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The Unified Nations of Felucia wrote:Corporate Flags - Throughout its history, the Formosan Republic has had a unique fascination of flags and banners. Regardless of where one goes within Taiwan (and any of the surrounding islands under Formosan jurisdiction) it can be guaranteed that various privately- and or commercially-owned flags can be found flying alongside the National Flag ("Meifeng") in some capacity. Among these are the flags that have been designed and produced en masse by the businesses of the Republic, primarily by larger corporations, which often serve a variety of purposes depending on their design. Smaller companies tend to use uniquely-shaped flags (typically having some sort of curvature) as a means of marketing their product(s), while larger businesses, on the other hand, tend to use common rectangular-shaped flags (with some rarely using swallow-tailed designs) as an alternative form of identification for their brand. Examples include:

  • The Carrington Institute - https://i.imgur.com/kANmsYU.jpg - Based on the design of Meifeng, but with the dividing diagonal line running from the lower hoist-side corner to the top fly-side corner and a dark blue coloration instead of green due to its association with the company. Additionally, the company logo (with the sybomlic "CI" lettering first used by Carrington Industries) is centered along the dividing line to tie the design together.

  • The dataDyne Corporation - https://i.imgur.com/2RC5dk7.jpg - A simple design consisting of a rather bright blue field with the iconic "double diamond" logo of the dataDyne Corporation centered along the design while situated within a white diamond with clipped corners (somewhat resembling the shape of radiant-cut diamond jewelry).

  • Marek Industries - https://i.imgur.com/H9DeI8A.jpg - A rare sight within the Republic, but one that exists nonetheless. The flag of Marek Industries consists of multiple layers of black and gray diamond shapes and horizontal lines connected to a black border above a white field. At the center of it all rests the Marek Family Crest, which serves as an alternative logo for the company but is seldom used.

OOC: This was just an excuse for me to post the new flag I made for Marek Industries, so I hope you guys enjoy the short read. Anyway, I'm thinking about replacing the Marek Industries logo with the flag in my factbook listing off the various (notable) businesses within the Formosan Republic, though since the Marek Family Crest would be a rarely used symbol when it comes down to representing the company, this would essentially make the official company logo non-existent in the process. Additionally, while on the topic of flags, I believe that Carrington Industries would have its own flag as well, but since I haven't gotten around to that yet, it hasn't been included. What do you guys think about everything here?

Excellent work Fel!! I especially love the Carrington one; it’s so intricate with the atomic symbol, the stars, the moon, it’s all very well done. The Marek one is also lovely, understated but very well-executed. There’s a beauty to it’s simplicity.

I've just published a poll as part of the run-up to the Olympics this summer, so y'all can have a bit of a say in which sports make it into the final program and end up on the medal table. In addition to 46 'core' disciplines, I've included 10 prospective sports which are subject to a vote for inclusion. If at least 50% of voters indicate that they would like to see a particular sport in the games, I will happily add it to the program. Hope you guys enjoy, and feel free to leave any further suggestions!

Edit: survey link is https://www.surveymonkey.co.uk/r/2S2WFYD

Novo Wagondia wrote:I've just published a poll as part of the run-up to the Olympics this summer, so y'all can have a bit of a say in which sports make it into the final program and end up on the medal table. In addition to 46 'core' disciplines, I've included 10 prospective sports which are subject to a vote for inclusion. If at least 50% of voters indicate that they would like to see a particular sport in the games, I will happily add it to the program. Hope you guys enjoy, and feel free to leave any further suggestions!

I'd like to let you know that you can only select one sport despite your poll saying select as many as you wish. I chose motorcycle racing because that sounds exciting, and the advantage of Evolved is somewhat lessened since it depends more so on the quality of your machine than anything else (although superior Evolved brainpower and reflexes would give an advantage, it's less pronounced than in other more physical sports).

Cybus1 wrote:I'd like to let you know that you can only select one sport despite your poll saying select as many as you wish. I chose motorcycle racing because that sounds exciting, and the advantage of Evolved is somewhat lessened since it depends more so on the quality of your machine than anything else (although superior Evolved brainpower and reflexes would give an advantage, it's less pronounced than in other more physical sports).

