This year was a triumph for the big guy, as two megafactions dominated the landscape. Ultimately it resulted in a supreme Crab hegemony in which all the little guys were pancaked early and thoroughly, and every leaderboard Top 10 slot was claimed by Crabs of the Apocalypse and associates.
Here's a summary from our eyes on the ground, Sedgistan:
Like generals preparing to fight the last war, the major players prepared for this year's event expecting it to be like last year's. That had seen the biggest faction (Horsemen of the Apocalypse) nuked to oblivion when everyone else ganged up. So the solution was to get even bigger: HotA merged with CRAB to form Crabs of the Apocalypse, twice the size of last year's and the biggest by far ever seen on N-Day.
The Potato Alliance grew as well, albeit only to half the size of CotA, but that was it for megafactions. Augustin Alliance didn't return, neither did Ba Sing Se (some ended up in CotA, others didn't participate) or ATOMIC. The Catgirl Hivemind was the only other faction this year with more than a thousand nations; last year there were six.
CotA and TPA had a non-aggression pact that lasted for the first 12 hours of the event, after which either could end by giving two hours notice. So both megafactions spent the first half of the event obliterating everyone else, then at the halfway point, TPA gave notice of ending the non-agression pact, knowing that a fight between the big two was inevitable. Two hours later, The Potato Alliance launched its nukes at the Crabs of the Apocalypse... a small fraction got through, most were shielded. CoTA then responded with a colossal barrage, having something like 1.5 million nukes stockpiled at this point, and that was the end of the Potatoes.
CotA spent the remainder of the event wrapping up every last remaining nation, and clearing up the scoreboard.
This was a shocking turn of events, because no-one expects nuclear war to be one side just nuking the other with no serious threat of reprisal. That's some kind of 1940s garbage. We expect our nuclear wars to be finely balanced games of mutually assured destruction.
But congratulations to Crabs, who came in with a game plan and executed it to perfection. It's not Crabs's fault that it's so good at nuking people.
In doing so, it achieved an all-time record score:
Here are our global stats. Most of these are also all-time records:
564 factions were created.
32,743 nations joined a faction.
3,247,651 nukes were targeted.
2,751,847 nukes were launched.
704,807 nukes were shot down.
2,047,432 strikes occurred for 1,473,601 radiation.
Thank you for participating in N-Day6! We've had a lot of fun here today, but remember, nukes aren't just for playing games: They're mostly for creating death and destruction on an unimaginable scale. Have a great day.
I was doing a little research and saw that's the description of DEFCON-1: "Nuclear war is imminent or has already started." That strikes me as a bit vague. I feel like you really want to be able to distinguish between those two situations: whether nuclear war is immiment, or has already started.
In this case, it's imminent. I can be clear about that. In the near future, nations will be exchanging hot nukes. This will last for 24 hours, then we'll sweep up all the radiation and life will return to normal.
Nuclear resolution begins in:
Click/tap here for your local time:
N-Day is an opportunity for nations to come together and exchange nuclear weapons in a fiery Armageddon of mutually assured destruction.
Once N-Day begins, join a Faction. Nations outside a Faction can't attack or be attacked. You can join a Faction when you're ready and leave when you're not (to stay safe).
Watch your nation automatically generate Production at a rate of 1 every 2 minutes. Use it to build Nukes and Shield.
Launch Nukes at other nations and use Shield to shoot down Nukes that are launched at you.
The simplest way to play N-Day is to join whichever Faction seems most fun and start targeting Nukes at its enemies while shooting down anything incoming. Your Faction page's icon bar shows everything you need to know, including who's targeting anyone in your Faction, and who your fellow Faction members are targeting.
Attacking: Step by Step
On your Production screen, spend some of your Production to build Nukes. These go into your Stockpile.
On another nation's Nuke page, click/tap the TARGET button and select the number of Nukes to use.
Once Targeted, it takes 10 minutes for your Nukes to reach a READY state. Note that your Targeted page is public: All nations can see who is targeting whom.
