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Austro-hungarian slavia

Freedomsland wrote:Hmmmm. Good question. I belive that every person has the right from the day they are born to be free. People shoud not he forced to belive in a God. It is their choise (this is my in-game opinion, in reallity I belive in God). Every person shoud be allowed to be free. But I messed up some things now and meople can not leave or enter my country. I will solve that.

Ok. U know by the rules u can ignore 1 policy?

Freedomsland wrote:We all got.

I didn't?

Austro-hungarian slavia and Bulbasaur reichpact

Post by Jusvic suppressed by a moderator.

Post by Yorktowns suppressed by a moderator.

Austro-hungarian slavia wrote:Ok. U know by the rules u can ignore 1 policy?

What do you mean?

Austro-hungarian slavia and Bulbasaur reichpact

Freedomsland wrote:We all got.Good Evening!

Ah, you came back, good.

Austro-hungarian slavia and Freedomsland

Austro-hungarian slavia

Freedomsland wrote:What do you mean?

U can ignore one of ur national policies.

Republica Guilleana wrote:I didn't?

Hmmm. Wierd.

Austro-hungarian slavia wrote:U can ignore one of ur national policies.

I ignore the no emigration, thanks!

Republica Guilleana, Austro-hungarian slavia, and Bulbasaur reichpact

Blob Regulators wrote:I Hope Not.

Slowly hides a picture showing the current Santamarian Head of the army cutting off the head of a Neko

Austro-hungarian slavia and Bulbasaur reichpact

Santamar wrote:Slowly hides a picture showing the current Santamarian Head of the army cutting off the head of a Neko

Is you on SR?

Austro-hungarian slavia

Santamar wrote:Slowly hides a picture showing the current Santamarian Head of the army cutting off the head of a Neko

The bulbasaur Reichpact now fully supports santamar for Ceartain reasons

Santamar

Ye olde kek kingdom

Rent-A-Wizard (WIP)

by Ye olde kek kingdom

Being king certainly isn't a cheap endeavor. To finance the day to day running of his kingdom (and to sate his immense appetite for drink), King Gregolas "The Parched" has created a program never before seen: the Rent-A-Wizard system! Nations can hire out the services of a wizard of their choosing for a handsome monthly sum, and in exchange, will have access to all sorts of useful and powerful magic. Here is a selection of what the Kek Kingdom wizards have to offer:

A pyromancer is a wizard who has attuned their magical energies toward creating and using fire. They are highly feared for their fire-based abilities, able to burn nearly anything in their path. Pyromancers use mana, or their inherent magical energy, at an alarmingly fast rate, so they must be kept well supplied with mana potions to ensure their mana pools stay full. Pyromancers also have the ability to create artificial lighting if needed.

The stark opposite of a pyromancer, a hydromancer attunes their magical energies toward channeling and using water. While not as mana intensive as a pyromancer, the hydromancer requires an existing body of water to channel their craft. The larger and faster flowing the water is, the more powerful the hydromancer's magic will be. It is said that the most powerful hydromancers can produce terrible storms at will.

Hydromancers carry Linkwater grenades, glass containers full of water. They can use their magic to boil the water to extreme temperatures, allowing them to throw the "grenades" and scald their foes.

An enchanter is a wizard who uses their magical energies to apply magical effects to different items. An enchanter can add elemental effects to weapons, apply magical or physical wards to armor, or apply a number of different effects to whatever the client wishes to be enchanted. Enchanters cannot alter the base properties of the item that is being enchanted, they can only add effects. Enchantments will weaken as time goes on, especially if the enchanted item is frequently used or is damaged. The more enchanters that work on a single item, the more powerful and longer-lasting the enchantment will be.

Enchanters can enchant nearly all inorganic material and most organic material, although some exceptions do apply to this rule.

A summoner is a wizard who uses their magical energy to bind ghosts and spirits to their will. They can use mana to summon creatures from another plane of existence to work or fight for them. Depending on the creature summoned, it might be difficult to control or highly consuming in mana, limiting the time the creature can be summoned for. Some spirits may require a sacrifice in order to be summoned, usually some sort of material item. Unlike necromancers, summoners can not raise the dead nor transfer life force to a deceased creature, just as necromancers cannot summon ethereal entities.

A necromancer is a wizard that studies the art of raising the undead. Using their mana, they can transfer life energy from a living being to a deceased one. The nature of their work requires them to use living sacrifices, giving their craft a bad reputation. They can also create special items from bone and flesh. As their craft is so widely misunderstood, there is a separate section that goes into greater detail over how necromancy actually works.