Ah, my mistake, thank you for letting me know! The new survey link is https://www.surveymonkey.co.uk/r/2S2WFYD

I imagine the Evolved, like Orsonians, would not be able to compete, given their immense physical advantage. They are quite literally a different species, so it would be like having a horse compete in the 100m dash. I've talked with Orson about possibly having a separate organization in the canon for 'advanced' life-forms, but even then it would tricky to delineate who would be permitted.

Novo Wagondia wrote:Ah, my mistake, thank you for letting me know! The new survey link is https://www.surveymonkey.co.uk/r/2S2WFYD

I imagine the Evolved, like Orsonians, would not be able to compete, given their immense physical advantage. They are quite literally a different species, so it would be like having a horse compete in the 100m dash. I've talked with Orson about possibly having a separate organization in the canon for 'advanced' life-forms, but even then it would tricky to delineate who would be permitted.

Hmm. That would be tricky as well, since Evolved are (generally speaking) as to (modern-day, genetically flawed, downgraded) Orsonians as Orsonians are to Humans.

Timmy City wrote:The AIM Movement can be credited for making Orson one of the EOA's leaders, if not leading the nation in cloud storage, cloud adoption, and cloud computing. Due to the various threats, Orsocomm faces on an hourly basis it was important that Orsoncomm develop a solution for their clients and employees that allowed them to work remotely or develop solutions for their clients in a different place. As of 2021, Orsocomm is the world's largest provider of cloud-based services and solutions. If there is a riot happening in Fort Victorium, a company doesn't have to worry about their on-site operations being affected because of their ability to operate within the cloud and access their data anywhere in Orson.

Orsocomms main server locations are located in highly protected, easy to reach areas within major urban and suburban centers of Orson. The two main servers that run the Orsonian intranet are located in Fort Victorium and Kinasha.Once the intranet was taken offline, more space was freed up for cloud storage and for rent to domestic or foreign companies that need to co-locate their servers across Orson, including in every major city and provincial capital.

Sounds like a great strategy. On occasion, full-scale lynch mobs have formed to hunt down ORSOComm employees or storm their offices, so possessing cloud computing would indeed allow operations to continue.

The Unified Nations of Felucia wrote:Corporate Flags - Throughout its history, the Formosan Republic has had a unique fascination of flags and banners. Regardless of where one goes within Taiwan (and any of the surrounding islands under Formosan jurisdiction) it can be guaranteed that various privately- and or commercially-owned flags can be found flying alongside the National Flag ("Meifeng") in some capacity. Among these are the flags that have been designed and produced en masse by the businesses of the Republic, primarily by larger corporations, which often serve a variety of purposes depending on their design. Smaller companies tend to use uniquely-shaped flags (typically having some sort of curvature) as a means of marketing their product(s), while larger businesses, on the other hand, tend to use common rectangular-shaped flags (with some rarely using swallow-tailed designs) as an alternative form of identification for their brand. Examples include:

  • The Carrington Institute - https://i.imgur.com/kANmsYU.jpg - Based on the design of Meifeng, but with the dividing diagonal line running from the lower hoist-side corner to the top fly-side corner and a dark blue coloration instead of green due to its association with the company. Additionally, the company logo (with the sybomlic "CI" lettering first used by Carrington Industries) is centered along the dividing line to tie the design together.

  • The dataDyne Corporation - https://i.imgur.com/2RC5dk7.jpg - A simple design consisting of a rather bright blue field with the iconic "double diamond" logo of the dataDyne Corporation centered along the design while situated within a white diamond with clipped corners (somewhat resembling the shape of radiant-cut diamond jewelry).

  • Marek Industries - https://i.imgur.com/H9DeI8A.jpg - A rare sight within the Republic, but one that exists nonetheless. The flag of Marek Industries consists of multiple layers of black and gray diamond shapes and horizontal lines connected to a black border above a white field. At the center of it all rests the Marek Family Crest, which serves as an alternative logo for the company but is seldom used.