When your Targeted Nukes are ready, click/tap LAUNCH.
Your Nukes are now categorized as Launches for you and Incoming for your target. Launched Nukes take 3-5 minutes to reach their target. When they do, they earn Strikes for you and inflict Radiation on the target, which reduces their rate of Production. This also earns Score for your Faction and reduces the enemy Faction's Score.
Defending: Step by Step
On the Production screen, spend Production to build Shield.
Find Launched Nukes to destroy. Your top priority is any Incoming Nukes launched at you. Secondarily, you may wish to target Incoming Nukes on anyone in your Faction (see your Faction's Incoming page), and also keep an eye on Targeted Nukes that may threaten you or your Faction in the near future.
Click/tap DESTROY to deploy 1 Shield per Nuke.
Strategically, it may be wise to avoid attacks on nations or Factions until you are confident of obliterating them, since this eliminates the possibility of counter-attack. Smaller-scale attacks, which damage but don't destroy an enemy, can lead to an escalating series of grudge-related nuclear exchanges.
On the other hand, targeting an enemy can be an effective warning. And it takes Nukes 10 minutes to be ready to launch, so you can't leave it too late.
Each Nuke that reaches a target causes Radiation damage, which reduces the target's rate of Production generation and counts as a Strike for the attacker.
A Faction's Score is Strikes minus Radiation.
N-Day lasts for 24 hours, after which point, an Arms Control Agreement means that no Nukes can be launched. (In-flight nukes can still land, however.)
The "winner" is the Faction with the highest score; if, that is, nuclear war can be said to have a winner. Which we say it can. It's the Faction with the highest score.
Once N-Day begins, Factions can be founded by a Regional Officer of any region. Any and all Regional Officers of that region can update the Faction's official text to issue instructions to Faction members.
Factions can be made open to all members, or restricted to the region's members only.
You can leave your Faction, which is a good way to stay safe if you're signing off for the night. However, you can only do this if you're not engaged with the enemy! That means:
You must not have any nukes targeted or launched at another nation; and
No nukes can be targeted or incoming on you.
Note that in practice, this can make it challenging to leave a Faction, since you may be frequently targeted.
While outside a Faction, you cannot be targeted, and do not generate any Production.
Before joining, it's worth making sure a Faction isn't currently under mass bombardment.
Nations are randomly assigned a specialty.
Military Specialists build Nukes faster: They receive 50% more Nukes when converting Production.
Strategic Specialists build Shield faster: They receive 50% more Shield when converting Production.
Economic Specialists can accumulate more Production: Their cap is 200% higher.
Intel Specialists (new!) can finalize targets faster. They have no Production advantages.
Nations generate Production automatically at a rate of 1 Production per 2 minutes.
Production can be spent on Nukes or Shield.
If not spent, Production accumulates up to a maximum of 50 for Military and Strategic Specialists and 200 for Economic Specialists.
Nukes are purchased with Production, kept in stockpile until ready, then targeted and launched at an enemy nation.
Launched Nukes take 3-5 minutes to reach their target. While in-flight, they can be shot down by any nation using Shield. If they're not, each Nuke generates 1% of Radiation in the target and earns 1 Strike for the attacker.
Shield can be used to knock out Launched Nukes. You can shoot down any in-flight Nukes regardless of who they are aimed at.
Locate in-flight Nukes under Launches or Incoming, and use the DESTROY button to eliminate them at a rate of 1 Shield per Nuke.
It is possible to waste Shield if multiple nations deploy Shield simultaneously to knock out the same Nukes.
Target a nation by viewing their Nuke page and clicking/tapping TARGET. You may then select how many Nukes to target from your Stockpile.
It takes a short time for a Targeted Nuke to reach a READY state, after which it may be launched. This is normally 10 minutes, but Intel Specialists are faster, finalizing targets in only 3 minutes.
If not launched after 1 hour, Targeted Nukes automatically return to your Stockpile.
Radiation is generated in a nation when it is struck by a Nuke.
