WA Delegate (non-executive): The Empire of Kuriko (elected )
Founder: The United States of Grub
Last WA Update:
Embassies: A Taco Archipelago, Texas, Yggdrasil, the Rejected Realms, the South Pacific, Canada, Philosophy 115, Deutschland, ITALIA, India, Wintreath, Forest, The North Pacific, The East Pacific, Lazarus, Australia, and 26 others.Spiritus, Europe, The Hole To Hide In, New West Indies, The Coalition of Democratic Nations, The Western Isles, Arctic, Urbanites, Greater Dienstad, belgium, Middle Earth, The Order of the Grey Wardens, European Union, 00000 A World Power, Capitalist Paradise, The Union of Democratic States, Portugal, Philippines, South Pacific, Mordor, Renegade Islands Alliance, Wysteria, Valhalla, Warzone Sandbox, Independent Order, and Founderless.
The embassy with South Pacific is being withdrawn. Closure expected .
Regional Power: Extremely High
Today's World Census Report
The Most Average in 10000 Islands
World Census staff took time out to pay tribute to those most overlooked of nations: the determinedly average.
As a region, 10000 Islands is ranked 11,270th in the world for Most Average.
|1.||The Community of 10000 Islands Foreign Affairs||Inoffensive Centrist Democracy Fascists||“For Friends Near and Far”|
|2.||The Theocracy of Holy Pippolda Vimode||Inoffensive Centrist Democracy Fascists||“Twirling Toward Freedom”|
|3.||The Dominion of Weshca And||Inoffensive Centrist Democracy Fascists||“God, Homeland, Liberty”|
|4.||The Republic of Free Lukiemuneberash||Inoffensive Centrist Democracy Fascists||“Twirling Toward Freedom”|
|5.||The American Federal Republic of Aprait||Inoffensive Centrist Democracy Fascists||“Unity in Liberty & Democracy”|
|6.||The Republic of Boradonia||Inoffensive Centrist Democracy Fascists||“You Can't Stop Progress”|
|7.||The Republic of Mark Esworg||Inoffensive Centrist Democracy Fascists||“Pride and Industry”|
|8.||The Kingdom of Dingdong Dantes||Inoffensive Centrist Democracy Fascists||“You Can't Stop Progress”|
|9.||The Republic of Got Lazy 041||Inoffensive Centrist Democracy Fascists||“Twirling Toward Freedom”|
|10.||The Rogue Nation of 404 No nation found||Inoffensive Centrist Democracy Fascists||“Mostly Harmless”|
Recent polls: “Cop Talk” • “If you could remain one age for the rest of your life, what would it be?”
- : The Colony of Tuvrt arrived from The South Pacific.
- : Askco ceased to exist.
- : The melazerns ceased to exist.
- : Moosoo ceased to exist.
- : Cash hoagie ceased to exist.
- : Offden ceased to exist.
- : The united states of the metro ceased to exist.
- : Shabandra ceased to exist.
- : Viiking ceased to exist.
- : Noatila ceased to exist.
10000 Islands Regional Message Board
okay. This is bad. terribly bad.
The region of South Pacific was invaded and taken by the Black Hawks ten hours ago, and direly needs help. I'm bringing the news to the largest defender army as far as I know as assistance for the region (which mind you, was already invaded once in the past) is absolutely needed as fast as possible.
From personal experience if you CTE'd you will know. If you try to log in it will direct you to the boneyard where you have to resurrect your nation. Upon resurrecting your nation you will be refounded in Osiris, Balder, or Lazarus (I think correct me if I'm wrong). From there you would have to move back to 10000 Islands to continue.
So long story short, you didn't which is a good thing, unless of course you want to join the exclusive nations that have CTE'd club.
Reminder: The flag contest for A Taco Archipelago closes soon! Here are the details:
Flag Contest for A Taco Archipelago
Our RMB roleplay region, A Taco Archipelago, is off to a thriving start! Just like the successful contest and vote for the region's name, TIC will be sponsoring a contest for the region's flag!
To submit, telegram image links to Taco-Island-Charities or post them in this thread. Flag images should be at least 450 px. by 300 px., but they also need to look good when scaled to fit the NationStates flag requirements:
Your image will be resized to fit on your nation page. Generally, images come out best if they are rectangular: about two-thirds as high as they are wide. Technical details...