OOC: This was just an excuse for me to post the new flag I made for Marek Industries, so I hope you guys enjoy the short read. Anyway, I'm thinking about replacing the Marek Industries logo with the flag in my factbook listing off the various (notable) businesses within the Formosan Republic, though since the Marek Family Crest would be a rarely used symbol when it comes down to representing the company, this would essentially make the official company logo non-existent in the process. Additionally, while on the topic of flags, I believe that Carrington Industries would have its own flag as well, but since I haven't gotten around to that yet, it hasn't been included. What do you guys think about everything here?

Great work Fel! As someone who's always been terrible at drawing, I admire your ability to piece these flags together.

Cybus1 wrote:Hmm. That would be tricky as well, since Evolved are (generally speaking) as to (modern-day, genetically flawed, downgraded) Orsonians as Orsonians are to Humans.

Even beyond this, crowding Evolved and Orsonian fans into a stadium sounds like a bad idea. Perfect situation for a riot to develop.

The Orson Empire wrote:Even beyond this, crowding Evolved and Orsonian fans into a stadium sounds like a bad idea. Perfect situation for a riot to develop.

It does. Relations between our two nations are quite chilly during this time period.

Also to add, it would certainly be unfair regarding the sports. An average Orsonian could easily beat an Olympic athlete in most competitions (save those that don't really involve physical strength). Orsonians do not even have to train or work-out to achieve this level of strength, agility, or dexterity- it's simply built into their DNA. The Olympics is not really popular in Orson for this reason, as its not viewed as a challenge.

I've gone and made some slight changes to my "Businesses" factbook: the Marek Industries Flag has replaced the logo (of course) and I've changed the top background block and name of each entry to be the most prominent colors, or at least the ones that looked good together, of their logo. Personally, my favorites are the changes made to Evergreen and TransAsia Airways, but then again I am a bit biased towards purple (my favorite color) and green...Anyway, what do you guys think? Should I keep them as they are now, or should they all be using the same color scheme?

The Unified Nations of Felucia wrote:I've gone and made some slight changes to my "Businesses" factbook: the Marek Industries Flag has replaced the logo (of course) and I've changed the top background block and name of each entry to be the most prominent colors, or at least the ones that looked good together, of their logo. Personally, my favorites are the changes made to Evergreen and TransAsia Airways, but then again I am a bit biased towards purple (my favorite color) and green...Anyway, what do you guys think? Should I keep them as they are now, or should they all be using the same color scheme?

I think they look good now, but it’s up to you. Do whatever you think looks best!

Finally working on some new ships, including a Strategic Stealth Vessel; The Imperial Navy finally gets a stealth ship of their own, but it’s nothing like a conventional Prowler.

Cybus1 wrote:Finally working on some new ships, including a Strategic Stealth Vessel; The Imperial Navy finally gets a stealth ship of their own, but it’s nothing like a conventional Prowler.

Sounds fascinating! I can't wait to see what you have in store.

Chernobog Class Strategic Stealth Vessel:
Length: 5,000 meters
Armament: 3 Singularity Cannons, 1 Tachyon Arrow, 8,000 Quad Dark Matter Cannons, 5,000 missile pods.

The Chernobog was the result of decades of arguments between Imperial Navy staff and Torchwood over the Navy having stealth ships. The Chernobog was a compromise; the Navy would be granted access to high tech Torchwood stealth equipment but on a few specific vessels, and it would be modified to “better serve the mission of the Navy”. The end result was named for the Slavic god of darkness, because the Chernobog Class leads fleets, cloaked against all sensors, into the enemy heartland to strike a lethal blow.
The main feature of the Chernobog is a single device known as the Veles Field Generator, named for the Slavic god of trickery. The Veles Field uses an artificial element crafted by Torchwood known as Velesium. When an energy shield is exposed to Velesium, it adopts highly unique properties. While no longer able to absorb enemy fire, the shield can near-perfectly redirect any and all signals of lesser intensity; almost every sensor will fail to register anything within the modified shield because the field redirects and realigns the signals or energies emitted by most sensors - causing the sensors to read the area covered by the field as being empty space. A ZAX model AI is responsible for handling this redirection and realignment of signals and sensors. The Veles Field can be extended for up to 25 miles in every direction, allowing a small but hard-hitting force to be kept near-totally concealed from enemy sensors. The Chernobog also has a “muffled” Jaunt Drive, which means the travel time is longer, but the portal created upon exit has a far smaller energy signal.
While the main attribute of the Chernobog is the Veles Field, that does mean it is a support vessel. The Chernobog is equipped with no less than three Singularity Cannons and one Tachyon Arrow as it’s main guns, with 8,000 Quad Dark Matter Cannons and 5,000 missile pods as support weapons. It holds up to 300 small craft, and is equipped with no less than 6 conventional (that is to say, not impacted by the Velesium) shield generators and 100 feet each of ACE and ERA armor. The vessel is equipped with Velesium panels as well as Torchwood’s signature active camouflage systems.
The Chernobog is intended to lead strike teams on surprise raids or act as a spearhead of a fleet, catching the enemy off guard or targeting strategic assets. There is a limited number of Chernobogs in existence, but more are being created over time:
CCS Chernobog
CCS Veles
CCS Loki
CCS Nyx
CCS Nox