An illusionist is a wizard who uses their magical energy to create spectral images where they did not exist before. The more illusionists that work on an image, the more realistic and longer-lasting the image will be. A good illusionist can create an image so lifelike that is indistinguishable from the real thing. Of course, the illusion cannot actually do anything in the real world and will begin to fade after a while. Any items that strike the illusion will pass right through it, and they cannot be touched or felt.

As the name suggests, a potioneer is one who makes potions. Technically speaking, anyone can make potions. But, some of the best potions require rare and magical ingredients to create, so the most skilled potioneers are lumped in with the rest of the wizards. While numerous examples of potions exist, the most commonly known are:
-Healing potions, able to restore blood loss and close wounds
-Mana potions, able to generate mana for mages
-Stamina potions, able to reduce fatigue and provide energy to the drinker (sort of like an energy drink)
Potions can have a wide variety of effects, thus, it is important to know what the potions ingredients are. Otherwise, there is a good chance of unintended side effects...

An alchemist is a wizard who tries to purify, mature and perfect certain materials. They use their craft to transmute more common metals or materials into more valuable ones, such as turning lead into gold. They are also tasked with creating legendary items such as the "elixir of life", a substance capable of granting immortality, the "philosophers stone", an object that generates infinite wealth, or "alkahest", a substance that can dissolve anything. While such endeavors are often fruitless, that still has not stopped them from trying. Alchemy is unreliable at best, and should not be utilized as a stable source of income.

A druid is a wizard who attunes their magic to nature. Druids can use their magic to artificially induce growth in plants or purify them of any toxins they might have. They also have a limited amount of control over creatures and can communicate with them to some degree. Some especially powerful druids can transform themselves into different animals at will. It is said that their magic is far less effective on domesticated plants and animals than on wild ones.

The telekinetic has mastered the powers of the mind, using telekinesis to move objects far larger and heavier then they are, without using any physical strength or stamina. However, they must instead have a massive amount of mental fortitude and focus when using their magic. The larger and heavier the object, the more difficult it is to use telekinesis, and the faster mana is drained. Such mental pressure means that telekinetics are among the rarest of all Kek Kingdom wizards.

Telekinetics can also fire arcane bolts of energy, causing physical damage and pushback to their enemies.

Read factbook

Santamar and Bulbasaur reichpact

Freedomsland wrote:Is you on SR?

I'll be on SR on the next map update

Freedomsland

Bulbasaur reichpact wrote:The bulbasaur Reichpact now fully supports santamar for Ceartain reasons

Bulbasaur, I want to trade. My trades with Xeosia later ended, so I need oil from somewere else. I can give you steel, gold and coal. What fo you say?

Bulbasaur reichpact wrote:The bulbasaur Reichpact now fully supports santamar for Ceartain reasons

We also exterminated the Anthropomorphic Condor Population in the year 1503

Ye olde kek kingdom wrote:

Rent-A-Wizard (WIP)

by Ye olde kek kingdom

Being king certainly isn't a cheap endeavor. To finance the day to day running of his kingdom (and to sate his immense appetite for drink), King Gregolas "The Parched" has created a program never before seen: the Rent-A-Wizard system! Nations can hire out the services of a wizard of their choosing for a handsome monthly sum, and in exchange, will have access to all sorts of useful and powerful magic. Here is a selection of what the Kek Kingdom wizards have to offer:

A pyromancer is a wizard who has attuned their magical energies toward creating and using fire. They are highly feared for their fire-based abilities, able to burn nearly anything in their path. Pyromancers use mana, or their inherent magical energy, at an alarmingly fast rate, so they must be kept well supplied with mana potions to ensure their mana pools stay full. Pyromancers also have the ability to create artificial lighting if needed.

The stark opposite of a pyromancer, a hydromancer attunes their magical energies toward channeling and using water. While not as mana intensive as a pyromancer, the hydromancer requires an existing body of water to channel their craft. The larger and faster flowing the water is, the more powerful the hydromancer's magic will be. It is said that the most powerful hydromancers can produce terrible storms at will.

Hydromancers carry Linkwater grenades, glass containers full of water. They can use their magic to boil the water to extreme temperatures, allowing them to throw the "grenades" and scald their foes.

An enchanter is a wizard who uses their magical energies to apply magical effects to different items. An enchanter can add elemental effects to weapons, apply magical or physical wards to armor, or apply a number of different effects to whatever the client wishes to be enchanted. Enchanters cannot alter the base properties of the item that is being enchanted, they can only add effects. Enchantments will weaken as time goes on, especially if the enchanted item is frequently used or is damaged. The more enchanters that work on a single item, the more powerful and longer-lasting the enchantment will be.

Enchanters can enchant nearly all inorganic material and most organic material, although some exceptions do apply to this rule.