Automatic Flag Resizing
Your flag will usually be resized to fit within 428x284 pixels. Both height and width must fit, so if, for example, your flag is perfectly square, it will be resized to 284x284....
Exceptions: You can have a bigger flag than usual if its filesize is small enough: If it's under 150kB and the image fits within either 535x355 pixels or 321x568 pixels, it won't be resized.
The winner gets 100,000 Ŧ from TIC! The runner-up will receive 25,000 Ŧ.
If you would like to contribute to TIC to fund activities like this one, you can learn more in our donation how-to.
This guide aims to help you:
Prepare you for the limitless possibilities;
Find out the varying aspects of this game; and
Manage your nation.
This guide is reasonably long, and as such, it is recommended that you refer to the table of contents to aid you in locating the specific information you may desire.
Before this guide begins, I would like to personally express thanks and credit to Testlandia, Euroslavia, and Goddess Relief Office who have kindly provided commendable information and tips to this guide.
Players (under the guise of their nation) operate their own country by making decisions that have an impact on the economy, society, and culture of their people. The object of the game is to lead a country in the way the player finds the best. At the start of the game, the player chooses a few basic characteristics including the name of the country, flag, motto, currency, national animal, and style of government. Answers to a short questionnaire determine the initial ratings of the country's civil, economic, and political rights. The nation's population starts at five million and increases every day automatically with play.
As time progresses, issues will determine the type of government a nation has, with the game categorizing the type from 'Democratic Socialists' to 'Psychotic Dictatorship'.
A player can decide how often he or she wishes to receive issues by accessing the settings page and choosing from a list of options under the sub-heading New Issues. The options available for selection are:
One per weekday;
One per day;
Two per weekday;
Two per day; or
Vacation Mode (prevent a nation from receiving new issues and extending period after which a nation will be deleted for inactivity, from 28 days to 60 days).
Depending on the options a player selects, they will achieve varying ratings relating to their nation's Economy, Political Freedoms, and Civil Rights (visible on a nation's homepage).
A nation's government type is determined by an algorithm which calculates a nation's civil liberties, economic, and political freedoms and based on this result, allocates the nation a government type appropriate to that nation. There are 27 government types, ranging from Scandinavian Liberal Paradise to Iron Fist Socialists to Psychotic Dictatorship.
Inoffensive Centrist Democracy
Iron Fist Consumerists
New York Times Democracy
Father Knows Best State
Civil Rights Lovefest
Liberal Democratic Socialists
Left-Leaning College State
Corporate Police State
Scandinavian Liberal Paradise
Compulsory Consumerist State
Iron Fist Socialists
Libertarian Police State
Tyranny by Majority
Mother Knows Best State
NationStates has five different categories in which issues are organized into; general, population-based, issue options, statistics, and special issues.
General issues form the majority of issues that a nation will receive. Issues of this type are randomly generated with there being no precondition to receiving them.
Examples of general issues include:
Population-based issues are those which can only be unlocked by a nation's population. If a player chooses to dismiss issues of this type when he/she received them or chooses an option that he/she may later regret, the player will still be able to receive population-based issues. However, the player will receive the specific issue later and not immediately after dismissing it. Through such issues, a player will be granted the ability to edit the player's capital city, leader, and national religion.
Examples of population-based issues include:
Issue-option is only unlock-able when a nation chooses a specific option to one issue. The result of the issue and the effect of the decision on the nation will be a catalyst for an Issue-option issue.
Examples of issue-based issues include:
Statistic-based issues can be unlocked when a nation has reached a pre-determined statistic relevant to the issue. Depending on how a player chooses to lead his/her nation, different statistics will apply to the nation. For example, a nation which is led in a dictatorial fashion will most likely receive an issue which relates to tyrannical nations, for example, the issue Too Low on Laws, Says Citizens. However, a nation that has high political freedoms would not receive such issues.
Examples of statistic-based issues include:
Too Low on Laws, Says Citizens is unlocked when a nation is categorised as an Anarchy; and
Maxtopians Demands Return of the King is unlocked when a nation is rated highly culturally.
Special issues do not occur often and are a rarity. For example, World Assembly Woes are only unlock able by member-states of the World Assembly.
Similar to special issues, there are easter egg issues which reward nations with a unique badge to be displayed on nations' main page. There are several easter egg issues available. However, the methods of attaining them vary. For a more detailed discussion on easter egg issues, please refer to this discussion.