Radiation proportionately reduces a nation's Production generation rate. For example, 20% Radiation reduces Production generation by 20%.
When a nation is 100% Radiated, it is destroyed and no longer able to launch any Nukes nor use any Shield.
Radiation is irreversible.
You can leave a Faction when irradiated, but this does not affect your Faction's score.
A Faction's score measures strikes and radiation that occurred while those nations were a member. It is unaffected by nations joining or leaving the Faction.
Used to buy Nukes and Shield. Automatically generated by all non-destroyed nations in a Faction.
Unholy instrument of death and destruction.
A Nuke that has been purchased with Production and is sitting idle, awaiting a target.
A Nuke that has been targeted at a nation. A targeted Nuke takes 10 minutes to achieve a READY state, after which it may be launched.
A Nuke that has been launched at a nation and is currently chewing up 3-5 minutes of in-flight time.
A unit of defensive technology. Possibly involves lasers or satellites or something.
A record of how many Nukes have successfully landed on targets.
A record of how many Nukes have struck the nation. Reduces Production generation.
A group of nations sharing a common interest in survival and/or bloodlust.
Strikes minus Radiation.
This year, we'll be allowing limited reservation of names for notable Factions ahead of the event, in order to avoid sniping. Because if there's one thing you don't want in a nuclear war, it's sniping. Watch this space for details. Update: pre-register here.
Also imminent: re-opening of the Vault 41 discussion forum.
This post comes courtesy of Senior Issues Editor The Free Joy State.
Hey, guys, gals and non-binary people!
After many countless player hours spent slaving over drafts, lengthy dance battles in the Editing Room and the collapse of several coding hamsters, the votes are cast and we are pleased to announce the top ten issues from the sixth issues contest:
Here they are in authorial alphabetical order:
Cuy Bono? by Bears Armed
Leader Wins Massive Victory! by Cretox State
O Fortuna! by Daarwyrth
A Political Very Hot Potato by Fauxia
The Invisible Hand is Watching You by Northern Socialist Council Republics
Home is Where the Lung Is by Osheiga
Fares Fair? by Paffnia
A Minor Political Problem by Sacara
How to Train Your AI by SherpDaWerp
Two Sides of a Coin by The Ankhalic Vaspriot
This post comes courtesy of Development Manager Sedgistan.
Following on from the introduction of Development Managers, we have our second* new feature - the Security Council has gained the ability to pass Declaration resolutions.
Declarations are an opportunity to express an opinion on international affairs and obligations. What does that actually do? Well the answer is "not much" in terms of in-game effects.
But nonetheless there is a lot that can be done with a Declaration; you should never underestimate the strongly-worded letter of protest. Topics covered could range from commentary on the political situation in The South Pacific to a set of standards on the conduct of ambassadors, congratulations to Turori for their recent triumph in the 88th Football World Cup, or a call for a ceasefire in the Second Insaani Civil War.
It's up to you: make your Declaration now in the Security Council.
*If you're wondering what the first was, the Boneyard now links to a nation's Trading Cards.
A special behind-the-scenes look at NationStates:
So hey, I'm doing some online events. Come along and join me, if you want!
All this is because my new novel is out today. That's right! I'm still writing books! And you can support my career choice by buying them!
The 22 Murders of Madison May by Max Barry
IF AT FIRST YOU DON'T SUCCEED...
“Mind-bending novel of the mid-year” —Chicago Tribune
OUT RIGHT NOW
maxbarry.com • The 22 Murders of Madison May • Reviews • International
Since the beginning, NationStates has worked under a software development model I like to call, "Excite the admin." That is, when someone notices something that needs fixing, or has an idea for a new feature, they have to hunt down an admin and get them excited about it. If they're successful, the admin codes something; otherwise, they don't.
This is an excellent model in the sense that it lets admin do whatever they want. This is important when your admins are volunteers. But as NationStates has grown and its communities have multiplied, it's become impossible for admins to stay across what's happening all over the site, and make informed decisions about what to work on.
