which may perfectly serve as NPC nations in case you'd like to include them. It's also entirely up to you which stance you've got with them (friendly, neutral, enemy, etc.).
That being said, my advantage of running an island nation is that it gives me the opportunity of relocating my place (including my NPC archrival) wherever needed ^^

Also, with my nation being just around three months old, you won't have had a lot of chances interacting with it - though, I'm sure this might change quite soon. ^^

Thanks guys. I've always pictured the free lands as being very far away, specifically across that large western ocean on my factbook map. As you can see from it, that small island chain that Juliana calls home would be the closest to them of anywhere else in Ru... If the other nations in SEA are near your nation then that would probably be the direction Ru is from them as well. (we're the far east, lol)

Lillorainen is correct, Ru is a continental power, with all but one of it's neighbors bordering it by land. (the gray mass is just a large island off the green mass's coast) Though it has alot of coastline as well, since it's split in two by a narrow sea, and it's entire west is bordered by an ocean.

My plan is to try and flesh out and NPCify these border nations, but I figured that it'd be rude not to give people a chance to border Ru if they wanted. When I offered it I didn't know whether or not everyone drew their maps already lol. But looking at them I see you're all islands of various sizes.

Lillo is also right that being so continental and wierdly shaped has made it *super difficult* for me to be flexible with regional maps. I had to reject countless regions out of hand because they had an established regional map. I got very excited when I saw that we don't really use one lmao.

The Selkie and Lillorainen

Lillorainen

As I said, that's the advantage island nations happen to have - before SEA became a thing and Selks and I met in a roleplay we've participated in, I also tended to assume that the Free Lands were far away from Lillorainen. Or, to put it into more precise terms, I just assumed that I was the one living behind the moon, with the other nations participating (at least those with a European makeup) being located on the other side of the planet and way closer to each other - "like ten hours of flight" from Lillorainen to the host nation of that RP, I presumed in the IC. So I basically pushed myself towards East Asia despite having a mostly European makeup. (The most notable relic of that time is the fact I use +997 as a country calling code; a code that isn't assigned to any RL country, but would suggest an Asian country following the RL code system.)

This had practical RP reasons, though - since at that time, my nation was very new and unknown (even the worldbuilding itself was still in the alpha stage of its process, and totally chaotic ^^), while most of the other players seemed to already know each other, including their nations, for quite a longer time. So assuming that suddenly a nation called "Lillorainen" had spawned within the same geographic area the others were located in without anyone ever having heard of it - that just didn't seem logical to me.

I "moved" my islands to an assumed area closer to the Free Lands as soon as we got closer then. The first SEA planning was the latest point at which I thought that it would be sensible and logical to assume less geographic distance between our nations for future RPs - without specifying a particular distance, to stay flexible for precisely the points you, Ru, have about this regional maps thing. Of course, this means a retcon of the details I used back then ... but since I've actually retconned a number of details since then, one more or less shouldn't matter, either.

You see, sometimes I think too much. Don't let yourself be fooled by this, though, as there is a huge number of things I spend too few thoughts on. ^^

So, awfully long story short, if we just keep assuming that we are "somewhat close enough" for SEA to make sense at all without specifying distances, or which direction you go in travelling from one place to another, it should be fine. I think, at least. :)

First off, welcome to our new guys. Selks and I have known each other for a bit now, have very similar perspectives on RP, and relocated here from the same region that I dragged him into a bit ago.

As far as locations, I too have RP’d the Commonwealth as an island nation. Mostly just because I wanted to justify being a largely naval power with little focus on land power. My main NPC, a nation called Frozopia, is also an island semi-close to Avisronia. They were, at one time, a great Power rival that got nuked into oblivion. Now they serve as an ungoverned Somalia-esque nation in Avisronia’s sphere.

We could potentially arrange either of my nations near to you, it just needs to be a bit of separation to not mess with my history.

The Selkie, Ru-, and Lillorainen

Thanks, and if it'd mess with what you are doing, I think it'd be better for you to keep your nations where they are and not worry about being anywhere close to Ru.

I have so far written out 5 out of the 7 border nations in my factbook. Mostly I am doing this to better complete my own understanding of Ru and it's geographic region. Though Ru would likely have pushed for all of them to get admitted into SEA on at least one occasion (whether or not the other SEA nations accepted every one is another matter) and we never know how we can use them later. Will do the other ones later tonight, and then move onto sports league stuff. (Dace in particular will take awhile, as I'm planning for them to be a longtime rival.)

As you can see from much of what I've written, you really *don't* want to be next to Ru in the ancient, feudal, and colonial days...

The Selkie and Lillorainen

Phew! Border nations finished. Dunno whether I'll just keep them in the factbook, add them to SEA npcs (is it just for non SEA member nations?) or make puppets for them. Depends on how much additional information i will need to add.

If nothing else, we have more nations for things like a regional sports tournament lol. And of course I had a bunch of fun with all the past tech historical stuff.

The Selkie and Lillorainen

Ru- wrote:Phew! Border nations finished. Dunno whether I'll just keep them in the factbook, add them to SEA npcs (is it just for non SEA member nations?) or make puppets for them. Depends on how much additional information i will need to add.