A player can choose to filter telegrams he/she receives by accessing Telegram Preferences. There are four categories a player can select:
Recruitment: Recruitment telegrams are sent by nations attempting to convince players to join their regions.
WA Campaign: WA proposal authors may send WA-member nations telegrams of this sort to lobby for a player's vote.
Region (official): Founders and (if allowed) World Assembly Delegates may send regional telegrams without the need for stamps. Unless selected, these telegrams will be sent to every nation residing in the region.
External: External telegrams are sent using stamps and in-which the author had not pre-selected the telegram label of 'recruitment' or 'campaign'.
A player may choose to block particular nations from sending him/her telegrams. A player may add a nation to the Ignore List by writing the nation's name in the search box of Telegram Preferences. Alternatively, the player can click on a telegram's timestamp which will link to a page showcasing the individual telegram, with there being a 'Block Sender' link near its bottom-right.
NationStates is a free game however there are upgrades available to a player. One such upgrade is an Inbox upgrade which is part of packages: Supporter, Postmaster, and Postmaster-General.
- Supporter will:
remove ads (for faster page loads);
reward with a supporter trophy for your nation page;
permanently reserve nation name; and
give a player a 'warm, fuzzy feeling of supporting NationStates.'
includes the aforementioned benefits of Supporter;
expand folders to hold a 100 telegrams each (up from 20 telegrams);
create 3 additional custom folders; and
create a 'deleted items' folder which will retain a maximum of 100 deleted telegrams.
includes the aforementioned benefits of both Supporter and Postmaster;
expand folders to hold an unlimited number of telegrams;
create an unlimited number of custom folders; and
includes 500 telegram stamps.
Telegram stamps allow players to send multiple telegrams at one single time. Normally, a player would only be able to send a telegram to a maximum of eight nations. Mass telegrams using telegram stamps can reach substantial numbers of nations quickly and easily and provide Delivery Reports which detail who has received a telegram and who has not.
A player can personalize the telegram sent by applying %NATION% to the text of the telegram. This will automatically translate to the nation's name when he/she receives it.
- Similarly a player can select a particular group to receive the telegram:
region: <Name> will send a telegram to every nation residing in the region listed.
tag: New<Number> will send telegrams to the aforementioned number of newly founded nations.
tag: Refounded<Number> will send telegrams to the aforementioned number of refounded nations.
tag: NewDelegates<Number> will send telegrams to the aforementioned number of new World Assembly Delegates nations.
tag: Delegates will send a telegram to the every Delegate.
tag: WA will send a telegram to the every nation who retains current membership to the World Assembly.
tab: All will send a telegram to every nation in NationStates.
tag: Welcome will send an automatic greeting to new arrivals in their region. However, telegrams of these sort can only be sent by a Founder or Delegate of a region.
The population of a newly-created nation increases by 1 million per day.
The population of a nation is related to the descriptor of its size. As a nation's population increases, it progresses through a series of size descriptors, which are: fledgling, tiny, small, large, very large, huge, massive, colossal, and gargantuan. As a nation's population increases, it eventually gains several new custom nation traits, including the capital city (250 million), the nation name pretitle (500 million), the nation's leader (750 million), and the national religion (1 billion).
The starting population, with the population size descriptor 'fledgling', and a population growth rate of 1 million per day.
The population size descriptor changes to 'tiny'.
The population growth rate increases to 2 million per day.
The population size descriptor changes to 'small'. The population growth rate increases to 3 million per day.
The population growth rate increases to 4 million per day.
The population growth rate increases to 5 million per day.
The population size descriptor changes to 'large'. The population growth rate increases to 6 million per day.
The population growth rate becomes randomly variable, ranging from 5 million per day to 7 million per day. The population growth rate does not change after this.
The population size descriptor changes to 'very large'.
The population size descriptor changes to 'huge'.
The nation can receive the issue to create a custom-named national capitol.
The nation name pretitle changes from multiple-choice to a custom text field. The player may submit issues from now on, at the issues page.
The player will have the option of stating the leader of their nation as well as attributing the national motto to said-individual.
The population size descriptor changes to 'massive'. The nation can receive the issue to create a custom-named national religion.
The population size descriptor changes to 'colossal'.
The population size descriptor changes to 'gargantuan'.