Therefore we've created six new Development Manager roles. These people will act as the community conduit to the mod/admin team, taking on the primary responsibility for prioritizing code fixes and new projects with admin for their area.
Communications (including Forums, Telegrams, Regional Message Boards, and Dispatches)
Regional Gameplay (including the Security Council)
These roles align more to technical feature sets than communities. For example, there's a large number of roleplay-based communities with varying needs and priorities, but they're all heavily invested in and affected by the site's communications tools.
We don't expect this to unlock a slew of new features, because we still have the same number of admins. But hopefully this provides a better pathway for getting things done.
The World Census, the world's leading international bureau of testing and measurement, is pleased to announce the latest series of additions and modifications!
All citizens love their nations, of course. If they have democracy, they love that. If they don't, they appreciate the firm leadership. Every nation is great, in the eyes of its citizens. Still, some are more fervent about their love of country than others, and the World Census is now tracking exactly how disturbingly fervent it is.
Ah, cuisine. Is there really a way to quantify such a delicate, personal slice of the human experience? Yes, there is. And the World Census has done it. Nations are now ranked on exactly how delicious their food is, according to indisputible science.
The World Census made a long-awaited adjustment to acknowledge the reality that modern-day tourists want less unspoiled environments and more assurance that they won't be stabbed between the airport and their hotel.
The World Census no longer considers "freedom to commit crime" as a civil right. This is the result of a long debate, during which it became clear that nobody was quite sure what "freedom to commit crime" meant.
This post comes courtesy of Senior Issues Editor The Free Joy State.
The Issues Team know that every corner of NationStates is bursting with people who are full of interesting and entertaining ideas. Now, your chance to show us your stuff is an annual event.
We are very excited to announce our "One Chance Only Issues Contest". The top ten finalists will be featured in a News post, immortalising your name (think of the bragging rights), and will guarantee your submission will get into the game. These contests can also help us spot potential future editors -- so, if you want to show us what you can do, there's no better time.
There's one entry per player, so if you've got a (non-pandemic related) idea you can't wait to get down, we strongly urge you to draft on Got Issues?. For tips and advice, see Got Issues? and check out our issues-writing resource.
Please submit your issue between June 1st and June 30th by the usual method. Make sure you are fully happy with your submission and that you check the box to confirm you are entering it into the Issues Contest.
Please see this thread for full information. Good luck.
You might notice your region is looking a little spiffier than usual. If so, that's because your regional officers have discovered new customization options, including the ability to upload a regional banner. They're also probably all like, "Huh, I can actually preview changes first before making them live. That's not bad." And they're right. It is not bad.
If there's one thing I learned from this experience, it's: Wow, there really are a lot of nations. It's one thing to know there are a quarter of a million, but it's another to click through them one randomly-generated pair at a time.
Congratulations to objectively the Best Nation In the World! It is: The Serenýsima Rep¨blica of Farnhamia
Over the 28 hours of the event, 829,257 votes were cast, so you know it's correct. Thanks to everyone who participated: I hope it was a mildly interesting journey through the breadth and depth of nations we have here on NationStates, many of whom are not faceless card-farming puppets, and which you might otherwise never see.
Thank you also to everyone who has made an interesting nation. There is a lot of hidden depth here because of people like you, which deserves to be acknowledged and elevated.
For a long time, people have wanted to know how good their nation is. They have turned to us, and we have said, "What is 'good,' anyway? A strong economy? Kind citizenry? Rich culture? An effective military? You can't boil down a whole nation to a single variable. That's why we have so many World Census ranking scales." And they have nodded and thanked us for nothing.
So let's fix that! Today, for the next 28 hours only, we will answer the question: Which is the Best Nation in the World?
It's simple: You get shown two nations and you click the one you think is best. Repeat. After a few hundred thousand votes, we'll start getting somewhere.
Wondering how great your nation is? Your nation page shows how you're doing in the eyes of the world. And, of course, there are leaderboards.
