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«12. . .66,97666,97766,97866,97966,98066,98166,982. . .130,638130,639»

South Baba can we meet? I have reconsidered.

Lorigia

Lorigia wrote:Happy birthday me...one year older than I am! sweet 16

Happy birthday dude :)

Aerilia, Lorigia, and Trade league of america

Trade league of america

Trying to make a Ron Swanson style country.

Trade league of america wrote:Trying to make a Ron Swanson style country.

Sweet! My favorite show is Parks and Rec.

Trade league of america

Ye olde kek kingdom wrote:I already told ya, we have one of those called a Druid

DRUID IS DIFFERENT FROM WILD MAGE! WILD MAGE MEANS THAT WHENEVER THEY CAST A SPELL, THERE IS A CHANCE THAT A RANDOM EFFECT OCCURS!

Wild Magic Surge
d100 Effect d100 Effect
01-02 Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls.
51-52 A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to Magic Missile.
03-04 For the next minute, you can see any invisible creature if you have line of sight to it.
53-54 You are immune to being intoxicated by alcohol for the next 5d6 days.
05-06 A modron chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears I minute later. 55-56 Your hair falls out but grows back within 24 hours.
07-08 You cast Fireball as a 3rd-level spell centered on yourself.
57-58 For the next minute, any flammable object you touch that isn't being worn or carried by another creature bursts into flame.
09-10 You cast Magic Missile as a 5th-level spell.
59-60 You regain your lowest-level expended spell slot.
11-12 Roll a d10. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink. If the roll is even, you grow.
61-62 For the next minute, you must shout when you speak.
13-14 You cast Confusion centered on yourself.
63-64 You cast Fog Cloud centered on yourself.
15-16 For the next minute, you regain 5 hit points at the start of each of your turns.
65-66 Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.
17-18 You grow a long beard made of feathers that remains until you sneeze, at which point the feathers explode out from your face. 67-68 You are frightened by the nearest creature until the end of your next turn.
19-20 You cast Grease centered on yourself.
69-70 Each creature within 30 feet of you becomes invisible for the next minute. The invisibility ends on a creature when it attacks or casts a spell.
21-22 Creatures have disadvantage on saving throws against the next spell you cast in the next minute that involves a saving throw. 71-72 You gain resistance to all damage for the next minute.
23-24 Your skin turns a vibrant shade of blue. A Remove Curse spell can end this effect.
73-74 A random creature within 60 feet of you becomes poisoned for 1d4 hours.
25-26 An eye appears on your forehead for the next minute. During that time, you have advantage on Wisdom (Perception) checks that rely on sight.
75-76 You glow with bright light in a 30-foot radius for the next minute. Any creature that ends its turn within 5 feet of you is blinded until the end of its next turn.
27-28 For the next minute, all your spells with a casting time of 1 action have a casting time of 1 bonus action.
77-78 You cast Polymorph on yourself. If you fail the saving throw, you turn into a sheep for the spell's duration.
29-30 You teleport up to 60 feet to an unoccupied space of your choice that you can see.
79-80 Illusory butterflies and flower petals flutter in the air within 10 feet of you for the next minute.
31-32 You are transported to the Astral Plane until the end of your next turn, after which time you return to the space you previously occupied or the nearest unoccupied space if that space is occupied.
81-82 You can take one additional action immediately.
33-34 Maximize the damage of the next damaging spell you cast within the next minute.
83-84 Each creature within 30 feet of you takes 1d10 necrotic damage. You regain hit points equal to the sum of the necrotic damage dealt.
35-36 Roll a d10. Your age changes by a number of years equal to the roll. If the roll is odd, you get younger (minimum 1 year old). If the roll is even, you get older.
85-86 You cast Mirror Image.
37-38 1d6 flumphs controlled by the DM appear in unoccupied spaces within 60 feet of you and are frightened of you. They vanish after 1 minute. 87-88 You cast Fly on a random creature within 60 feet of you.
39-40 You regain 2d10 hit points.
89-90 You become invisible for the next minute. During that time, other creatures can't hear you. The invisibility ends if you attack or cast a spell.
41-42 You turn into a potted plant until the start of your next turn. While a plant, you are incapacitated and have vulnerability to all damage. If you drop to 0 hit points, your pot breaks, and your form reverts.
91-92 If you die within the next minute, you immediately come back to life as if by the Reincarnate spell.
43-44 For the next minute, you can teleport up to 20 feet as a bonus action on each of your turns.
93-94 Your size increases by one size category for the next minute.
45-46 You cast Levitate on yourself.
95-96 You and all creatures within 30 feet of you gain vulnerability to piercing damage for the next minute.
47-48 A unicorn controlled by the DM appears in a space within 5 feet of you, then disappears 1 minute later.
97-98 You are surrounded by faint, ethereal music for the next minute.
49-50 You can't speak for the next minute. Whenever you try, pink bubbles float out of your mouth.
99-00 You regain all expended sorcery points.