Thoughts?

Cybus1 wrote:Chernobog Class Strategic Stealth Vessel:
Length: 5,000 meters
Armament: 3 Singularity Cannons, 1 Tachyon Arrow, 8,000 Quad Dark Matter Cannons, 5,000 missile pods.

The Chernobog was the result of decades of arguments between Imperial Navy staff and Torchwood over the Navy having stealth ships. The Chernobog was a compromise; the Navy would be granted access to high tech Torchwood stealth equipment but on a few specific vessels, and it would be modified to “better serve the mission of the Navy”. The end result was named for the Slavic god of darkness, because the Chernobog Class leads fleets, cloaked against all sensors, into the enemy heartland to strike a lethal blow.
The main feature of the Chernobog is a single device known as the Veles Field Generator, named for the Slavic god of trickery. The Veles Field uses an artificial element crafted by Torchwood known as Velesium. When an energy shield is exposed to Velesium, it adopts highly unique properties. While no longer able to absorb enemy fire, the shield can easily absorb any and all signals of lesser intensity; almost every sensor will fail to register anything within the modified shield. The Veles Field can be extended for up to 25 miles in every direction, allowing a small but hard-hitting force to be kept near-totally concealed from enemy sensors. However, gravimetric distortion sensors can detect an anomaly, but are unable to pinpoint the location of said anomaly, and tachyon sensors can generally determine a direction but are still unable to provide a more precise location of the anomaly. Because such sensors are no doubt rare, generally Chernobog vessels can operate with complete impunity, or with the support of more conventional Prowlers working to create fake gravimetric and tachyon anomalies to confuse or distract enemy sensors. In addition, there is another flaw; conventional Imperial communications cannot travel out of the Veles Field, nor can sensors. Communication can occur within the field, but not with outside assets unless FTL communications such as a Gilman Transmitter is used. Thus, systems must be scouted very thoroughly before a Chernobog is sent in with a fleet. The Chernobog also has a “muffled” Jaunt Drive, which means the travel time is longer, but the portal created upon exit has a far smaller energy signal.
While the main attribute of the Chernobog is the Veles Field, that does mean it is a support vessel. The Chernobog is equipped with no less than three Singularity Cannons and one Tachyon Arrow as it’s main guns, with 8,000 Quad Dark Matter Cannons and 5,000 missile pods as support weapons. It holds up to 300 small craft, and is equipped with no less than 6 conventional (that is to say, not impacted by the Velesium) shield generators and 100 feet each of ACE and ERA armor. The vessel is equipped with Velesium panels as well as Torchwood’s signature active camouflage systems.
The Chernobog is intended to lead strike teams on surprise raids or act as a spearhead of a fleet, catching the enemy off guard or targeting strategic assets. There is a limited number of Chernobogs in existence, but more are being created over time:
CCS Chernobog
CCS Veles
CCS Loki
CCS Nyx
CCS Nox

Thoughts?

Very interesting! Honestly, I'm surprised at the sheer size and firepower of the vessel given its role as a stealth ship. I tend to picture stealth ships as being rather small in size (no larger than what the Anaxes War College System from Star Wars would classify as a Corvette - 100 to 200 meters), so it's a bit odd to see such a large vessel being used to fill the role. When it comes down to the armament, I feel like it wouldn't be right if a Cybusian warship wasn't armed to the brim, so that's nice to see, lol. Anyway, I like the names that you have chosen for the class and its ships.