The brief information provided in the dossier is limited to the nation's name, the nation's WA category (for example, left-wing utopia), when the nation was last active, the region in which the nation resides, and the WA status of the nation (whether the nation is a member of the World Assembly).
Similarly, the dossier provides brief information on regions that players choose to feature in their dossier. The information is limited to the name of the region, the population of the region, and the name of the region's World Assembly Delegate.
Another feature is Advanced Dossier. This feature allows for greater control of the nations which feature in a player's dossier. As opposed to having to independently select nations, a player can upload a text file to NationStates featuring nations' names. Alternatively, a player can download a text file that contains the identity of the nations in the dossier.
Banners are a rotating, targeted, customizable, unlock-able set of images on the nation's page. There are over 250 banners, which unlock upon achieving various feats, such as developing a strong economy or reaching high levels of political corruption. There are also custom slots for uploading a players' own images, once they have reached particular population levels. For a full list illustrating every banner achievable, you are invited to view this collection.
Government: An illustration and accompanying percentages showing the distribution of your budget, for example, education, environment, healthcare, public transport, and administration. The illustration also details the amount of a player's currency and the percentage of the player's total gross domestic product (GDP) spent on government expenditure.
Economy: An illustration of the division of the public, private, and state-owned sectors. Here, a player can also read the total GDP of the nation and the GDP per person.
In the major update, NationStates generates a World Census Report on a particular subject and will rank all nations and regions from highest to lowest. Such topics include 'Most Extreme', 'Most Cultured' and 'Best Healthcare'. If a nation scores highly in these reports, the player may expect to be rewarded with either a silver or gold badge which will feature on the main page of the player (top 10% and 5%, respectfully).
Different regions have different focus points, some choose to be specifically themed with a general-purpose whilst others are just a casual gathering place for nations. The defining aspect of regions is their home-pages (which you can locate by clicking on a region's link). The regional home-page showcases a wide range of customizable features:
World Factbook Entry;
World Census Report;
Regional polls; and the
Regional Message Board (RMB)
Nations can select the region they want to belong to by various means; accidental stumbling upon, specific searches, recruitment telegrams, looking at regional tags, etc.
For a comprehensive guide to "Building a region", you are invited to view this forum thread.
Membership to the World Assembly is entirely voluntary. A player may choose to join this organisation and in doing so, gain them in-game functions of being able to endorse other nations as well as receive endorsements. However, the player also submits their nation to the effects generated by various WA proposals. This may have an inadvertent effect on a nation's statistics, for example, their military situation (ability to construct nuclear weapons may be limited by a WA General Assembly resolution). A player can choose to join the World Assembly by clicking on the 'Apply to join' button in the World Assembly page.
Delegate are elected by a region to serve as their representative at the World Assembly. Unlike ordinary members, they can approve newly-suggested resolutions. Delegates may also have administrative control over their region, though this is entirely dependent on the settings decided with the region's creation.
Becoming a delegate can be an easy or difficult process, depending on the circumstances. To be elected, a nation needs endorsements (a minimum of two) from the majority of members in their respective regions. Whilst a region composed of said-nation and a friend(s) can guarantee the nation the delegacy, larger regions with a vast collection of players are often much more challenging. Not only must the nation convince people to support their cause (and potentially have the current delegate demoted), the nation needs to hold this position by respecting the demands of the region.
Gaining endorsements, you've decided to join a bigger region with little to no support from friends, here are a few tips to receive the endorsements needed: (note: the following is the author's own opinion)
Patience is a godsend. Don't expect to march in some random region and have endorsements thrown at you. You need to prove your place.
Get friendly with some of the other nations, people who you can count on to support your ascent to power.
If they have one, find out about the current delegate. Is he well-liked? Does he listen to the nation's wishes? Does he abuse his power? Use this to your advantage...
NationStates truly is a game of politics and roleplaying. To that end, feel free to blackmail and bribe your peers.
Councils, the World Assembly is divided into two entities; the General Assembly and the Security Council :
The General Assembly is concerned with passing international law: resolutions to improve human rights, environmental standards, and the like. They have an immediate and material effect on all WA member nations, and can change your laws and category. For example, if you are a protectionist nation, and the WA passes a resolution promoting free trade, you may find your nation becoming abruptly more capitalist.
Broadly speaking, the General Assembly does not concern itself with individual nations or regions, but humanity as a whole. It has a vibrant roleplaying community in the General Assembly forum, which debates and drafts legislation.