Cokoland wrote:Happy birthday dude :)

Thanks :)

Aerilia and Cokoland

Ye olde kek kingdom wrote:-_-

Vyata Temor wrote:He has a point, 2 and 2 is Fish.

I didn't ask for one, I asked if you had them.

North Baba wrote:SR RP

*The People's Air Force of North Baba (PAFNB) readies to conduct combined exercises with their 2 and 2 is Fishian counterparts. Priorities will include security and stability projects, air maneuvers, combat air drills and related special operations*

SR RP
2 and 2 is Fishian personnel are sent to the base from elsewhere, mainly due to the fact that the facility is almost entirely North Baban, and begin maintenance on their combat jets

Lorigia

South Baba wrote:SR RP

*The Republic of South Baba proposes the establishment of a jointly financed binational action and discussion group to foster development cooperation between South Baba and The Democratic Kingdom Of Skaraborg. This institution would promote economic and national growth, work to improve conditions of production, assist in dealing with environmental issues and help to ensure better access to healthcare and education for the poor; focusing mainly on cultural exchanges, institutional stability, social development, employment and income, natural resources and the environment*

Skaraborg can nothing but agree to this proposal. The government believes that, by using this proposal, both nations will be able to get closer to entirely terminate poverty and reach the climate goals quickly. Skaraborg would also like the institution to work with immigration and refugees and immigrants to help them settle in both countries and together work towards fair immigration policies. To prevent immigrants to be left out of society they government wants the nations to cooperate in reducing segregation. Especially in schools.

Lorigia and South Baba

The Democratic Republic of North Baba and the Republic of Cokoland have agreed to establish diplomatic relations and reciprocal legations, with delegations from North Baba and Cokoland agreeing to sign bilateral deals regarding tourism, education, healthcare, trade, technology, and other areas of mutual benefit.

North Baba
Ministry of Foreign Affairs

Lorigia and Cokoland

Cereskia wrote:Wardency, Grόnder industries is promotioning services in your country
page=dispatch/id=1431422

Wow ok thanks but Wardency absolutely does not buy military-grade weapons from any foreign states or companies.

Lorigia and North Baba

The Democratic Kingdom Of Skaraborg wrote:Skaraborg can nothing but agree to this proposal. The government believes that, by using this proposal, both nations will be able to get closer to entirely terminate poverty and reach the climate goals quickly. Skaraborg would also like the institution to work with immigration and refugees and immigrants to help them settle in both countries and together work towards fair immigration policies. To prevent immigrants to be left out of society they government wants the nations to cooperate in reducing segregation. Especially in schools.

Hello?