The Unified Nations of Felucia wrote:Very interesting! Honestly, I'm surprised at the sheer size and firepower of the vessel given its role as a stealth ship. I tend to picture stealth ships as being rather small in size (no larger than what the Anaxes War College System from Star Wars would classify as a Corvette - 100 to 200 meters), so it's a bit odd to see such a large vessel being used to fill the role. When it comes down to the armament, I feel like it wouldn't be right if a Cybusian warship wasn't armed to the brim, so that's nice to see, lol. Anyway, I like the names that you have chosen for the class and its ships.

It’s certainly not a conventional stealth ship, it’s meant to hide a whole fleet of vessels within its field. Most Prowlers are smaller. Because there’s a limited number of them, Torchwood feels more comfortable. They were afraid of there were more numerous smaller stealth ships in non-Torchwood hands, they’d be more likely to be destroyed or captured and their secrets reverse-engineered.
Ha! Yes, Cybusian ships are exceptionally well-armed.

Cybus1 wrote:Chernobog Class Strategic Stealth Vessel:
Length: 5,000 meters
Armament: 3 Singularity Cannons, 1 Tachyon Arrow, 8,000 Quad Dark Matter Cannons, 5,000 missile pods.

The Chernobog was the result of decades of arguments between Imperial Navy staff and Torchwood over the Navy having stealth ships. The Chernobog was a compromise; the Navy would be granted access to high tech Torchwood stealth equipment but on a few specific vessels, and it would be modified to “better serve the mission of the Navy”. The end result was named for the Slavic god of darkness, because the Chernobog Class leads fleets, cloaked against all sensors, into the enemy heartland to strike a lethal blow.
The main feature of the Chernobog is a single device known as the Veles Field Generator, named for the Slavic god of trickery. The Veles Field uses an artificial element crafted by Torchwood known as Velesium. When an energy shield is exposed to Velesium, it adopts highly unique properties. While no longer able to absorb enemy fire, the shield can easily absorb any and all signals of lesser intensity; almost every sensor will fail to register anything within the modified shield. The Veles Field can be extended for up to 25 miles in every direction, allowing a small but hard-hitting force to be kept near-totally concealed from enemy sensors. However, gravimetric distortion sensors can detect an anomaly, but are unable to pinpoint the location of said anomaly, and tachyon sensors can generally determine a direction but are still unable to provide a more precise location of the anomaly. Because such sensors are no doubt rare, generally Chernobog vessels can operate with complete impunity, or with the support of more conventional Prowlers working to create fake gravimetric and tachyon anomalies to confuse or distract enemy sensors. In addition, there is another flaw; conventional Imperial communications cannot travel out of the Veles Field, nor can sensors. Communication can occur within the field, but not with outside assets unless FTL communications such as a Gilman Transmitter is used. Thus, systems must be scouted very thoroughly before a Chernobog is sent in with a fleet. The Chernobog also has a “muffled” Jaunt Drive, which means the travel time is longer, but the portal created upon exit has a far smaller energy signal.
While the main attribute of the Chernobog is the Veles Field, that does mean it is a support vessel. The Chernobog is equipped with no less than three Singularity Cannons and one Tachyon Arrow as it’s main guns, with 8,000 Quad Dark Matter Cannons and 5,000 missile pods as support weapons. It holds up to 300 small craft, and is equipped with no less than 6 conventional (that is to say, not impacted by the Velesium) shield generators and 100 feet each of ACE and ERA armor. The vessel is equipped with Velesium panels as well as Torchwood’s signature active camouflage systems.
The Chernobog is intended to lead strike teams on surprise raids or act as a spearhead of a fleet, catching the enemy off guard or targeting strategic assets. There is a limited number of Chernobogs in existence, but more are being created over time:
CCS Chernobog
CCS Veles
CCS Loki
CCS Nyx
CCS Nox

Thoughts?

Absorption/disruption is not stealthy, as it disrupts the environment in a way that can be detected and with multiple reference points could pinpoint the exactly shape, size, and positioning of the stealth fields.