The Security Council, on the other hand, is very much about specifics. It passes resolutions that Condemn or Commend particular nations or regions, and authorises Liberations, by removing a Delegate's authority to set a regional password (usually to restore order following its capture by invaders). Compared to the General Assembly, it is more concerned with gameplay (regional politics, invasions) than roleplaying.
Both Councils function similarly in that they accept proposals, which enter the voting floor to be voted on as resolutions. Each Council may have a resolution at vote at the same time.
To vote for a resolution, click on its link within the World Assembly tab. You'll be taken to a page giving you the full details, including the category, resolution number, and who proposed the resolution. Below that, you'll find a complete explanation, with the option of voting For or Against.
To pass your own resolution, you need at least two endorsements from members of your region. Once you have those, you can propose your resolution to the World Assembly. However, before people are given the chance to vote on it, it needs to be approved by 6% of the World Assembly Regional Delegates. If it reaches the necessary number of approvals, it will be brought onto the voting floor, where all members of the WA can make your resolution law, or fail to pass it. (note: the following is the author's own opinion)
When you decide to pass your resolution, you have two choices. You can create a brand new one, or you can attempt to repeal an old one.
Creating a new resolution is basically one that does not currently exist. If you do so, make sure you look through all previous resolutions. There's nothing more embarrassing than attempting to introduce laws on toilet paper which already exist...
If you too are angered about the increase of tax on tea bags, then you have the chance to get things changed! You can vote to re-appeal a resolution, which will render the resolution in question null and void. This is normally when old laws conflict with new methods.
Tips on Passing a Resolution:
Gather up support within your region. If it was proposed by someone, all the better!
Spread the word on the forums. There is a section dedicated to the discussion of resolutions. You can make friends and get some critique on your law, which will let you make the edits necessary to give it an air of professionalism.
Don't get too frustrated if your resolution doesn't make it to the voting floor. You can always try again.
Influence is a game-determined categorisation applied to each nation. A nation's influence is a measure of how 'well-respected' a nation is considered in its current region. Nations earn influence in a region the longer they remain there, and the more WA endorsements they have accumulated. When a nation leaves, though, its influence in that region will begin to decline.
Influence serves an important gameplay purpose. The ability of WA Delegates to eject and ban nations from their region, and to password-protect it, is limited by their Influence. Delegates consume some of their Influence to exercise their power, so the more often the Delegate uses their influence, the more difficult it is for them to wield those powers in the future.
When a nation moves to a region, it does not influence within that region. Nations accrue influence in a region by remaining in the region, and by receiving endorsements from the region’s members. Arguably, being a member of the WA has no value unless the nation gains endorsements, the more endorsements one gets, the more influence one will accrue.
The regional influence is equal to the sum of the national influence of all its members (updated each game-update (refer to Analysis)), and is displayed as a ranking on a scale ranging from ‘moderate’ to ‘Extremely High’.
The national influence ranking (ranging from ‘Minnow’ to ‘Hermit’) is determined by the ratio of national influence to total regional influence and the previous WA update.
Influence levels achievable
Welcome to 'Getting Started with Nationstates'. This (advice) will provide the basic framework for general rules and learning and all things in regards to how to properly Role Playing in the International Incidents and Nationstates forums. The following is merely a snippet of advice, please visit this forum thread for more comprehensive information and advice relating to roleplaying in International Incidents.
Work things out OOC: First piece of advice is fairly simple; you will find that when you start a roleplay with a nation you may have combat with, you will find that most of the time you will both have different technologies and ideas on how the roleplay will go. As such it’s important to work out any problems OOC before you start the RP. You can do this in MSN, telegram or even in a separate thread… if you don’t do this you may waste a lot of time arguing with the other nation over the power of your weapon, why they aren’t taking enough damage and so on.
Spelling, Grammar and Format: This is a quick addition, but basically if you want to be understood you should make it easier to read for everyone else. You should try and make sure that you’re spelling it reasonable, your grammar is ok and your format makes it easy for people to read. The best way to achieve this is to use a program like Win Word to spell check your post and maybe even point out some grammar problems.
Its freeform baby!: Yeah, I know I should have pointed this out earlier, but it goes without saying. You can RP anything you want and there is little anyone can do about it. Remember, while you can roleplay anything, you can also ignore anything. So while you can RP your nation being the best in the universe, everyone else can ignore such a claim and choose not to RP with you. That’s the beauty of freeform, and it’s the greatest frustration. This is why you should be reasonable.