We have a little scheduled downtime coming up, in order to perform some server upgrades. I know, I know; nobody has downtime any more in today's fast-moving cloud environment with microservices and hot failovers and whatnot. But NationStates doesn't have those, because it's still running on a PC I have underneath my desk. Not really. That was a joke. Mostly.
Both gameside and the forum will be unavailable for about three hours starting 10:45pm Thursday Wednesday Pacific Time (after the major daily update).
To those who thought it was in poor taste to have a zombie uprising during a real pandemic, I say: You make an excellent point. That's very reasonable. No-one wants to watch a horror movie when they're already living in one.
But perhaps there's no better time to shoot Cure Missiles at zombie hordes than during a health crisis. It is a time when regions either work together and survive, or else sink in communal apathy. This year, despite extra challenges from an unknown start time and two surprise interventions, many regions again proved themselves to be vigilant and effective, successfully staving off the undead until the very end.
You can find detailed reports via the little "[+] Z-Day" links that will hang around on region and nation pages for the next 24 hours.
Final standings from the Z-Day Tally Board:
Most Survivors: The North Pacific (23.7 trillion)
Most Survivors + No Zombies: NationStates (5.1 trillion)
Most Survivors + No Quarantine: Forest (3.6 trillion)
Most Zombies: Osiris (12.6 trillion)
Most Dead: Lazarus (20.7 trillion)
And on nation scales:
Thank you for your tolerance of the 9th annual Z-Day. Happy Halloween!
P.S. Regarding the concern that this year's Z-Day News posts were a deliberate lampooning of a particular country's administration, I just want to say that's a little unfair to a lot of governments, who have also been really terrible.
Wow! Okay! Whoever just hit my location with a Cure Missile, much thanks. I'm feeling a lot better now.
Please disregard everything I said about not taking the threat seriously. That was zombie talk. We absolutely have to fight this thing until the end. Which is soon:
Zombie apocalypse ends in:
I didn't want to have to do this. But I'm looking around and I'm seeing a lot of nations who have learned to live positively alongside the zombies being locked out of other regions due to emergency border controls.
This is very unfair to zombie-tolerant nations.
During past Apocalypses, I've always said that border controls are a matter for individual regions. But this needless fear and division hurts us all.
Therefore, I am hereby striking down all Emergency Apocalypse Border Controls.
Regions who had implented such controls will find that they are now removed.
You can reimpose them if you really must. But why would you? Stop cowering in fear and embrace life again! Get out and stretch your legs! Use your brains! Yes, especialLy those. Your soFt, deliciOus braiNs. Get tHem outsIde. Where wE cAn rEach them.
I have received scattered reports of roving bands of undead feasting upon the living. To which I say: Thank you, and we'll deal with those as soon as we can.
The real problem I want to discuss, though, is how some regions have closed their borders, and nations have redirected their resources into researching a "cure," or even exterminating zombie hordes with military force. I can't emphasize enough that this is a complete over-reaction. It is, in fact, this kind of needless fear that stokes division and prevents us from returning quickly to a regular lifestyle.
As such, I am hereby taking the unprecedented step of ordering an immediate halt to all cure-researching facilities world-wide.
I expect this to be completed within the next 30 minutes. Nations in the process of researching a cure will find that that research has automatically stopped.
As these facilities are located within your nations, I can't prevent you from starting them up again. But I urge you not to do so, and to instead embrace a quick return to normal life alongside the zombies.
edit: By the way, and I should have mentioned this earlier, we offer a way for you to ignore zombie-related nonsense: Settings -> No Zombies. This doesn't actually remove them from your nation, but it allows you to believe they're not there, which is practically the same thing.
A few minutes ago, we inadvertently displayed some information relating to the previous Zombie Apocalypse, which occurred in 2019. This was due to a technical error and definitely not because of fresh stirrings in the graves of the undead. That's for sure. We have this thing locked down. It's not going anywhere. We are 100% prepared. So please continue to relax and go about your normal business.
Some people seem to think there will be a zombie apocalypse around the end of October, with the undead rising from their graves to unleash a global wave of devastation, just because that's what's happened for the last eight years in row.