2 and 2 is Fish wrote:I didn't ask for one, I asked if you had them.
SR RP
2 and 2 is Fishian personnel are sent to the base from elsewhere, mainly due to the fact that the facility is almost entirely North Baban, and begin maintenance on their combat jets

You should've read the factbook you goof

Lorigia wrote:Happy birthday me...one year older than I am! sweet 16

˜˜”*°•.Έ☆ ★ ☆Έ.•°*”˜˜”*°•.Έ☆
╔╗╔╦══╦═╦═╦╗╔╗ ★ ★ ★
║╚╝║══║═║═║╚╝║ ☆Έ.•°*”˜˜”*°•.Έ☆
║╔╗║╔╗║╔╣╔╩╗╔╝ ★  🅱🅸🆁🆃🅷🅳🅰🆈 ☆
╚╝╚╩╝╚╩╝╚╝═╚╝ ♥ ☆★☆★☆★☆♥☆★ ☆

Otakus and Weebs wrote:DRUID IS DIFFERENT FROM WILD MAGE! WILD MAGE MEANS THAT WHENEVER THEY CAST A SPELL, THERE IS A CHANCE THAT A RANDOM EFFECT OCCURS!

Wild Magic Surge
d100 Effect d100 Effect
01-02 Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls.
51-52 A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to Magic Missile.
03-04 For the next minute, you can see any invisible creature if you have line of sight to it.
53-54 You are immune to being intoxicated by alcohol for the next 5d6 days.
05-06 A modron chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears I minute later. 55-56 Your hair falls out but grows back within 24 hours.
07-08 You cast Fireball as a 3rd-level spell centered on yourself.
57-58 For the next minute, any flammable object you touch that isn't being worn or carried by another creature bursts into flame.
09-10 You cast Magic Missile as a 5th-level spell.
59-60 You regain your lowest-level expended spell slot.
11-12 Roll a d10. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink. If the roll is even, you grow.
61-62 For the next minute, you must shout when you speak.
13-14 You cast Confusion centered on yourself.
63-64 You cast Fog Cloud centered on yourself.
15-16 For the next minute, you regain 5 hit points at the start of each of your turns.
65-66 Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.
17-18 You grow a long beard made of feathers that remains until you sneeze, at which point the feathers explode out from your face. 67-68 You are frightened by the nearest creature until the end of your next turn.
19-20 You cast Grease centered on yourself.
69-70 Each creature within 30 feet of you becomes invisible for the next minute. The invisibility ends on a creature when it attacks or casts a spell.
21-22 Creatures have disadvantage on saving throws against the next spell you cast in the next minute that involves a saving throw. 71-72 You gain resistance to all damage for the next minute.
23-24 Your skin turns a vibrant shade of blue. A Remove Curse spell can end this effect.
73-74 A random creature within 60 feet of you becomes poisoned for 1d4 hours.
25-26 An eye appears on your forehead for the next minute. During that time, you have advantage on Wisdom (Perception) checks that rely on sight.
75-76 You glow with bright light in a 30-foot radius for the next minute. Any creature that ends its turn within 5 feet of you is blinded until the end of its next turn.
27-28 For the next minute, all your spells with a casting time of 1 action have a casting time of 1 bonus action.
77-78 You cast Polymorph on yourself. If you fail the saving throw, you turn into a sheep for the spell's duration.
29-30 You teleport up to 60 feet to an unoccupied space of your choice that you can see.
79-80 Illusory butterflies and flower petals flutter in the air within 10 feet of you for the next minute.
31-32 You are transported to the Astral Plane until the end of your next turn, after which time you return to the space you previously occupied or the nearest unoccupied space if that space is occupied.
81-82 You can take one additional action immediately.
33-34 Maximize the damage of the next damaging spell you cast within the next minute.
83-84 Each creature within 30 feet of you takes 1d10 necrotic damage. You regain hit points equal to the sum of the necrotic damage dealt.
35-36 Roll a d10. Your age changes by a number of years equal to the roll. If the roll is odd, you get younger (minimum 1 year old). If the roll is even, you get older.
85-86 You cast Mirror Image.
37-38 1d6 flumphs controlled by the DM appear in unoccupied spaces within 60 feet of you and are frightened of you. They vanish after 1 minute. 87-88 You cast Fly on a random creature within 60 feet of you.
39-40 You regain 2d10 hit points.
89-90 You become invisible for the next minute. During that time, other creatures can't hear you. The invisibility ends if you attack or cast a spell.
41-42 You turn into a potted plant until the start of your next turn. While a plant, you are incapacitated and have vulnerability to all damage. If you drop to 0 hit points, your pot breaks, and your form reverts.
91-92 If you die within the next minute, you immediately come back to life as if by the Reincarnate spell.
43-44 For the next minute, you can teleport up to 20 feet as a bonus action on each of your turns.
93-94 Your size increases by one size category for the next minute.
45-46 You cast Levitate on yourself.
95-96 You and all creatures within 30 feet of you gain vulnerability to piercing damage for the next minute.
47-48 A unicorn controlled by the DM appears in a space within 5 feet of you, then disappears 1 minute later.
97-98 You are surrounded by faint, ethereal music for the next minute.
49-50 You can't speak for the next minute. Whenever you try, pink bubbles float out of your mouth.
99-00 You regain all expended sorcery points.