A summoner is a wizard who uses their magical energy to bind ghosts and spirits to their will. They can use mana to summon creatures from another plane of existence to work or fight for them. Depending on the creature summoned, it might be difficult to control or highly consuming in mana, limiting the time the creature can be summoned for. Some spirits may require a sacrifice in order to be summoned, usually some sort of material item. Unlike necromancers, summoners can not raise the dead nor transfer life force to a deceased creature, just as necromancers cannot summon ethereal entities.

A necromancer is a wizard that studies the art of raising the undead. Using their mana, they can transfer life energy from a living being to a deceased one. The nature of their work requires them to use living sacrifices, giving their craft a bad reputation. They can also create special items from bone and flesh. As their craft is so widely misunderstood, there is a separate section that goes into greater detail over how necromancy actually works.

An illusionist is a wizard who uses their magical energy to create spectral images where they did not exist before. The more illusionists that work on an image, the more realistic and longer-lasting the image will be. A good illusionist can create an image so lifelike that is indistinguishable from the real thing. Of course, the illusion cannot actually do anything in the real world and will begin to fade after a while. Any items that strike the illusion will pass right through it, and they cannot be touched or felt.

As the name suggests, a potioneer is one who makes potions. Technically speaking, anyone can make potions. But, some of the best potions require rare and magical ingredients to create, so the most skilled potioneers are lumped in with the rest of the wizards. While numerous examples of potions exist, the most commonly known are:
-Healing potions, able to restore blood loss and close wounds
-Mana potions, able to generate mana for mages
-Stamina potions, able to reduce fatigue and provide energy to the drinker (sort of like an energy drink)
Potions can have a wide variety of effects, thus, it is important to know what the potions ingredients are. Otherwise, there is a good chance of unintended side effects...

An alchemist is a wizard who tries to purify, mature and perfect certain materials. They use their craft to transmute more common metals or materials into more valuable ones, such as turning lead into gold. They are also tasked with creating legendary items such as the "elixir of life", a substance capable of granting immortality, the "philosophers stone", an object that generates infinite wealth, or "alkahest", a substance that can dissolve anything. While such endeavors are often fruitless, that still has not stopped them from trying. Alchemy is unreliable at best, and should not be utilized as a stable source of income.

A druid is a wizard who attunes their magic to nature. Druids can use their magic to artificially induce growth in plants or purify them of any toxins they might have. They also have a limited amount of control over creatures and can communicate with them to some degree. Some especially powerful druids can transform themselves into different animals at will. It is said that their magic is far less effective on domesticated plants and animals than on wild ones.

The telekinetic has mastered the powers of the mind, using telekinesis to move objects far larger and heavier then they are, without using any physical strength or stamina. However, they must instead have a massive amount of mental fortitude and focus when using their magic. The larger and heavier the object, the more difficult it is to use telekinesis, and the faster mana is drained. Such mental pressure means that telekinetics are among the rarest of all Kek Kingdom wizards.

Telekinetics can also fire arcane bolts of energy, causing physical damage and pushback to their enemies.

Read factbook

When all of those jobs can be filled by pokemon in one way or another
*laughs in not needing to pay a ton of money to you*

Ye olde kek kingdom

Bulbasaur reichpact wrote:When all of those jobs can be filled by pokemon in one way or another
*laughs in not needing to pay a ton of money to you*

*laughs in you having to send those pokemon to me*

Guys, I need oil. Let's trade, please!

Ye olde kek kingdom wrote:*laughs in you having to send those pokemon to me*

*laughs in you having to potty train them because their animals*

Santamar wrote:We also exterminated the Anthropomorphic Condor Population in the year 1503

Interesting

Freedomsland wrote:Bulbasaur, I want to trade. My trades with Xeosia later ended, so I need oil from somewere else. I can give you steel, gold and coal. What fo you say?

Sure,
You buy from bulb eastern oil

Santamar

I also made magic illegal on Santamar, and you can get burned at the stake for it!

Bulbasaur reichpact, Jusvic, and Yorktowns

Good afternoon RMB! :)

Post by Jusvic suppressed by a moderator.

Bulbasaur reichpact wrote:*laughs in you having to potty train them because their animals*
Interesting
Sure,
You buy from bulb eastern oil

Ok! Thanks! What to you want back? Steel? Gold? Coal?

Ethnon wrote:Good afternoon RMB! :)

Hi,
Just watching Santamar go over they list of things he’s banned

Ethnon and Santamar

Bulbasaur reichpact wrote:Hi,
Just watching Santamar go over they list of things he’s banned

You also can get executed for being a Non-human

«12. . .63,77963,78063,78163,78263,78363,78463,785. . .130,245130,246»

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