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«12. . .75,03275,03375,03475,03575,03675,03775,038. . .130,402130,403»

North dancia wrote:Option 1 is just Option 2 but it takes long and gives a worse punishment depending on what he does next.

Only if he screws up again which would be a regretful way to end things. He has by all means the chance to get out of this completely fine, all it would take is for him to listen and follow the treaty

North Baba and North dancia

Friently wrote:
regardless you violated the previous deal we made so im going to set a new one, a final one.

You've been causing trouble and kicking up dust for way too long and frankly? With the behaviour you've shown here? We have every reason to kick you off the map.

But i am Friently, and so against better judgement i'll give you one more chance.

In my previous deal i kinda gave the others the short end of it by letting you get out from under their treaty, in favor of giving you an easier restart. But thats not gonna happen again.

So here are the options;

1. You will adhere to the treaty set in place, and you will adhere it completely. So if it says no rearming it means no rearming, when it says 50,000 at the max that means 50,000 at the max, no more. If it says therell be an occupation force there will be one. There will be no fighting it, no rebellion, no insurgency, no kicking out the soldiers, no reconnaissance, no rearming the state, no ships built, NOTHING. Unless allowed by them. You will follow this until they release you and not before that. Ofcourse the period they keep this on you will have to be reasonable. If you fail to follow this you will not receive another chance and be removed.

Or option no.2: you get removed from the map right now for an accumulation of violations of the rules. And given your history it is unlikely you would be allowed back on by the carto team any time soon.

So those are the choices set before you. What will it be?

P.S.; the treaty in question page=dispatch/id=1522330

From what I'm seeing from the currently now solved crisis, there's a medium-high chance that Amestris and freedonia is going to c*ck up the treaty and cause another international crisis.

Friently wrote:Regardless you violated the previous deal we made so im going to set a new one, a final one.

You've been causing trouble and kicking up dust for way too long and frankly? With the behaviour you've shown here? We have every reason to kick you off the map.

But i am Friently, and so against better judgement i'll give you one more chance.

In my previous deal i kinda gave the others the short end of it by letting you get out from under their treaty, in favor of giving you an easier restart. But thats not gonna happen again.

So here are the options;

1. You will adhere to the treaty set in place, and you will adhere it completely. So if it says no rearming it means no rearming, when it says 50,000 at the max that means 50,000 at the max, no more. If it says therell be an occupation force there will be one. There will be no fighting it, no rebellion, no insurgency, no kicking out the soldiers, no reconnaissance, no rearming the state, no ships built, NOTHING. Unless allowed by them. You will follow this until they release you and not before that. Ofcourse the period they keep this on you will have to be reasonable. If you fail to follow this you will not receive another chance and be removed.

Or option no.2: you get removed from the map right now for an accumulation of violations of the rules. And given your history it is unlikely you would be allowed back on by the carto team any time soon.

So those are the choices set before you. What will it be?

P.S.; the treaty in question page=dispatch/id=1522330

I will never understand people who take this so seriously

Italy and malta

Molossiania wrote:From what I'm seeing from the currently now solved crisis, there's a medium-high chance that Amestris and freedonia is going to c*ck up the treaty and cause another international crisis.

Whats even happening here????????

Amestris and freedonia

Molossiania wrote:From what I'm seeing from the currently now solved crisis, there's a medium-high chance that Amestris and freedonia is going to c*ck up the treaty and cause another international crisis.

to be honest I'm using this as a learning experience because if I don't it won't be pretty for me

Italy and malta

Hoissuru wrote:I will never understand people who take this so seriously

Same tbh

Italy and malta wrote:Whats even happening here????????

Amnestris violated a treaty and Friendly Friently had to intervene.

Italy and malta

Molossiania wrote:Amnestris violated a treaty and Friendly Friently had to intervene.

Goddamnit Amnestris, come on man.

Weeeest viiiiirginiaaaa

Italy and malta wrote:Goddamnit Amnestris, come on man.

This is the 4th time it’s been violated.

Italy and malta

Weeeest viiiiirginiaaaa wrote:This is the 4th time it’s been violated.

That's truly disappointing

Molossiania wrote:Amnestris violated a treaty and Friendly Friently had to intervene.

Wow this is serious

Landraya wrote:hi anyone remembers the cote count when McM was elected, or does anyone have the link to the forum post of the resoults?

https://forum.thenorthpacific.org/topic/9194659/

:D

New saint domingue wrote:Hello, nations of the North Pacific!

Tsereia wrote:Hello.