The best stealth would absorb the signals/particles, then remit them on the other end with a differing strength or other properties (as well as the right timing) that an onboard quantum computer would detect would be the normal difference had the signals/particles had it passed through the typical area of space had there been nothing out of the ordinary to get in their way. (This requires extremely fast computing speeds and faster-than-light wiring to achieve, meaning most civilizations would settle with redirecting particles and signals around the vessel and trying to align them as best they can on their way out to cover their tracks, even if such leaves imperfections.)

A system that doesn't remit the signals or particles on the other end will create a blind spot in the usual phenomena they would observe around them in their environment -- generating from the perspective of the sensor a "Cone of Uncertainty" where objects could possibly exist along the cone depending on what size the object is. Allowing metrics like the usual sizes of ships or projected energy fields from ships to be used to narrow down the potential positioning of the object even from a single observer's lone sensor data. With multiple sensors in other locations, they can interlock their cones and generate the real exact positioning of the disruption as well as it's exact shape and size as well as it's rate of travel and it's trajectory.

This is a significant enough amount of data that it could be used to direct weapons fire against the stealth field even if the exact positioning of objects within the stealth field is impossible to know.

However, the speed of light is an important metric for the stealth of spacecraft. As this system's traits cannot be detected if it drops out to a different stealth method more appropriate for immediate field work at the right distance and the light doesn't catch up to the sensors in time before the operation is completed. (Making the system as described very useful as a counter to Faster-than-light radar/sonar analgoues and allowing the fleet to not immediately be detected from extremely long ranges)

Oceara wrote:Absorption/disruption is not stealthy, as it disrupts the environment in a way that can be detected and with multiple reference points could pinpoint the exactly shape, size, and positioning of the stealth fields.

The best stealth would absorb the signals/particles, then remit them on the other end with a differing strength or other properties (as well as the right timing) that an onboard quantum computer would detect would be the normal difference had the signals/particles had it passed through the typical area of space had there been nothing out of the ordinary to get in their way. (This requires extremely fast computing speeds and faster-than-light wiring to achieve, meaning most civilizations would settle with redirecting particles and signals around the vessel and trying to align them as best they can on their way out to cover their tracks, even if such leaves imperfections.)

A system that doesn't remit the signals or particles on the other end will create a blind spot in the usual phenomena they would observe around them in their environment -- generating from the perspective of the sensor a "Cone of Uncertainty" where objects could possibly exist along the cone depending on what size the object is. Allowing metrics like the usual sizes of ships or projected energy fields from ships to be used to narrow down the potential positioning of the object even from a single observer's lone sensor data. With multiple sensors in other locations, they can interlock their cones and generate the real exact positioning of the disruption as well as it's exact shape and size as well as it's rate of travel and it's trajectory.

This is a significant enough amount of data that it could be used to direct weapons fire against the stealth field even if the exact positioning of objects within the stealth field is impossible to know.

However, the speed of light is an important metric for the stealth of spacecraft. As this system's traits cannot be detected if it drops out to a different stealth method more appropriate for immediate field work at the right distance and the light doesn't catch up to the sensors in time before the operation is completed. (Making the system as described very useful as a counter to Faster-than-light radar/sonar analgoues and allowing the fleet to not immediately be detected from extremely long ranges)

Ah! I had read somewhere that stealth fighters use radar-absorbant materials and thought about the idea of a field that would do the same thing and thus hide what was in it from sensors. I did not consider that it would leave a void. I've edited the description to hopefully be more stealthy.

Cybus1 wrote:Ah! I had read somewhere that stealth fighters use radar-absorbant materials and thought about the idea of a field that would do the same thing and thus hide what was in it from sensors. I did not consider that it would leave a void. I've edited the description to hopefully be more stealthy.

Yep, the reason that absorption works for stealth aircraft is because the native environment doesn't produce radar signatures that could be interfered with by the absorption.

Same concept for submarines, they absorb sound waves. Sound would be generated from objects in the environment, so it's absence indicates nothing in the area. If a sub was below a stealth sub, and a surface ship above the stealth sub and those two were using active Sonar to detect eachother, they could detect a disruption in between and know something's in between them messing with the sound waves. However, this configuration doesn't really occur in fleet operation IRL from what I know of.