Be descriptive: This isn’t really as important, but it makes the thread a whole lot better. The more description you put into it, the more interesting it is to read and the more you will enjoy the roleplay on the whole.
Have fun: It gets forgotten a lot of the time but Nationstates is just a game; albeit an addictive game which takes a lot of time and effort for some people. The important thing is to have fun; if you are not having fun then you should try something else. Tired of having wars with everyone? Chill out and try something else, make peace with those you fight or have a peace conference… that way you automatically have a character/diplomatic roleplay.
To garner more information on general roleplaying, the author strongly recommends a visit to the forum thread Roleplaying Tips and Suggestions.
Roleplaying in NationStates is such an exciting and fun aspect of the game, as such, there are thousands of people all around you who would be happy to help you, you need only ask. Similarly, if you are stuck on something or would just like a bit of advice here and there, the forum contains dozens of guides and helpful tips. Always remember, the world is full of possibilities and you are only limited by your imagination.
BBCode or Bulletin Board Code is a lightweight markup language generally used internet-wide format posts in blogs and message boards.
The BBCode tags usually have a beginning and ending tag similar to HTML. BBCodes are usually indicated by the square brackets [ ] and contain a keyword within the  tag, and the ending tags have the same keyword with a backslash ” / ” preceding the keyword. These BBCodes are parsed during the run-time to produce HTML or XHTML that can be understood by the browsers. It should be noted that players need to nest the tags properly as otherwise, it might not work.
[The following information has been kindly provided by Testlandia and reproduced here with his express permission. The following list is not exhaustive. To view the full list, please consult with this dispatch, the Complete List of NSCodes.]
These BBCode-like tags can be used in Dispatches, Telegrams, Regional Message Board (RMB) posts, Regional World Factbook Entries (WFEs), and World Assembly proposals. Not all tags are valid for all message types: see below.
[region]the South Pacific[/region]
[proposal=chester_pearson_1421530135]War Crimes Tribunal[/proposal]
[resolution=GA#2]The Rights and Duties law[/resolution]
Dispatches & WFE
[url=http://maxbarry.com/]Max Barry[/url] created NationStates
Max Barry created NationStates
[anchor=A][/anchor]The anchor will be placed here
RMB & Dispatches
[quote=amerion;100000]Oppa Gangnam Style[/quote]
[pre]You bold like [b]this[/b]![/pre]
You bold like [b]this[/b]!
Dispatches & WFE
[tab=10]This is an indent[/tab]
This is an indent
[box]This is a box[/box]
This is a box
An act which prevents a nation from entering a given region.
The deletion of a nation after a period of inactivity lasting 28 days or 60 days if vacation mode is set. A nation can be 'refounded' by the owner by login.
An act of ejecting a nation from a region. This can be performed by the Founder (with cost to the nation) or by the Delegate (with an influence cost incurred on the Delegate). Nations who have been ejected will relocate involuntarily to The Rejected Realms.
A nation who 'founded' the region and hence is the original inhabitant. The Founder, depending on access to the administration panel, has the power to ban, eject, banject nations, change tags, suppress RMB posts, change the flag, construct and close embassies, and change the World Factbook Entry.
Post of this sort is used to convey messages unrelated to the roleplay, such as informing fellow players that you will be out of town for a week and therefore will not be online in NationStates.
Nations created to be used secondary to the primary nation. Some players choose to use puppet nations as WA nations while others choose to use it to boost a region's population. Reasons vary and there is nothing wrong with creating puppets for one's purpose.
Regional Message Board (RMB)
A chat function visible in a region (scroll down the region's homepage). This aspect allows nations to communicate and displays their flag as well as allowing them to 'like' others' messages and quote them.
A private messaging system that acts as emails for NS.
Regions which have no founder and cannot be refounded. In these regions, ejections/bannings do not incur an influence drain on the Delegate but can only last a limited amount of time. Warzones include Warzone Airspace, Warzone Africa, Warzone Europe, Warzone Asia, Warzone Australia, and Warzone Sandbox.
An institute of global governance in NationStates, similar to the United Nations in real-life.
World Assembly Delegate
A nation who possess the largest number of WA endorsements in the region, thereby allowing it to represent the region in the World Assembly.