Hello and welcome to The North Pacific (TNP) :D

This will come in handy:

"

Motto: ""Where the democracy is strong, the
debate robust, and the rum plentiful.""

Flag

Coat of Arms

Forum:

Chat:

Map:

Capital:

Magicality City

Demonym:

North Pacifican

Government:

Republic

Delegate

Vice Delegate

Speaker

Chief Justice

If you found the handbook helpful, please upvote this dispatch to help others find it!

@@FEATURED_TABLE@@

Welcome to The North Pacific!

Welcome to The North Pacific (TNP)! You might be a new nation to the game or in TNP, and you don't really know what is going on or where to start. Or you may be an experienced member but have several questions regarding some of the activities going on. Whatever the case, we have put together this handbook that you can use to familiarize yourself with the game and TNP, and to make the most out of your time in NationStates (NS).

The handbook has a number of different sections. The index below will help you navigate them. If you have any questions not answered in this handbook, feel free to send a telegram to Delegate Kaschovia, Minister of Home Affairs Lionsroar, or any of the Gameside Advocates and Mentors. They will be glad to help! Additionally, we are always looking to improve this handbook, so let us now if you think something should be added or changed.

Onboarding Checklist

This section covers the very first items you should check off as a newcomer to the game and TNP.

  • Why you should be in TNP: Selecting a region for your nation is one of the most important decisions you will make in the game. We hope you will make TNP your home, and this link explains why. If you have already decided to stay here, that's great!

  • Join the regional forum: The forum is where most government and roleplay activities take place. Registering an account is very easy. You should get yourself an account so that you can check out what's going on and join in on the fun.

  • Join our regional chat: Our Discord server is where our members hang out and chat about the game and real life subjects. You can join and introduce yourself to our community. Additionally, if you have any questions, asking on Discord is the fastest way to get help.

  • Apply for citizenship: Citizenship is your ticket to TNP. As a citizen, you can vote to elect our Delegate and other government officials, hold them accountable, and even run for these positions yourself. All you need to apply is a nation in TNP and an account on the forum.

Ways to Get Involved

Now that you have cleared the basics, you must be looking for things to do. Below are some of the opportunities TNP offers.

  • Get involved in the government: There are many ways to get involved in the government straight away after joining TNP. You can write the regional laws in the Regional Assembly. You can take part in the day-to-day running of the region in the Executive Staff. Or, you can protect TNP at home and abroad in the North Pacific Army.

  • Get involved in the World Assembly: Joining the World Assembly (WA) is one of the best ways to empower your nation, especially in TNP. Thanks to our WA Development Program, as a WA member you can determine international laws, have one of the highest endorsement counts in the entire game, and even win awards!

  • Get involved in RolePlay: We have not one, but two vibrant RolePlay (RP) universes, Eras and Strangereal. Each comes with its own map, chronology, and physics laws. If you commit to being active in RP, you can claim a spot in either universe's map, and join others in weaving stories about your nation and its role in the world.

  • Get involved in trading cards: Our regional cards guild provides many resources you can take advantage of to increase the value of your deck, including several offerings of free cards. As a member of the guild, you can also participate in many other cards-related activities, including themed collections, pull events, and regular publications.

Regional Publications

Through our regional nation, The Northern Light, we post a number of regular regional publications. You can follow them to stay up to speed with what's going on in TNP.

  • The Northern Lights: Produced by the Ministry of Communications, this is our regional newspaper. It includes both general news and op-ed articles about various aspects of TNP and NS.

  • The North Star: Produced by the Ministry of Communications, The North Star informs TNPers of current internal matters and government activities.

  • The Roleplay Reel: Produced by the Ministry of Communications, The Roleplay Reel showcases roleplay works by members of TNP's two RP communities.

  • The Monthly Snapshot: Produced by the Cards Guild, The Monthly Snapshot includes news about trading cards.

  • Press Releases: Produced by the Ministry of Home Affairs, press releases focus on news about the Executive Government, elections, and other regional issues of general interest.

  • Regional Assembly Digest: Produced by the Speaker's Office, the digest focuses on news about the legislative and other business of the Regional Assembly.

  • Information for WA Voters: Produced by the Ministry of WA Affairs, IFVs provide vote recommendations and analysis about all resolutions that reach the floor of the General Assembly or Security Council.

  • Weekly Anthologies: Produced by the Gameside Advocates, this series highlights dispatches produced by TNP nations.

  • Northern Broadcasting Service: Produced by the Ministry of Radio, this is our very own regional radio station in which our broadcasters provide their insight into current events in TNP and Nationstates.