Oceara wrote:Yep, the reason that absorption works for stealth aircraft is because the native environment doesn't produce radar signatures that could be interfered with by the absorption.

Same concept for submarines, they absorb sound waves. Sound would be generated from objects in the environment, so it's absence indicates nothing in the area. If a sub was below a stealth sub, and a surface ship above the stealth sub and those two were using active Sonar to detect eachother, they could detect a disruption in between and know something's in between them messing with the sound waves. However, this configuration doesn't really occur in fleet operation IRL from what I know of.

Ah, yes, and space has radiation (if near a star), vacuum (ie, an object or the lack of vacuum would be noticed), possibly particulate matter, etc. I did not consider that.
Oh well. Edited the description so that it, in conjunction with a ZAX supercomputer, redirects and realigns signals/sensor feeds with great accuracy so the sensors read as if there is nothing there or if there is something there, it's likely an asteroid or bit of space debris.

I'm happy to announce that golf, karate, motorcycle racing, polo, and sport climbing have garnered enough votes to be included in the 2021 Olympic Program, meaning your athletes will be eligible to medal in those sports!

I would like for the next phase to be voting for a host city, so I can move forward with making a central dispatch with all the major details. However, only Fel and I have submitted bids so far, and I wouldn't want to exclude anybody who was interested. I would particularly encourage Cybus1, Timmy City, and Socialist Republic of Andrew to submit a bid, as you three are either neutral (and thus an attractive host), or have previously expressed interest in hosting. If you don't have the time to fill out the application form, let me know, and I can help you complete it. Otherwise, I'm going to start the voting process tomorrow morning with all bids that have been submitted.

-City Overview-


Formal Name: Berlin

State/Province: 
Germany, Cybusian Empire
Leader of Local Government: 
Konrad Witt
Metro Population: 4 million

-Infrastructure-

Mark all that apply to the candidate city:

[x] Taxi Service

[x] City Bus Service

[x] Coach Bus Service (long-distance routes)

[x] Trolleybus Service

[x] Subway/Underground Service

[x] Tram/Light Rail Service

[x] Commuter Rail Service

[x] High Speed Rail Service

[x] Ferry/River Taxi Service

What is/are the major airport(s)? Berlin Brandenberg International Airport, Templehof Field, Von Zepplien Airship Port

What are the nearest port facilities?
 Warnemunde.

-Liveability and Cultural Experience-


Which of the following pertain to the candidate city? Give examples where possible:

[x] World-class museums and galleries
 (Musuem Island, Pergamonmuseuam, Charlottenburg Palace, Nues Musuem)
[x] Major research universities (Humboldt Universitat zu Berlin, Freie Universitat Berlin, Charite, Fraunhofer Society, Helmholtz Association, Max Planck Society)

[x] Public libraries

[x] Major sports teams
 (Hertha BSC, FC Union Berlin)
[x] Historic districts

[x] Waterfront space (Spree waterfont)

[x] Ample green space (Berlin Zoological Garden, Tiergarten, Grunewald Forest, Viktoriapark)

[x] Vibrant nightlife

[x] Notable arts or cultural celebrations
 (Karneval der Kulturen, Berliner Festspiele, JazzFest Berlin, Berlin Pride)
[x] Major performing arts venues
 (Berliner Ensamble, Fredrichstadt-Palast, Theater des Westens, Admiralpalast, Valdemar-Palast)
Are there nature preserves or wilderness areas easily accessible from the city?:
 Yes.
What are the most popular recreational activities?:
 Berliners enjoy walking or biking in the cities gardens, streets, and the Spree riverfront, visiting the many museums and cafes. They also enjoy swimming, reading, and attending plays and concerts, or watching movies.
What are the most popular tourist attractions?: Brandenburg Gate, Charlottenberg Palace, Nikolaiviertel, musueums, Alexanderplatz, Kurfurstendamm, etc.