To these people, I say: Relax! This year, we are fully prepared to contain and control the situation. So I'm pleased to say that there will be no need to panic, close your borders, or anything else. Just keep going about your business.
There is a small chance that you may spot a few isolated zombies here and there. We can't completely rule that out. But if that happens, nobody should throw themselves into disarray over it. Instead, simply phone the international response hotline and we'll take care of it. Simple!
This post comes courtesy of Issues Editor Pogaria.
Good evening, my fellow nations.
The Issues Editors, as promised, have maintained the closest surveillance of possible dilemmas that may be of interest to world leaders. Within the past few years, it has become apparent that there are even more intriguing situations that are not adequately covered by a single issue. The purpose of these multi-issue "chains" can be none other than to provide worthy quandaries for testing your nation's resolve. This latest effort was created to challenge those of you who have weapons of mass destruction.
My fellow nations, let no one doubt that this is a difficult and dangerous effort on which we have set out. No one can foresee precisely what course it will take or what costs or casualties will be incurred. However, we do know that dismissing any issue in a chain will forever prevent your nation from ever receiving the chain again. No matter how dire the situation appears, or how close your nation is to annihilation, choosing one of the options will only lead to more issues, not the end of your nation.
The cost of issues is always high, but the great leaders of NationStates have always paid it. And one path we shall never choose is the path of inactivity or ceasing to exist, because the greatest danger of all would be to do nothing.
Thank you and good night.
N-Day5 is over! And it was an incredibly tight battle this year, with three Factions closing things out within a nuclear whisker of each other. In the end, Augustin Alliance couldn't be stopped from marching to their third N-Day victory, beating out An Alliance of Potatoes and Ba Sing Se.
In time-honored tradition, last year's winners, Horsemen of the Apocalypse, were everybody's favorite targets, finishing in last place with a world record-breaking amount of radiation (821,369). In fact, I believe that's 4.4 times more radiation than the previous record, which just goes to show: If a lot of people want to nuke something, it can get really nuked.
On the other hand, Ba Sing Se deserves special credit for not only finishing 3rd overall, but doing so with zero radiation.
|1.||Augustin Alliance||287,488||5,375 Nations||Augustin Alliance|
|2.||An Alliance of Potatoes||284,847||5,938 Nations||The Potato Alliance|
|3.||Ba Sing Se||275,832||4,853 Nations||The City of Ba Sing Se|
|5.||Fuster Cluck Coalition||44,956||633 Nations||Northern Ocean|
|6.||Second Best Test||29,194||25 Nations||Big Farma|
|7.||RAILGUN||18,531||265 Nations||The Flyin Miniverse|
|8.||Antinosean Army||8,802||9 Nations||Antinosean Card Farm|
|9.||Alnobian Nuclear Defense Alliance||8,290||1 Nation||Alnobia|
|10.||German Nuclear Force||6,236||5 Nations||MG Puppet Storage|
475 factions were created.
38693 nations joined a faction.
4,359,585 nukes were targeted.
3,715,752 nukes were launched.
1,800,098 nukes were shot down.
1,916,864 strikes occurred for 1,536,382 radiation.
And for the record, and in a confusingly slightly different format, here are Highest Scores Per Nation (with a minimum of 10 nations):
|Faction||Region||Score||Score Per Nation|
|Second Best Test||Big Farma||29,194||1,167.8|
|BAD Corps||BAD Auxiliary||1,825||121.7|
|Fuster Cluck Coalition||Northern Ocean||44,956||71.0|
|RAILGUN||The Flyin Miniverse||18,531||69.9|
|Ba Sing Se||The City of Ba Sing Se||275,832||56.8|
|Augustin Alliance||Augustin Alliance||287,488||53.5|
|An Alliance of Potatoes||The Potato Alliance||284,847||48.0|
Thank you for participating in N-Day5! And remember: Several people in the world today have the power to plunge us into a nuclear conflict at the press of a button. Have a nice day.