If nothing else, we have more nations for things like a regional sports tournament lol. And of course I had a bunch of fun with all the past tech historical stuff.

As far as I'm concerned, the NPC factbooks are for all NPCs - be they members or not (those who are in it so far are non-members for obvious reasons), but I'm not sure about this, so let's wait for the boss to tell us. ^^
That being said, you don't have to stick to the templates, their use is optional. I just did because I thought it's sensible.

Ah ok great. That leaves us with the question of which of these nations were admitted to SEA. Ru proposed on behalf of all 7 of them but it's up to you three which ones actually got in.

The Selkie and Lillorainen

Ru- wrote:Ah ok great. That leaves us with the question of which of these nations were admitted to SEA. Ru proposed on behalf of all 7 of them but it's up to you three which ones actually got in.

First of all, thank you for the massive effort. These seven are remarkably different in their histories and cultures and relations to Ru (and most likely the other nations in SEA as well, if we want). If you want, I'll send you the password for the NPC-Nations, so that they can be posted there (and you don't HAVE to use the templates, but would make things easier ; )).
They'll indeed enrich this region and its events very much. To be honest, I'm indeed currently planning a sports tournament and I was thinking of football (the civilized one, which the Americans call soccer ; )). Anyone with other suggestions?

As for who got into SEA itself, I would propose, that Tolloran, Tayatska, Sharna and Dace are accepted as Full Members, while Strawbai is currently tested for viability as a member.

Ru- and Lillorainen

Football makes alot of sense, the Ruvians play thier own 5v5 version and was gonna propose they host a tournament for that. So standard football works very well.

The Selkie and Lillorainen

Ru- wrote:Football makes alot of sense, the Ruvians play thier own 5v5 version and was gonna propose they host a tournament for that. So standard football works very well.

Football surely will be fun! Especially since the Lillorainian national team hasn't gotten past group stage for ages (as I stated in some RP). We might have better chances at some regional tournament.

Ru has also a throughly middling international team in traditional football, despite their size and the local popularity of thier own version.

I think I came up with something like they only passed groups a couple of times. (fairly recently, in the early days Ru was truly awful.)

The Selkie and Lillorainen

Ru- wrote:Ru has also a throughly middling international team in traditional football, despite their size and the local popularity of thier own version.

I think I came up with something like they only passed groups a couple of times. (fairly recently, in the early days Ru was truly awful.)

The FL (Federation of Lillorainen - I generally use FL for less typing effort, just for you to know ^^) has a strong league of very nice football teams in general, but sucks when it comes to international competitions - for whatever dumb reason.
(For an RL comparison - just imagine Germany would fail getting past group stage everytime ;) )

Lillorainen wrote:The FL (Federation of Lillorainen - I generally use FL for less typing effort, just for you to know ^^) has a strong league of very nice football teams in general, but sucks when it comes to international competitions - for whatever dumb reason.
(For an RL comparison - just imagine Germany would fail getting past group stage everytime ;) )

The Free Lands of the Selkie have a national football team and although its a popular team sport in the Free Lands, they suck. And they know it. They're usually the guys, who don't even qualify.
Doesn't hinder them from both giving their all and having fun while doing so. Not to mention having entertaining and very courteous fans.

Ru- and Lillorainen

Ru is sports obsessed and has a very high powered professional soccer league. Fans use the differences in Ruvian rules as their excuse for the team's traditionally poor performances, claiming the adjustment from what their players are used to is simply difficult (ignoring that several players on the international team play abroad in 11 man leagues...)

oh, and this is unrelated, but I have an ask topic that I was hoping to get some life into it (and not having to bump it up just yet): viewtopic.php?f=23&t=446646

You don't have to ask in character or anything unless you want to. Figure this could grow into a fun way to flesh out some of Ru's details. Saw these were in fashion a few months ago and always meant to get in on it lol.

The Selkie and Lillorainen

Ru- wrote:Ru is sports obsessed and has a very high powered professional soccer league. Fans use the differences in Ruvian rules as their excuse for the team's traditionally poor performances, claiming the adjustment from what their players are used to is simply difficult (ignoring that several players on the international team play abroad in 11 man leagues...)

I know that, both in RP and in RL ... "Rule of thumb of the offsite: The opponent's in it, and we're not." ;)

So, who would participate in a football league of SEA?
I was thinking of not making it a tournament in the classical, world-cup-sense, but a league of the national teams, of course with all the bells and whistles of a thread on NS-Sports, plus off-game events (for example hooligans or such stuff). Of course, the league itself would be relatively small to give the players a chance to play in their home leagues, including first leg and return leg games (or only one, depending on what we decide).
Or we make it a small tournament, in the classical sense. It depends on what you people want.
The Free Lands would, in any case, send in the Foireann.

Ru- and Lillorainen

Ru and all my border nations that would be allowed in would probably be interested. I wasn't expecting a league but I think that's a fine idea.

I'm for short seasons, like you said. The exact details depend on how many teams we get.

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