That is the wild magic effect list

Lorigia wrote:Thanks :)

You're welcome

Lorigia

Republica Guilleana wrote:HHello?

The message you quoted was automated which means that there is a high probability that the nation you quoted isn’t online.

Embassys of pluto

Like my new flag?

Lorigia wrote:Happy birthday me...one year older than I am! sweet 16

Happy birthday!

Lorigia

Ye olde kek kingdom

Otakus and Weebs wrote:DRUID IS DIFFERENT FROM WILD MAGE! WILD MAGE MEANS THAT WHENEVER THEY CAST A SPELL, THERE IS A CHANCE THAT A RANDOM EFFECT OCCURS!

Wild Magic Surge
d100 Effect d100 Effect
01-02 Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls. 51-52 A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to Magic Missile.
03-04 For the next minute, you can see any invisible creature if you have line of sight to it. 53-54 You are immune to being intoxicated by alcohol for the next 5d6 days.
05-06 A modron chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears I minute later. 55-56 Your hair falls out but grows back within 24 hours.
07-08 You cast Fireball as a 3rd-level spell centered on yourself. 57-58 For the next minute, any flammable object you touch that isn't being worn or carried by another creature bursts into flame.
09-10 You cast Magic Missile as a 5th-level spell. 59-60 You regain your lowest-level expended spell slot.
11-12 Roll a d10. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink. If the roll is even, you grow. 61-62 For the next minute, you must shout when you speak.
13-14 You cast Confusion centered on yourself. 63-64 You cast Fog Cloud centered on yourself.
15-16 For the next minute, you regain 5 hit points at the start of each of your turns. 65-66 Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.
17-18 You grow a long beard made of feathers that remains until you sneeze, at which point the feathers explode out from your face. 67-68 You are frightened by the nearest creature until the end of your next turn.
19-20 You cast Grease centered on yourself. 69-70 Each creature within 30 feet of you becomes invisible for the next minute. The invisibility ends on a creature when it attacks or casts a spell.
21-22 Creatures have disadvantage on saving throws against the next spell you cast in the next minute that involves a saving throw. 71-72 You gain resistance to all damage for the next minute.
23-24 Your skin turns a vibrant shade of blue. A Remove Curse spell can end this effect. 73-74 A random creature within 60 feet of you becomes poisoned for 1d4 hours.
25-26 An eye appears on your forehead for the next minute. During that time, you have advantage on Wisdom (Perception) checks that rely on sight. 75-76 You glow with bright light in a 30-foot radius for the next minute. Any creature that ends its turn within 5 feet of you is blinded until the end of its next turn.
27-28 For the next minute, all your spells with a casting time of 1 action have a casting time of 1 bonus action. 77-78 You cast Polymorph on yourself. If you fail the saving throw, you turn into a sheep for the spell's duration.
29-30 You teleport up to 60 feet to an unoccupied space of your choice that you can see. 79-80 Illusory butterflies and flower petals flutter in the air within 10 feet of you for the next minute.
31-32 You are transported to the Astral Plane until the end of your next turn, after which time you return to the space you previously occupied or the nearest unoccupied space if that space is occupied. 81-82 You can take one additional action immediately.
33-34 Maximize the damage of the next damaging spell you cast within the next minute. 83-84 Each creature within 30 feet of you takes 1d10 necrotic damage. You regain hit points equal to the sum of the necrotic damage dealt.
35-36 Roll a d10. Your age changes by a number of years equal to the roll. If the roll is odd, you get younger (minimum 1 year old). If the roll is even, you get older. 85-86 You cast Mirror Image.
37-38 1d6 flumphs controlled by the DM appear in unoccupied spaces within 60 feet of you and are frightened of you. They vanish after 1 minute. 87-88 You cast Fly on a random creature within 60 feet of you.
39-40 You regain 2d10 hit points. 89-90 You become invisible for the next minute. During that time, other creatures can't hear you. The invisibility ends if you attack or cast a spell.
41-42 You turn into a potted plant until the start of your next turn. While a plant, you are incapacitated and have vulnerability to all damage. If you drop to 0 hit points, your pot breaks, and your form reverts. 91-92 If you die within the next minute, you immediately come back to life as if by the Reincarnate spell.
43-44 For the next minute, you can teleport up to 20 feet as a bonus action on each of your turns. 93-94 Your size increases by one size category for the next minute.
45-46 You cast Levitate on yourself. 95-96 You and all creatures within 30 feet of you gain vulnerability to piercing damage for the next minute.
47-48 A unicorn controlled by the DM appears in a space within 5 feet of you, then disappears 1 minute later. 97-98 You are surrounded by faint, ethereal music for the next minute.
49-50 You can't speak for the next minute. Whenever you try, pink bubbles float out of your mouth. 99-00 You regain all expended sorcery points.