World Factbook Entry (WFE)
World Factbook Entry is an area visible at the top of a region's homepage which describes the region, etc. Typically, it would state members of the region's governing entity, links to an offsite forum, etc.
*Or more sadly, the "I wished I had this comprehensive, yet mildly funny guide when I was new" Guide to NationStates
Please bear with us as we add more and more content.
Thank you all for your support!
Hello newbie, welcome to NationStates! NationStates is a multiplayer text-based nation state simulator which was created to promote a new novel known as Jenn- oh whoops you drifted off already.
Yeah no .. I'm not going to bore you. You're welcome. The guide is written in chronological order, but you can skip to specific parts using the contents page.
Yep. This sh*t is so comprehensive it has a table of contents.
Single player mechanics
1. My telegrams are being bombarded. How the f*ck do I stop this spam?
2. What are issues?
3. What are civil rights, economy and political freedom? Isn't 'political freedom' an oxymoron?
4. What are policies? And lul wut since when did I legalise polygamy?
5. What are the 'people', 'government' and 'economy' statistics?
6. What are ranks? Is this just more statistics?
1. What are regions?
Oof. The first thing most new players get is a cascade of junk mail in their inbox. A large majority of your spam mail are recruitment telegrams which want you to join their region (I'll explain that in the future, but basically they're like tribes or clans).
But right now you don't give a sh*t. Firstly, we need to stop more garbage polluting your inbox. To do this, click this link. Under Filter, go to Recruitment and click Block All.
Click update filter when done. Now you will no longer receive more recruitment bullsh*t! Hooray🎊! All you need to do now is to delete your inbox and send angry telegrams telling your spammers to never spam you again.
What are issues?
Issues are the main feature of NationStates and it's the thing that makes the game fun! You are the leader of your country, and issues are scenarios your country is going through. Each issue has a list of different options you can pick to resolve these scenarios. The fun thing about all the issues is that usually none of the options are 'good'. They all have drawbacks and some of the options you pick can have unintended consequences.
Let's take a look at an example...
Oh dear. In this issue, you basically have two options: force the company to give the pay rise or frankly fire the fish farmers furiously (I apologise for the abject alliteration).
So let's assume you go for the "DSJFJISDFJISDFJIPSDF CAPITALISM! DESTROY CAPITALISM NOW!!111" option. Under this scenario, the workers now have a 20% pay rise and the prospect of not having fish and chips this Friday has been thoroughly diffused. Power to the workers🚩! Viva la Revolution or whatever you hip socialists say nowadays, idk.
The unintended consequence however is that now your people know if they want something, they can go on strike. So they will do... like all the time. And you'll be getting a f*ckton of strikes now.
To illustrate why this may not be a good thing, I have hired an economist from the Department of the Treasury of His Excellency to draft a graph showing the relationship between economic productivity and the amount of people going on strike:
In other words, your economy is going to die. Oof.
So let's go for the other option then, i.e. "Tiannamen Square 2: Electric Boogaloo (ft. Margaret Thatcher)". Crush those fish f*ckers! Now you've given companies and corporations more power to make your economy more competitive. Yay to laissez-faire economics📈!
As a side effect of relaxing industrial laws, now thousands of people will randomly be fired (because their bosses don't like them or something), creating mass unemployment. And also.. uh.. rolling in the tanks isn't very.. shall we say.. conducive to democracy I mean like, as a dictatorship this is actually a very very good thing, but this guide is supposed to be "impartial" so pshhh.
So overall, none of the options are 'good' options. They all have glaring flaws in them. So you have to pick the best one out of all your crappy options. But that is what makes this game so fun! There is no 'right' answer, and some options have wildly unanticipated side effects. Issues are important because the way you answer issues affect the statistics and status of your country (which will be explained in more depth in the next question).
Civil rights, economy and so-called political freedom are the main gauges of your nation. Every time you do an issue, your civil rights, economy or political freedoms will go either up or down. Your nation classification (in this example, the classification is Civil Rights Lovefest) depends on how much civil rights, economic freedom and political freedoms your country has.
In this example, a progressive policy has led to the economy to go down. But don't worry! You'll soon have lots of other issues which will give you opportunities to get it back up. It is possible to have any classification and increase your statistics even if they're currently crappy, it just takes time and answering specific issues.
So to roughly recap, here is a table you can refer to tell you what your country is like:
Having lots means..