  • WADP Awards: Produced as part of the WADP, this monthly publication presents regional awards to nations that actively participate in the World Assembly.

  • Literary Awards: Produced by the Gameside Advocates, this monthly publication presents regional awards to nations that actively post on the regional RMB or publish dispatches.

  • The Vice Delegate's Weekly Update: Produced by the Vice Delegate, this weekly publication provides updates on the activities of the Security Council.

Other Useful Links

Below are miscellaneous resources useful for all nations.

  • Government index: Get to know your government by using this list of all government officials in TNP. If you have questions or suggestions about any aspect of the regional governance, feel free to send a telegram to the corresponding government official.

  • Law index: This is a compilation of all legal documents currently in force in TNP. This includes our Constitution and Bill of Rights, which form the basis of our government.

  • RMB Guidelines: Posting on the regional message board (RMB) is a great way to socialize and get to know other TNP nations. Just make sure to follow these guidelines.

  • World Assembly voting policy: Look here to learn how TNP's Delegate casts the regional vote on World Assembly resolutions, and how you can help determine that vote.

  • Embassy policy: If you are here as a diplomat from another region, please take a look at our policy for in-game and forum embassies.

  • Recruitment policy: If you are here to recruit for another region, please take a look at our policy on permissible and prohibited types of recruitment.

This dispatch is updated automatically on a daily basis. Please do not edit manually.

"
Read factbook

For your first steps in the Region you should join The World Assembly then become a Keeper of the North.

"
TL;DR: Join the World Assembly and improve your game!
~ Go to your nation's settings, and make sure you have provided a valid email.
~ Go to the World Assembly page and click on ""Apply to Join"" at the top.
~ Check the email address you provided for a confirmation email from NationStates, and click the link included in the email. If you don't see the email, make sure to check any spam folders.

You have been in NationStates (NS) for a while now. You have answered issues, written telegrams, posted on the Regional Message Board. You may be wondering what else there is to do. Have you considered joining the World Assembly (WA)? If not, you definitely should.

Joining the WA is one of the best ways to improve your game experience and increase your nation's power. This is more true in The North Pacific (TNP) than in anywhere else - it is no coincidence we have way more WA nations than any other region. We hope that the material below will convince you to become a member.

If you are already a WA nation in TNP, you should take a look here, here, and here to find out about exciting ways to use your WA membership.

What does joining the World Assembly enable me to do?

Below are some of the things you can do as a WA nation.

~ Vote in the World Assembly!
As a WA nation, you will be able to cast a vote on all WA resolutions that reach the floor of either the General Assembly or the Security Council, and help decide whether they will become NationStates law.
~ Endorse and be endorsed by others!
As a WA nation, you can endorse other WA nations that are in the same region as you are. For example, in TNP, you can endorse our Delegate Kaschovia and Vice Delegate PotatoFarmers, and almost surely they will also endorse you back.
~ Submit your own resolution proposals!
As a WA nation, once you get two endorsements (for example, those of Kaschovia and PotatoFarmers), you can submit your own resolution proposals for consideration by all of NationStates.

Cool, but is that all? You promised me power!

In most other regions, that would be all. But not in TNP. TNP has many unique characteristics that make it the best region for your WA nation to be in. Here is why.

~ You can directly determine the outcome of WA votes!
By being a WA nation in TNP, in addition to casting your individual vote on WA resolutions, you can also vote on the Linkforum polls our WA Ministry holds for each resolution. These polls determine how our Delegate Kaschovia uses the regional vote. This is by far the largest vote in all of NationStates, and one of the main deciding factors for the fate of proposals at vote. And by participating in our forum votes, you get to directly influence it yourself - think of it like having 1000+ WA votes! Moreover, our forum votes feature analysis of the resolutions by some of the world's foremost WA experts, as well as discussion among all - including, of course, you. Therefore, you can be certain that you will always have the best information possible at your disposal while deciding how to use all your voting power.
~ You can have one of the largest endorsement counts in the game!
As we mentioned above, TNP has by far the most WA nations in the world - and more WA nations mean more endorsements. But there is more. TNP is unique among large regions in that it places almost no restrictions on the number of endorsements you may have - to the contrary, we encourage you to have many endorsements! Put together, these mean that you can easily get yourself one of the largest endorsement counts in the game, more than most WA delegates, top those prestigious World Census rankings, and win trophies for your nation. You can check for yourself: 45 of the top-50 nations for most WA endorsements in the world are from TNP.
~ You can become one of the most recognizable and inflential nations in TNP!
Exchanging endorsements is an excellent way to socialize: As you endorse others, they will likely endorse you back and get to know your nation. You can endorse others as a first step towards becoming a prominent member of TNP's vibrant WA community. Moreover, as your nation's endorsements increase, so does its regional influence. All in all, by endorsing everyone, you can quickly become one of the best-known nations in the region, a true TNP influencer.
~ You can win regional titles and awards exclusive to WA nations!
Each month, we give out awards exclusive to WA nations. You win an award by joining the WA, and you can win more by actively exchanging endorsements. WA nations are also ranked daily in a few regional censuses, giving you the opportunity to compete for top regional spots. Finally, as a WA member, you can becoming a Keeper of the North, which brings your nation increased recognition and prestige, and is the first step towards becoming a member of the Security Council.