And I already told you, we’re not rolling for wild magic in this campaign!

Plus it’s not limited to any single class ya donut

2 and 2 is Fish wrote:I didn't ask for one, I asked if you had them.
SR RP
2 and 2 is Fishian personnel are sent to the base from elsewhere, mainly due to the fact that the facility is almost entirely North Baban, and begin maintenance on their combat jets

Double Mansa Musa it is!
:P

Lorigia

Ye olde kek kingdom wrote:Double Mansa Musa it is!
:P

Oh yeah?
Well
I'm gonna ban gold!
Great idea!

Lorigia

Animu Place wrote:˜˜”*°•.Έ☆ ★ ☆Έ.•°*”˜˜”*°•.Έ☆
╔╗╔╦══╦═╦═╦╗╔╗ ★ ★ ★
║╚╝║══║═║═║╚╝║ ☆Έ.•°*”˜˜”*°•.Έ☆
║╔╗║╔╗║╔╣╔╩╗╔╝ ★  🅱🅸🆁🆃🅷🅳🅰🆈 ☆
╚╝╚╩╝╚╩╝╚╝═╚╝ ♥ ☆★☆★☆★☆♥☆★ ☆

How long did it take to copy and paste that? also thank you

Cokoland wrote:You're welcome

Already had cake on sunday because today is a school day...

2 and 2 is Fish wrote:Happy birthday!

Thank you my boy

Congrats Lori you are now another year closer to your lonely, inevitable death.

Lorigia, Lapathiya, and Ye olde kek kingdom

Lorigia wrote:Thank you my boy

Does this mean you can learn to drive now?

Lorigia

The Democratic Kingdom Of Skaraborg wrote:The message you quoted was automated which means that there is a high probability that the nation you quoted isn’t online.

Ok then. I extended my hand for you but you rejected it...

Hope your alliance with South Baba lasts long...

Bye "friend". Bye Skaraborg.

Embassys of pluto wrote:Like my new flag?

yis

Lorigia wrote:Happy birthday me...one year older than I am! sweet 16

Happy b day Lori! :D

Lorigia

«12. . .66,97666,97766,97866,97966,98066,98166,982. . .130,638130,639»

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