Having little means..
Pot-smoking, gay rights loving, liberty spreading, freedom embracing lovefest
Slavery is a good idea as it gives people jobs which they can never resign from
GDP is bigger than a potato
GDP is a potato
Pinochet did nothing wrong
Stalin did nothing wrong
Rule by ballot
Rule by ballistic missile
It is also possible to check your statistics over time. If you go to Trend, you can see the ups and downs of your basic metrics (civil rights, economy and political freedoms) in the form of a graph.
Presumably you are a noob, in which case your graph will consist of three straight lines. If you're an old player, you can see something slightly more interesting than straight lines like squiggles, bumps, dramatic falls and exponential rises. *The audience proceeds to go "ooooh"*
Just look at this very exciting graph!
What do you mean you don't care?
However, civil rights, economy and political freedom aren't the only metrics and measurements you can use to gauge your nation. There are also other ways you can measure your nation such as the policies it has enacted (which will be discussed in the next question).
Policies are general laws your nation has passed. You get new policies by answering issues. Depending on what policies your country has, you may get certain issues. For example, if you are an autocracy (dictatorship), you won't get any issues related to democracy. The fun thing about policies is they are a by-product of issues, and therefore sometimes you will enact a new policy as an unintended consequence.
For example, look at this cute little boy on the right. He has a passion for acting. Who could dare to crush his innocent dreams of being an aspiring actor? me lol SURPRISE BISH💥 You just legalised child labour. Now go work in the factories for the fatherland! *throws the cute child into the assembly line*
Or, another example, marriage laws. If you have a compassion level that is higher than a literal kidney stone, you would be naturally inclined to legalise gay marriage. However, read the small print very carefully. Or ... SURPRISE BISH💥 You just legalised polygamy. Not what you meant? Sorry, your civil servants got a bit overzealous and now you have this weird law you did not ask for or maybe you did, I mean I won't judge😒.
Like statistics and all the other metrics, policies are reversible. So don't worry if you have a democratic robo-socialist polygamous pot-smoking feudal society. Just give it time, answer the right issues, and it will change.
What are the 'people', 'government' and 'economy' statistics?
The categories of "people", "government" and "economy" are another form of metrics to gauge your nation. Each three of these options are presented in a pie chart. [insert sarcastic amusement here] It's not really that exciting unless if you like maths and yes I call it maths do you have a problem, no that's what I thought.
So unless if this arouses you in some way...
You really needn't bother. I am only aroused when 100% of money is spent on defending oil- I mean uh self-defence yeah.
What are ranks? Is this just more statistics?
Ranks are individual statistics to measure your nation. They vary from boring statistics such as "economic output", to more average ones like "averageness" (yes there is a literal statistic on averageness), to more exciting interesting ones like level of public "nudity".
"Holy sh*t. Why are there so many statistics in NationStates?" That's a dumb question. You're playing a text-based simulator you dimwit. What did you expect? "Are you making me ask stupid questions to insinuate and perpetuate stereotypes of my ignorance as a noob?" Yes.
Depending on how you answer every issue, your plethora of statistics change. To see these changes, you can scroll down after answering an issue.
What makes ranks so much more different that the other eight million other statistics in NationStates, is that you can get badges for ranking high on each of these ranks!
These badges appear below your nation's main page and they are usually a source of honour and pride for the owner of the account. Green badges are given to top 10% of nations (of that certain statistic) in the entire game, orange badges are given to the top 5% and golden badges given to the top 1%.
As you can see, this is my own private collection. I'm extremely proud and honoured to have the Top 1% for Public Nudity. "I don't care, do you have any other information regarding ranks?" My golden badge reflects on a sadder tone of general society. Societal progres- "Yeah OK, I'm going then." - WAIT WHERE ARE YOU GOING?
Time to finally explain what regions actually are. While your individual nations are the single player aspect of the game, regions are the multiplayer aspect. Regions are basically groups, clans or guilds. Every nation must be part of a region. As you've probably encountered beforehand, there are a f*ckton of regions and they all want you to join them.
If you are a newbie, you are probably in one of the five main starter regions: the Pacific, the North Pacific, the South Pacific, the East Pacific and the West Pacific. New nations are automatically randomly assigned to be born in one of these starter regions, s-pacifically known as 'feeder' regions. I refuse to apologise for this pun.