-Demographics Profile-


Majority Ethnicity:
 European
Notable Minority Ethnicities: Middle Eastern, East Asian, Hispanic/South American, African/Afro-Caribbean, Orsonians,

Largest foreign-born communities (nation of origin):
 Mamaran Empire, Formosa, Timmian Confederation, Orson Empire, Wagain Empire, Sovjetia
Majority Language: German, English

Notable Minority Language(s):
 Spanish, Portuguese, French, Italian, Russian, Turkish, Arabic, Polish, Vietnamese
Majority Religion: Protestant Christian

Notable Minority Religion(s):
 Catholicism, Mercerism, Islam, Atheism

-Government & Business Activity-

Check all those which apply to the candidate city:

[x] Major media organizations

[x] Regional government facilities

[x] National government facilities

[x] Convention centers 

Does the candidate city have a stock exchange?:
 Yes.
Are there any large multinational corporations based there?:
 Yes, examples include Stoneheart Industries, Siemans AG, Axel Springer SE, Deutsche Luft Hansa, AEG, Telefunken, etc.
Is the city a hub for regional banking and finance? Yes

What are the major industries/exports? Major industries include communications, biotech, advertising and design, electronics, transportation; tourism is also expanding massively.

Are there any military facilities in or around the candidate city? Yes

-Overview-

(Optional) Please give a short one-paragraph statement, outlining your nation's case for hosting the Olympics, and how the games will affect your city's long-term vision for the future:
The Cybusian Empire is one of the powers which is currently unaligned amidst the global chaos of the Third World War, and is thus an ideal choice for hosting the Olympics. Berlin, the capital of the historian German Empire, is and always has been a cultural and technological powerhouse, and the Empire gaining control of Germany has simply increased its reputation as a cultural and technological powerhouse. The Empire would like to continue to promote Cybusian and German culture on Earth, and hosting the Olympic Games is an excellent opportunity for this and to explore and promote foreign cultures within the Empire, and hopefully promote greater international understanding amidst a time of war through the universal language of sports.

Void Weapons:

Highly unusual weapons developed by Alexander Mercer himself, Void Weapons are poorly understood by conventional science. Noting that Reality Rifles were proving less than effective against Nyarlathotep and Elizabeth Green, Alex decided to design a new weapon for his elite guards, the Ravenelki. Enlisting the aid of Dr. Koenig for the engineering aspect, Alex also spoke to Anton Sokolov during their creation. Alex alone knows the source of the weapons power, though is theorized that the weapons somehow draw power from Alex himself, or that he channeled some of his power into the weapons.
Despite the nature of the energy being poorly understood, the effect it has on the world is understood rather well, even if the exact mechanism remains a mystery. The bolts of energy emitted by Void Rifles consist of a pitch-black energy that seems to shimmer and shine, visibly darkening the air as they pass as though somehow radiating shadow and darkness, similar to how light shines. The bolts are slower than light, but cannot be intercepted by any known means. Upon encountering shields, the energy simply phases through them as though they aren’t there, until hitting an object.
Upon striking an object, the bolt will penetrate through the object and continue traveling for approximately 500 feet before dematerializing. All along the path of the bolt, the point of impact will begin to expand. As it does so, the surrounding materials (biomass, earth, metals, synthetic materials, anything and everything) will begin to warp and corrode, to rust or rot and then be renewed, to metaphorize in strange ways. The affected material will often briefly vanish before reappearing in twisted and distorted ways, before vanishing again, this time for good. This strange effect will expand from the point of impact in every direction for 15 feet or until the entire object has been subsumed, before ceasing expansion, leaving an empty void in the place of whatever used to be present, which is why the weapons are known as Void Weapons. The effect seems to spread faster in organic tissues. There is no known way to stop the expansion.
Warp Batons have a similar effect, spreading the corruption from wherever they impact a target.
The only two Void Weapons known to exist are Void Rifles and Warp Batons, both of which are limited in number and supplied only to the Ravenelki. The strange shimmering darkness that "shines" and displaces light is noted to also be present upon Ravenelki teleportation and when Alex uses some of his more exotic and arcane powers, he is noted to radiate a similar “shining” darkness. Thus, it is believed that Alex is somehow directly connected to the weapons and the armor used by the Ravenelki, though he refuses to offer any explanation.

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