I am already a WA member with another nation. The more the merrier?

No, hold on! NationStates rules allow you to only have one nation in the World Assembly. As tempting as it is to have more, it is a really bad idea. On top of being dishonest and unfair towards other players, you run the risk of NationStates moderators finding out and deleting your nations, or even permanently banning you from the World Assembly and the game itself. And no matter how well you may try to hide it, the mods will find out eventually. If your WA nation is already in TNP, then you are pretty much done with this dispatch - but you should take a look at this one, this other one, and this third one.

But what if my WA nation is not in The North Pacific?

You should consider moving that nation in TNP - we welcome all nations! Hopefully all the above have already convinced you that TNP is the best region for WA nations to be in. And if you need more reasons to move here, TNP is a great region all around - definitely the place to be in NationStates.

I gain a lot, but what does The North Pacific gain by having my WA nation?

More WA nations in the region means more endorsements for our WA Delegate Kaschovia. This in turn means a stronger regional vote in the World Assembly, and therefore increased influence for TNP internationally - you can read more about this here.. Furthermore, having more WA nations makes our community more secure and stable - you can read more about this here. As you can see, by being a WA nation in TNP, you directly make our region stronger and safer. Thanks!

Are there other ways to take advantage of my WA membership?

WA membership also enables you to take part in military gameplay. Yes, NS does in fact have regional militaries and wars, though maybe not in the way you would expect. You can learn all about this exciting aspect of the game by joining our own regional military, the North Pacific Army (NPA). The NPA is one of the strongest and most active militaries in the game, with a tradition of more than a decade in protecting TNP, our allies, and our interests abroad. You can become part of this tradition, and start a military career full of exciting operations, medals and ribbons, and promotions all the way up to General. Keep in mind, however, that by being a member of the NPA you will be required to frequently switch your WA membership to other nations you own, which most likely will be outside of TNP.

This dispatch is updated automatically on a daily basis. Please do not edit manually.



Jointly sponsored by the Delegate and Security Council of The North Pacific.

"
Read dispatch


TL;DR: Protect your region and promote your nation!
~ Become a Keeper of the North by endorsing Delegate Gorundu and the Security Council.
~ Collect endorsements faster as your nation is being promoted for endorsement.
~ Become eligible to win free legendary cards in the daily card lottery.

13 isles, 2 and 2 is Fish, 3rd estonia, 5 Kingdoms of Britannia, Aavos, Abdikadir, Abomn, Achernar Prime, A corporation, Acrabinnia, Adab, Adsil Islands, Advancia-Sizzletown, Adziolandia, Ae2022, Aekp, Aenglaland, Aeolist, Aerilia, Aerinos, Aesi, Aetherias viasce, Aeurithianar, Afrion, AGoodPlace, Aguaria Major, Ahssn, Airlander, Akhandam Bharat, Akomi, Akrax, Alandya, Alcavia, Aldovia and livonia, Alenatia, Alexandre ii, Alezian Union, Alice Gardens, Alire, Almond tofu, AlNizal, Alsion, Altivia, Alvari, Alyxsandrium, Alzaran, Amderlask, Amdupe, Amestris-Britannia, AmManies, Amoamogus, Amogus sussy, Among us very sus oh no why is it so sus, Andanavia, Anddora, Andonia, Andrei utopic kingdom, Andstions, Animu Place, Anne of Cleves in TNP, Anthronia, Anti-void, Antiyard, Ant nest, Apretocytes, Arawi, Arch Dornan, Argylia, Ariannas, Arjuna, Arkstonina, Arlavan, Arostica, Arquan, Arstungry, Arucaria, Arxa, Aryan homeland, Aryon, A Salmon Named Harold, Ascenon, Asfaristan, Ashiguburg, 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The Keepers of the North are a group of nations that help keep The North Pacific (TNP) secure. They work together with the Security Council to protect TNP from external threats and ensure the continuation of our constitutional government.

Becoming a Keeper of the North is a great way to jump-start your career within TNP. Your role as a Keeper is advertised to other nations in the region, increasing your visibility. And after a distinguished service as Keeper, you can apply to join the Security Council.

Note that, in order to become a Keeper of the North, your TNP nation must be a WA member. If that is not already the case, you can read here about why and how to change this. Additionally, Keepers of the North do not include members of the North Pacific Army.

What do I gain by being a Keeper of the North?

Below are some of the ways in which being a Keeper of the North benefits your nation.

~ Collect endorsements faster and easier!
As part of the WA Development Program (WADP), we advertise Keepers of the North as good nations for other WA nations in TNP to endorse. When it comes to endorsement promotion, Keepers of the North are billed higher than any other nation in TNP, except for Delegate Gorundu and the Security Council themselves.
~ Win awards and cards for your nation!
As a sign of our appreciation, Keepers of the North receive their very own award in every volume of the WADP Awards. Additionally, by being a Keeper of the North, you become eligible to win free legendary cards in the daily card lottery. The longer your nation is a Keeper of the North, the more awards and cards you collect!
~ Increase your chances of becoming a member of the Security Council!
If you decide to apply to join the Security Council, then your application will be evaluated first by all existing Security Councillors, and then by all citizens of TNP. Being a Keeper of the North is a great step towards making sure that your application is successful. The longer you have been a Keeper of the North, the better!

I'm sold, how do I become a Keeper of the North?

That's great to hear! Becoming a Keeper of the North is very easy.

~ If you are not already a member, join the World Assembly with your TNP nation.
~ Endorse Delegate Gorundu and all members of the Security Council.

Within 24 hours of doing the above, you will receive a notification confirming your status as a Keeper of the North, and you will be added to all related WADP materials.

Who are the Keepers of the North?

We maintain a daily-updating list of all Keepers of the North. Check to see if your nation is there!

This dispatch is updated automatically on a daily basis. Please do not edit manually.



Jointly sponsored by the Delegate and Security Council of The North Pacific.

Read dispatch

Please upvote these dispatches to give them greater visibility. Thank you :D

We have a forum here: https://forum.thenorthpacific.org/

Join our discord here: https://discord.gg/7JWMWTm

New saint domingue

Hoissuru wrote:I will never understand people who take this so seriously

Its clearly a lifes work which must be taken as serious as anything in life could be!

Nah but people need to just cooperate and not infight and sometimes it just takes some tough love

East supple lund and Pinguioris

Italy and malta

Socks the cat wrote:*lurks*

*Jumps out again and surprises them, Then stabs them in the stomach and their chest*
*i then proceed to run away, leaving the knife inside of them*

Socks the cat

Friently wrote:Its clearly a lifes work which must be taken as serious as anything in life could be!

Nah but people need to just cooperate and not infight and sometimes it just takes some tough love

well, if you ever run for president, let me know

Italy and malta

Friently wrote:Its clearly a lifes work which must be taken as serious as anything in life could be!

Nah but people need to just cooperate and not infight and sometimes it just takes some tough love

I might join SR but idk

Italy and malta wrote:I might join SR but idk

Here's a pro tip, dont get too involved in geopolitical factions and wars, if you want just send aid or Peacekeepers or join a trade pact.

Molossiania wrote:Here's a pro tip, dont get too involved in geopolitical factions and wars, if you want just send aid or Peacekeepers or join a trade pact.

No!

Just don't ally with Amestris.

ok im back and seems like some stuff went down

Molossiania wrote:Here's a pro tip, dont get too involved in geopolitical factions and wars, if you want just send aid or Peacekeepers or join a trade pact.

nation=molossiania/detail=factbook/id=1150096

wow.

Amestris and freedonia

North dancia wrote:No!

Just don't ally with Amestris.

first of all that's hurtful second of all I'm actually a really helpful person

Where is the north pacific map

Madrueji is a vast land, full of rock and sand. Yet despite its foreboding landscape, or perhaps because of it, the inhabitants of Madrueji have come up with a number of creative and innovative ways to forge out a living for themselves, propelling the Madruejian Economy to dizzying heights in terms of economic output. Read here about the largest sectors of the Madruejian Economy:



A Madruejian Opium Poppy


Organic Items

While agriculture might seem almost impossible in a nation primarily made of desert, Madrueji nonetheless manages to produce a large number of agricultural goods. Advanced irrigation techniques, coupled with the frequent use of canals allows Madruejian farmers to irrigate large swaths of otherwise unusable land. Rivers and deltas that dot Madrueji are rich in silt, and when they flood, they transform the desert wastes into productive farmland.

The most lucrative organic items grown in Madrueji are cotton and silk, generating vast revenue for those who are able to control such an important trade. Other important agricultural and organic products include yucca, cedar and other sturdy trees, woolen and golden textiles, dyes and organic resins, coffee beans, woven carpets and rugs, hides and leather, fish and pearls, salt, and certain spices only found in Madrueji. Alcohol, in all its forms, also makes up a sizeable amount of Madruejian exports.

Madrueji is also heavily invested in the drug trade, and tobacco leaves, opium poppies and cannabis plants dot the landscape, often providing a humble farmer with a far greater amount of income than if he grew traditional crops. Of course, the state tries to maintain as much of a monopoly on this trade as possible and doesn't take too well to any kind of competition. While no official laws exist to prevent farmers from growing this crop, rumor has it that the state will go to great lengths to ensure any independent grower fails in their endeavors.



An ornately made LinkYatagan


Inorganic Items

What is more expected of Madrueji is its vast material and mineral wealth. From the most common of metals to the rarest of gemstones, Madrueji is a literal goldmine, with much of her treasures buried far beneath the ground. Madruejian miners work around the clock to free such valuable items from the depths below, though none seem to have as much success as the Desert Dwarves have.

Officially, all rare gemstones are property of the Shah, but the reality is a bit different. The Desert Dwarves, for example, are only required to surrender a relatively small portion of what they find to the Shah, and average workers and miners will often "pocket" what they find instead of selling their gains to official brokers. These gems go for far more on the black market, even if it is a much riskier proposition.

With all the metal in Madrueji being so abundant, sometimes more than wood, artisans and craftsmen can devote their time to creating all sorts of metallic wonders, such as with the automata of Madrueji. The Shah is always in need of weapons and armor, so much of the metal also go toward this purpose. Gems and other rare stones are likewise used for a variety of different things, some magical in nature, others far more mundane. Nonetheless, some worry that the rate of mining that occurs in Madrueji is depleting its resource far faster than they can be found. Only time will tell if such fears are warranted, for the Madruejian Economy could not survive without the vast amount of metal and gemstones that are found within the country's borders.

In addition to precious stones and metal, Madrueji also has a large quantity of oil within its borders, although such a substance is used mainly in the production of incendiary weapons or as a light source.



A silver Dirham

Coinage

Madruejian coins come in a variety of different shapes, sizes, and material compositions. Here is just some of the various coins found throughout the nation:

-Circular coins: these include the copper Fals coin, the silver Dirham coin and the gold Dinar coin. They are all circular in shape and are supposed to have a specific weight to them so that all coins hold the same value, although in practice this is often not the case. Many iterations of these coins have been struck throughout the history of Madrueji.
-Knife coins: Linkknife coins take the shape of everyday utility knives. Legend has it that a military commander who was low on coin authorized his coin-stricken troops to barter with their knives in order to secure supplies from villagers. While no one knows of the legend is true, these coins are surprisingly popular within Madrueji, and are also made of copper, silver, and gold. Because they are larger than circular coins, they tend to hold more value and are surprisingly popular in Madrueji.
-Spade coins: Linkspade coins, or Linkshovel coins, are coins that represent farming instruments. Farming is fairly widespread in Madrueji but is nevertheless still rather difficult to achieve in many places. Thus, farming instruments often took on a great amount of practical and symbolic worth and transitioned from tools into actual coins. These coins fall somewhere in between circular coins and knife coins in worth.
-Tyger Tongue coins: LinkTyger Tongue coins are used exclusively by the elite of Madrueji, and are only made in denominations of silver and gold, never copper. They bear a passing resemblance to the tongues of the aforementioned creatures. Because of their elite association, these coins are often worth far more than their face value or material content.



Read factbook

Suggestions please!

Rising sakura

Amestris and freedonia wrote:first of all that's hurtful second of all I'm actually a really helpful person

Amnestris, your basically a liability since your associated with breaking treaties.

North dancia wrote:nation=molossiania/detail=factbook/id=1150096

wow.

oh cool i did that as well a couple minutes ago

«12. . .75,03275,03375,03475,03575,03675,03775,038. . .130,402130,403»

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